
                          adv770-1.87-win-glk.zip

This package contains a Windows build of my 770 points version of Adventure.
The game, generally known as Adv770, and the associated files may be freely
distributed and archived.

Note that the XGlk library does not do anything fancy font-wise. No
anti-aliasing, no sub-pixel hinting. And it defaults to a font which may or
may not be present on your machine. If the font cannot be found, or looks
really ugly, you can try specifying another font, by setting the variable
GLKFONT to a font family of your choice, e.g. "GLKFONT=helvetica ./adv770x"
will set the font family to helvetica. It may still look ugly, due to absence
of anti-aliasing etc. If that bothers you (as it would bother me), just grab
a source package from wherever you've got this pre-built version, and build
yourself a non-Glk version. All you need for that is gcc.

If you do find any bugs, however small, please consult the Adv770 bug list
http://www.mipmip.org/adv770/bugs.shtml and if appropriate, report the bug to
me on mla@mipmip.org.

Game versions with the same major version number (version 1.x at present) are
upward compatible in that they can restore games saved by an earlier version,
unless the bugs list states otherwise. This means that it is quite safe to
upgrade to later bug-fixed versions. Should an unavoidable incompatibility
arise at some future time, it will be signalled by the game major version
changing from 1 to 2.

For more Adv770 or A-code information, please visit my web-site:

                         http://mipmip.org/

Hope you enjoy the game!

                                       Mike Arnautov
                                        9 Apr 2008


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Package contents:

README.txt         This file
adv770w.exe        Game executable (Windows, Glk-instrumented)
adv770.dat         Game data file
glk.dll            The Glk library required by the executable
FAQ.txt            Adv770 FAQ (a FAQ -- not a walkthrough!)
REFLIST.txt        List of known references contained in Adv770

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Unfortunately Windows Glk implementation does not pass any command line
keywords to the game executable. Hence no command line keywords are available
in this version.

=============================================================================

                                            Mike Arnautov
                                            mla@mipmip.org
                                            13 Mar 2008
