WHAT YOU SEE ON THE SCREEN 
==========================

Map:   The  large  central  area  represents  a  map  of  the  current
environment.   On  it, the highlighted 'fighter' always represents the
player, monsters have all an distinct icon (except for those not drawn
yet,  which  have  the  same  outfit as an human) and other characters
represent  either  objects or terrain features, if several objects are
located  on  top of each other, it will be designated as a chest.  The
map  will  take up as much of the screen as is possible.

Since  the  same  character can represent different things or entities
(even  in  the  same  environment),  a good command to remember is 'x'
(examine),  which will tell you precisely what you are dealing with in
any  situation.   This  is  especially helpful before you have terrain
types like deep pools and lava pits (!) memorized....  You can use the
CONFIRM  option  to  avoid  walking absent-mindedly into a trap, pool,
etc.  The '?' command can give you either a command list or this file.
The  command  lists  will  differ  depending  whether  you  are in the
countryside, or a dungeon or city.

Messages:   Directly  above  the  map window is a three line area that
shows current messages from the game describing what is going on.  The
^p command can show old messages (The last 10 are kept).

Location:   Directly  beneath the map window is a one line description
of your current location or environment.

Statistics:   Beneath  the  Location  line are two lines that show the
current  state  of the player's statistics:  HP, mana, gold pieces and
level.   To  get  a  list  of all stats use the 'I' command.  When the
value  given  looks  like  number1  /  number2, number1 represents the
current value, and number2 represents a maximum value.

Flags:  In the upper right corner of the omega display, below the date
and  time,  and  phase  of the moon, you will see four flags:  The top
describes  your  food  status,  the  second describes your status with
respect  to  poison,  the third your health (diseased or healthy), and
the  fourth,  your mode of transportation.  While you are diseased you
will not regain hit points naturally.  While you are poisoned you will
take damage periodically until cured or killed (or the poison's effect
can naturally fade).  When your food runs out, and you start starving,
you  will  take  more and more damage as time passes until finally you
die  of  starvation.   It's  always  a  good  idea  to stock up at the
Commandant's....   If  you  manage to acquire a riding companion, your
SPEED  will  probably  improve  (unless  you  were very fast already).
Regardless  of  SPEED,  having  a  companion  will  save  some time in
countryside  movement,  and  may  also  help out your combat strength.
However, they tend not to enjoy going into dungeons....

Combat  Abilities:   In  the  lower right of the display, your current
combat abilities are displayed.  These are:

Hit: is your current chance to hit with the weapon currently wielded,
     the higher the better. This factor varies with your DEXTERITY,
     experience level, and the weapon wielded.
Dmg: is the maximum amount of damage you can do with a hit. This factor
     varies with your STRENGTH and the weapon wielded.
Def: is your defensive rating, how hard it is for monsters to hit you. This
     factor varies with your AGILITY and experience level, and with
     the shield being used.
Arm: is your armor rating, how much damage is absorbed when a monster
     hits you before you take damage. Armor only absorbs normal damage;
     various effects and forms of magic may penetrate armor. This factor
     varies with the armor worn.
Spd: is a speed factor, how quickly or how slowly you move. This factor is
     calculated about a base of 1.00; 2.00 means you move twice as fast;
     0.50 means you move twice as slowly as normal. This factor varies
     with your AGILITY and the amount of weight you are carrying.
     Every monster has its own speed factor. The maximum speed is 5.0;
     the minimum is ?

Magic spells, special items, and monster effects can affect all these factors,
positively and negatively.
