Newsgroups: rec.arts.int-fiction
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From: aa382@Freenet.carleton.ca (Marc Sira)
Subject: Re: How do you write Romantic I-F ?
Message-ID: <1993Feb11.042053.7435@freenet.carleton.ca>
Sender: news@freenet.carleton.ca (News Administrator)
Reply-To: aa382@Freenet.carleton.ca (Marc Sira)
Organization: The National Capital Freenet
References: <10640430@MVB.SAIC.COM>  
Date: Thu, 11 Feb 1993 04:20:53 GMT
Lines: 25


In a previous article, Whitten@Fwva.Saic.Com (David Whitten) says:

[describes common game plot]
>There are certainly some imaginative ways that this plot can be expressed,
>(Scott Adams' The Count is a good example) but this seems to be the only
>plot that I can remember actual games being based on.

The mystery games from Infocom have a different feel to them - Deadline,
Witness, Suspect. And Amy Briggs's Plundered Hearts is IMO a good example
of an IF romance (as well as being the first game I've seen written from
an exclusively female perspective, if an intentionally stereotyped one).

The Star Saga almost-trilogy has a very well-developed plot, also (which
necessarily involves the sacrifice of a certain amount of free will).

-- 
Marc Sira                    |
toh@micor.ocunix.on.ca       |  "Your god drinks...p-p-peach nectar!"
aa382@freenet.carleton.ca    '
