// ****************************************************************************
//
// Logic 73: Underwater Abyss
//
// ****************************************************************************

#include "defines.txt"

if (new_room) {
  load.pic(room_no);
  draw.pic(room_no);
  discard.pic(room_no);
  set.horizon(1);


// Check what room the player came from and position them on the
// screen accordingly here, e.g:
// if (prev_room_no == 5) {
//   position(ego,12,140);
// }

  animate.obj(o1); //shark
  load.view(119);
  set.view(o1,119);
  position(o1,24,128);
  ignore.objs(o1);
  draw(o1);

    load.sound(12);
  sound(12, sound_flag);


  draw(ego);
  show.pic();
}

get.posn(o1, temp_x, temp_y);
distance(o1, ego, range);

if (said("look")) {
  print("You are deep in the artificial night of these Stygian waters.");
}

if (temp_x>=56) {  //Shark movement
    universe=7;
    set.dir(o1,universe);
    }

if (temp_x<=29) {
    universe=3;
    set.dir(o1,universe);
    }

if (range<=5) {
    print("You've been eaten!");
    new.room(204);
    }

if (ego_edge_code == horizon_edge) {  // ego touching horizon
  new.room(69);
}

if (ego_edge_code == right_edge) {    // ego touching right edge of screen
  new.room(74);
}

if (ego_edge_code == bottom_edge) {   // ego touching bottom edge of screen
  new.room(77);
}

//if (ego_edge_code == left_edge) {     // ego touching left edge of screen
 // new.room(2);
//}

call (201);

return();