This is a list of the major changes between versions.  Warning: contains spoilers.

Version 1.2 (post-comp)
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The secret path is now mentioned in the clearing if it's been found and you try to go a direction that has no exit
Rooms now display properly in brief mode
Important movables properly mentioned in brief modee
Items on floor in the Abandoned Office now appear when you look
Listening when the alarms are on now mentions them
Whirling red lights scenery object created
Fixed a problem where throwing an object in some directions would display only a blank line


Version 1.1 (post-comp)
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Looking in boxes no longer says "There's nothing in the boxes."
LOOK UNDER BOARDS can be used to search the boards
Put papers under desk returns a sensible response
Displays a warning if player attempts to mess with reactor
CLIMB CHAIR can be used to stand on the chair
INSERT now a synonym for PUT
ANSWER now a synonym for REPLY
Fixed blank response to HIDE IN ALCOVE
OPEN DOOR from stairway no longer mentions card & code
Attempting to climb the ladder now auto-opens it
Can no longer open the 2nd floor door with the power off
Response to UNSCREW SCREWS WITH BADGE
Response to DRINK SCREWDRIVER
Can no longer push the blue button multiple times and get multiple messages about lights coming on
Can no longer GET ALL outside the commissary and get radiation suit even while the door is closed
Revised scoring system
EXAMINE $900 no longer returns a TADS error
TADS error in room descs fixed (ask Iona question while wearing both coat & helmet)
Can TYPE WALSH without quotes
Geiger counter desc in lab fixed
Other user accounts on the security console fixed
Tank explosion won't "singe hair" if player wearing suit
Grenade launcher no longer available in the security station if the alarm was sounded
Hesitation message for power plant buttons
Customized scenery message for pile of bodies
New IF author topics
Message change for throwing items at coyotes
Can try to GET METALLIC WITH MAGNET
Geiger counter won't chitter in plant room or lab
Added a message to the log about the reactor
Changed message if the player tries to remove rations from pack
Graffiti desc changed and text varied by room
The player can't put an armed grenade in the pack
Grenade explodes in security station, non-existent guard no longer reacts if the alarm was sounded
Conference room chair desc no longer mentions guard he's fled
Iona will follow the player around if asked at any time
New BRACE/JAM verb
Better response to TAKE TAPE
Can no longer put the clay into the launcher while the raider boss is holding it
Conversation topic disambiguation


Version 1.0
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Can no longer close Charlie's door with no effect
Pack starts off closed
Rations show up in pack when its contents are listed
New responses to eat, poke, kiss, pull, and move NPCs
Can now "jump" in the dark
Text different for when coyotes advance in the dark
Raiders do NOT obey commands anymore
Drink bottle made transparent so the player can see the water
Separated regulator valve & gas tank
Charlie's grenade topic fixed
Different "ask girl about doll" after doll already given to her
Increased weight limit
Can now reach security console from chair
Table descs now mention equipment
The log player's contents appear in room desc once discovered
About box in windows interpreter
Shortened Barracks, Edge of Village, Center of Village, Crumbling Building,
  Conference Room, First Floor East descriptions


Version 0.9.4
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Can now ask or tell an NPC to <do something>
Attempt to open or close shack door should fail if the coyotes are present
"Ask guard about door" again returns a response
Giving doll to Iona now takes it out of your inventory
Better randomization of crowd messages
Attempt to attack/kill with no tool defaults to new "hands" object
Typing "say <password>" doesn't give an error anymore
Game allows simply "trade necklace"
New verb "Concentrate on <NPC>" for reading thoughts while wearing the helmet
Custom "jump" message outside commissary & inside commissary
can now try to turn the regulator valve with the wrench


Version 0.9.3
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Fixed the horrible guard disambiguation in conference room
Fixed a problem with conversing guards entering twice
Run all text through spellchecker


Version 0.9.2
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When the badge or necklace is taken, noun 'glint' is removed
The rad pill tingly sensation fades over 2 turns
Rad pills last longer
Hesitation when shooting no longer subtracts a bullet
Can do "SCAN BADGE ON PANEL"
Game asks confirmation before entering barracks w/o wearing uniform
"Some text appears on the monitor:" -> carriage return in Linux
Replaced paragraph separator \n\t with \b
Room names in bold?
"open bunkers" and "search bunker" messages
"push <actor>" message
Giving an Enforcer a command works the same as ask/tell does
"ask enforcer about gate" returns a reasonable response
NPCs respond to swearing
The "hello" verb is addressed to NPCs if any are nearby
NPCs respond to "yes/no"
Junk scenery object in closet (electronics, batteries, wires)
Pack quantity limitation removed
The "look" verb is now a zero-time action
Money is separated from from inventory with blank line


Version 0.9.1
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Numerous grammar & spelling & prose corrections
More smelldescs, synonyms, scenery, more scenery descriptions
Can now greet NPCs with "NPC, hello" or "greet NPC"
You can now load, unload, empty, look in guns
Revised "hide" verb to make it behave more naturally
Can hide the guard's body
New default for "throw <> at <>"
If scared off, Iona will return to the shack if the player leaves the village
Searching the desks looks in, on, behind, and under all at once
Iona's secret path is mentioned in the room desc
Can now read the graffiti
Can now smell a room (just "smell")
Can unfold, extend, fold, and retract the ladder
Added "false" empty buildings to town
Added beta testers to credits!
New clean verb and jump verb default messages
Can "enter" the derelict buildings in Arcadia
Grenade desc says if pin has been pulled
Raider boss carries a grenade launcher object that can be seen
Village changed to reflect the recentness of the attack
Carriage returns in crumpled paper and security logs fixed in Linux
Turn off light on faded path and the room desc doesn't say "pitch black"
Can now give the rabbit to the coyotes
Room descs are changed if the house is destroyed by grenade
Circuit breaker and breaker boxes have useful description
"ASK GUARD ABOUT NECKLACE" changes after trade
Grenade no longer arms twice
A rifle object is now carried by the outdoor guard
Debris search is cued better
Prong & socket descs (the security panel)
Premature listendesc in First Floor East fixed
"ASK GUARD ABOUT LEADER" changed if player has said the password
Can try to search the boss's remains after he's dead
"Look behind <>" fails in some instances
Flashlight bug fixed
Broken automated doors don't react unless power is on
Charlie kicks you out if you shoot the case several times
Sack item code fixed and it puts more than one item in the pack if necessary
Can put things into the campfire
Iona's message daemon while hidden has more variety
New pry verb
Explosion properly propogates to adjacent rooms now
Button disambiguation at commissary eliminated
The alcoves in the First Floor East are actual objects that can be entered
Iona has a different greeting message if already greeted
Sitting on floor stack overflow fixed
Door scenery objects broken from collective objects into individual objects
Conversing bandits in hallway revised
Randall & Sulz & Jones & security door & passcode conversation topic
The boss's grenade launcher reacts to being touched
Crowd daemon messages
Spend too much time in barracks and raiders become suspicious
Can directly open the security doors once opened
The player can remove clothing even when hands are full
Can try to talk to the outdoor guard when he yells his warning
New sell verb
Typing a number in quotes on keypad does not return an error
Iona only shows secret entrance if given doll AND asked about the secret path
New bargain verb
New hug/comfort verb
New talk to verb
Can't put water in the pack or on other objects
The player now has to give rations to iona to gain her trust
The gas tank can now also be exploded by throwing the wrench or pole at it
New verb fire/shoot gun at <<>>
New scan verb: scan badge or scan object with the geiger counter
Throw rabbit at ground or show rabbit to coyote both feed the coyotes
Trying to shoot something with the grenade launcher makes the grip buzz
New score ranks
Added "wait in barracks for 40 turns" to amusing things to try
Added a hints category to help menu
Now shows "hints remaining"
Player can no longer simply unlock & open shop door if Charlie locks it
Revised credits
Outdoor guard now carries a lantern, not an attached flashlight
Yelling from faded path attracts the guard
Can try to search the derelict buildings
New conversation topic: taxes
Added laser pistol to case with "SOLD!" sign, just to taunt you
Attack verb synonyms: smash, bash, beat, club, strike
Ask for discount AFTER buying stuff, Charlie returns the extra money
Suicide attacks on NPCs now requires confirmation
Added a new room south of the start room
Clearing description makes it more clear that it's night time
Grenade blows up local objects and player can blow up the desk to get badge
Can throw objects in different directions (throw grenade east)


Version 0.9.0
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Once the security door is opened, passing thru it is trivial
A trade verb has been implemented
"get behind" is equivalent to "hide"
"get out" is equivalent to "stand"
The helmet recognizes outdoors vs indoors
The player can no longer leave the city after returning
Better default messages for some verbs
End game notes (history, refer to Babel's pole puzzle, amusing things)
Auto-pickup screwdriver
After searching brambles, rabbit now shows in bramble desc
Additional smelldescs
When outside guard killed: "It's now pitch black."
Putting something into pack to make room: opens pack if closed
Can attempt to shoot at outside guard from the path
Included "USE" verb for single-use objects
Fixed two button diambiguation at commissary
New topics: enforcers, wastelands
Added custom no-exit error messages
Ask about "discount" multiple times no longer rewards multiple points
Made "yell" a darkverb
New hint for dealing with Iona




