       SippEllipsoid {xradius yradius zradius} resolution shaderhandle [texture]
              Create  a ellipsoid centered about the origin.  The
              surface is shaded with the  algorithm  and  surface
              parameters  specified  by  shaderhandle.   xradius,
              yradius and zradius defines the size of the  ellip-
              soid.  resolution  is  the  number of polygons that
              will be created around it's "equator".

              Texture is the texture mapping algorithm to use for
              the object.  The NATURAL texture mapping is SPHERI-
              CAL.

              See  the  help  file  sipp/Texture-Map   for   more
              details.

              An  object handle that references the new object is
              returned.
