#include "aiextensions.hpp"

#include <stdexcept>

#include <components/debug/debuglog.hpp>

#include <components/compiler/extensions.hpp>
#include <components/compiler/opcodes.hpp>

#include <components/interpreter/interpreter.hpp>
#include <components/interpreter/runtime.hpp>
#include <components/interpreter/opcodes.hpp>

#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"

#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/aiactivate.hpp"
#include "../mwmechanics/aiescort.hpp"
#include "../mwmechanics/aifollow.hpp"
#include "../mwmechanics/aitravel.hpp"
#include "../mwmechanics/aiwander.hpp"
#include "../mwmechanics/aiface.hpp"

#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/soundmanager.hpp"

#include "interpretercontext.hpp"
#include "ref.hpp"


namespace MWScript
{
    namespace Ai
    {
        template<class R>
        class OpAiActivate : public Interpreter::Opcode1
        {
            public:

                void execute (Interpreter::Runtime& runtime, unsigned int arg0) override
                {
                    MWWorld::Ptr ptr = R()(runtime);

                    std::string_view objectID = runtime.getStringLiteral(runtime[0].mInteger);
                    runtime.pop();

                    // The value of the reset argument doesn't actually matter
                    bool repeat = arg0;
                    for (unsigned int i=0; i<arg0; ++i) runtime.pop();

                    if (!ptr.getClass().isActor() || ptr == MWMechanics::getPlayer())
                        return;

                    MWMechanics::AiActivate activatePackage(objectID, repeat);
                    ptr.getClass().getCreatureStats (ptr).getAiSequence().stack(activatePackage, ptr);
                    Log(Debug::Info) << "AiActivate";
                }
        };

        template<class R>
        class OpAiTravel : public Interpreter::Opcode1
        {
            public:

                void execute (Interpreter::Runtime& runtime, unsigned int arg0) override
                {
                    MWWorld::Ptr ptr = R()(runtime);

                    Interpreter::Type_Float x = runtime[0].mFloat;
                    runtime.pop();

                    Interpreter::Type_Float y = runtime[0].mFloat;
                    runtime.pop();

                    Interpreter::Type_Float z = runtime[0].mFloat;
                    runtime.pop();

                    // The value of the reset argument doesn't actually matter
                    bool repeat = arg0;
                    for (unsigned int i=0; i<arg0; ++i) runtime.pop();

                    if (!ptr.getClass().isActor() || ptr == MWMechanics::getPlayer())
                        return;

                    MWMechanics::AiTravel travelPackage(x, y, z, repeat);
                    ptr.getClass().getCreatureStats (ptr).getAiSequence().stack(travelPackage, ptr);

                    Log(Debug::Info) << "AiTravel: " << x << ", " << y << ", " << z;
                }
        };

        template<class R>
        class OpAiEscort : public Interpreter::Opcode1
        {
            public:

                void execute (Interpreter::Runtime& runtime, unsigned int arg0) override
                {
                    MWWorld::Ptr ptr = R()(runtime);

                    std::string_view actorID = runtime.getStringLiteral(runtime[0].mInteger);
                    runtime.pop();

                    Interpreter::Type_Float duration = runtime[0].mFloat;
                    runtime.pop();

                    Interpreter::Type_Float x = runtime[0].mFloat;
                    runtime.pop();

                    Interpreter::Type_Float y = runtime[0].mFloat;
                    runtime.pop();

                    Interpreter::Type_Float z = runtime[0].mFloat;
                    runtime.pop();

                    // The value of the reset argument doesn't actually matter
                    bool repeat = arg0;
                    for (unsigned int i=0; i<arg0; ++i) runtime.pop();

                    if (!ptr.getClass().isActor() || ptr == MWMechanics::getPlayer())
                        return;

                    MWMechanics::AiEscort escortPackage(actorID, static_cast<int>(duration), x, y, z, repeat);
                    ptr.getClass().getCreatureStats (ptr).getAiSequence().stack(escortPackage, ptr);

                    Log(Debug::Info) << "AiEscort: " << x << ", " << y << ", " << z << ", " << duration;
                }
        };

        template<class R>
        class OpAiEscortCell : public Interpreter::Opcode1
        {
            public:

                void execute (Interpreter::Runtime& runtime, unsigned int arg0) override
                {
                    MWWorld::Ptr ptr = R()(runtime);

                    std::string_view actorID = runtime.getStringLiteral(runtime[0].mInteger);
                    runtime.pop();

                    std::string_view cellID = runtime.getStringLiteral(runtime[0].mInteger);
                    runtime.pop();

                    Interpreter::Type_Float duration = runtime[0].mFloat;
                    runtime.pop();

                    Interpreter::Type_Float x = runtime[0].mFloat;
                    runtime.pop();

                    Interpreter::Type_Float y = runtime[0].mFloat;
                    runtime.pop();

                    Interpreter::Type_Float z = runtime[0].mFloat;
                    runtime.pop();

                    // The value of the reset argument doesn't actually matter
                    bool repeat = arg0;
                    for (unsigned int i=0; i<arg0; ++i) runtime.pop();

                    if (!ptr.getClass().isActor() || ptr == MWMechanics::getPlayer())
                        return;

                    if (cellID.empty())
                        return;

                    if (!MWBase::Environment::get().getWorld()->getStore().get<ESM::Cell>().search(std::string{cellID}))
                        return;

                    MWMechanics::AiEscort escortPackage(actorID, cellID, static_cast<int>(duration), x, y, z, repeat);
                    ptr.getClass().getCreatureStats (ptr).getAiSequence().stack(escortPackage, ptr);

                    Log(Debug::Info) << "AiEscort: " << x << ", " << y << ", " << z << ", " << duration;
                }
        };

        template<class R>
        class OpGetAiPackageDone : public Interpreter::Opcode0
        {
            public:

                void execute (Interpreter::Runtime& runtime) override
                {
                    MWWorld::Ptr ptr = R()(runtime);

                    bool done = false;
                    if (ptr.getClass().isActor())
                        done = ptr.getClass().getCreatureStats(ptr).getAiSequence().isPackageDone();

                    runtime.push(done);
                }
        };

        template<class R>
        class OpAiWander : public Interpreter::Opcode1
        {
            public:

                void execute (Interpreter::Runtime& runtime, unsigned int arg0) override
                {
                    MWWorld::Ptr ptr = R()(runtime);

                    Interpreter::Type_Integer range = static_cast<Interpreter::Type_Integer>(runtime[0].mFloat);
                    runtime.pop();

                    Interpreter::Type_Integer duration = static_cast<Interpreter::Type_Integer>(runtime[0].mFloat);
                    runtime.pop();

                    Interpreter::Type_Integer time = static_cast<Interpreter::Type_Integer>(runtime[0].mFloat);
                    runtime.pop();

                    // Chance for Idle is unused
                    if (arg0)
                    {
                        --arg0;
                        runtime.pop();
                    }

                    std::vector<unsigned char> idleList;
                    bool repeat = false;

                    // Chances for Idle2-Idle9
                    for(int i=2; i<=9 && arg0; ++i)
                    {
                        if(!repeat)
                            repeat = true;
                        Interpreter::Type_Integer idleValue = std::clamp(runtime[0].mInteger, 0, 255);
                        idleList.push_back(idleValue);
                        runtime.pop();
                        --arg0;
                    }

                    if(arg0)
                    {
                        repeat = runtime[0].mInteger != 0;
                        runtime.pop();
                        --arg0;
                    }

                    // discard additional arguments, because we have no idea what they mean.
                    for (unsigned int i=0; i<arg0; ++i) runtime.pop();

                    if (!ptr.getClass().isActor() || ptr == MWMechanics::getPlayer())
                        return;

                    MWMechanics::AiWander wanderPackage(range, duration, time, idleList, repeat);
                    ptr.getClass().getCreatureStats (ptr).getAiSequence().stack(wanderPackage, ptr);
                }
        };

        template<class R>
        class OpGetAiSetting : public Interpreter::Opcode0
        {
            MWMechanics::AiSetting mIndex;
            public:
                OpGetAiSetting(MWMechanics::AiSetting index) : mIndex(index) {}

                void execute (Interpreter::Runtime& runtime) override
                {
                    MWWorld::Ptr ptr = R()(runtime);

                    Interpreter::Type_Integer value = 0;
                    if (ptr.getClass().isActor())
                        value = ptr.getClass().getCreatureStats (ptr).getAiSetting(mIndex).getModified(false);
                    runtime.push(value);
                }
        };
        template<class R>
        class OpModAiSetting : public Interpreter::Opcode0
        {
            MWMechanics::AiSetting mIndex;
            public:
                OpModAiSetting(MWMechanics::AiSetting index) : mIndex(index) {}

                void execute (Interpreter::Runtime& runtime) override
                {
                    MWWorld::Ptr ptr = R()(runtime);
                    Interpreter::Type_Integer value = runtime[0].mInteger;
                    runtime.pop();

                    if (!ptr.getClass().isActor())
                        return;

                    int modified = ptr.getClass().getCreatureStats (ptr).getAiSetting (mIndex).getBase() + value;

                    ptr.getClass().getCreatureStats (ptr).setAiSetting (mIndex, modified);
                    ptr.getClass().setBaseAISetting(ptr.getCellRef().getRefId(), mIndex, modified);
                }
        };
        template<class R>
        class OpSetAiSetting : public Interpreter::Opcode0
        {
            MWMechanics::AiSetting mIndex;
            public:
                OpSetAiSetting(MWMechanics::AiSetting index) : mIndex(index) {}

                void execute (Interpreter::Runtime& runtime) override
                {
                    MWWorld::Ptr ptr = R()(runtime);
                    Interpreter::Type_Integer value = runtime[0].mInteger;
                    runtime.pop();
                    if(ptr.getClass().isActor())
                    {
                        ptr.getClass().getCreatureStats(ptr).setAiSetting(mIndex, value);
                        ptr.getClass().setBaseAISetting(ptr.getCellRef().getRefId(), mIndex, value);
                    }
                }
        };

        template<class R>
        class OpAiFollow : public Interpreter::Opcode1
        {
            public:

                void execute (Interpreter::Runtime& runtime, unsigned int arg0) override
                {
                    MWWorld::Ptr ptr = R()(runtime);

                    std::string_view actorID = runtime.getStringLiteral(runtime[0].mInteger);
                    runtime.pop();

                    Interpreter::Type_Float duration = runtime[0].mFloat;
                    runtime.pop();

                    Interpreter::Type_Float x = runtime[0].mFloat;
                    runtime.pop();

                    Interpreter::Type_Float y = runtime[0].mFloat;
                    runtime.pop();

                    Interpreter::Type_Float z = runtime[0].mFloat;
                    runtime.pop();

                    // The value of the reset argument doesn't actually matter
                    bool repeat = arg0;
                    for (unsigned int i=0; i<arg0; ++i) runtime.pop();

                    if (!ptr.getClass().isActor() || ptr == MWMechanics::getPlayer())
                        return;

                    MWMechanics::AiFollow followPackage(actorID, duration, x, y, z, repeat);
                    ptr.getClass().getCreatureStats (ptr).getAiSequence().stack(followPackage, ptr);

                    Log(Debug::Info) << "AiFollow: " << actorID << ", " << x << ", " << y << ", " << z << ", " << duration;
                }
        };

        template<class R>
        class OpAiFollowCell : public Interpreter::Opcode1
        {
            public:

                void execute (Interpreter::Runtime& runtime, unsigned int arg0) override
                {
                    MWWorld::Ptr ptr = R()(runtime);

                    std::string_view actorID = runtime.getStringLiteral(runtime[0].mInteger);
                    runtime.pop();

                    std::string_view cellID = runtime.getStringLiteral(runtime[0].mInteger);
                    runtime.pop();

                    Interpreter::Type_Float duration = runtime[0].mFloat;
                    runtime.pop();

                    Interpreter::Type_Float x = runtime[0].mFloat;
                    runtime.pop();

                    Interpreter::Type_Float y = runtime[0].mFloat;
                    runtime.pop();

                    Interpreter::Type_Float z = runtime[0].mFloat;
                    runtime.pop();

                    // The value of the reset argument doesn't actually matter
                    bool repeat = arg0;
                    for (unsigned int i=0; i<arg0; ++i) runtime.pop();

                    if (!ptr.getClass().isActor() || ptr == MWMechanics::getPlayer())
                        return;

                    MWMechanics::AiFollow followPackage(actorID, cellID, duration, x, y, z, repeat);
                    ptr.getClass().getCreatureStats (ptr).getAiSequence().stack(followPackage, ptr);
                    Log(Debug::Info) << "AiFollow: " << actorID << ", " << x << ", " << y << ", " << z << ", " << duration;
                }
        };

        template<class R>
        class OpGetCurrentAIPackage : public Interpreter::Opcode0
        {
            public:

                void execute (Interpreter::Runtime& runtime) override
                {
                    MWWorld::Ptr ptr = R()(runtime);

                    Interpreter::Type_Integer value = -1;
                    if(ptr.getClass().isActor())
                    {
                        const auto& stats = ptr.getClass().getCreatureStats(ptr);
                        if(!stats.isDead() || !stats.isDeathAnimationFinished())
                        {
                            value = static_cast<Interpreter::Type_Integer>(stats.getAiSequence().getLastRunTypeId());
                        }
                    }

                    runtime.push (value);
                }
        };

        template<class R>
        class OpGetDetected : public Interpreter::Opcode0
        {
            public:

                void execute (Interpreter::Runtime& runtime) override
                {
                    MWWorld::Ptr observer = R()(runtime, false); // required=false

                    std::string_view actorID = runtime.getStringLiteral(runtime[0].mInteger);
                    runtime.pop();

                    MWWorld::Ptr actor = MWBase::Environment::get().getWorld()->searchPtr(actorID, true, false);

                    Interpreter::Type_Integer value = 0;
                    if (!actor.isEmpty())
                        value = MWBase::Environment::get().getMechanicsManager()->isActorDetected(actor, observer);

                    runtime.push (value);
                }
        };

        template<class R>
        class OpGetLineOfSight : public Interpreter::Opcode0
        {
            public:

                void execute (Interpreter::Runtime& runtime) override
                {

                    MWWorld::Ptr source = R()(runtime);

                    std::string_view actorID = runtime.getStringLiteral(runtime[0].mInteger);
                    runtime.pop();


                    MWWorld::Ptr dest = MWBase::Environment::get().getWorld()->searchPtr(actorID, true, false);
                    bool value = false;
                    if (!dest.isEmpty() && source.getClass().isActor() && dest.getClass().isActor())
                    {
                        value = MWBase::Environment::get().getWorld()->getLOS(source,dest);
                    }
                    runtime.push (value);
                }
        };

        template<class R>
        class OpGetTarget : public Interpreter::Opcode0
        {
            public:
                void execute (Interpreter::Runtime &runtime) override
                {
                    MWWorld::Ptr actor = R()(runtime);
                    std::string_view testedTargetId = runtime.getStringLiteral(runtime[0].mInteger);
                    runtime.pop();

                    bool targetsAreEqual = false;
                    if (actor.getClass().isActor())
                    {
                        const MWMechanics::CreatureStats& creatureStats = actor.getClass().getCreatureStats(actor);
                        MWWorld::Ptr targetPtr;
                        if (creatureStats.getAiSequence().getCombatTarget(targetPtr))
                        {
                            if (!targetPtr.isEmpty() && targetPtr.getCellRef().getRefId() == testedTargetId)
                                targetsAreEqual = true;
                        }
                        else if (testedTargetId == "player") // Currently the player ID is hardcoded
                        {
                            MWBase::MechanicsManager* mechMgr = MWBase::Environment::get().getMechanicsManager();
                            bool greeting = mechMgr->getGreetingState(actor) == MWMechanics::Greet_InProgress;
                            bool sayActive = MWBase::Environment::get().getSoundManager()->sayActive(actor);
                            targetsAreEqual = (greeting && sayActive) || mechMgr->isTurningToPlayer(actor);
                        }
                    }
                    runtime.push(targetsAreEqual);
                }
        };

        template<class R>
        class OpStartCombat : public Interpreter::Opcode0
        {
            public:
                void execute (Interpreter::Runtime &runtime) override
                {
                    MWWorld::Ptr actor = R()(runtime);
                    std::string_view targetID = runtime.getStringLiteral(runtime[0].mInteger);
                    runtime.pop();

                    MWWorld::Ptr target = MWBase::Environment::get().getWorld()->searchPtr(targetID, true, false);
                    if (!target.isEmpty())
                        MWBase::Environment::get().getMechanicsManager()->startCombat(actor, target);
                }
        };

        template<class R>
        class OpStopCombat : public Interpreter::Opcode0
        {
            public:
                void execute (Interpreter::Runtime& runtime) override
                {
                    MWWorld::Ptr actor = R()(runtime);
                    if (!actor.getClass().isActor())
                        return;
                    MWBase::Environment::get().getMechanicsManager()->stopCombat(actor);
                }
        };

        class OpToggleAI : public Interpreter::Opcode0
        {
            public:

                void execute (Interpreter::Runtime& runtime) override
                {
                    bool enabled = MWBase::Environment::get().getMechanicsManager()->toggleAI();

                    runtime.getContext().report (enabled ? "AI -> On" : "AI -> Off");
                }
        };

        template <class R>
        class OpFace : public Interpreter::Opcode0
        {
        public:
            void execute(Interpreter::Runtime& runtime) override
            {
                MWWorld::Ptr actor = R()(runtime);

                Interpreter::Type_Float x = runtime[0].mFloat;
                runtime.pop();

                Interpreter::Type_Float y = runtime[0].mFloat;
                runtime.pop();

                if (!actor.getClass().isActor() || actor == MWMechanics::getPlayer())
                    return;

                MWMechanics::AiFace facePackage(x, y);
                actor.getClass().getCreatureStats(actor).getAiSequence().stack(facePackage, actor);
            }
        };

        void installOpcodes(Interpreter::Interpreter& interpreter)
        {
            interpreter.installSegment3<OpAiActivate<ImplicitRef>>(Compiler::Ai::opcodeAIActivate);
            interpreter.installSegment3<OpAiActivate<ExplicitRef>>(Compiler::Ai::opcodeAIActivateExplicit);
            interpreter.installSegment3<OpAiTravel<ImplicitRef>>(Compiler::Ai::opcodeAiTravel);
            interpreter.installSegment3<OpAiTravel<ExplicitRef>>(Compiler::Ai::opcodeAiTravelExplicit);
            interpreter.installSegment3<OpAiEscort<ImplicitRef>>(Compiler::Ai::opcodeAiEscort);
            interpreter.installSegment3<OpAiEscort<ExplicitRef>>(Compiler::Ai::opcodeAiEscortExplicit);
            interpreter.installSegment3<OpAiEscortCell<ImplicitRef>>(Compiler::Ai::opcodeAiEscortCell);
            interpreter.installSegment3<OpAiEscortCell<ExplicitRef>>(Compiler::Ai::opcodeAiEscortCellExplicit);
            interpreter.installSegment3<OpAiWander<ImplicitRef>>(Compiler::Ai::opcodeAiWander);
            interpreter.installSegment3<OpAiWander<ExplicitRef>>(Compiler::Ai::opcodeAiWanderExplicit);
            interpreter.installSegment3<OpAiFollow<ImplicitRef>>(Compiler::Ai::opcodeAiFollow);
            interpreter.installSegment3<OpAiFollow<ExplicitRef>>(Compiler::Ai::opcodeAiFollowExplicit);
            interpreter.installSegment3<OpAiFollowCell<ImplicitRef>>(Compiler::Ai::opcodeAiFollowCell);
            interpreter.installSegment3<OpAiFollowCell<ExplicitRef>>(Compiler::Ai::opcodeAiFollowCellExplicit);
            interpreter.installSegment5<OpGetAiPackageDone<ImplicitRef>>(Compiler::Ai::opcodeGetAiPackageDone);

            interpreter.installSegment5<OpGetAiPackageDone<ExplicitRef>>(Compiler::Ai::opcodeGetAiPackageDoneExplicit);
            interpreter.installSegment5<OpGetCurrentAIPackage<ImplicitRef>>(Compiler::Ai::opcodeGetCurrentAiPackage);
            interpreter.installSegment5<OpGetCurrentAIPackage<ExplicitRef>>(Compiler::Ai::opcodeGetCurrentAiPackageExplicit);
            interpreter.installSegment5<OpGetDetected<ImplicitRef>>(Compiler::Ai::opcodeGetDetected);
            interpreter.installSegment5<OpGetDetected<ExplicitRef>>(Compiler::Ai::opcodeGetDetectedExplicit);
            interpreter.installSegment5<OpGetLineOfSight<ImplicitRef>>(Compiler::Ai::opcodeGetLineOfSight);
            interpreter.installSegment5<OpGetLineOfSight<ExplicitRef>>(Compiler::Ai::opcodeGetLineOfSightExplicit);
            interpreter.installSegment5<OpGetTarget<ImplicitRef>>(Compiler::Ai::opcodeGetTarget);
            interpreter.installSegment5<OpGetTarget<ExplicitRef>>(Compiler::Ai::opcodeGetTargetExplicit);
            interpreter.installSegment5<OpStartCombat<ImplicitRef>>(Compiler::Ai::opcodeStartCombat);
            interpreter.installSegment5<OpStartCombat<ExplicitRef>>(Compiler::Ai::opcodeStartCombatExplicit);
            interpreter.installSegment5<OpStopCombat<ImplicitRef>>(Compiler::Ai::opcodeStopCombat);
            interpreter.installSegment5<OpStopCombat<ExplicitRef>>(Compiler::Ai::opcodeStopCombatExplicit);
            interpreter.installSegment5<OpToggleAI>(Compiler::Ai::opcodeToggleAI);

            interpreter.installSegment5<OpSetAiSetting<ImplicitRef>>(Compiler::Ai::opcodeSetHello, MWMechanics::AiSetting::Hello);
            interpreter.installSegment5<OpSetAiSetting<ExplicitRef>>(Compiler::Ai::opcodeSetHelloExplicit, MWMechanics::AiSetting::Hello);
            interpreter.installSegment5<OpSetAiSetting<ImplicitRef>>(Compiler::Ai::opcodeSetFight, MWMechanics::AiSetting::Fight);
            interpreter.installSegment5<OpSetAiSetting<ExplicitRef>>(Compiler::Ai::opcodeSetFightExplicit, MWMechanics::AiSetting::Fight);
            interpreter.installSegment5<OpSetAiSetting<ImplicitRef>>(Compiler::Ai::opcodeSetFlee, MWMechanics::AiSetting::Flee);
            interpreter.installSegment5<OpSetAiSetting<ExplicitRef>>(Compiler::Ai::opcodeSetFleeExplicit, MWMechanics::AiSetting::Flee);
            interpreter.installSegment5<OpSetAiSetting<ImplicitRef>>(Compiler::Ai::opcodeSetAlarm, MWMechanics::AiSetting::Alarm);
            interpreter.installSegment5<OpSetAiSetting<ExplicitRef>>(Compiler::Ai::opcodeSetAlarmExplicit, MWMechanics::AiSetting::Alarm);

            interpreter.installSegment5<OpModAiSetting<ImplicitRef>>(Compiler::Ai::opcodeModHello, MWMechanics::AiSetting::Hello);
            interpreter.installSegment5<OpModAiSetting<ExplicitRef>>(Compiler::Ai::opcodeModHelloExplicit, MWMechanics::AiSetting::Hello);
            interpreter.installSegment5<OpModAiSetting<ImplicitRef>>(Compiler::Ai::opcodeModFight, MWMechanics::AiSetting::Fight);
            interpreter.installSegment5<OpModAiSetting<ExplicitRef>>(Compiler::Ai::opcodeModFightExplicit, MWMechanics::AiSetting::Fight);
            interpreter.installSegment5<OpModAiSetting<ImplicitRef>>(Compiler::Ai::opcodeModFlee, MWMechanics::AiSetting::Flee);
            interpreter.installSegment5<OpModAiSetting<ExplicitRef>>(Compiler::Ai::opcodeModFleeExplicit, MWMechanics::AiSetting::Flee);
            interpreter.installSegment5<OpModAiSetting<ImplicitRef>>(Compiler::Ai::opcodeModAlarm, MWMechanics::AiSetting::Alarm);
            interpreter.installSegment5<OpModAiSetting<ExplicitRef>>(Compiler::Ai::opcodeModAlarmExplicit, MWMechanics::AiSetting::Alarm);

            interpreter.installSegment5<OpGetAiSetting<ImplicitRef>>(Compiler::Ai::opcodeGetHello, MWMechanics::AiSetting::Hello);
            interpreter.installSegment5<OpGetAiSetting<ExplicitRef>>(Compiler::Ai::opcodeGetHelloExplicit, MWMechanics::AiSetting::Hello);
            interpreter.installSegment5<OpGetAiSetting<ImplicitRef>>(Compiler::Ai::opcodeGetFight, MWMechanics::AiSetting::Fight);
            interpreter.installSegment5<OpGetAiSetting<ExplicitRef>>(Compiler::Ai::opcodeGetFightExplicit, MWMechanics::AiSetting::Fight);
            interpreter.installSegment5<OpGetAiSetting<ImplicitRef>>(Compiler::Ai::opcodeGetFlee, MWMechanics::AiSetting::Flee);
            interpreter.installSegment5<OpGetAiSetting<ExplicitRef>>(Compiler::Ai::opcodeGetFleeExplicit, MWMechanics::AiSetting::Flee);
            interpreter.installSegment5<OpGetAiSetting<ImplicitRef>>(Compiler::Ai::opcodeGetAlarm, MWMechanics::AiSetting::Alarm);
            interpreter.installSegment5<OpGetAiSetting<ExplicitRef>>(Compiler::Ai::opcodeGetAlarmExplicit, MWMechanics::AiSetting::Alarm);

            interpreter.installSegment5<OpFace<ImplicitRef>>(Compiler::Ai::opcodeFace);
            interpreter.installSegment5<OpFace<ExplicitRef>>(Compiler::Ai::opcodeFaceExplicit);
        }
    }
}
