Population Growth

Olympia: The Age of Gods PBEM (Oct 4 2000)

### 7.1.1: Population Growth

Each province contains a population of peasants. If the population exceeds 100 peasants it is shown in the province report:

      Barbary Coast [ap21], plain, in West Camaris, peasants: 127

The peasant population in each province grows at the end of each month. The rate of growth per month depends upon the type of province:

      Province       Growth rate	Maximum population
      --------       -----------	------------------
      city               3%		     10,000
      plains             1%		      1,000
      forest             1%		      1,000
      mountain           1/2%		      1,000
      swamp              1/2%		      1,000
      other              0%                   500

If a province exceeds its maximum population, 10% of the excess peasants will die per turn.

To move peasants around, recruit them in one province and drop them in another.

The skill Encourage Growth [1390] can be used to increase the growth in a province by 2% (e.g., in plains, from 1% to 3%).

The month a province is pillaged, the peasant population does not grow.

### 7.1.2: Creating Wealth

Peasants create wealth. As they till the land, mine the soil, fish the shores, harvest the woods they increase their wealth, and that wealth flows outward to the nobles that nurture them. Or feed on them, as some would say.

In provinces without a city, peasants create 1 gold per 20 peasants per month. In provinces with cities, peasants create 1 gold per 10 peasants. This money remains with the peasants until they spend it or have it taken from them.

The first use of any money generated in a province is to pay taxes to the lawful ruler of the province. After that, the peasants may spend -- or be parted from -- their gold in many ways. They may donate money to a local temple, pay a magician to perform miracles, have their money stolen by thieves, lose it to pillagers, and etc.

Any gold unspent accumulates from month to month.