Newsgroups: rec.arts.int-fiction
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From: greg@Quotron.COM (Greg "Maddog" Knauss)
Subject: Re: Non-English adventures (was Re: Adventure design)
Message-ID: <greg.730420810@duke>
Sender: usenet@godzilla.quotron.com (usenet user)
Organization: Quotron System, Inc.
References: <930112.095148.ahaavie@pcifm02> <1993Feb12.112523.7231@pollux.lu.se> <neilg.729555282@sfu.ca>) <1lp2faINNeb@life.ai.mit.edu>
Date: Mon, 22 Feb 1993 22:40:10 GMT
Lines: 18

dmb@case.ai.mit.edu (David Baggett) writes:
>	
>>kick bucket
>I don't see how kicking the wooden bucket would help matters.
>
>>kick me
>*I don't see how kicking you would help matters.
>(Should be "kicking yourself...")

Not if the actor is a a player-controlled golumn instead of the player
himself.  It's a minor point, but you can finagle out of a lot of limitations
just by being a little creative with your explanations.  (Bugs become
features.  Heh.)
	I, personally, hate reading room descriptions like, "I see a small,
dusty chair, leaning up against the door."  But "I don't see how kicking
you would help matters" is at least a correct response in that context.
--
Greg Knauss (greg@quotron.com)                       "Llamas, dammit!  Llamas!"
