1.   Suitable equipment must be found.
2.   Can you remember exactly how you got in there?
3.   Heed the Grey Traveller's advice.
5.   That's right, you need two pieces.
7.   Reports differ, but many describe it as a brilliant red powder.
10.  It's actually where you might reasonably expect it to be.
11.  Yes, I'm afraid brigands are like that, but you can get it all
     back eventually.
13.  You need a good view over the forest.
16.  Follow the Black Knight, like the inscription said.
21.  The answer is in the chessboard cipher. I'm not giving it away!
23.  Have you tried waiting there awhile?  The carving suggests this
     and gives you a second clue too.
25.  So what's new?
27.  Is the recipe according to the book?
28.  He has an enemy.  Remember the murals in the castle?
30.  He's not a very aggressive beast, but he won't budge for you.
34.  He's a very tiny one indeed.
36.  Oh, go climb a tree!
38.  As the king said, there's no key!
41.  Just complete the game, that's all!
42.  Fit a sail to it, then launch it from the jetty.
43.  Is there a place from which he can't reach you once he's free?
44.  In what ways might you improve your carrying capacity?
45.  You'll find out when you become one!
46.  They'll only attack an unarmed adventurer.
47.  There is none - but the art of making it can be learned.
49.  Have you found anything the colour of sulphur?
50. There's a cellar.  Which piece of floor differs from all
     the rest?
53.  Another means of transport must be constructed.
54.  Cut it with the hacksaw.
55.  There are five ingredients.  Have you removed the powder from
     the phial before adding it?
56.  Find a draught shield for your candle.
57.  The door itself gives a clue.
59.  You need to find a refuge of some kind.
60.  Is there something around which would smash it open?
62.  It's meant to.  Directions are random unless you have a means
     orientating yourself.
64. What kind of weapon is likely to be effective against an
     ice-dragon?
66.  The parchment tells how many there are and where they are.
67.  Perhaps you forgot to light the furnace?
68.  It's a liquid.  Does that suggest anything?
69. Not with your bare hands, certainly, but he's vulnerable to
     ordinary physical weapons.
70.  The Narviks seldom venture far beyond their own border.
71.  Yes! It can be used as a weapon against a certain group of
     enemies!
74.  You'll always die there on your own.  You need a native guide.
75.  Lanterns aren't very inflammable.  Have you examined it
     closely?
76.  Your attention is drawn to the cubic room.  It provides the
     only avenue of escape.
77.  You need some protection.
82.  So look for another one!
87.  You can use it to kill the thieves.
89.  So why let it out?
90.  What objects were you both carrying?
92. Alchemy is a lengthy business.  There are several stages in the
     transmutation and you must wait for each one.