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From: ojwb1@cl.cam.ac.uk (O.J.W. Betts)
Subject: Re: Archimedes
Message-ID: <1993Jan14.121551.7807@infodev.cam.ac.uk>
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Organization: U of Cambridge Computer Lab, UK
References: <1993Jan13.192357.10285@mnemosyne.cs.du.edu>
Date: Thu, 14 Jan 1993 12:15:51 GMT
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In article <1993Jan13.192357.10285@mnemosyne.cs.du.edu>, pshepard@nyx.cs.du.edu (Pat Shepard) writes:
|> I can only urge you to port TADS to the Archimedes instead of writing 
|> your own system.  There are two reasons I urge this.  First, TADS is
|> a *wonderful* system.  I've worked with seven other adventure creation
|> languages/systems and it is by far the best.  Second, it would increase
|> the portability of both the adventures you create and the adventures
|> written in TADS on other platforms.  
|>  
|> According to the Author, TADS is written in pretty clean C, so it 
|> shouldn't be too hard to port.  Think about it!
|> 
I thought about offering to port TADS to the Arc when the discussion was going
on about an Amiga port a month or so back, but I'm a little busy for the next
six months. I'm willing in principle to do it, especially if there's demand,
but can't promise it would happen quickly.

How much interest is there? And is anyone else keen to do it?

-- Olly Betts
