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- DS-Frotz (c) papafuji - 2006-2007 
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- DS-Frotz is papafuji's NDS port of Jonas Minnberg's GBA-Frotz. 
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- Copyright and license
-
- The games and the source code are totally free.
- You can do what you want with it, except making money !!! 
-
- And, please, respect the work of people who have coded before you - thanks.
-
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- GBA-Frotz version            : Jonas Minnberg - http://www.nightmode.org/frotz
- actual Frotz implementation  : David Griffith - 2002
- original Frotz interpreter   : Stefan Jokisch - 1995
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- special thanks to  :			
- IF archive 					: ftp://ftp.ifarchive.org/if-archive/
- BAF's guide to IF archive 	: http://www.wurb.com/if/
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- How to build your own NDS IF compilations with DS-Frotz ?
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First you need :

	- the last version of DevKitPro				- http://www.devkitpro.org
	- the last version of PAlib					- http://www.palib.com
	- the last version of Programmer Notepad	- http://www.pnotepad.org

Then, you must have :
 
	- a Z5 ou Z8 Z-machine file for each game you want to put in your menu
			- put all of them in the 'data' folder
			- and rename them to .raw
			
	- a 256x192 bitmap for each game (8 bits per pixel, less than 256 colors)
	- a 256x192 bitmap for the main page of the menu
			- put all of them in the '_data' folder
			- modify the pagfx.ini file and launch pagfx.exe 
	
Then, you must :

	- modify the 'data.c' file, with all what you want 
	 
And last, you must :
	 
	- rebuild the project
	
	that's all ! 

	Enjoy!
	
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- DS-Frotz files
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game specific data and code :

	data.c	: the only file you should have to modify
				contains the data of the game and the data of the menu pages

DS-Frotz implementation :
	
	draw.c				: general drawing source
	draw.h				: general drawing header
	drawtext.c			: drawing text
	font.c				: drawing a font
	font.h				: drawing a font (header)
	fujiforce.c			: rainbow logo source
	input.c				: stylus / button management
	main.c				: main loop
	main.h				: main include file
	saveload.c			: save/load menus and code 
	sound.c				: sound load/play/stop
	sound.h				: sounds include file
	textcompletion.c	: text completion source

- the implementation of Frotz specific routines for the DS

	implement.c			: interface between Frotz and the DS port

- original Frotz code (with some modifs in zfastmem.c and zscreen.c)
	
	frotz.h			
	zbuffer.c
	zcore_init.c
	zerr.c
	zfastmem.c
	zfiles.c
	zgetopt.h
	zhotkey.c
	zinput.c
	zmain.c
	zmath.c
	zobject.c
	zprocess.c
	zquetzal.c
	zrandom.c
	zredirect.c
	zscreen.c
	zsound.c
	zstream.c
	ztable.c
	ztext.c
	zvariable.c
	
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- DS-Frotz (c) papafuji - 2006-2007 
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