Newsgroups: rec.arts.int-fiction
Path: gmd.de!ira.uka.de!yale.edu!yale!gumby!destroyer!gatech!rpi!ghost.dsi.unimi.it!vaccari
From: vaccari@ghost.dsi.unimi.it (matteo vaccari)
Subject: Another TADS programming question
Keywords: TADS
Organization: Computer Science Dep. - Milan University
Date: Tue, 12 Jan 1993 10:27:51 GMT
Message-ID: <1993Jan12.102751.22705@ghost.dsi.unimi.it>
Lines: 12

I'd like to be able to create new objects at runtime.
For instance, suppose the main character has an 'herbalist' skill, and 
is able to construct potions.  I cannot tell in advance how many
potions the player will create, so I cannot just create a 
fixed number of potion objects and store them in some hidden room,
waiting for the user to "construct" them.

Is this possible to do with TADS?

Thanks in advance

Matteo
-- 
Matteo Vaccari                  tel.    +39-2-55006347
Dipartimento di Informatica     fax.    +39-2-55006348
Universita` di Milano           e-mail: vaccari@ghost.unimi.it
