#ifndef COMPONENTS_LUA_UTILPACKAGE_H
#define COMPONENTS_LUA_UTILPACKAGE_H

#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Matrix>

#include <sol/sol.hpp>

namespace LuaUtil
{
    using Vec2 = osg::Vec2f;
    using Vec3 = osg::Vec3f;
    using Vec4 = osg::Vec4f;

    // For performance reasons "Transform" is implemented as 2 types with the same interface.
    // Transform supports only composition, inversion, and applying to a 3d vector.
    struct TransformM { osg::Matrixf mM; };
    struct TransformQ { osg::Quat mQ; };

    inline TransformM asTransform(const osg::Matrixf& m) { return {m}; }
    inline TransformQ asTransform(const osg::Quat& q) { return {q}; }

    sol::table initUtilPackage(sol::state&);

}

#endif // COMPONENTS_LUA_UTILPACKAGE_H
