// ****************************************************************************
//
// Logic 78: Underwater
//
// ****************************************************************************

#include "defines.txt"

if (new_room) {
  load.pic(room_no);
  draw.pic(room_no);
  discard.pic(room_no);
  set.horizon(1);


// Check what room the player came from and position them on the
// screen accordingly here, e.g:
// if (prev_room_no == 5) {
//   position(ego,12,140);
// }



  load.sound(12);
  sound(12, sound_flag);

  draw(ego);
  show.pic();
}

if (said("look")) {
  print("You are deep in the artificial night of these Stygian waters.");
}



if (ego_edge_code == horizon_edge) {  // ego touching horizon
  new.room(74);
}

if (ego_edge_code == right_edge) {    // ego touching right edge of screen
  new.room(79);
}

//if (ego_edge_code == bottom_edge) {   // ego touching bottom edge of screen
  //new.room(78);
//}

if (ego_edge_code == left_edge) {     // ego touching left edge of screen
  new.room(77);
}

call (201);

return();