Schools of Magic

Olympia: The Age of Gods PBEM (Oct 4 2000)

#### 3.3.13.5: Schools of Magic

Magic [2800] | The most common and well-known of the magical schools, Magic nonetheless has many useful and powerful spells.
Scrying [2900] | Scrying is the study of magical far-seeing, the ability to view images or learn information at a distance.
Gatecraft [3000] | The study of ancient portals of teleportation which long ago connected distant regions of the land. Knowledge of this lost art tends to be difficult to acquire and jealously guarded when found.
Artifact construction [3100] | The realm of advanced sorcerers, artifact construction concerns the making of physical items to focus, amplify or otherwise enhance a mage's power. Most spells in this school require the magician to possess high levels of aura.
Necromancy [3200] | The darkest of the Dark Arts, necromancy involves trafficking with undead or demon spirits to gain knowledge. Hated by civilized men, feared by other magicians, the necromancer seeks power and domination over the physical world.
Advanced sorcery [3300] | The wizard who has mastered the other five schools of Magic may attempt to learn these strange, advanced arts. The only way to learn this art is to forge an auraculum.

Monsters may sometimes be found guarding ancient books which teach the rare magical skill categories (see Guard monsters).