/************************************************************************

	IMPORTANT NOTE : this file contains two clearly delimited sections : 
	the ARCHITECTURE section (in two parts) and the USER section. Each section 
	is governed by its own copyright and license. Please check individually 
	each section for license and copyright information.
*************************************************************************/

/*******************BEGIN ARCHITECTURE SECTION (part 1/2)****************/

/************************************************************************
    FAUST Architecture File
	Copyright (C) 2003-2011 GRAME, Centre National de Creation Musicale
    ---------------------------------------------------------------------
    This Architecture section is free software; you can redistribute it 
    and/or modify it under the terms of the GNU General Public License 
	as published by the Free Software Foundation; either version 3 of 
	the License, or (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License 
	along with this program; If not, see <http://www.gnu.org/licenses/>.

	EXCEPTION : As a special exception, you may create a larger work 
	that contains this FAUST architecture section and distribute  
	that work under terms of your choice, so long as this FAUST 
	architecture section is not modified. 


 ************************************************************************
 ************************************************************************/

#include <libgen.h>
#include <stdlib.h>
#include <iostream>

#include "gui/FUI.h"
#include "misc.h"
#include "gui/faustqt.h"
#include "audio/alsa-dsp.h"

#ifdef OSCCTRL
#include "gui/OSCUI.h"
#endif


/**************************BEGIN USER SECTION **************************/
/******************************************************************************
*******************************************************************************

							       VECTOR INTRINSICS

*******************************************************************************
*******************************************************************************/

<<includeIntrinsic>>


<<includeclass>>

/***************************END USER SECTION ***************************/

/*******************BEGIN ARCHITECTURE SECTION (part 2/2)***************/
					
mydsp	DSP;

list<GUI*>               GUI::fGuiList;

//-------------------------------------------------------------------------
// 									MAIN
//-------------------------------------------------------------------------
int main(int argc, char *argv[] )
{
	char* appname = basename (argv [0]);
    char  rcfilename[256];
	char* home = getenv("HOME");
	snprintf(rcfilename, 255, "%s/.%src", home, appname);

	GUI* interface = new QTGUI(argc, argv);
	FUI* finterface	= new FUI();
	DSP.buildUserInterface(interface);
	DSP.buildUserInterface(finterface);

#ifdef OSCCTRL
	GUI* oscinterface = new OSCUI(appname, argc, argv);
	DSP.buildUserInterface(oscinterface);
#endif

	alsaaudio audio (argc, argv, &DSP);
	audio.init(appname, &DSP);
	finterface->recallState(rcfilename);	
	audio.start();
	
#ifdef OSCCTRL
	oscinterface->run();
#endif
	interface->run();
	
	audio.stop();
	finterface->saveState(rcfilename);
  	return 0;
}
/********************END ARCHITECTURE SECTION (part 2/2)****************/

