/*
 *   This file was automatically generated by version 1.7 of cextract.
 *   Manual editing not recommended.
 *
 *   Created: Tue May 16 21:12:13 1995
 */
#ifndef __CEXTRACT__
#if __STDC__

extern bool borg_prepare_start ( void );
extern int guess_monster ( int x, int y );
extern bool borg_okay_grid ( int x, int y );
extern int borg_extract_dir ( int x1, int y1, int x2, int y2 );
extern int borg_goto_dir ( int x1, int y1, int x2, int y2 );
extern bool borg_play_step ( int x, int y );
extern bool borg_play_fire ( int x2, int y2 );
extern bool borg_play_old_goal ( void );
extern bool borg_flow_empty ( void );
extern auto_room *borg_flow_dequeue ( void );
extern void borg_flow_enqueue ( auto_room *ar );
extern void borg_flow_spread_aux ( auto_room *ar1, int x, int y, int d );
extern void borg_flow_spread ( void );
extern void borg_flow_clear ( void );
extern void borg_flow_reverse ( void );
extern bool borg_flow_symbols ( cptr what );
extern bool borg_flow_explore ( void );
extern bool borg_flow_collect ( void );
extern bool borg_flow_revisit ( void );
extern bool borg_flow_spastic ( void );
extern int borg_count_monsters ( int x0, int y0 );
extern int borg_caution ( void );
extern bool borg_prepare_think ( void );
extern void borg_play_perform ( void );

#else /* __STDC__ */

extern bool borg_prepare_start (/* void */);
extern int guess_monster (/* int x, int y */);
extern bool borg_okay_grid (/* int x, int y */);
extern int borg_extract_dir (/* int x1, int y1, int x2, int y2 */);
extern int borg_goto_dir (/* int x1, int y1, int x2, int y2 */);
extern bool borg_play_step (/* int x, int y */);
extern bool borg_play_fire (/* int x2, int y2 */);
extern bool borg_play_old_goal (/* void */);
extern bool borg_flow_empty (/* void */);
extern auto_room *borg_flow_dequeue (/* void */);
extern void borg_flow_enqueue (/* auto_room *ar */);
extern void borg_flow_spread_aux (/* auto_room *ar1, int x, int y, int d */);
extern void borg_flow_spread (/* void */);
extern void borg_flow_clear (/* void */);
extern void borg_flow_reverse (/* void */);
extern bool borg_flow_symbols (/* cptr what */);
extern bool borg_flow_explore (/* void */);
extern bool borg_flow_collect (/* void */);
extern bool borg_flow_revisit (/* void */);
extern bool borg_flow_spastic (/* void */);
extern int borg_count_monsters (/* int x0, int y0 */);
extern int borg_caution (/* void */);
extern bool borg_prepare_think (/* void */);
extern void borg_play_perform (/* void */);

#endif /* __STDC__ */
#endif /* __CEXTRACT__ */
