Newsgroups: rec.arts.int-fiction
Path: gmd.de!jvnc.net!darwin.sura.net!wupost!uunet!mcsun!sunic!dkuug!daimi!protonen
From: protonen@daimi.aau.dk (Lars J|dal)
Subject: Re: Two questions: TADS for Amiga and Project Oz on the net
Message-ID: <1992Dec7.082649.21610@daimi.aau.dk>
Sender: news@daimi.aau.dk
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
References: <1992Dec6.181715.17138@mnemosyne.cs.du.edu>
Date: Mon, 7 Dec 92 08:26:49 GMT
Lines: 34

pshepard@nyx.cs.du.edu (Pat Shepard) writes:
[...]
>Also, is there any information (beyond the little bit in the FAQ 
>and the ArtCom articles) on Project Oz out there on the net?  I am
>quite interested in getting any information on it that I can.  Does it
>have a mailing list?
> 
>Thanks,
> 
>Pat

I quote from another part of the FAQ:

David Graves has published a few papers on Interactive Fiction technology,
which are available by e-mail.  They are:  "Second Generation Adventure Games"
(which focuses on the physical world model, parsing, text generation, and
simple agent planning), "Bringing Characters to Life" (which sumarizes the
progress in Artificial Personality over the last two decades), and "Plot
Automation" based on my presentation at the Computer Game Developer's
Conference in spring of '91.  To receive all three papers, send mail to
dag@hpsemc.cup.hp.com, with Subject:  Papers.

[end of quote]

These papers give an introduction to the actual ideas used in the Oz
project. Interesting reading.

+--------------------------------------------------------------------------+
| Lars J|dal                  | Q: What's the difference between a quantum |
| email: protonen@daimi.aau.dk|    mechanic and an auto mechanic?          |
|    or: joedal@dfi.aau.dk    | A: A quantum mechanic can get his car into |
| University of Aarhus        |    the garage without opening the door.    |
| Denmark                     |                    -- David Kra            |
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