dEQP-VK.api.device_init.create_instance_device_intentional_alloc_fail.basic

dEQP-VK.dynamic_rendering.basic.*
dEQP-VK.draw.dynamic_rendering.*

# This fail is 100% reproducible when running vkcts in parallel mode,
# but isn't reproducible when running with the normal full test list.
# Given that we want both CI and developers to be able to get clean
# runs, let's mark this test as a flake until it gets fixed.
#
# See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7220
dEQP-VK.draw.renderpass.linear_interpolation.no_offset_2_samples
dEQP-VK.draw.renderpass.linear_interpolation.no_offset_4_samples
dEQP-VK.draw.renderpass.linear_interpolation.no_offset_8_samples

dEQP-VK.pipeline.monolithic.image.suballocation.sampling_type.separate.view_type.2d_array.format.r4g4b4a4_unorm_pack16.count_4.size.32x16_array_of_6

# Seem to have been introduced with !19442, and can only be reproduced on
# Steam Deck 2 at Martin Roukala (mupuf)'s farm. Investigation is under way.
dEQP-VK.query_pool.statistics_query.geometry_shader_primitives.*
dEQP-VK.query_pool.statistics_query.host_query_reset.geometry_shader_primitives.*
