We would like to thank the following people for their contributions to xtank:

Terry Donahue       For writing most all of the code, and then giving it to us!

Gordon H. Smith    (aahz@eng.umd.edu)
     &
Josh M. Osborne    (stripes@eng.umd.edu)
        For this release, and quite possibly the next few, code maintainers.

Kurt Lidl          (lidl@pix.com)
        Struggling Artist and patch-meister.

Robert Potter      (rpotter@grip.cis.upenn.edu)
        General hacking, tweaking and frobbing.  Cool robot designs!

Aaron Eastlund     (aarone@sail.labs.tek.com)
        X11 code optimizations. (Point, Line batching)
        Redraw optimization. (Stingy Redraw code)
        No names mode.
        New Radar mode.  (And all that it entails.)

Matt Senft         (senft@pix.com)
        Tagman code, many small bug fixes.
        Batch mode.

Sean Barrett       (buzzard@eng.umd.edu)
        Bootlegger.

William Katz       (wk5w@virginia.edu)
        Gnat & Ronin code.

Chris Moore        (moore@src.bae.co.uk)
        Teleport mode.

Adam Bryant        (adb@cs.bu.edu)
        Bullet removing armor from wrong side fix.

Tony Ambardar      (bird@sevior.physics.ubc.ca)
        Ported to DECstations running ultrix.

Hans Jeppesen      (lucifer@iesd.auc.dk)
        Pzkw_I, dum_maze, runner and roadrunner robots.

???                (greg%lurker.uucp@ICS.UCI.EDU)
        Ported to RS6000 running AIX.

Lachlan Brown      (lb@s2.elec.uq.oz.au)
        Misc fixes to make things work for SGI workstations

Christopher North-Keys
        Escher Menu Code.

Laura Baldwin      Fiery explosion bitmap

Doug Church        Menu interface code
        Design of user interface

Eric Esterling     Playtester
        Unix consultant

Rob Fullmer        Gaming consultant
        Head playtester
        Tank bitmap designer

Eon Harry          Title logo and Head tank bitmap designer
        Aesthetics and marketing consultant (Mr. Organic Flowthru)

Joe Killian        Severe optimization of 90 and 180 degree bitmap rotation

Evan Reidell       Explosion bitmaps

Dan Schmidt        Development of vehicle design program
        Development of maze design program
        Documentation

John Smolin        Playtester
        Algorithm consultant

Bill Sommerfeld    Dynamic loading module for xtank programs
        Unix consultant

Erik Winfree       Amiga Graphics Toolkit
        Amiga support and porting
        Code reviewer and improver

Steve Worley       Efficient solution to inelastic collision problem
        Fountain of game extensions and ideas

Mike Zehr          Head algorithm consultant
        Playtester
        Design of vehicle design system
        Large tank explosion
        Vehicle physics algorithm designer
