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From: forhan@rchland.vnet.ibm.com (Carl Forhan)
Subject: Re: Game "Application"
Sender: news@rchland.ibm.com
Message-ID: <1993Jan20.180653.28669@rchland.ibm.com>
Date: Wed, 20 Jan 1993 18:06:53 GMT
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
References:  <1jjgliINNq5r@usenet.INS.CWRU.Edu>
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In article <1jjgliINNq5r@usenet.INS.CWRU.Edu>, cg011@cleveland.Freenet.Edu (Mark M Woodward) writes:
..
|> 
|> My main problem right now, is that I have little interest in the puzzle/
|> riddle side of things (perhaps a bad childhood experience) and am looking
|> for a "game" that is really more a piece of fiction . My humble attempts
|> at Drifter, and UUnk1 have bruised my ego ( in 45 turns, you have 0 points,
|> does the word moron ring any bells for you )but I remain hopeful.
|> 
..
|> 
|> In advance thank you,
|> Mark -woodwamm@ctrvax.vanderbilt.edu
|> -- 
|> Mark Woodward


   I tend to agree with you.  I am much more interested in designing a
system/gaming engine that has an overall goal for the player, but lots of sub-
plots that change depending on the player's actions.  For example, you steal an
object from a local merchant.  He finds out you did it, and hires a couple of
thugs to come after you.  Or, if he considered you a friend, maybe he just
contacts the authorities or even confronts you directly.  You get the idea.

   So, my question is, is there a good system out there to handle "variable
plots", spawning new sub-plots, etc.?  I've never used TADS, ALAN, etc. before,
so I don't know if these would meet my needs.  Anyone have some input here?

Thanks in advance,

 - Carl
