#ifndef OPENMW_MWWORLD_MAGICEFFECTS_H
#define OPENMW_MWWORLD_MAGICEFFECTS_H

namespace ESM
{
    struct CreatureStats;
    struct InventoryState;
    struct NpcStats;
}

namespace MWWorld
{
    void convertMagicEffects(ESM::CreatureStats& creatureStats, ESM::InventoryState& inventory,
        ESM::NpcStats* npcStats = nullptr);

    void convertStats(ESM::CreatureStats& creatureStats);
}

#endif
