       SippSphere radius resolution shaderhandle [texture]
              Create  a  sphere  centered  about the origin.  The
              surface is shaded with the  algorithm  and  surface
              parameters   specified   by  shaderhandle.   radius
              defines the size of the sphere. resolution  is  the
              number of polygons that will be created around it's
              "equator".

              Texture is the texture mapping algorithm to use for
              the object.  The NATURAL texture mapping is SPHERI-
              CAL.

              See  the  help  file  sipp/Texture-Map   for   more
              details.

              An  object handle that references the new object is
              returned.
