Newsgroups: rec.arts.int-fiction
Path: gmd.de!xyzzy.gmd.de!blasius
From: blasius@gmd.de (Volker Blasius)
Subject: Re: Parser heresy (was Re: Searching for a sense of wonder)
Message-ID: <blasius.88.722034873@gmd.de>
Sender: news@gmd.de (USENET News)
Nntp-Posting-Host: xyzzy
Organization: GMD, Sankt Augustin, Germany
References: <1e5mvtINNnlp@terminator.rs.itd.umich.edu> <1992Nov15.155951.3262@starbase.trincoll.edu> <BxttrL.E6x@acsu.buffalo.edu> <1ea71uINNkv1@life.ai.mit.edu>
Date: Tue, 17 Nov 1992 21:14:33 GMT
Lines: 29

In article <1ea71uINNkv1@life.ai.mit.edu> dmb@xbar.ai.mit.edu (David Baggett)
writes:

>...  Purely for playability reasons, we
>would NOT want to add, say, adverbs to our parser.  Can you *imagine*
>the following:

>*-----------------------------------------------------------------------------*
>>get the book from the troll
>The troll sees your lame attempt from a mile away.  He laughs in your face.

>>get the book from the troll very quickly
>You snatch the book away with a lightning-fast jerk.

>*** Your score just went up ***
>*-----------------------------------------------------------------------------*

>I have one thing to say:  "NOT!"

To be honest, I can and I saw it in WORLD: some things you had to do slowly 
or cautiously or some such, and it seemed quite natural to me - life isn't 
just a binary do-don't. Where is the problem? Does it complicate the game 
too much? To use your example, should 'snatch the book from the troll' work,
just because it is orthodox syntax? I just don't understand your argument.

Volker

---
Origin: a maze of twisty little passages, all different (2:243/50.37)
