Newsgroups: rec.arts.int-fiction
Path: gmd.de!jvnc.net!yale.edu!yale!gumby!destroyer!cs.ubc.ca!uw-beaver!rice!adam
From: adam@owlnet.rice.edu (Adam Justin Thornton)
Subject: Re: >World simulation
Message-ID: <BxKGsE.7BM@rice.edu>
Sender: news@rice.edu (News)
Organization: Milo's Meadow
References: <appelo.721480775@dutiag>
Date: Wed, 11 Nov 1992 19:29:02 GMT
Lines: 14

Wow.  Adding the physics of diffusion and reflection would
make for a very realistic setting.  Sure, it would be large
to encode, since the effect would be something like raytracing
(though each wall is, I guess only one point), but with today's
memory sizes...neat!  If anyone implements this, I'd love to see it.

I'd also like to see the ALAN Floyd code.

Adam
-- 
"And in the heartbreak years that lie ahead, |++| adam@rice.edu |++| Cthulhu
 Be true to yourself and the Grateful Dead." --Joan Baez  | 64,928 | fthagn!
"Very often, a common stone, thrown away and despised, is worth more than
 a cow." -- Paracelsus | If these were Rice's opinions I'd shoot myself.
