Newsgroups: rec.arts.int-fiction
Path: gmd.de!ira.uka.de!howland.reston.ans.net!darwin.sura.net!convex!news.oc.com!wizard.etsu.edu!earendil
From: earendil@wizard.etsu.edu (Allen Garvin)
Subject: Re: Planetfall criticism (*spoilers*)
Message-ID: <1993May10.173709.2128@ra.oc.com>
Sender: usenet@ra.oc.com
Organization: East Texas State University, Commerce, Texas
References: <1993May7.173439.23535@infodev.cam.ac.uk> <1si8he$bj2@nwfocus.wa.com>
Date: Mon, 10 May 1993 17:37:09 GMT
Lines: 16

I kind of felt cheated at the end also with all the red herrings. In fact,
even after I finished solving it, I continued to play it for weeks afterwards
to see if there was SOME way to find out what is in the dark room, to
get some sort of radiation treatment, to take the helicopter up, etc. I
searched and map and tried to find bugs and anything else I could think of.
I still wonder today what is in the dark room, if it was coded with a
description at all... 

There were many difficulties with disk space back then, but I still think
in ideal adventure games, every possible loose end should be tied up if at
all possible. Planetfall in general I liked, but for me it was also one of
the most frustrating of all the Infocom games... I can't think of any other
one like it.

    -Allen

