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Subject: Re: "lazyshot.el" flashing
References: <199709120745.AAA17290@bittersweet.inetarena.com> <bywwkm4wx3.fsf@midget.math.ethz.ch> <lbvhzpc13x.fsf_-_@orion.kurims.kyoto-u.ac.jp>
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From: Jan Vroonhof <vroonhof@math.ethz.ch>
Date: 25 Sep 1997 15:13:17 +0200
In-Reply-To: Jens-Ulrik Holger Petersen's message of 25 Sep 1997 16:18:58 +0900
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Jens-Ulrik Holger Petersen <petersen@kurims.kyoto-u.ac.jp> writes:

> Yes, I do.  I tried experimenting with a range of values of
> `lazy-shot-step-size' (from 128 to 2048, currently 1024).  Well,
> higher values seems to help, but it is still noticable.
> 
> Is there any way to fix it?

It needs to be fixed at the C level. The redisplay needs to block
displaying the extent untill the lazy-shot function has had time to run.

This much more complicated then implementing the shot functionality in
the first place. The question is whether it is worth it and if so
wether it is better to wait after the rune cache stuff (maybe this can
be taken into account when the redisplay is partly rewritten anyway).

Jan

