/*
Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue
 
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
 
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.
 
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/

#ifndef __VectorPuffParticle2D_hpp__
#define __VectorPuffParticle2D_hpp__



#include "WindParticle2D.hpp"


// VectorPuffParticle2D
//--------------------------------------------------------------------------
class VectorPuffParticle2D : public WindParticle2D
{
protected:
    float wait;
    float waitTime;
    float scaleMin;
    float scaleRand;

public:
    VectorPuffParticle2D(	const fXYZ  &pos,
                          const fXYZ  &direction,
                          float        scaleMin,
                          float        scaleRand,
                          float        speedMin,
                          float        speedRand,
                          float        waitMin,
                          float        waitRand,
                          float        lifetimeMin,
                          float        lifetimeRand,
                          float        windScale);

    virtual void sim();

}
; // end VectorPuffParticle2D

#endif // __VectorPuffParticle2D_hpp__
