#
# Makefile for raypaint
#
# Craig Kolb
#
# $Id: Makefile.SH,v 4.0 91/07/17 14:48:38 kolb Exp Locker: kolb $
#
# Bin directory
#
BINDIR = d:/rayshade/bin 
#
# If you are using LINDA, add -DLINDA
# If you are running on a Multimax, add -DMULTIMAX -DSHAREDMEM
# Be sure to add any necessary floating point hardware switches.
# 
OPTIMIZE = -off
URTINC = 
CCFLAGS = -exp -phar2  
URTLIB = 
LDFLAGS =
CC = mcc
MKDEP = d:/rayshade/mkdep
YACC = f:/tom/apps/byacc/yacc386.exe

LIBRAYDIR = ../libray
LIBSHADEDIR = ../libshade
INCLUDES = -I$(LIBRAYDIR) -I$(LIBSHADEDIR) -I..
YFLAGS = -d

#
# If using X11, use:
#GRAPHICSLIB = -lX11

#
# If you are using GL, use:
#GRAPHICSLIB = -lgl_s

#
# If you are using DJGPP, use:
#GRAPHICSLIB = -lgr

LIBRAY = $(LIBRAYDIR)/libray.lib
LIBSHADE = $(LIBSHADEDIR)/libshade.lib

CFLAGS = $(CCFLAGS) $(URTINC) $(INCLUDES) $(OPTIMIZE) -DSHARED_EDGES
SHELL = command

#
# If you are using a Multimax, add -lpp
# If you have a fast malloc library, use it (e.g., -lmalloc on MIPS machines)
#
LIBS = $(LIBSHADE) $(LIBRAY) $(URTLIB)

DRIVE_C = main.c graphics.c render.c version.c

DRIVE_O = $(DRIVE_C:.c=.obj)

CFILES = $(DRIVE_C)

SHFILES = Makefile.SH

OBJ = $(DRIVE_O)

DEPENDSRC = $(DRIVE_C)

raypaint: $(OBJ) $(LIBS)
	$(CC) $(OPTIMIZE) -o raypaint $(OBJ) $(LIBS) $(LDFLAGS) $(GRAPHICSLIB)

#
# Uncomment the following rule if using Linda.
#
#raytrace.lo: raytrace.cl
#	$(LCC) $(CFLAGS) -c raytrace.cl

#
# End of configuration section
#
install: raypaint
	copy raypaing $(BINDIR)
	del rayupaint

clean:
	for %i in ($(OBJ)) do del %i
	del core

realclean:
	for %i in ($(OBJ)) do del %i
	del core
	del y.tab.h
	del *.objrg
	del Makefile

lint:
	lint $(CFLAGS) -x $(CFILES) -lm

tags:
	ctags -t $(CFILES)

depend:
	(sed '/^# DO NOT DELETE THIS LINE/q' Makefile && \
	 $(MKDEP) $(DEPENDSRC) | sed 's/: \.\//: /; /\/usr\/include/d' \
	) >Makefile.new
	cp Makefile Makefile.bak
	cp Makefile.new Makefile
	rm -f Makefile.new


# DO NOT DELETE THIS LINE
