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To: jens@lemming0.lem.uni-karlsruhe.de
Cc: xemacs-beta@xemacs.org
Subject: Re: xmine v0.3
References: <m3wwr75x9u.fsf@jens.metrix.de>
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From: Michael Harnois <mharnois@sbt.net>
Date: 16 Mar 1997 16:24:26 -0600
In-Reply-To: Jens Lautenbacher's message of 16 Mar 1997 22:42:37 +0100
Message-ID: <87u3mb5vbl.fsf@sbt.net>
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Jens Lautenbacher <jens@metrix.de> writes:

 
> * mouse2 works as expected from MS minesweeper

Well, not exactly. case 1: if the number of marked mines in the cells
adjoining the moused cell  = the total number of mines that are
supposed to be in those cells, button2 works correctly. case 2: if the
number of marked mines < the number of mines known to be in the
adjacent cells, button2 should just depress temporarily the cells
which might hold a mine (i.e. they are either unmarked or
uncleared.) At present case 2 operates just like case 1, which means if
button 2 is used in a square with unexploded mines, they are exploded
and the game ends.

--
+  Michael D. Harnois                      + If you want to follow Jesus,  +
+  Redeemer Lutheran Church, Washburn, IA  + you better look good on wood. +
+  mharnois@sbt.net  aa0bt@aa0bt.ampr.org  +         -- Daniel Berrigan    +

