"STReplay.Library" is a shared library which allows to load and play
Soundtracker-Modules even from high level languages like Basic or C without
any special effort.
For usage examples see "play.c" and "libdemo.bas"

This is public domain; do whatever you want, sell it for not less than $50,
inflame it, molest it...

No  by Olli, dem Grten


long LoadModule(char *name)             -30
-------------------------------------------
Attempts to load the module named "name". Returns 0 if all was cool, -1 if
the file couldn't be opened and -2 if there was no chipmem for the module.
A formerly loaded song will automatically be stopped and unloaded.

void UnloadModule()                     -36
-------------------------------------------
Stops and frees the current module, if any.

long IsModule()                         -42
-------------------------------------------
Returns TRUE if any module is loaded, FALSE if not.

void StartSong()                        -48
-------------------------------------------
Starts current song.

void StopSong()                         -54
-------------------------------------------
Stops current song. The song can be restarted using StartSong().

long IsRunning()                        -60
-------------------------------------------
Returns TRUE if a song is running, FALSE otherwise.
