#include <libint2.h>

#ifdef __cplusplus
extern "C" {
#endif
void CR_aB_Z0__0___Overlap_Z4__0___Ab__up_(const Libint_t* inteval, LIBINT2_REALTYPE* target, const LIBINT2_REALTYPE* src0) {

LIBINT2_REALTYPE*const  stack = target;
{
const int hsi = 0;
{
const int lsi = 0;
{
const int vi = 0;
LIBINT2_REALTYPE fp12;
fp12 = 0 + inteval->_0_Overlap_0_z[vi];
target[((hsi*5+0)*1+lsi)*1] = fp12;
LIBINT2_REALTYPE fp9;
fp9 = inteval->oo2z[vi] * target[((hsi*5+0)*1+lsi)*1];
LIBINT2_REALTYPE fp11;
fp11 = inteval->PB_z[vi] * target[((hsi*5+0)*1+lsi)*1];
target[((hsi*5+1)*1+lsi)*1] = fp11;
LIBINT2_REALTYPE fp10;
fp10 = inteval->PB_z[vi] * target[((hsi*5+1)*1+lsi)*1];
LIBINT2_REALTYPE fp8;
fp8 = fp10 + fp9;
target[((hsi*5+2)*1+lsi)*1] = fp8;
LIBINT2_REALTYPE fp6;
fp6 = 2 * inteval->oo2z[vi];
LIBINT2_REALTYPE fp5;
fp5 = fp6 * target[((hsi*5+1)*1+lsi)*1];
LIBINT2_REALTYPE fp7;
fp7 = inteval->PB_z[vi] * target[((hsi*5+2)*1+lsi)*1];
LIBINT2_REALTYPE fp4;
fp4 = fp7 + fp5;
target[((hsi*5+3)*1+lsi)*1] = fp4;
LIBINT2_REALTYPE fp2;
fp2 = 3 * inteval->oo2z[vi];
LIBINT2_REALTYPE fp1;
fp1 = fp2 * target[((hsi*5+2)*1+lsi)*1];
LIBINT2_REALTYPE fp3;
fp3 = inteval->PB_z[vi] * target[((hsi*5+3)*1+lsi)*1];
LIBINT2_REALTYPE fp0;
fp0 = fp3 + fp1;
target[((hsi*5+4)*1+lsi)*1] = fp0;
}
}
}
const int hsi = 0;
const int lsi = 0;
const int vi = 0;
/** Number of flops = 13 */
}

#ifdef __cplusplus
};
#endif
