Pillaging

Olympia: The Age of Gods PBEM (Oct 4 2000)

### 7.1.4: Pillaging

Gangs of ten or more fighters may use the `pillage` command to seize loot from a province or a city. For every ten fighters pillaging a province, one peasant is killed each day and two gold seized. (Fractions are truncated.) Note that the peasants may have no gold to surrender to the pillagers if they have paid it all in taxes or spent it elsewhere.

To pillage, the fighters must have an attack factor of at least a skirmisher, and be controlled by the noble using the pillage command (i.e., the noble must be able to control them in battle). Beasts may be used to pillage if they are controlled by a noble. The noble himself does not count towards the number of pillagers, as they hold themselves aloft from such distasteful actions.

For example, a location with 215 peasants pillaged by a group of 27 men would kill 14 men (27/10 = 2, 2*7 = 14), and seize at most 28 gold (27/10 = 2, 2 * 2 * 7 = 28).

Pillagers must first defeat any units guarding the province, including the garrison, if one exists. There is also a 33% chance that a mob of 12-36 angry peasants will form to resist further pillaging attempts. Angry peasants have a combat rating of (attack-2, defense-1, missile-0). If a mob forms, there is a 33% chance that the mob will immediately attack the pillager in retaliation.

Only a stack leader may pillage.

A province with less than 100 peasants cannot be pillaged.

Pillaging a city is the same as pillaging the province the city is in.

Any month a province is pillaged, the peasant population does not grow.