/*
Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue
 
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
 
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.
 
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/

#ifndef __CloudParticle2D_hpp__
#define __CloudParticle2D_hpp__


#include "WindParticle2D.hpp"
#include "2D/PackedSurface.hpp"
#include "Types/iXY.hpp"


class CloudParticle2D : public WindParticle2D
{
private:
    static void loadPAKFiles();
    static void packFiles();

    static iXY worldSize;    // How big the is the current world map?

    static PackedSurface staticPackedCloud;

    void setRandomSurface();

public:
    CloudParticle2D(	const fXYZ &pos,
                     const iXY  &worldSize,
                     float       windMin,
                     float       windRand);

    static void init();

    virtual void sim();
    virtual void draw(const Surface &dest, SpriteSorter &sorter);
};

#endif // __CloudParticle2D_hpp__
