hostile

Olympia: The Age of Gods PBEM (Oct 4 2000)

## `hostile`

      hostile who
      * time: 0 days
      * priority: 0

Declare unit, nation or player who hostile to the unit or player issuing the order. Units declared hostile will be attacked on sight. Players may also specify "hostile monster" which will cause all monsters to be attacked on sight.

To declare an attitude toward a nation, use the nation's name (or any non-ambiguous first part of the name) in the command:

      hostile Mandor

Case is ignored.

If the player entity issues `hostile`, any unit in the player's faction will attack the hostile unit on sight. If an individual noble issues `hostile`, the noble will attack the hostile unit on sight.

Units will only initiate automatic attacks if they are in perfect health. Hostile units which are being held prisoner will not be attacked. Automatic attacks take place at priority 3 (the same as attack).

An entire faction may be declared hostile by specifying another player entity instead of an individual unit. Any unit not concealing its affiliation with the faction declared hostile would be attacked on sight.

Examples:

      hostile 4240            # attack 4240 on sight
      hostile 778             # attack any member of faction 778 on sight

See Declared attitudes for more information about declared attitudes.

Related orders: default defend neutral