/*
Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue
 
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
 
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.
 
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/
#ifndef _NETMESSAGEENCODER_HPP
#define _NETMESSAGEENCODER_HPP

#include "Classes/Network/NetPacket.hpp"

class NetMessageEncoder
{
private:
    MultiMessage encode_message;
    size_t offset;

public:
    NetMessageEncoder();
    ~NetMessageEncoder();
    
    void resetEncoder();
    bool encodeMessage(NetMessage *message, size_t size);
    const NetMessage* getEncodedMessage() const { return &encode_message; }
    size_t getEncodedLen() const { return offset + sizeof(NetMessage); }
    bool isEmpty() const { return offset == 0; }
};

#endif
