Newsgroups: rec.arts.int-fiction
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From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Subject: Re: Intelligence Assumptions
Message-ID: <1992Nov20.043722.2838@gn.ecn.purdue.edu>
Organization: Purdue University Engineering Computer Network
References: <dpn2.121.722195016@po.CWRU.Edu> <92324.150831MBS110@psuvm.psu.edu> <Bxzwpq.AvL@news.cso.uiuc.edu>
Date: Fri, 20 Nov 92 04:37:22 GMT
Lines: 24

In article <Bxzwpq.AvL@news.cso.uiuc.edu> amead@s.psych.uiuc.edu (Alan Mead) writes:
>Mark 'Mark' Sachs <MBS110@psuvm.psu.edu> writes:
>
>>What is the net.opinion on confirms in adventure games, anyway? While they
>>do warn the player of some unobvious deaths, on the other hand they can almost
>>always be rewritten out [...]
>>presented with a message like "It's too dangerous," if the player REALLY
>>wants to land in the courtyard, then... Thoughts?
>
>My opinion as player and author is to give people the right to do stupid
>things.  For TADS users, v2.0 makes this moot, I believe, with its new undo
>feature (supposedly up to 100 levels under "most conditions" whatever that
>means).  Somehow this seems the best of all possible worlds.  People are free
>to do dumb things (ie, experiment) and yet they won't get hung up saving their
>position every five minutes.

As far as I know, you can't UNDO being dead...  If you die, you have to restore.
I don't know if this is true for TADS 2.0, but it is for Infocom games that
support undo...or at least all the ones I have played..

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
