INVENTORY
=========
omega inventories are now much different from other rogue-like games.

Unlike  rogue,  et  al.,  you  cannot directly employ every object you
carry.   Every  object  may  either  go  into your "pack" or into some
specific  inventory  slot  such  as  "belt"  or  "ready hand" or "left
shoulder"  etc.   Some  slots  are dedicated to certain types of items
(eg, only armor can go in the armor slot), but other slots are general
purpose, like your belt or your shoulder.

It  takes  game  time to transfer an object from your pack, (which can
hold  a  fixed  number of items) to specific slots from which the item
may  be  useable.   The  pack  is  implemented as a mock-stack, so the
deeper  you burrow into your pack looking for some item, the more game
time   you   are   wasting.    Therefore,  carrying  a  whole  lot  of
(semi)useless  items  may  be a strategically bad move.  Of course, as
always,  you  can't  carry more weight (either in your pack or in your
inventory  slots)  than  is  dictated  by  your  current  STRENGTH and
AGILITY.

INVENTORY CONTROL MODES
=======================
There are two type of inventory control:  Interactive Display mode and
Quick  mode.   Which  mode  you  use  by default can be toggled by the
TOPLINE  option  settable  with  the 'O' command, and in your .omegarc
file.

In  Interactive Display mode, all the inventory slots are displayed in
the menu window.  In Quick mode, only the message lines above the main
window  are  used, and therefore the slots are not all displayed, only
one of them at a time.  Additionally, the commands are much different.
One nuance to the display -- note the character following the index of
the slot in the following two lines.

-- a> weapon hand: mace
-- e) belt: short sword

The '>' in the first line indicates the mace is "in use", while the ')
in the second lines means the short sword is not currently being used.
If  it  is possible for an item to be "in use" in the current slot, it
will  be indicated by a '>'.  Therefore, if you don't want to put some
new  unidentified weapon into use, don't try to carry it in the weapon
hand; the same holds for shields in the shield slot, etc.

The amount of time each action takes is indicated below.  Dropping two
items takes twice as long as dropping one item.

INTERACTIVE DISPLAY MODE (AMIGA only):

The  screen is divided up into four different areas:  Commands, 'Up in
air',  inventory and backpack.  Each item is represented with an icon,
to  get  the  name  just press it.  When an item is pressed it is also
selected, the commands needs this to have something to work on.

'pack' : Put the 'up-in-the-air' item into your pack, or the 'selected'
         item. Takes 5 seconds.

'drop' : Drop the item currently in the 'up-in-the-air' slot, or in the
         'selected' slot. Takes one second.
	 If the 'selected' item is in your backpack it take longer time
         depending on how deep the item lies.

'take' : Take  an item from your pack and put into the  'up-in-the-air'
         slot. Takes 5 seconds + 1 second/item examined in pack.  I.e., 
         rummaging at three items before taking one takes 8 seconds.

'swap' : Swap  the position between two items,  inventory -> inventory,
	 (takes 2 sec.),  inventory -> pack  (takes 5 sec.)  or pack ->
         inventory (takes 5 sec + 1/item examined). If you swap between
         ordinary slots then 'up-in-the-air' needs to be empty. 

'help' : This page. Takes no time.

'stats': Switch to stats screen to view effect of the change if any.

'exit' : return  to game,  dropping any object  in the  'up-in-the-air'
         slot. Takes no time.


DISPLAY (UNIX):

^l,^r: Redisplay inventory (if screen is munged). Takes no time.
d:  Drop the item currently in the 'up-in-the-air' slot, or in the
    'selected' slot if there is nothing 'up-in-the-air'. Takes one second.
p:  Put the 'up-in-the-air' item into your pack, or the 'selected'
    item, if the 'up-in-the-air' item is vacant. Takes 5 seconds.
s:  Show the contents of your pack. Takes 5 seconds.
t:  Take an item from your pack and put into the 'selected' slot, or
    if that is full, tries to put into the 'up-in-the-air' slot.
    Takes 5 seconds + 1 second/item examined in pack. I.e., rummaging
    at three items before taking one takes 8 seconds.
e:  Exchange the 'up-in-the-air' slot with the 'selected' slot. This
    will merge two quantities of an item together if possible.
    Either slot may be vacant, in which case it is a simple 'put'
    or 'take' to a slot.
    Takes 2 seconds.
x:  Same as 'e' but quit inventory mode immediately if the
    up-in-the-air slot is vacant after the action (ie, if it wasn't
    an exchange, but was just a put). Helpful when picking up new items.
    Takes 2 seconds.
>:  Cause the next slot lower down to be the 'selected' one. Takes no time.
<:  Cause the next slot higher up to be the 'selected' one. Takes no time.
?:  Print this help. Takes no time.
ESCAPE: return to game, dropping any object in the 'up-in-the-air' slot.
        Takes no time.

In Display Mode, the 'selected' slot is the one with a highlighted
'->' before it.

QUICK (TOPINV) MODE:
d:  Drop an item. Takes one second.
p:  Put some item into your pack. Takes 5 seconds.
s:  Show the contents of your pack. Takes 5 seconds.
t:  Take an item from your pack and put into some inventory slot, or
    into the 'up-in-the-air' slot if the one selected is full.
    Takes 5 seconds + depth of item in pack.
e:  Exchange the 'up-in-the-air' slot with some slot. This
    will merge two quantities of an item together if possible.
    Either slot may be vacant, in which case it is a simple 'put'
    or 'take' to a slot.
    Takes 2 seconds.
x:  Same as 'e' but quit inventory mode immediately if the
    up-in-the-air slot is vacant after the action (ie, if it wasn't
    an exchange, but was just a put). Helpful when picking up new items.
    Takes 2 seconds.
~:  Enter Display Mode. Takes no time.
?:  Print this help. Takes no time.
ESCAPE: return to game, dropping any object in the 'up-in-the-air' slot.
        Takes no time.

In  quick  mode,  there  is  no  'selected'  slot,  instead the letter
identifying the slot must be entered following the command.

The  'e'  and  'x'  commands in quick both modes and 'swap' in display
mode are the ones you'll use most; it combines taking and putting from
inventory slot to "up-in-air" where picked-up items will be, and where
you  will  drop items from on leaving the inventory mode.  Usually the
pack  is used for items which it is not important to be able to get at
easily, while inventory slots are for useful items.
