Newsgroups: rec.arts.int-fiction
Path: gmd.de!Germany.EU.net!mcsun!uunet!europa.eng.gtefsd.com!fs7.ece.cmu.edu!crabapple.srv.cs.cmu.edu!pww
From: pww+@SCARECROW.OZ.CS.CMU.EDU (Peter Weyhrauch)
Subject: Multiple Readings of IF
Message-ID: <C49C1K.3DL.1@cs.cmu.edu>
Originator: pww@SCARECROW.OZ.CS.CMU.EDU
Sender: news@cs.cmu.edu (Usenet News System)
Nntp-Posting-Host: scarecrow.oz.cs.cmu.edu
Organization: School of Computer Science, Carnegie Mellon
Date: Sun, 21 Mar 1993 21:08:07 GMT
Lines: 22

Hi, Folks.

David Whitten wrote last Friday:

   "It is totally unrealistic to model real life, but a more complex story
    would make this game playable the second time (or third or fourth)"

I have a question for i-f designers and players.  Is it important for
you to be able to "read" an interactive fiction more than once?

It would seem a designer would be constrained if the definition of a
successful interactive fiction required multiple different readings 
for the SAME person.  Or perhaps it is like a movie.  Each extra time
you see a movie it's different, and you don't (unless you are unrealistic)
expect it to feel like the first time.

One the other hand, a person buying an interactive fiction might want
multiple playings.  Something about most bang for the buck.


	Peter Weyhrauch
	Oz Project
