/* window.c -- windows in Info.
   $Id: window.c,v 1.28 2013/02/13 07:38:19 gray Exp $

   Copyright 1993, 1997, 1998, 2001, 2002, 2003, 2004, 2007, 2008,
   2011, 2012, 2013 Free Software Foundation, Inc.

   This program is free software: you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation, either version 3 of the License, or
   (at your option) any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program.  If not, see <http://www.gnu.org/licenses/>.

   Originally written by Brian Fox.  */

#include "info.h"
#include "nodes.h"
#include "window.h"
#include "display.h"
#include "info-utils.h"
#include "infomap.h"
#include "tag.h"

/* The window which describes the screen. */
WINDOW *the_screen = NULL;

/* The window which describes the echo area. */
WINDOW *the_echo_area = NULL;

/* The list of windows in Info. */
WINDOW *windows = NULL;

/* Pointer to the active window in WINDOW_LIST. */
WINDOW *active_window = NULL;

/* The size of the echo area in Info.  It never changes, irregardless of the
   size of the screen. */
#define ECHO_AREA_HEIGHT 1

/* Macro returns the amount of space that the echo area truly requires relative
   to the entire screen. */
#define echo_area_required (1 + the_echo_area->height)

/* Show malformed multibyte sequences */
int show_malformed_multibyte_p = 0;

/* Initalize the window system by creating THE_SCREEN and THE_ECHO_AREA.
   Create the first window ever.
   You pass the dimensions of the total screen size. */
void
window_initialize_windows (int width, int height)
{
  the_screen = xmalloc (sizeof (WINDOW));
  the_echo_area = xmalloc (sizeof (WINDOW));
  windows = xmalloc (sizeof (WINDOW));
  active_window = windows;

  zero_mem (the_screen, sizeof (WINDOW));
  zero_mem (the_echo_area, sizeof (WINDOW));
  zero_mem (active_window, sizeof (WINDOW));

  /* None of these windows has a goal column yet. */
  the_echo_area->goal_column = -1;
  active_window->goal_column = -1;
  the_screen->goal_column = -1;

  /* The active and echo_area windows are visible.
     The echo_area is permanent.
     The screen is permanent. */
  active_window->flags = W_WindowVisible;
  the_echo_area->flags = W_WindowIsPerm | W_InhibitMode | W_WindowVisible;
  the_screen->flags    = W_WindowIsPerm;

  /* The height of the echo area never changes.  It is statically set right
     here, and it must be at least 1 line for display.  The size of the
     initial window cannot be the same size as the screen, since the screen
     includes the echo area.  So, we make the height of the initial window
     equal to the screen's displayable region minus the height of the echo
     area. */
  the_echo_area->height = ECHO_AREA_HEIGHT;
  active_window->height = the_screen->height - 1 - the_echo_area->height;
  window_new_screen_size (width, height);

  /* The echo area uses a different keymap than normal info windows. */
  the_echo_area->keymap = echo_area_keymap;
  active_window->keymap = info_keymap;
}

/* Given that the size of the screen has changed to WIDTH and HEIGHT
   from whatever it was before (found in the_screen->height, ->width),
   change the size (and possibly location) of each window in the screen.
   If a window would become too small, call the function DELETER on it,
   after deleting the window from our chain of windows.  If DELETER is NULL,
   nothing extra is done.  The last window can never be deleted, but it can
   become invisible. */

/* If non-null, a function to call with WINDOW as argument when the function
   window_new_screen_size () has deleted WINDOW. */
VFunction *window_deletion_notifier = NULL;

void
window_new_screen_size (int width, int height)
{
  register WINDOW *win;
  int delta_height, delta_each, delta_leftover;
  int numwins;

  /* If no change, do nothing. */
  if (width == the_screen->width && height == the_screen->height)
    return;

  /* If the new window height is too small, make it be zero. */
  if (height < (WINDOW_MIN_SIZE + the_echo_area->height))
    height = 0;
  if (width < 0)
    width = 0;

  /* Find out how many windows will change. */
  for (numwins = 0, win = windows; win; win = win->next, numwins++);

  /* See if some windows will need to be deleted.  This is the case if
     the screen is getting smaller, and the available space divided by
     the number of windows is less than WINDOW_MIN_SIZE.  In that case,
     delete some windows and try again until there is either enough
     space to divy up among the windows, or until there is only one
     window left. */
  while ((height - echo_area_required) / numwins <= WINDOW_MIN_SIZE)
    {
      /* If only one window, make the size of it be zero, and return
         immediately. */
      if (!windows->next)
        {
          windows->height = 0;
          maybe_free (windows->line_starts);
	  maybe_free (windows->log_line_no);
          windows->line_starts = NULL;
          windows->line_count = 0;
          break;
        }

      /* If we have some temporary windows, delete one of them. */
      for (win = windows; win; win = win->next)
        if (win->flags & W_TempWindow)
          break;

      /* Otherwise, delete the first window, and try again. */
      if (!win)
        win = windows;

      if (window_deletion_notifier)
        (*window_deletion_notifier) (win);

      window_delete_window (win);
      numwins--;
    }

  /* The screen has changed height and width. */
  delta_height = height - the_screen->height;   /* This is how much. */
  the_screen->height = height;                  /* This is the new height. */
  the_screen->width = width;                    /* This is the new width. */

  /* Set the start of the echo area. */
  the_echo_area->first_row = height - the_echo_area->height;
  the_echo_area->width = width;

  /* Check to see if the screen can really be changed this way. */
  if ((!windows->next) && ((windows->height == 0) && (delta_height < 0)))
    return;

  /* Divide the change in height among the available windows. */
  delta_each = delta_height / numwins;
  delta_leftover = delta_height - (delta_each * numwins);

  /* Change the height of each window in the chain by delta_each.  Change
     the height of the last window in the chain by delta_each and by the
     leftover amount of change.  Change the width of each window to be
     WIDTH. */
  for (win = windows; win; win = win->next)
    {
      if ((win->width != width) && ((win->flags & W_InhibitMode) == 0))
        {
          win->width = width;
          maybe_free (win->modeline);
          win->modeline = xmalloc (1 + width);
        }

      win->height += delta_each;

      /* If the previous height of this window was zero, it was the only
         window, and it was not visible.  Thus we need to compensate for
         the echo_area. */
      if (win->height == delta_each)
        win->height -= (1 + the_echo_area->height);

      /* If this is not the first window in the chain, then change the
         first row of it.  We cannot just add delta_each to the first row,
         since this window's first row is the sum of the collective increases
         that have gone before it.  So we just add one to the location of the
         previous window's modeline. */
      if (win->prev)
        win->first_row = (win->prev->first_row + win->prev->height) + 1;

      /* The last window in the chain gets the extra space (or shrinkage). */
      if (!win->next)
        win->height += delta_leftover;

      if (win->node)
        recalculate_line_starts (win);

      win->flags |= W_UpdateWindow;
    }

  /* If the screen got smaller, check over the windows just shrunk to
     keep them within bounds.  Some of the windows may have gotten smaller
     than WINDOW_MIN_HEIGHT in which case some of the other windows are
     larger than the available display space in the screen.  Because of our
     intial test above, we know that there is enough space for all of the
     windows. */
  if ((delta_each < 0) && ((windows->height != 0) && windows->next))
    {
      int avail;

      avail = the_screen->height - (numwins + the_echo_area->height);
      win = windows;

      while (win)
        {
          if ((win->height < WINDOW_MIN_HEIGHT) ||
              (win->height > avail))
            {
              WINDOW *lastwin = NULL;

              /* Split the space among the available windows. */
              delta_each = avail / numwins;
              delta_leftover = avail - (delta_each * numwins);

              for (win = windows; win; win = win->next)
                {
                  lastwin = win;
                  if (win->prev)
                    win->first_row =
                      (win->prev->first_row + win->prev->height) + 1;
                  win->height = delta_each;
                }

              /* Give the leftover space (if any) to the last window. */
              lastwin->height += delta_leftover;
              break;
            }
          else
            win = win->next;
        }
    }

  /* One more loop.  If any heights or widths have become negative,
     set them to zero.  This can apparently happen with resizing down to
     very small sizes.  Sadly, it is not apparent to me where in the
     above calculations it goes wrong.  */
  for (win = windows; win; win = win->next)
    {
      if (win->height < 0)
        win->height = 0;

      if (win->width < 0)
        win->width = 0;
    }
}

/* Make a new window showing NODE, and return that window structure.
   If NODE is passed as NULL, then show the node showing in the active
   window.  If the window could not be made return a NULL pointer.  The
   active window is not changed.*/
WINDOW *
window_make_window (NODE *node)
{
  WINDOW *window;

  if (!node)
    node = active_window->node;

  /* If there isn't enough room to make another window, return now. */
  if ((active_window->height / 2) < WINDOW_MIN_SIZE)
    return NULL;

  /* Make and initialize the new window.
     The fudging about with -1 and +1 is because the following window in the
     chain cannot start at window->height, since that is where the modeline
     for the previous window is displayed.  The inverse adjustment is made
     in window_delete_window (). */
  window = xzalloc (sizeof (WINDOW));
  window->width = the_screen->width;
  window->height = (active_window->height / 2) - 1;
#if defined (SPLIT_BEFORE_ACTIVE)
  window->first_row = active_window->first_row;
#else
  window->first_row = active_window->first_row +
    (active_window->height - window->height);
#endif
  window->keymap = info_keymap;
  window->goal_column = -1;
  memset (&window->line_map, 0, sizeof (window->line_map));
  window->modeline = xmalloc (1 + window->width);
  window->line_starts = NULL;
  window->flags = W_UpdateWindow | W_WindowVisible;
  window_set_node_of_window (window, node);

  /* Adjust the height of the old active window. */
  active_window->height -= (window->height + 1);
#if defined (SPLIT_BEFORE_ACTIVE)
  active_window->first_row += (window->height + 1);
#endif
  active_window->flags |= W_UpdateWindow;

  /* Readjust the new and old windows so that their modelines and contents
     will be displayed correctly. */
#if defined (NOTDEF)
  /* We don't have to do this for WINDOW since window_set_node_of_window ()
     already did. */
  window_adjust_pagetop (window);
  window_make_modeline (window);
#endif /* NOTDEF */

  /* We do have to readjust the existing active window. */
  window_adjust_pagetop (active_window);
  window_make_modeline (active_window);

#if defined (SPLIT_BEFORE_ACTIVE)
  /* This window is just before the active one.  The active window gets
     bumped down one.  The active window is not changed. */
  window->next = active_window;

  window->prev = active_window->prev;
  active_window->prev = window;

  if (window->prev)
    window->prev->next = window;
  else
    windows = window;
#else
  /* This window is just after the active one.  Which window is active is
     not changed. */
  window->prev = active_window;
  window->next = active_window->next;
  active_window->next = window;
  if (window->next)
    window->next->prev = window;
#endif /* !SPLIT_BEFORE_ACTIVE */
  return window;
}

/* These useful macros make it possible to read the code in
   window_change_window_height (). */
#define grow_me_shrinking_next(me, next, diff) \
  do { \
    me->height += diff; \
    next->height -= diff; \
    next->first_row += diff; \
    window_adjust_pagetop (next); \
  } while (0)

#define grow_me_shrinking_prev(me, prev, diff) \
  do { \
    me->height += diff; \
    prev->height -= diff; \
    me->first_row -=diff; \
    window_adjust_pagetop (prev); \
  } while (0)

#define shrink_me_growing_next(me, next, diff) \
  do { \
    me->height -= diff; \
    next->height += diff; \
    next->first_row -= diff; \
    window_adjust_pagetop (next); \
  } while (0)

#define shrink_me_growing_prev(me, prev, diff) \
  do { \
    me->height -= diff; \
    prev->height += diff; \
    me->first_row += diff; \
    window_adjust_pagetop (prev);		\
  } while (0)

/* Change the height of WINDOW by AMOUNT.  This also automagically adjusts
   the previous and next windows in the chain.  If there is only one user
   window, then no change takes place. */
void
window_change_window_height (WINDOW *window, int amount)
{
  register WINDOW *win, *prev, *next;

  /* If there is only one window, or if the amount of change is zero,
     return immediately. */
  if (!windows->next || amount == 0)
    return;

  /* Find this window in our chain. */
  for (win = windows; win; win = win->next)
    if (win == window)
      break;

  /* If the window is isolated (i.e., doesn't appear in our window list,
     then quit now. */
  if (!win)
    return;

  /* Change the height of this window by AMOUNT, if that is possible.
     It can be impossible if there isn't enough available room on the
     screen, or if the resultant window would be too small. */

    prev = window->prev;
    next = window->next;

  /* WINDOW decreasing in size? */
  if (amount < 0)
    {
      int abs_amount = -amount; /* It is easier to deal with this way. */

      /* If the resultant window would be too small, stop here. */
      if ((window->height - abs_amount) < WINDOW_MIN_HEIGHT)
        return;

      /* If we have two neighboring windows, choose the smaller one to get
         larger. */
      if (next && prev)
        {
          if (prev->height < next->height)
            shrink_me_growing_prev (window, prev, abs_amount);
          else
            shrink_me_growing_next (window, next, abs_amount);
        }
      else if (next)
        shrink_me_growing_next (window, next, abs_amount);
      else
        shrink_me_growing_prev (window, prev, abs_amount);
    }

  /* WINDOW increasing in size? */
  if (amount > 0)
    {
      int total_avail, next_avail = 0, prev_avail = 0;

      if (next)
        next_avail = next->height - WINDOW_MIN_SIZE;

      if (prev)
        prev_avail = prev->height - WINDOW_MIN_SIZE;

      total_avail = next_avail + prev_avail;

      /* If there isn't enough space available to grow this window, give up. */
      if (amount > total_avail)
        return;

      /* If there aren't two neighboring windows, or if one of the neighbors
         is larger than the other one by at least AMOUNT, grow that one. */
      if ((next && !prev) || ((next_avail - amount) >= prev_avail))
        grow_me_shrinking_next (window, next, amount);
      else if ((prev && !next) || ((prev_avail - amount) >= next_avail))
        grow_me_shrinking_prev (window, prev, amount);
      else
        {
          int change;

          /* This window has two neighbors.  They both must be shrunk in to
             make enough space for WINDOW to grow.  Make them both the same
             size. */
          if (prev_avail > next_avail)
            {
              change = prev_avail - next_avail;
              grow_me_shrinking_prev (window, prev, change);
              amount -= change;
            }
          else
            {
              change = next_avail - prev_avail;
              grow_me_shrinking_next (window, next, change);
              amount -= change;
            }

          /* Both neighbors are the same size.  Split the difference in
             AMOUNT between them. */
          while (amount)
            {
              window->height++;
              amount--;

              /* Odd numbers grow next, even grow prev. */
              if (amount & 1)
                {
                  prev->height--;
                  window->first_row--;
                }
              else
                {
                  next->height--;
                  next->first_row++;
                }
            }
          window_adjust_pagetop (prev);
          window_adjust_pagetop (next);
        }
    }
  if (prev)
    prev->flags |= W_UpdateWindow;

  if (next)
    next->flags |= W_UpdateWindow;

  window->flags |= W_UpdateWindow;
  window_adjust_pagetop (window);
}

/* Tile all of the windows currently displayed in the global variable
   WINDOWS.  If argument STYLE is TILE_INTERNALS, tile windows displaying
   internal nodes as well, otherwise do not change the height of such
   windows. */
void
window_tile_windows (int style)
{
  WINDOW *win, *last_adjusted;
  int numwins, avail, per_win_height, leftover;
  int do_internals;

  numwins = avail = 0;
  do_internals = (style == TILE_INTERNALS);

  for (win = windows; win; win = win->next)
    if (do_internals || !win->node ||
        (win->node->flags & N_IsInternal) == 0)
      {
        avail += win->height;
        numwins++;
      }

  if (numwins <= 1 || !the_screen->height)
    return;

  /* Find the size for each window.  Divide the size of the usable portion
     of the screen by the number of windows. */
  per_win_height = avail / numwins;
  leftover = avail - (per_win_height * numwins);

  last_adjusted = NULL;
  for (win = windows; win; win = win->next)
    {
      if (do_internals || !win->node ||
          (win->node->flags & N_IsInternal) == 0)
        {
          last_adjusted = win;
          win->height = per_win_height;
        }
    }

  if (last_adjusted)
    last_adjusted->height += leftover;

  /* Readjust the first_row of every window in the chain. */
  for (win = windows; win; win = win->next)
    {
      if (win->prev)
        win->first_row = win->prev->first_row + win->prev->height + 1;

      window_adjust_pagetop (win);
      win->flags |= W_UpdateWindow;
    }
}

/* Toggle the state of line wrapping in WINDOW.  This can do a bit of fancy
   redisplay. */
void
window_toggle_wrap (WINDOW *window)
{
  if (window->flags & W_NoWrap)
    window->flags &= ~W_NoWrap;
  else
    window->flags |= W_NoWrap;

  if (window != the_echo_area)
    {
      char **old_starts;
      size_t *old_xlat;
      int old_lines, old_pagetop;

      old_starts = window->line_starts;
      old_xlat = window->log_line_no;
      old_lines = window->line_count;
      old_pagetop = window->pagetop;

      calculate_line_starts (window);

      /* Make sure that point appears within this window. */
      window_adjust_pagetop (window);

      /* If the pagetop hasn't changed maybe we can do some scrolling now
         to speed up the display.  Many of the line starts will be the same,
         so scrolling here is a very good optimization.*/
      if (old_pagetop == window->pagetop)
        display_scroll_line_starts
          (window, old_pagetop, old_starts, old_lines);
      maybe_free (old_starts);
      maybe_free (old_xlat);
    }
  window->flags |= W_UpdateWindow;
}

/* Set WINDOW to display NODE. */
void
window_set_node_of_window (WINDOW *window, NODE *node)
{
  window->node = node;
  window->pagetop = 0;
  window->point = 0;
  recalculate_line_starts (window);
  window->flags |= W_UpdateWindow;
  /* The display_pos member is nonzero if we're displaying an anchor.  */
  window->point = node ? node->display_pos : 0;
  window_adjust_pagetop (window);
  window_make_modeline (window);
}

/* Delete WINDOW from the list of known windows.  If this window was the
   active window, make the next window in the chain be the active window.
   If the active window is the next or previous window, choose that window
   as the recipient of the extra space.  Otherwise, prefer the next window. */
void
window_delete_window (WINDOW *window)
{
  WINDOW *next, *prev, *window_to_fix;

  next = window->next;
  prev = window->prev;

  /* You cannot delete the only window or a permanent window. */
  if ((!next && !prev) || (window->flags & W_WindowIsPerm))
    return;

  if (next)
    next->prev = prev;

  if (!prev)
    windows = next;
  else
    prev->next = next;

  free (window->line_starts);
  free (window->log_line_no);
  free (window->modeline);

  if (window == active_window)
    {
      /* If there isn't a next window, then there must be a previous one,
         since we cannot delete the last window.  If there is a next window,
         prefer to use that as the active window. */
      if (next)
        active_window = next;
      else
        active_window = prev;
    }

  if (next && active_window == next)
    window_to_fix = next;
  else if (prev && active_window == prev)
    window_to_fix = prev;
  else if (next)
    window_to_fix = next;
  else if (prev)
    window_to_fix = prev;
  else
    window_to_fix = windows;
    
  if (window_to_fix->first_row > window->first_row)
    {
      int diff;

      /* Try to adjust the visible part of the node so that as little
         text as possible has to move. */
      diff = window_to_fix->first_row - window->first_row;
      window_to_fix->first_row = window->first_row;

      window_to_fix->pagetop -= diff;
      if (window_to_fix->pagetop < 0)
        window_to_fix->pagetop = 0;
    }

  /* The `+ 1' is to offset the difference between the first_row locations.
     See the code in window_make_window (). */
  window_to_fix->height += window->height + 1;
  window_to_fix->flags |= W_UpdateWindow;

  free (window);
}

/* For every window in CHAIN, set the flags member to have FLAG set. */
void
window_mark_chain (WINDOW *chain, int flag)
{
  register WINDOW *win;

  for (win = chain; win; win = win->next)
    win->flags |= flag;
}

/* For every window in CHAIN, clear the flags member of FLAG. */
void
window_unmark_chain (WINDOW *chain, int flag)
{
  register WINDOW *win;

  for (win = chain; win; win = win->next)
    win->flags &= ~flag;
}

/* Return the number of characters it takes to display CHARACTER on the
   screen at HPOS. */
int
character_width (int character, int hpos)
{
  int printable_limit = 127;
  int width = 1;

  if (ISO_Latin_p)
    printable_limit = 255;

  if (character > printable_limit)
    width = 3;
  else if (iscntrl (character))
    {
      switch (character)
        {
        case '\r':
        case '\n':
          width = the_screen->width - hpos;
          break;
        case '\t':
          width = ((hpos + 8) & 0xf8) - hpos;
          break;
        default:
          width = 2;
        }
    }
  else if (character == DEL)
    width = 2;

  return width;
}

/* Return the number of characters it takes to display STRING on the screen
   at HPOS. */
int
string_width (char *string, int hpos)
{
  register int i, width, this_char_width;

  for (width = 0, i = 0; string[i]; i++)
    {
      /* Support ANSI escape sequences for -R.  */
      if (raw_escapes_p
	  && string[i] == '\033'
	  && string[i+1] == '['
	  && isdigit (string[i+2])
	  && (string[i+3] == 'm'
	      || (isdigit (string[i+3]) && string[i+4] == 'm')))
	{
	  while (string[i] != 'm')
	    i++;
	  this_char_width = 0;
	}
      else
	this_char_width = character_width (string[i], hpos);
      width += this_char_width;
      hpos += this_char_width;
    }
  return width;
}

/* Quickly guess the approximate number of lines that NODE would
   take to display.  This really only counts carriage returns. */
int
window_physical_lines (NODE *node)
{
  register int i, lines;
  char *contents;

  if (!node)
    return 0;

  contents = node->contents;
  for (i = 0, lines = 1; i < node->nodelen; i++)
    if (contents[i] == '\n')
      lines++;

  return lines;
}


struct calc_closure {
  WINDOW *win;
  size_t line_starts_slots;
};

static void
calc_closure_expand (struct calc_closure *cp)
{
  if (cp->win->line_count == cp->line_starts_slots)
    {
      if (cp->line_starts_slots == 0)
	cp->line_starts_slots = 100;
      cp->win->line_starts = x2nrealloc (cp->win->line_starts,
					 &cp->line_starts_slots,
					 sizeof (cp->win->line_starts[0]));
      cp->win->log_line_no = xrealloc (cp->win->log_line_no,
				     cp->line_starts_slots *
				     sizeof (cp->win->log_line_no[0]));
    }
}

static int
_calc_line_starts (void *closure, size_t pline_index, size_t lline_index,
		   const char *src_line,
		   char *printed_line, size_t pl_index, size_t pl_count)
{
  struct calc_closure *cp = closure;

  calc_closure_expand (cp);
  cp->win->line_starts[cp->win->line_count] = (char*) src_line;
  cp->win->log_line_no[cp->win->line_count] = lline_index;
  cp->win->line_count++;
  return 0;
}

void
calculate_line_starts (WINDOW *window)
{
  struct calc_closure closure;

  window->line_starts = NULL;
  window->log_line_no  = NULL;
  window->line_count = 0;

  if (!window->node)
    return;
  
  closure.win = window;
  closure.line_starts_slots = 0;
  process_node_text (window, window->node->contents, 0,
		     _calc_line_starts, &closure);
  calc_closure_expand (&closure);
  window->line_starts[window->line_count] = NULL;
  window->log_line_no[window->line_count] = 0;
  window_line_map_init (window);
}

/* Given WINDOW, recalculate the line starts for the node it displays. */
void
recalculate_line_starts (WINDOW *window)
{
  maybe_free (window->line_starts);
  maybe_free (window->log_line_no);
  calculate_line_starts (window);
}

/* Return the number of first physical line corresponding to the logical
   line LN.

   A logical line can occupy one or more physical lines of output.  It
   occupies more than one physical line if its width is greater than the
   window width and the flag W_NoWrap is not set for that window.
 */
size_t
window_log_to_phys_line (WINDOW *window, size_t ln)
{
  size_t i;
  
  if (ln > window->line_count)
    return 0;
  for (i = ln; i < window->line_count && window->log_line_no[i] < ln; i++)
    ;
  return i;
}

/* Global variable control redisplay of scrolled windows.  If non-zero,
   it is the desired number of lines to scroll the window in order to
   make point visible.  A value of 1 produces smooth scrolling.  If set
   to zero, the line containing point is centered within the window. */
int window_scroll_step = 1;

/* Adjust the pagetop of WINDOW such that the cursor point will be visible. */
void
window_adjust_pagetop (WINDOW *window)
{
  register int line = 0;
  char *contents;

  if (!window->node)
    return;

  contents = window->node->contents;

  /* Find the first printed line start which is after WINDOW->point. */
  for (line = 0; line < window->line_count; line++)
    {
      char *line_start;

      line_start = window->line_starts[line];

      if ((line_start - contents) > window->point)
        break;
    }

  /* The line index preceding the line start which is past point is the
     one containing point. */
  line--;

  /* If this line appears in the current displayable page, do nothing.
     Otherwise, adjust the top of the page to make this line visible. */
  if ((line < window->pagetop) ||
      (line - window->pagetop > (window->height - 1)))
    {
      /* The user-settable variable "scroll-step" is used to attempt
         to make point visible, iff it is non-zero.  If that variable
         is zero, then the line containing point is centered within
         the window. */
      if (window_scroll_step < window->height)
        {
          if ((line < window->pagetop) &&
              ((window->pagetop - window_scroll_step) <= line))
            window->pagetop -= window_scroll_step;
          else if ((line - window->pagetop > (window->height - 1)) &&
                   ((line - (window->pagetop + window_scroll_step)
                     < window->height)))
            window->pagetop += window_scroll_step;
          else
            window->pagetop = line - ((window->height - 1) / 2);
        }
      else
        window->pagetop = line - ((window->height - 1) / 2);

      if (window->pagetop < 0)
        window->pagetop = 0;
      window->flags |= W_UpdateWindow;
    }
}

/* Return the index of the line containing point. */
int
window_line_of_point (WINDOW *window)
{
  register int i, start = 0;

  /* Try to optimize.  Check to see if point is past the pagetop for
     this window, and if so, start searching forward from there. */
  if ((window->pagetop > -1 && window->pagetop < window->line_count) &&
      (window->line_starts[window->pagetop] - window->node->contents)
      <= window->point)
    start = window->pagetop;

  for (i = start; i < window->line_count; i++)
    {
      if ((window->line_starts[i] - window->node->contents) > window->point)
        break;
    }

  /* Something is wrong with the above logic as it allows a negative
     index to be returned for small windows.  Until someone figures it
     out, at least don&#39;t core dump. */
  if (i > 0)
    return i - 1;
  else
    return 0;
}

/* Get and return the goal column for this window. */
int
window_get_goal_column (WINDOW *window)
{
  if (!window->node)
    return -1;

  if (window->goal_column != -1)
    return window->goal_column;

  /* Okay, do the work.  Find the printed offset of the cursor
     in this window. */
  return window_get_cursor_column (window);
}

/* Get and return the printed column offset of the cursor in this window. */
int
window_get_cursor_column (WINDOW *window)
{
  return window_point_to_column (window, window->point, &window->point);
}

/* Count the number of characters in LINE that precede the printed column
   offset of GOAL. */
int
window_chars_to_goal (WINDOW *win, int goal)
{
  window_compute_line_map (win);
  if (goal >= win->line_map.used)
    goal = win->line_map.used - 1;
  return win->line_map.map[goal] - win->line_map.map[0];
}

/* Create a modeline for WINDOW, and store it in window->modeline. */
void
window_make_modeline (WINDOW *window)
{
  register int i;
  char *modeline;
  char location_indicator[4];
  int lines_remaining;

  /* Only make modelines for those windows which have one. */
  if (window->flags & W_InhibitMode)
    return;

  /* Find the number of lines actually displayed in this window. */
  lines_remaining = window->line_count - window->pagetop;

  if (window->pagetop == 0)
    {
      if (lines_remaining <= window->height)
        strcpy (location_indicator, "All");
      else
        strcpy (location_indicator, "Top");
    }
  else
    {
      if (lines_remaining <= window->height)
        strcpy (location_indicator, "Bot");
      else
        {
          float pt, lc;
          int percentage;

          pt = (float)window->pagetop;
          lc = (float)window->line_count;

          percentage = 100 * (pt / lc);

          sprintf (location_indicator, "%2d%%", percentage);
        }
    }

  /* Calculate the maximum size of the information to stick in MODELINE. */
  {
    int modeline_len = 0;
    char *parent = NULL, *filename = "*no file*";
    char *nodename = "*no node*";
    const char *update_message = NULL;
    NODE *node = window->node;

    if (node)
      {
        if (node->nodename)
          nodename = node->nodename;

        if (node->parent)
          {
            parent = filename_non_directory (node->parent);
            modeline_len += strlen ("Subfile: ") + strlen (node->filename);
          }

        if (node->filename)
          filename = filename_non_directory (node->filename);

        if (node->flags & N_UpdateTags)
          update_message = _("--*** Tags out of Date ***");
      }

    if (update_message)
      modeline_len += strlen (update_message);
    modeline_len += strlen (filename);
    modeline_len += strlen (nodename);
    modeline_len += 4;          /* strlen (location_indicator). */

    /* 10 for the decimal representation of the number of lines in this
       node, and the remainder of the text that can appear in the line. */
    modeline_len += 10 + strlen (_("-----Info: (), lines ----, "));
    modeline_len += window->width;

    modeline = xmalloc (1 + modeline_len);

    /* Special internal windows have no filename. */
    if (!parent && !*filename)
      sprintf (modeline, _("-%s---Info: %s, %d lines --%s--"),
               (window->flags & W_NoWrap) ? "$" : "-",
               nodename, window->line_count, location_indicator);
    else
      sprintf (modeline, _("-%s%s-Info: (%s)%s, %d lines --%s--"),
               (window->flags & W_NoWrap) ? "$" : "-",
               (node && (node->flags & N_IsCompressed)) ? "zz" : "--",
               parent ? parent : filename,
               nodename, window->line_count, location_indicator);

    if (parent)
      sprintf (modeline + strlen (modeline), _(" Subfile: %s"), filename);

    if (update_message)
      sprintf (modeline + strlen (modeline), "%s", update_message);

    i = strlen (modeline);

    if (i >= window->width)
      modeline[window->width] = '\0';
    else
      {
        while (i < window->width)
          modeline[i++] = '-';
        modeline[i] = '\0';
      }

    strcpy (window->modeline, modeline);
    free (modeline);
  }
}

/* Make WINDOW start displaying at PERCENT percentage of its node. */
void
window_goto_percentage (WINDOW *window, int percent)
{
  int desired_line;

  if (!percent)
    desired_line = 0;
  else
    desired_line =
      (int) ((float)window->line_count * ((float)percent / 100.0));

  window->pagetop = desired_line;
  window->point =
    window->line_starts[window->pagetop] - window->node->contents;
  window->flags |= W_UpdateWindow;
  window_make_modeline (window);
}

/* Get the state of WINDOW, and save it in STATE. */
void
window_get_state (WINDOW *window, SEARCH_STATE *state)
{
  state->node = window->node;
  state->pagetop = window->pagetop;
  state->point = window->point;
}

/* Set the node, pagetop, and point of WINDOW. */
void
window_set_state (WINDOW *window, SEARCH_STATE *state)
{
  if (window->node != state->node)
    window_set_node_of_window (window, state->node);
  window->pagetop = state->pagetop;
  window->point = state->point;
}


/* Manipulating home-made nodes.  */

/* A place to buffer echo area messages. */
static NODE *echo_area_node = NULL;

/* Make the node of the_echo_area be an empty one. */
void
free_echo_area (void)
{
  if (echo_area_node)
    {
      maybe_free (echo_area_node->contents);
      free (echo_area_node);
    }

  echo_area_node = NULL;
  window_set_node_of_window (the_echo_area, echo_area_node);
}
  
/* Clear the echo area, removing any message that is already present.
   The echo area is cleared immediately. */
void
window_clear_echo_area (void)
{
  free_echo_area ();
  display_update_one_window (the_echo_area);
}

void
vwindow_message_in_echo_area (const char *format, va_list ap)
{
  free_echo_area ();
  echo_area_node = build_message_node (format, ap);
  window_set_node_of_window (the_echo_area, echo_area_node);
  display_update_one_window (the_echo_area);
}

/* Make a message appear in the echo area, built from FORMAT, ARG1 and ARG2.
   The arguments are treated similar to printf () arguments, but not all of
   printf () hair is present.  The message appears immediately.  If there was
   already a message appearing in the echo area, it is removed. */
void
window_message_in_echo_area (const char *format, ...)
{
  va_list ap;
  
  va_start (ap, format);
  vwindow_message_in_echo_area (format, ap);
  va_end (ap);
}

/* Place a temporary message in the echo area built from FORMAT, ARG1
   and ARG2.  The message appears immediately, but does not destroy
   any existing message.  A future call to unmessage_in_echo_area ()
   restores the old contents. */
static NODE **old_echo_area_nodes = NULL;
static int old_echo_area_nodes_index = 0;
static int old_echo_area_nodes_slots = 0;

void
message_in_echo_area (const char *format, ...)
{
  va_list ap;
  
  if (echo_area_node)
    {
      add_pointer_to_array (echo_area_node, old_echo_area_nodes_index,
                            old_echo_area_nodes, old_echo_area_nodes_slots,
                            4, NODE *);
    }
  echo_area_node = NULL;
  va_start (ap, format);
  vwindow_message_in_echo_area (format, ap);
  va_end (ap);
}

void
unmessage_in_echo_area (void)
{
  free_echo_area ();

  if (old_echo_area_nodes_index)
    echo_area_node = old_echo_area_nodes[--old_echo_area_nodes_index];

  window_set_node_of_window (the_echo_area, echo_area_node);
  display_update_one_window (the_echo_area);
}

/* A place to build a message. */
static struct text_buffer message_buffer;

/* Format MESSAGE_BUFFER with the results of printing FORMAT with ARG1 and
   ARG2. */
static void
build_message_buffer (const char *format, va_list ap)
{
  text_buffer_vprintf (&message_buffer, format, ap);
}

/* Build a new node which has FORMAT printed with ARG1 and ARG2 as the
   contents. */
NODE *
build_message_node (const char *format, va_list ap)
{
  NODE *node;

  initialize_message_buffer ();
  build_message_buffer (format, ap);

  node = message_buffer_to_node ();
  return node;
}

NODE *
format_message_node (const char *format, ...)
{
  NODE *node;
  va_list ap;
  
  va_start (ap, format);
  node = build_message_node (format, ap);
  va_end (ap);
  return node;
}

NODE *
string_to_node (char *contents)
{
  NODE *node;

  node = xzalloc (sizeof (NODE));
  node->filename = NULL;
  node->parent = NULL;
  node->nodename = NULL;
  node->flags = 0;
  node->display_pos =0;

  /* Make sure that this buffer ends with a newline. */
  node->nodelen = 1 + strlen (contents);
  node->contents = contents;
  return node;
}

/* Convert the contents of the message buffer to a node. */
NODE *
message_buffer_to_node (void)
{
  NODE *node;

  node = xzalloc (sizeof (NODE));
  node->filename = NULL;
  node->parent = NULL;
  node->nodename = NULL;
  node->flags = 0;
  node->display_pos =0;

  /* Make sure that this buffer ends with a newline. */
  node->nodelen = 1 + strlen (message_buffer.base);
  node->contents = xmalloc (1 + node->nodelen);
  strcpy (node->contents, message_buffer.base);
  node->contents[node->nodelen - 1] = '\n';
  node->contents[node->nodelen] = '\0';
  return node;
}

/* Useful functions can be called from outside of window.c. */
void
initialize_message_buffer (void)
{
  message_buffer.off = 0;
}

/* Print supplied arguments using FORMAT to the end of the current message
   buffer. */
void
printf_to_message_buffer (const char *format, ...)
{
  va_list ap;

  va_start (ap, format);
  build_message_buffer (format, ap);
  va_end (ap);
}

/* Return the current horizontal position of the "cursor" on the most
   recently output message buffer line. */
int
message_buffer_length_this_line (void)
{
  char *p;
  
  if (!message_buffer.base || !*message_buffer.base)
    return 0;

  p = strrchr (message_buffer.base, '\n');
  if (!p)
    p = message_buffer.base;
  return string_width (p, 0);
}

/* Pad STRING to COUNT characters by inserting blanks. */
int
pad_to (int count, char *string)
{
  register int i;

  i = strlen (string);

  if (i >= count)
    string[i++] = ' ';
  else
    {
      while (i < count)
        string[i++] = ' ';
    }
  string[i] = '\0';

  return i;
}


#define ITER_SETBYTES(iter,n) ((iter).cur.bytes = n)
#define ITER_LIMIT(iter) ((iter).limit - (iter).cur.ptr)

/* If ITER points to an ANSI escape sequence, process it, set PLEN to its
   length in bytes, and return 1.
   Otherwise, return 0.
 */
static int
ansi_escape (mbi_iterator_t iter, size_t *plen)
{
  if (raw_escapes_p && *mbi_cur_ptr (iter) == '\033' && mbi_avail (iter))
    {
      mbi_advance (iter);
      if (*mbi_cur_ptr (iter) == '[' &&  mbi_avail (iter))
	{
	  ITER_SETBYTES (iter, 1);
	  mbi_advance (iter);
	  if (isdigit (*mbi_cur_ptr (iter)) && mbi_avail (iter))
	    {	
	      ITER_SETBYTES (iter, 1);
	      mbi_advance (iter);
	      if (*mbi_cur_ptr (iter) == 'm')
		{
		  *plen = 4;
		  return 1;
		}
	      else if (isdigit (*mbi_cur_ptr (iter)) && mbi_avail (iter))
		{
		  ITER_SETBYTES (iter, 1);
		  mbi_advance (iter);
		  if (*mbi_cur_ptr (iter) == 'm')
		    {
		      *plen = 5;
		      return 1;
		    }
		}
	    }
	}
    }
		
  return 0;
}

/* If ITER points to an info tag, process it, set PLEN to its
   length in bytes, and return 1.
   Otherwise, return 0.

   Collected tag is processed if HANDLE!=0.
*/
static int
info_tag (mbi_iterator_t iter, int handle, size_t *plen)
{
  if (*mbi_cur_ptr (iter) == '\0' && mbi_avail (iter))
    {
      mbi_advance (iter);
      if (*mbi_cur_ptr (iter) == '\b' && mbi_avail (iter))
	{
	  mbi_advance (iter);
	  if (*mbi_cur_ptr (iter) == '[' && mbi_avail (iter))
	    {
	      const char *ptr, *end;
	      mbi_advance (iter);
	      ptr = mbi_cur_ptr (iter);
	      end = memmem (ptr, ITER_LIMIT (iter), "\0\b]", 3);
	      if (end)
		{
		  size_t len = end - ptr;

		  if (handle)
		    {
		      char *elt = xmalloc (len + 1);
		      memcpy (elt, ptr, len);
		      elt[len] = 0;
		      handle_tag (elt);
		      free (elt);
		    }
		  *plen = len + 6;
		  return 1;
		}
	    }
	}
    }

  return 0;
}

/* Process contents of the current node from WIN, beginning from START, using
   callback function FUN.

   FUN is called for every line collected from the node. Its arguments:

     int (*fun) (void *closure, size_t phys_line_no, size_t log_line_no,
                  const char *src_line, char *prt_line,
		  size_t prt_bytes, size_t prt_chars)

     closure  -- An opaque pointer passed as 5th parameter to process_node_text;
     line_no  -- Number of processed physical line (starts from 0);
     log_line_no -- Number of processed logical line (starts from 0);
     src_line -- Pointer to the source line (unmodified);
     prt_line -- Collected line contents, ready for output;
     prt_bytes -- Number of bytes in prt_line;
     prt_chars -- Number of characters in prt_line.

   If FUN returns non zero, process_node_text stops processing and returns
   immediately.

   If DO_TAGS is not zero, process info tags, otherwise ignore them.

   Return value: number of lines processed.
*/
   
size_t
process_node_text (WINDOW *win, char *start,
		   int do_tags,
		   int (*fun) (void *, size_t, size_t,
			       const char *, char *, size_t, size_t),
		   void *closure)
{
  char *printed_line;      /* Buffer for a printed line. */
  size_t pl_count = 0;     /* Number of *characters* written to PRINTED_LINE */
  size_t pl_index = 0;     /* Index into PRINTED_LINE. */
  size_t in_index = 0;
  size_t line_index = 0;   /* Number of physical lines done so far. */
  size_t logline_index = 0;/* Number of logical lines */
  size_t allocated_win_width;
  mbi_iterator_t iter;
  
  /* Print each line in the window into our local buffer, and then
     check the contents of that buffer against the display.  If they
     differ, update the display. */
  allocated_win_width = win->width + 1;
  printed_line = xmalloc (allocated_win_width);

  for (mbi_init (iter, start, 
		 win->node->contents + win->node->nodelen - start),
	 pl_count = 0;
       mbi_avail (iter);
       mbi_advance (iter))
    {
      const char *carried_over_ptr;
      size_t carried_over_len = 0;
      size_t carried_over_count = 0;
      const char *cur_ptr = mbi_cur_ptr (iter);
      size_t cur_len = mb_len (mbi_cur (iter));
      size_t replen = 0;
      int delim = 0;
      int rc;

      if (mb_isprint (mbi_cur (iter)))
	{
	  replen = 1;
	}
      else if (cur_len == 1)
	{
          if (*cur_ptr == '\r' || *cur_ptr == '\n')
            {
              replen = win->width - pl_count;
	      delim = *cur_ptr;
            }
	  else if (ansi_escape (iter, &cur_len))
	    {
	      replen = 0;
	      ITER_SETBYTES (iter, cur_len);
	    }
	  else if (info_tag (iter, do_tags, &cur_len)) 
	    {
	      ITER_SETBYTES (iter, cur_len);
	      continue;
	    }
	  else
	    {
	      if (*cur_ptr == '\t')
		delim = *cur_ptr;
              cur_ptr = printed_representation (cur_ptr, cur_len, pl_count,
						&cur_len);
	      replen = cur_len;
            }
        }
      else if (show_malformed_multibyte_p || mbi_cur (iter).wc_valid)
	{
	  /* FIXME: I'm not sure it's the best way to deal with unprintable
	     multibyte characters */
	  cur_ptr = printed_representation (cur_ptr, cur_len, pl_count,
					    &cur_len);
	  replen = cur_len;
	}

      /* Ensure there is enough space in the buffer */
      while (pl_index + cur_len + 2 > allocated_win_width - 1)
	printed_line = x2realloc (printed_line, &allocated_win_width);

      /* If this character can be printed without passing the width of
         the line, then stuff it into the line. */
      if (pl_count + replen < win->width)
        {
	  int i;
	  
	  for (i = 0; i < cur_len; i++)
	    printed_line[pl_index++] = cur_ptr[i];
	  pl_count += replen;
	  in_index += mb_len (mbi_cur (iter));
        }
      else
	{
          /* If this character cannot be printed in this line, we have
             found the end of this line as it would appear on the screen.
             Carefully print the end of the line, and then compare. */
          if (delim)
            {
              printed_line[pl_index] = '\0';
              carried_over_ptr = NULL;
            }
	  else
	    {
              /* The printed representation of this character extends into
                 the next line. */

	      carried_over_count = replen;
	      if (replen == 1)
		{
		  /* It is a single (possibly multibyte) character */
		  /* FIXME? */
		  carried_over_ptr = cur_ptr;
		  carried_over_len = cur_len;
		}
	      else
		{
		  int i;
		  
		  /* Remember the offset of the last character printed out of
		     REP so that we can carry the character over to the next
		     line. */
		  for (i = 0; pl_count < (win->width - 1);
		       pl_count++)
		    printed_line[pl_index++] = cur_ptr[i++];

		  carried_over_ptr = cur_ptr + i;
		  carried_over_len = cur_len;
		}

              /* If printing the last character in this window couldn't
                 possibly cause the screen to scroll, place a backslash
                 in the rightmost column. */
              if (1 + line_index + win->first_row < the_screen->height)
                {
                  if (win->flags & W_NoWrap)
                    printed_line[pl_index++] = '$';
                  else
                    printed_line[pl_index++] = '\\';
		  pl_count++;
                }
              printed_line[pl_index] = '\0';
            }

	  rc = fun (closure, line_index, logline_index,
		    mbi_cur_ptr (iter) - in_index,
		    printed_line, pl_index, pl_count);

          ++line_index;
	  if (delim == '\r' || delim == '\n')
	    ++logline_index;

	  /* Reset all data to the start of the line. */
	  pl_index = 0;
	  pl_count = 0;
	  in_index = 0;

	  if (rc)
	    break;
	  
          /* If there are bytes carried over, stuff them
             into the buffer now. */
          if (carried_over_ptr)
	    {
	      for (; carried_over_len;
		   carried_over_len--, carried_over_ptr++, pl_index++)
		printed_line[pl_index] = *carried_over_ptr;
	      pl_count += carried_over_count;
	    }
	
          /* If this window has chosen not to wrap lines, skip to the end
             of the physical line in the buffer, and start a new line here. */
          if (pl_index && win->flags & W_NoWrap)
            {
	      for (; mbi_avail (iter); mbi_advance (iter))
		if (mb_len (mbi_cur (iter)) == 1
		    && *mbi_cur_ptr (iter) == '\n')
		  break;

	      pl_index = 0;
	      pl_count = 0;
	      in_index = 0;
	      printed_line[0] = 0;
	    }
	}
    }

  if (pl_count)
    fun (closure, line_index, logline_index,
	 mbi_cur_ptr (iter) - in_index,
	 printed_line, pl_index, pl_count);

  free (printed_line);
  return line_index;
}

void
clean_manpage (char *manpage)
{
  mbi_iterator_t iter;
  size_t len = strlen (manpage);
  char *newpage = xmalloc (len + 1);
  char *np = newpage;
  int prev_len = 0;
  
  for (mbi_init (iter, manpage, len);
       mbi_avail (iter);
       mbi_advance (iter))
    {
      const char *cur_ptr = mbi_cur_ptr (iter);
      size_t cur_len = mb_len (mbi_cur (iter));

      if (cur_len == 1)
	{
	  if (*cur_ptr == '\b' || *cur_ptr == '\f')
	    {
	      if (np >= newpage + prev_len)
		np -= prev_len;
	    }
	  else if (ansi_escape (iter, &cur_len))
	    {
	      memcpy (np, cur_ptr, cur_len);
	      np += cur_len;
	      ITER_SETBYTES (iter, cur_len);
	    }
	  else if (show_malformed_multibyte_p || mbi_cur (iter).wc_valid)
	    *np++ = *cur_ptr;
	}
      else
	{
	  memcpy (np, cur_ptr, cur_len);
	  np += cur_len;
	}
      prev_len = cur_len;
    }
  *np = 0;
  
  strcpy (manpage, newpage);
  free (newpage);
}

static void
line_map_init (LINE_MAP *map, NODE *node, int line)
{
  map->node = node;
  map->nline = line;
  map->used = 0;
}

static void
line_map_add (LINE_MAP *map, long pos)
{
  if (map->used == map->size)
    {
      if (map->size == 0)				       
	map->size = 80; /* Initial allocation */	       
      map->map = x2nrealloc (map->map,
			     &map->size,
			     sizeof (map->map[0]));
    }

  map->map[map->used++] = pos;
}

/* Initialize (clear) WIN's line map. */
void
window_line_map_init (WINDOW *win)
{
  win->line_map.used = 0;
}

/* Scan the line number LINE in WIN.  If PHYS is true, stop scanning at
   the end of physical line, i.e. at the newline character.  Otherwise,
   stop it at the end of logical line.

   If FUN is supplied, call it for each processed multibyte character.
   Arguments of FUN are

     closure  -  Function-specific data passed as 5th argument to
                 window_scan_line;
     cpos     -  Current point value;
     replen   -  Size of screen representation of this character, in
                 columns.  This value may be 0 (for ANSI sequences and
		 info tags), or > 1 (for tabs).
 */
int
window_scan_line (WINDOW *win, int line, int phys,
		  void (*fun) (void *closure, long cpos, size_t replen),
		  void *closure)
{
  mbi_iterator_t iter;
  long cpos = win->line_starts[line] - win->node->contents;
  int delim = 0;
  char *endp;
  
  if (!phys && line + 1 < win->line_count)
    endp = win->line_starts[line + 1];
  else
    endp = win->node->contents + win->node->nodelen;
  
  for (mbi_init (iter,
		 win->line_starts[line], 
		 win->node->contents + win->node->nodelen -
		   win->line_starts[line]);
       !delim && mbi_avail (iter);
       mbi_advance (iter))
    {
      const char *cur_ptr = mbi_cur_ptr (iter);
      size_t cur_len = mb_len (mbi_cur (iter));
      size_t replen;

      if (cur_ptr >= endp)
	break;
      
      if (mb_isprint (mbi_cur (iter)))
	{
	  replen = 1;
	}
      else if (cur_len == 1)
	{
          if (*cur_ptr == '\r' || *cur_ptr == '\n')
            {
              replen = 1;
	      delim = 1;
            }
	  else if (ansi_escape (iter, &cur_len))
	    {
	      ITER_SETBYTES (iter, cur_len);
	      replen = 0;
	    }
	  else if (info_tag (iter, 0, &cur_len)) 
	    {
	      ITER_SETBYTES (iter, cur_len);
	      cpos += cur_len;
	      replen = 0;
	    }
	  else
	    {
              printed_representation (cur_ptr, cur_len,
				      win->line_map.used,
				      &replen);
            }
        }
      else
	{
	  /* FIXME: I'm not sure it's the best way to deal with unprintable
	     multibyte characters */
	  printed_representation (cur_ptr, cur_len, win->line_map.used,
				  &replen);
	}

      if (fun)
	fun (closure, cpos, replen);
      cpos += cur_len;
    }
  return cpos;
}

static void
add_line_map (void *closure, long cpos, size_t replen)
{
  WINDOW *win = closure;

  while (replen--)
    line_map_add (&win->line_map, cpos);
}

/* Compute the line map for the current line in WIN. */
void
window_compute_line_map (WINDOW *win)
{
  int line = window_line_of_point (win);

  if (win->line_map.node == win->node && win->line_map.nline == line
      && win->line_map.used)
    return;
  line_map_init (&win->line_map, win->node, line);
  if (win->node)
    window_scan_line (win, line, 0, add_line_map, win);
}

/* Return offset of the end of current physical line.
 */
long
window_end_of_line (WINDOW *win)
{
  int line = window_line_of_point (win);
  if (win->node)
    return window_scan_line (win, line, 1, NULL, NULL) - 1;
  return 0;
}

/* Translate the value of POINT into a column number.  If NP is given
   store there the value of point corresponding to the beginning of a
   multibyte character in this column.
 */
int
window_point_to_column (WINDOW *win, long point, long *np)
{
  int i;
  
  window_compute_line_map (win);
  if (!win->line_map.map || point < win->line_map.map[0])
    return 0;
  for (i = 0; i < win->line_map.used; i++)
    if (win->line_map.map[i] > point)
      break;
  if (np)
    *np = win->line_map.map[i-1];
  return i - 1;
}
      
