       SippShaderBozo colorlist ambient specular c3 scale [opacity]
              This  shader  uses  noise() to chose a color from a
              fixed set.  The range of possible return value from
              noise()  are  divided  into parts of equal size and
              each part is assigned a  color.  The  size  of  the
              parts are dependent on the number of colors.

              colorlist  is  a  list  contain one or more colors.
              Each color is a list containing the red, green  and
              blue  values  for the surface.  Each being a number
              between 0.0 and 1.0.

              ambient is a value between 0.0 and 1.0 which deter-
              mines  how much of the base color of a surface that
              is visible when it is not illuminated by any  light
              source.

              specular  is  a  value between 0.0 and 1.0 which is
              the fraction of color specularly reflected.

              c3 is the shininess of the surface where 0.0 is the
              most shiny and 1.0 is the most dull.

              scale  is a factor which determines the size of the
              pattern depending on the size of the texture  coor-
              dinate  system  in relation to the world coordinate
              system.

              opacity describes the opacity  of  a  surface.  0.0
              means   totally   transparent,  1.0  means  totally
              opaque.  May be a list of red, green and blue opac-
              ity  values  or  a  single value to be used for all
              color channels.  Optional, default is 1.0.
