This file has been updated for Kangband 282c

System's Documentation for Kangband

All changes will be marked in the source code with "-KMW-" inside a comment.

Source code changes:

- Changed Makefile. Thise file should be changed per hardware configuration.
  It has nothing to do with this angband variation with the exception that
  bldg.c/bldg.o has to be included. I have included this file in all the
  makefile.xxx files in this package. The file h-config.h would also be
  changed based on hardware configuration.

- config.h: Currently, wizard commands and spoiler generation are enabled.
  Also, this variant will NOT parse old savefiles and as such, that option
  is disabled.

- defines.h: Added constants for the town, kobold race, illusionist class,
  increased f_idx size (for building doors), and poison & venom attributes.
  added in terrain flags and adjusted routines for line of sight, plain floor, etc.
  to take terrains into account.  Also added various quest flags.

- externs.h: Added illusionist info to spell flags and names, added arena
  monster list definition, monster type in critical (for rogue hits), brand
  ammo function, high class/race functions, monster saves, fear spells,
  quest initialization function, building command, 
  AND COMMENTED OUT USLEEP as it would not compile with it.

- h-config.h: Uncommented the DOS line for compilation.

- types.h: Added illusionist info, and town variables for player.
  Also added definitions for vaults and quests.

- birth.c: Added kobold race, town information, illusionist info,
  initialize rewards and quests.

- bldg.c: A NEW file which contains code to handle all building commands.

- cave.c: Modified the is_quest function to work with the new structure of
  quests.

- cmd1.c: Added monster sleep status to critical hit so rogues can always
  get critical when its asleep, added poison brand, building door code.
  Added code for terrains and quests.

- cmd2.c: enter building code.  Also some code for terrains and quests.

- cmd4.c: replaced "angband" with "kangband".  Added a function
  to check status of quests (Cntl-Q).

- cmd5.c: Added all the code for illusionist spells. I used the same area
  as the mage and only used if statements where the spell did differ. Also
  added brand ammo spell, brand weapon spell, to include poison/venom
  brand per GW-Angband.

- cmd6.c: brand bolts function merged with mage spell.

- dungeon.c: added illusionist info, reset rewards once/day, don't generate
  monsters in arena, enter building entry point, alter 'G' to visit tower
  or temple for spells. Disallow magic commands if in arena.  Inserted
  command to check quest.

- files.c: added "kangband", new player fields, high scores to show if
  died in the arena, new show_highclass and race_legend functions for
  use in the town.

- generate.c: code to build the town and stores added, code to build arena.
  Also added in wilderness generation and quest placement.

- init1.c: code for poison brand, vault initialization, and quest initialization.

- init2.c: code to add illusion books to store.  Also some code for vault
  and quest initialization.

- load2.c: code to load player town variables & handle old files. (kang282b)

- melee2.c: monster code to make them non-helpless when stunned.  Handled
  monster movement/attack over the various terrains.

- monster1.c: added confusion and sleep flags to correct spot.

- monster2.c: added monster saving throw function.

- object1.c: added illusion books, poison brand info.

- object2.c: poison brand info, *minor* variable change, venom weapon
  info, arrows/bolts good unless damaged, rod sorting code, illusion
  spell damage information.  Handle objects dropping into shallow
  terrain.

- save.c: new player variables saved.

- spells1.c: added illusionist book code, chaos spell change, monster saving
  throws included.

- spells2.c: enchant_table_dam added, poison brand info, illusion book info,
  limit enchant to natural weapon damage, new fear spells, 

- store.c: added kobold code, illusion book code, rod sorting routines, can't
  enter house until awarded it by the Lord of Castle.

- tables.c: altered dexterity table slightly, strength/weight table, blows
  table, added arena monster number list, kobold shop keeper, class tables
  to include illusionist (only human), illusionist class itself, illusion
  books and spells and titles.

- variable.c: arena_monster list definition, quest list.

- wizard1.c: illusion book code, poison brand, "kangband".

- wizard2.c: minor flag change, illusion book code, wiz command
  to mark all squares for debugging, and to complete quests.

- xtra1.c: sleep/fear added to monster health bar, illusion book code,
  kobold poison resistance, high level warriors fear resistance.

- xtra2.c: arena exiting code, building door code, quest completion.

=========================================================
The following files were NOT altered from Angband 2.8.2:
  angband.h	a-mac-h.pch	main-emx.c	main.c
  h-basic.h	a-win-h.pch	main-gcu.c	melee1.c
  h-define.h			main-ibm.c	util.c
  h-system.h	a-mac-h.c	main-mac.c	z-form.c
  h-type.h			main-sla.c	z-rand.c
  z-form.h	cmd3.c		main-vme.c	z-term.c
  z-rand.h	load1.c		main-win.c	z-util.c
  z-term.h	main-acn.c	main-x11.c	z-virt.c
  z-util.h		main-ami.c	main-xaw.c
  z-virt.h		main-cap.c	main-xxx.c
=========================================================

Changes in LIB:

In the EDIT folder:
  a_info.txt: Rilia now has poison brand, Arunruth has cold brand,
        Ulmo now has correct weight (7->10lbs)
  e_info.txt: "of Venom" weapon added
  f_info.txt: building doors added, terrains added, quest features added
  k_info.txt: illusionist books added
  r_info.txt: the elemental spirits (with the exception of "named" ones) are
        not evil, not as many monsters can resist sleep and confusion.
  v_info.txt: added quest levels.  Also added many vaults from Zangband 2.0.6.
  q_info.txt: NEW file.  Contains quest details.
