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From: librik@cory.Berkeley.EDU (David Librik)
Subject: Re: Intelligence Assumptions
Message-ID: <librik.722317049@cory.Berkeley.EDU>
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References: <dpn2.121.722195016@po.CWRU.Edu> <92324.150831MBS110@psuvm.psu.edu> <Bxzwpq.AvL@news.cso.uiuc.edu> <1992Nov20.043722.2838@gn.ecn.purdue.edu> <dpn2.127.722241989@po.CWRU.Edu>
Date: Sat, 21 Nov 1992 03:37:29 GMT
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dpn2@po.CWRU.Edu (Damien P. Neil) writes:

> (John P. Mechalas) writes:
> >As far as I know, you can't UNDO being dead...  If you die, you have to restore.
> >I don't know if this is true for TADS 2.0, but it is for Infocom games that
> >support undo...or at least all the ones I have played..

> Really? All the ones that I played allowed you to UNDO death.

> You have died. Do you want to RESTORE, RESTART, UNDO, or QUIT?
> > Sue the implementor.

I haven't seen this before.  My immediate reaction is negative: what is the
point of death if it has no effect on the game?  Does this change the way
you design your game?  I try to make death a bad thing: at least you have
to have saved the game, or start over from the beginning, or something.
If you can UNDO death, what's the point of combat, for instance?  You'd always
win the first time through.

- David Librik
librik@cory.Berkeley.edu
