Adventure was the very first text adventure, written by Will Crowther and
Don Woods, circa 1977. The original (which had a maximum score of 350
points) has been modified and extended by many people.

This extended 660 point version is by Mike Arnautov, based on earlier
versions by Peter Luckett, Jack Pike and David Platt.

This port has an Amiga specific front-end, with proper command line editing,
a command line history (use the cursor up/down keys to step through
previously entered commands) and file requesters for the save and restore
operations. They require at least Kickstart 2.04. The porting was performed
by

	David Kinder
	kinder@teaching.physics.ox.ac.uk

This is release 1.1, which corrects a problem with the file requesters.

What follows is Mike Arnautov's original description:

========================================================================

Hello and welcome to Adventure4!  

No, this is not Yet-Another-Adventure variant.  It may stick to a single
verb/noun commands (shock , horror!  - no adjectives, no prepositions...
not even a special kludge for putting objects into other objects!!), but
it has something many other pretenders do not have - character. 

To  start with, Adventure4 re-merges the two divergent extensions of the
the original game (Peter Luckett's and Jack Pike's Adventure II and Dave
Platt's Adventure 550), with some minor improvements all of its own. 

More  importantly,  however, the game had benefited from being a part of
an official games package on a very large installation, which allowed me
to  scan  through  literally thousands of game logs generated by a large
number of players.  Adventure4 incorporates a  number  of  modifications
and  improvements,  based solely on this unique experience of seeing the
game as it is played and *not*  as  the  author  might  have  wished  or
expected  it to be played.  Judging from players' feedback, it does make
a difference. 

If you have a hard disk, I suggest you copy over to it both ADV4.EXE and
ADVENTUR.DAT.  The text database size is far too large for most  PCs  to
hold in memory, so the game constantly accesses the data file.  ADV4.EXE
does a lot of clever internal buffering to make up  for  this,  and  the
game  *is*  playable  from  a  floppy,  but  there is no point suffering
needlessly, is there? 

Anyway,  have  a  go  and  see  what you think!  Afterwards, if you feel
strongly enough about it, don't  hesitate  to  let  me  know  what  your
thoughts were, be they rude or polite - all opinions welcome. 


                                        3rd November, 1991

                                        Mike Arnautov 
                                        Glaxo Group Research,
                                        Greenford Road,
                                        Greenford,
                                        Middlesex UB6 0HE,
                                        England.

                                        mla1290@ggr.co.uk
