// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.

// Code generated by entc, DO NOT EDIT.

package ent

import (
	"context"
	"fmt"
	"sync"
	"time"

	"github.com/facebook/ent/entc/integration/hooks/ent/card"
	"github.com/facebook/ent/entc/integration/hooks/ent/predicate"
	"github.com/facebook/ent/entc/integration/hooks/ent/user"

	"github.com/facebook/ent"
)

const (
	// Operation types.
	OpCreate    = ent.OpCreate
	OpDelete    = ent.OpDelete
	OpDeleteOne = ent.OpDeleteOne
	OpUpdate    = ent.OpUpdate
	OpUpdateOne = ent.OpUpdateOne

	// Node types.
	TypeCard = "Card"
	TypeUser = "User"
)

// CardMutation represents an operation that mutates the Card nodes in the graph.
type CardMutation struct {
	config
	op            Op
	typ           string
	id            *int
	number        *string
	name          *string
	created_at    *time.Time
	in_hook       *string
	clearedFields map[string]struct{}
	owner         *int
	clearedowner  bool
	done          bool
	oldValue      func(context.Context) (*Card, error)
	predicates    []predicate.Card
}

var _ ent.Mutation = (*CardMutation)(nil)

// cardOption allows management of the mutation configuration using functional options.
type cardOption func(*CardMutation)

// newCardMutation creates new mutation for the Card entity.
func newCardMutation(c config, op Op, opts ...cardOption) *CardMutation {
	m := &CardMutation{
		config:        c,
		op:            op,
		typ:           TypeCard,
		clearedFields: make(map[string]struct{}),
	}
	for _, opt := range opts {
		opt(m)
	}
	return m
}

// withCardID sets the ID field of the mutation.
func withCardID(id int) cardOption {
	return func(m *CardMutation) {
		var (
			err   error
			once  sync.Once
			value *Card
		)
		m.oldValue = func(ctx context.Context) (*Card, error) {
			once.Do(func() {
				if m.done {
					err = fmt.Errorf("querying old values post mutation is not allowed")
				} else {
					value, err = m.Client().Card.Get(ctx, id)
				}
			})
			return value, err
		}
		m.id = &id
	}
}

// withCard sets the old Card of the mutation.
func withCard(node *Card) cardOption {
	return func(m *CardMutation) {
		m.oldValue = func(context.Context) (*Card, error) {
			return node, nil
		}
		m.id = &node.ID
	}
}

// Client returns a new `ent.Client` from the mutation. If the mutation was
// executed in a transaction (ent.Tx), a transactional client is returned.
func (m CardMutation) Client() *Client {
	client := &Client{config: m.config}
	client.init()
	return client
}

// Tx returns an `ent.Tx` for mutations that were executed in transactions;
// it returns an error otherwise.
func (m CardMutation) Tx() (*Tx, error) {
	if _, ok := m.driver.(*txDriver); !ok {
		return nil, fmt.Errorf("ent: mutation is not running in a transaction")
	}
	tx := &Tx{config: m.config}
	tx.init()
	return tx, nil
}

// ID returns the ID value in the mutation. Note that the ID
// is only available if it was provided to the builder.
func (m *CardMutation) ID() (id int, exists bool) {
	if m.id == nil {
		return
	}
	return *m.id, true
}

// SetNumber sets the "number" field.
func (m *CardMutation) SetNumber(s string) {
	m.number = &s
}

// Number returns the value of the "number" field in the mutation.
func (m *CardMutation) Number() (r string, exists bool) {
	v := m.number
	if v == nil {
		return
	}
	return *v, true
}

// OldNumber returns the old "number" field's value of the Card entity.
// If the Card object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *CardMutation) OldNumber(ctx context.Context) (v string, err error) {
	if !m.op.Is(OpUpdateOne) {
		return v, fmt.Errorf("OldNumber is only allowed on UpdateOne operations")
	}
	if m.id == nil || m.oldValue == nil {
		return v, fmt.Errorf("OldNumber requires an ID field in the mutation")
	}
	oldValue, err := m.oldValue(ctx)
	if err != nil {
		return v, fmt.Errorf("querying old value for OldNumber: %w", err)
	}
	return oldValue.Number, nil
}

// ResetNumber resets all changes to the "number" field.
func (m *CardMutation) ResetNumber() {
	m.number = nil
}

// SetName sets the "name" field.
func (m *CardMutation) SetName(s string) {
	m.name = &s
}

// Name returns the value of the "name" field in the mutation.
func (m *CardMutation) Name() (r string, exists bool) {
	v := m.name
	if v == nil {
		return
	}
	return *v, true
}

// OldName returns the old "name" field's value of the Card entity.
// If the Card object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *CardMutation) OldName(ctx context.Context) (v string, err error) {
	if !m.op.Is(OpUpdateOne) {
		return v, fmt.Errorf("OldName is only allowed on UpdateOne operations")
	}
	if m.id == nil || m.oldValue == nil {
		return v, fmt.Errorf("OldName requires an ID field in the mutation")
	}
	oldValue, err := m.oldValue(ctx)
	if err != nil {
		return v, fmt.Errorf("querying old value for OldName: %w", err)
	}
	return oldValue.Name, nil
}

// ClearName clears the value of the "name" field.
func (m *CardMutation) ClearName() {
	m.name = nil
	m.clearedFields[card.FieldName] = struct{}{}
}

// NameCleared returns if the "name" field was cleared in this mutation.
func (m *CardMutation) NameCleared() bool {
	_, ok := m.clearedFields[card.FieldName]
	return ok
}

// ResetName resets all changes to the "name" field.
func (m *CardMutation) ResetName() {
	m.name = nil
	delete(m.clearedFields, card.FieldName)
}

// SetCreatedAt sets the "created_at" field.
func (m *CardMutation) SetCreatedAt(t time.Time) {
	m.created_at = &t
}

// CreatedAt returns the value of the "created_at" field in the mutation.
func (m *CardMutation) CreatedAt() (r time.Time, exists bool) {
	v := m.created_at
	if v == nil {
		return
	}
	return *v, true
}

// OldCreatedAt returns the old "created_at" field's value of the Card entity.
// If the Card object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *CardMutation) OldCreatedAt(ctx context.Context) (v time.Time, err error) {
	if !m.op.Is(OpUpdateOne) {
		return v, fmt.Errorf("OldCreatedAt is only allowed on UpdateOne operations")
	}
	if m.id == nil || m.oldValue == nil {
		return v, fmt.Errorf("OldCreatedAt requires an ID field in the mutation")
	}
	oldValue, err := m.oldValue(ctx)
	if err != nil {
		return v, fmt.Errorf("querying old value for OldCreatedAt: %w", err)
	}
	return oldValue.CreatedAt, nil
}

// ResetCreatedAt resets all changes to the "created_at" field.
func (m *CardMutation) ResetCreatedAt() {
	m.created_at = nil
}

// SetInHook sets the "in_hook" field.
func (m *CardMutation) SetInHook(s string) {
	m.in_hook = &s
}

// InHook returns the value of the "in_hook" field in the mutation.
func (m *CardMutation) InHook() (r string, exists bool) {
	v := m.in_hook
	if v == nil {
		return
	}
	return *v, true
}

// OldInHook returns the old "in_hook" field's value of the Card entity.
// If the Card object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *CardMutation) OldInHook(ctx context.Context) (v string, err error) {
	if !m.op.Is(OpUpdateOne) {
		return v, fmt.Errorf("OldInHook is only allowed on UpdateOne operations")
	}
	if m.id == nil || m.oldValue == nil {
		return v, fmt.Errorf("OldInHook requires an ID field in the mutation")
	}
	oldValue, err := m.oldValue(ctx)
	if err != nil {
		return v, fmt.Errorf("querying old value for OldInHook: %w", err)
	}
	return oldValue.InHook, nil
}

// ResetInHook resets all changes to the "in_hook" field.
func (m *CardMutation) ResetInHook() {
	m.in_hook = nil
}

// SetOwnerID sets the "owner" edge to the User entity by id.
func (m *CardMutation) SetOwnerID(id int) {
	m.owner = &id
}

// ClearOwner clears the "owner" edge to the User entity.
func (m *CardMutation) ClearOwner() {
	m.clearedowner = true
}

// OwnerCleared returns if the "owner" edge to the User entity was cleared.
func (m *CardMutation) OwnerCleared() bool {
	return m.clearedowner
}

// OwnerID returns the "owner" edge ID in the mutation.
func (m *CardMutation) OwnerID() (id int, exists bool) {
	if m.owner != nil {
		return *m.owner, true
	}
	return
}

// OwnerIDs returns the "owner" edge IDs in the mutation.
// Note that IDs always returns len(IDs) <= 1 for unique edges, and you should use
// OwnerID instead. It exists only for internal usage by the builders.
func (m *CardMutation) OwnerIDs() (ids []int) {
	if id := m.owner; id != nil {
		ids = append(ids, *id)
	}
	return
}

// ResetOwner resets all changes to the "owner" edge.
func (m *CardMutation) ResetOwner() {
	m.owner = nil
	m.clearedowner = false
}

// Op returns the operation name.
func (m *CardMutation) Op() Op {
	return m.op
}

// Type returns the node type of this mutation (Card).
func (m *CardMutation) Type() string {
	return m.typ
}

// Fields returns all fields that were changed during this mutation. Note that in
// order to get all numeric fields that were incremented/decremented, call
// AddedFields().
func (m *CardMutation) Fields() []string {
	fields := make([]string, 0, 4)
	if m.number != nil {
		fields = append(fields, card.FieldNumber)
	}
	if m.name != nil {
		fields = append(fields, card.FieldName)
	}
	if m.created_at != nil {
		fields = append(fields, card.FieldCreatedAt)
	}
	if m.in_hook != nil {
		fields = append(fields, card.FieldInHook)
	}
	return fields
}

// Field returns the value of a field with the given name. The second boolean
// return value indicates that this field was not set, or was not defined in the
// schema.
func (m *CardMutation) Field(name string) (ent.Value, bool) {
	switch name {
	case card.FieldNumber:
		return m.Number()
	case card.FieldName:
		return m.Name()
	case card.FieldCreatedAt:
		return m.CreatedAt()
	case card.FieldInHook:
		return m.InHook()
	}
	return nil, false
}

// OldField returns the old value of the field from the database. An error is
// returned if the mutation operation is not UpdateOne, or the query to the
// database failed.
func (m *CardMutation) OldField(ctx context.Context, name string) (ent.Value, error) {
	switch name {
	case card.FieldNumber:
		return m.OldNumber(ctx)
	case card.FieldName:
		return m.OldName(ctx)
	case card.FieldCreatedAt:
		return m.OldCreatedAt(ctx)
	case card.FieldInHook:
		return m.OldInHook(ctx)
	}
	return nil, fmt.Errorf("unknown Card field %s", name)
}

// SetField sets the value of a field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *CardMutation) SetField(name string, value ent.Value) error {
	switch name {
	case card.FieldNumber:
		v, ok := value.(string)
		if !ok {
			return fmt.Errorf("unexpected type %T for field %s", value, name)
		}
		m.SetNumber(v)
		return nil
	case card.FieldName:
		v, ok := value.(string)
		if !ok {
			return fmt.Errorf("unexpected type %T for field %s", value, name)
		}
		m.SetName(v)
		return nil
	case card.FieldCreatedAt:
		v, ok := value.(time.Time)
		if !ok {
			return fmt.Errorf("unexpected type %T for field %s", value, name)
		}
		m.SetCreatedAt(v)
		return nil
	case card.FieldInHook:
		v, ok := value.(string)
		if !ok {
			return fmt.Errorf("unexpected type %T for field %s", value, name)
		}
		m.SetInHook(v)
		return nil
	}
	return fmt.Errorf("unknown Card field %s", name)
}

// AddedFields returns all numeric fields that were incremented/decremented during
// this mutation.
func (m *CardMutation) AddedFields() []string {
	return nil
}

// AddedField returns the numeric value that was incremented/decremented on a field
// with the given name. The second boolean return value indicates that this field
// was not set, or was not defined in the schema.
func (m *CardMutation) AddedField(name string) (ent.Value, bool) {
	return nil, false
}

// AddField adds the value to the field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *CardMutation) AddField(name string, value ent.Value) error {
	switch name {
	}
	return fmt.Errorf("unknown Card numeric field %s", name)
}

// ClearedFields returns all nullable fields that were cleared during this
// mutation.
func (m *CardMutation) ClearedFields() []string {
	var fields []string
	if m.FieldCleared(card.FieldName) {
		fields = append(fields, card.FieldName)
	}
	return fields
}

// FieldCleared returns a boolean indicating if a field with the given name was
// cleared in this mutation.
func (m *CardMutation) FieldCleared(name string) bool {
	_, ok := m.clearedFields[name]
	return ok
}

// ClearField clears the value of the field with the given name. It returns an
// error if the field is not defined in the schema.
func (m *CardMutation) ClearField(name string) error {
	switch name {
	case card.FieldName:
		m.ClearName()
		return nil
	}
	return fmt.Errorf("unknown Card nullable field %s", name)
}

// ResetField resets all changes in the mutation for the field with the given name.
// It returns an error if the field is not defined in the schema.
func (m *CardMutation) ResetField(name string) error {
	switch name {
	case card.FieldNumber:
		m.ResetNumber()
		return nil
	case card.FieldName:
		m.ResetName()
		return nil
	case card.FieldCreatedAt:
		m.ResetCreatedAt()
		return nil
	case card.FieldInHook:
		m.ResetInHook()
		return nil
	}
	return fmt.Errorf("unknown Card field %s", name)
}

// AddedEdges returns all edge names that were set/added in this mutation.
func (m *CardMutation) AddedEdges() []string {
	edges := make([]string, 0, 1)
	if m.owner != nil {
		edges = append(edges, card.EdgeOwner)
	}
	return edges
}

// AddedIDs returns all IDs (to other nodes) that were added for the given edge
// name in this mutation.
func (m *CardMutation) AddedIDs(name string) []ent.Value {
	switch name {
	case card.EdgeOwner:
		if id := m.owner; id != nil {
			return []ent.Value{*id}
		}
	}
	return nil
}

// RemovedEdges returns all edge names that were removed in this mutation.
func (m *CardMutation) RemovedEdges() []string {
	edges := make([]string, 0, 1)
	return edges
}

// RemovedIDs returns all IDs (to other nodes) that were removed for the edge with
// the given name in this mutation.
func (m *CardMutation) RemovedIDs(name string) []ent.Value {
	switch name {
	}
	return nil
}

// ClearedEdges returns all edge names that were cleared in this mutation.
func (m *CardMutation) ClearedEdges() []string {
	edges := make([]string, 0, 1)
	if m.clearedowner {
		edges = append(edges, card.EdgeOwner)
	}
	return edges
}

// EdgeCleared returns a boolean which indicates if the edge with the given name
// was cleared in this mutation.
func (m *CardMutation) EdgeCleared(name string) bool {
	switch name {
	case card.EdgeOwner:
		return m.clearedowner
	}
	return false
}

// ClearEdge clears the value of the edge with the given name. It returns an error
// if that edge is not defined in the schema.
func (m *CardMutation) ClearEdge(name string) error {
	switch name {
	case card.EdgeOwner:
		m.ClearOwner()
		return nil
	}
	return fmt.Errorf("unknown Card unique edge %s", name)
}

// ResetEdge resets all changes to the edge with the given name in this mutation.
// It returns an error if the edge is not defined in the schema.
func (m *CardMutation) ResetEdge(name string) error {
	switch name {
	case card.EdgeOwner:
		m.ResetOwner()
		return nil
	}
	return fmt.Errorf("unknown Card edge %s", name)
}

// UserMutation represents an operation that mutates the User nodes in the graph.
type UserMutation struct {
	config
	op                 Op
	typ                string
	id                 *int
	version            *int
	addversion         *int
	name               *string
	worth              *uint
	addworth           *uint
	clearedFields      map[string]struct{}
	cards              map[int]struct{}
	removedcards       map[int]struct{}
	clearedcards       bool
	friends            map[int]struct{}
	removedfriends     map[int]struct{}
	clearedfriends     bool
	best_friend        *int
	clearedbest_friend bool
	done               bool
	oldValue           func(context.Context) (*User, error)
	predicates         []predicate.User
}

var _ ent.Mutation = (*UserMutation)(nil)

// userOption allows management of the mutation configuration using functional options.
type userOption func(*UserMutation)

// newUserMutation creates new mutation for the User entity.
func newUserMutation(c config, op Op, opts ...userOption) *UserMutation {
	m := &UserMutation{
		config:        c,
		op:            op,
		typ:           TypeUser,
		clearedFields: make(map[string]struct{}),
	}
	for _, opt := range opts {
		opt(m)
	}
	return m
}

// withUserID sets the ID field of the mutation.
func withUserID(id int) userOption {
	return func(m *UserMutation) {
		var (
			err   error
			once  sync.Once
			value *User
		)
		m.oldValue = func(ctx context.Context) (*User, error) {
			once.Do(func() {
				if m.done {
					err = fmt.Errorf("querying old values post mutation is not allowed")
				} else {
					value, err = m.Client().User.Get(ctx, id)
				}
			})
			return value, err
		}
		m.id = &id
	}
}

// withUser sets the old User of the mutation.
func withUser(node *User) userOption {
	return func(m *UserMutation) {
		m.oldValue = func(context.Context) (*User, error) {
			return node, nil
		}
		m.id = &node.ID
	}
}

// Client returns a new `ent.Client` from the mutation. If the mutation was
// executed in a transaction (ent.Tx), a transactional client is returned.
func (m UserMutation) Client() *Client {
	client := &Client{config: m.config}
	client.init()
	return client
}

// Tx returns an `ent.Tx` for mutations that were executed in transactions;
// it returns an error otherwise.
func (m UserMutation) Tx() (*Tx, error) {
	if _, ok := m.driver.(*txDriver); !ok {
		return nil, fmt.Errorf("ent: mutation is not running in a transaction")
	}
	tx := &Tx{config: m.config}
	tx.init()
	return tx, nil
}

// ID returns the ID value in the mutation. Note that the ID
// is only available if it was provided to the builder.
func (m *UserMutation) ID() (id int, exists bool) {
	if m.id == nil {
		return
	}
	return *m.id, true
}

// SetVersion sets the "version" field.
func (m *UserMutation) SetVersion(i int) {
	m.version = &i
	m.addversion = nil
}

// Version returns the value of the "version" field in the mutation.
func (m *UserMutation) Version() (r int, exists bool) {
	v := m.version
	if v == nil {
		return
	}
	return *v, true
}

// OldVersion returns the old "version" field's value of the User entity.
// If the User object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *UserMutation) OldVersion(ctx context.Context) (v int, err error) {
	if !m.op.Is(OpUpdateOne) {
		return v, fmt.Errorf("OldVersion is only allowed on UpdateOne operations")
	}
	if m.id == nil || m.oldValue == nil {
		return v, fmt.Errorf("OldVersion requires an ID field in the mutation")
	}
	oldValue, err := m.oldValue(ctx)
	if err != nil {
		return v, fmt.Errorf("querying old value for OldVersion: %w", err)
	}
	return oldValue.Version, nil
}

// AddVersion adds i to the "version" field.
func (m *UserMutation) AddVersion(i int) {
	if m.addversion != nil {
		*m.addversion += i
	} else {
		m.addversion = &i
	}
}

// AddedVersion returns the value that was added to the "version" field in this mutation.
func (m *UserMutation) AddedVersion() (r int, exists bool) {
	v := m.addversion
	if v == nil {
		return
	}
	return *v, true
}

// ResetVersion resets all changes to the "version" field.
func (m *UserMutation) ResetVersion() {
	m.version = nil
	m.addversion = nil
}

// SetName sets the "name" field.
func (m *UserMutation) SetName(s string) {
	m.name = &s
}

// Name returns the value of the "name" field in the mutation.
func (m *UserMutation) Name() (r string, exists bool) {
	v := m.name
	if v == nil {
		return
	}
	return *v, true
}

// OldName returns the old "name" field's value of the User entity.
// If the User object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *UserMutation) OldName(ctx context.Context) (v string, err error) {
	if !m.op.Is(OpUpdateOne) {
		return v, fmt.Errorf("OldName is only allowed on UpdateOne operations")
	}
	if m.id == nil || m.oldValue == nil {
		return v, fmt.Errorf("OldName requires an ID field in the mutation")
	}
	oldValue, err := m.oldValue(ctx)
	if err != nil {
		return v, fmt.Errorf("querying old value for OldName: %w", err)
	}
	return oldValue.Name, nil
}

// ResetName resets all changes to the "name" field.
func (m *UserMutation) ResetName() {
	m.name = nil
}

// SetWorth sets the "worth" field.
func (m *UserMutation) SetWorth(u uint) {
	m.worth = &u
	m.addworth = nil
}

// Worth returns the value of the "worth" field in the mutation.
func (m *UserMutation) Worth() (r uint, exists bool) {
	v := m.worth
	if v == nil {
		return
	}
	return *v, true
}

// OldWorth returns the old "worth" field's value of the User entity.
// If the User object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *UserMutation) OldWorth(ctx context.Context) (v uint, err error) {
	if !m.op.Is(OpUpdateOne) {
		return v, fmt.Errorf("OldWorth is only allowed on UpdateOne operations")
	}
	if m.id == nil || m.oldValue == nil {
		return v, fmt.Errorf("OldWorth requires an ID field in the mutation")
	}
	oldValue, err := m.oldValue(ctx)
	if err != nil {
		return v, fmt.Errorf("querying old value for OldWorth: %w", err)
	}
	return oldValue.Worth, nil
}

// AddWorth adds u to the "worth" field.
func (m *UserMutation) AddWorth(u uint) {
	if m.addworth != nil {
		*m.addworth += u
	} else {
		m.addworth = &u
	}
}

// AddedWorth returns the value that was added to the "worth" field in this mutation.
func (m *UserMutation) AddedWorth() (r uint, exists bool) {
	v := m.addworth
	if v == nil {
		return
	}
	return *v, true
}

// ClearWorth clears the value of the "worth" field.
func (m *UserMutation) ClearWorth() {
	m.worth = nil
	m.addworth = nil
	m.clearedFields[user.FieldWorth] = struct{}{}
}

// WorthCleared returns if the "worth" field was cleared in this mutation.
func (m *UserMutation) WorthCleared() bool {
	_, ok := m.clearedFields[user.FieldWorth]
	return ok
}

// ResetWorth resets all changes to the "worth" field.
func (m *UserMutation) ResetWorth() {
	m.worth = nil
	m.addworth = nil
	delete(m.clearedFields, user.FieldWorth)
}

// AddCardIDs adds the "cards" edge to the Card entity by ids.
func (m *UserMutation) AddCardIDs(ids ...int) {
	if m.cards == nil {
		m.cards = make(map[int]struct{})
	}
	for i := range ids {
		m.cards[ids[i]] = struct{}{}
	}
}

// ClearCards clears the "cards" edge to the Card entity.
func (m *UserMutation) ClearCards() {
	m.clearedcards = true
}

// CardsCleared returns if the "cards" edge to the Card entity was cleared.
func (m *UserMutation) CardsCleared() bool {
	return m.clearedcards
}

// RemoveCardIDs removes the "cards" edge to the Card entity by IDs.
func (m *UserMutation) RemoveCardIDs(ids ...int) {
	if m.removedcards == nil {
		m.removedcards = make(map[int]struct{})
	}
	for i := range ids {
		m.removedcards[ids[i]] = struct{}{}
	}
}

// RemovedCards returns the removed IDs of the "cards" edge to the Card entity.
func (m *UserMutation) RemovedCardsIDs() (ids []int) {
	for id := range m.removedcards {
		ids = append(ids, id)
	}
	return
}

// CardsIDs returns the "cards" edge IDs in the mutation.
func (m *UserMutation) CardsIDs() (ids []int) {
	for id := range m.cards {
		ids = append(ids, id)
	}
	return
}

// ResetCards resets all changes to the "cards" edge.
func (m *UserMutation) ResetCards() {
	m.cards = nil
	m.clearedcards = false
	m.removedcards = nil
}

// AddFriendIDs adds the "friends" edge to the User entity by ids.
func (m *UserMutation) AddFriendIDs(ids ...int) {
	if m.friends == nil {
		m.friends = make(map[int]struct{})
	}
	for i := range ids {
		m.friends[ids[i]] = struct{}{}
	}
}

// ClearFriends clears the "friends" edge to the User entity.
func (m *UserMutation) ClearFriends() {
	m.clearedfriends = true
}

// FriendsCleared returns if the "friends" edge to the User entity was cleared.
func (m *UserMutation) FriendsCleared() bool {
	return m.clearedfriends
}

// RemoveFriendIDs removes the "friends" edge to the User entity by IDs.
func (m *UserMutation) RemoveFriendIDs(ids ...int) {
	if m.removedfriends == nil {
		m.removedfriends = make(map[int]struct{})
	}
	for i := range ids {
		m.removedfriends[ids[i]] = struct{}{}
	}
}

// RemovedFriends returns the removed IDs of the "friends" edge to the User entity.
func (m *UserMutation) RemovedFriendsIDs() (ids []int) {
	for id := range m.removedfriends {
		ids = append(ids, id)
	}
	return
}

// FriendsIDs returns the "friends" edge IDs in the mutation.
func (m *UserMutation) FriendsIDs() (ids []int) {
	for id := range m.friends {
		ids = append(ids, id)
	}
	return
}

// ResetFriends resets all changes to the "friends" edge.
func (m *UserMutation) ResetFriends() {
	m.friends = nil
	m.clearedfriends = false
	m.removedfriends = nil
}

// SetBestFriendID sets the "best_friend" edge to the User entity by id.
func (m *UserMutation) SetBestFriendID(id int) {
	m.best_friend = &id
}

// ClearBestFriend clears the "best_friend" edge to the User entity.
func (m *UserMutation) ClearBestFriend() {
	m.clearedbest_friend = true
}

// BestFriendCleared returns if the "best_friend" edge to the User entity was cleared.
func (m *UserMutation) BestFriendCleared() bool {
	return m.clearedbest_friend
}

// BestFriendID returns the "best_friend" edge ID in the mutation.
func (m *UserMutation) BestFriendID() (id int, exists bool) {
	if m.best_friend != nil {
		return *m.best_friend, true
	}
	return
}

// BestFriendIDs returns the "best_friend" edge IDs in the mutation.
// Note that IDs always returns len(IDs) <= 1 for unique edges, and you should use
// BestFriendID instead. It exists only for internal usage by the builders.
func (m *UserMutation) BestFriendIDs() (ids []int) {
	if id := m.best_friend; id != nil {
		ids = append(ids, *id)
	}
	return
}

// ResetBestFriend resets all changes to the "best_friend" edge.
func (m *UserMutation) ResetBestFriend() {
	m.best_friend = nil
	m.clearedbest_friend = false
}

// Op returns the operation name.
func (m *UserMutation) Op() Op {
	return m.op
}

// Type returns the node type of this mutation (User).
func (m *UserMutation) Type() string {
	return m.typ
}

// Fields returns all fields that were changed during this mutation. Note that in
// order to get all numeric fields that were incremented/decremented, call
// AddedFields().
func (m *UserMutation) Fields() []string {
	fields := make([]string, 0, 3)
	if m.version != nil {
		fields = append(fields, user.FieldVersion)
	}
	if m.name != nil {
		fields = append(fields, user.FieldName)
	}
	if m.worth != nil {
		fields = append(fields, user.FieldWorth)
	}
	return fields
}

// Field returns the value of a field with the given name. The second boolean
// return value indicates that this field was not set, or was not defined in the
// schema.
func (m *UserMutation) Field(name string) (ent.Value, bool) {
	switch name {
	case user.FieldVersion:
		return m.Version()
	case user.FieldName:
		return m.Name()
	case user.FieldWorth:
		return m.Worth()
	}
	return nil, false
}

// OldField returns the old value of the field from the database. An error is
// returned if the mutation operation is not UpdateOne, or the query to the
// database failed.
func (m *UserMutation) OldField(ctx context.Context, name string) (ent.Value, error) {
	switch name {
	case user.FieldVersion:
		return m.OldVersion(ctx)
	case user.FieldName:
		return m.OldName(ctx)
	case user.FieldWorth:
		return m.OldWorth(ctx)
	}
	return nil, fmt.Errorf("unknown User field %s", name)
}

// SetField sets the value of a field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *UserMutation) SetField(name string, value ent.Value) error {
	switch name {
	case user.FieldVersion:
		v, ok := value.(int)
		if !ok {
			return fmt.Errorf("unexpected type %T for field %s", value, name)
		}
		m.SetVersion(v)
		return nil
	case user.FieldName:
		v, ok := value.(string)
		if !ok {
			return fmt.Errorf("unexpected type %T for field %s", value, name)
		}
		m.SetName(v)
		return nil
	case user.FieldWorth:
		v, ok := value.(uint)
		if !ok {
			return fmt.Errorf("unexpected type %T for field %s", value, name)
		}
		m.SetWorth(v)
		return nil
	}
	return fmt.Errorf("unknown User field %s", name)
}

// AddedFields returns all numeric fields that were incremented/decremented during
// this mutation.
func (m *UserMutation) AddedFields() []string {
	var fields []string
	if m.addversion != nil {
		fields = append(fields, user.FieldVersion)
	}
	if m.addworth != nil {
		fields = append(fields, user.FieldWorth)
	}
	return fields
}

// AddedField returns the numeric value that was incremented/decremented on a field
// with the given name. The second boolean return value indicates that this field
// was not set, or was not defined in the schema.
func (m *UserMutation) AddedField(name string) (ent.Value, bool) {
	switch name {
	case user.FieldVersion:
		return m.AddedVersion()
	case user.FieldWorth:
		return m.AddedWorth()
	}
	return nil, false
}

// AddField adds the value to the field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *UserMutation) AddField(name string, value ent.Value) error {
	switch name {
	case user.FieldVersion:
		v, ok := value.(int)
		if !ok {
			return fmt.Errorf("unexpected type %T for field %s", value, name)
		}
		m.AddVersion(v)
		return nil
	case user.FieldWorth:
		v, ok := value.(uint)
		if !ok {
			return fmt.Errorf("unexpected type %T for field %s", value, name)
		}
		m.AddWorth(v)
		return nil
	}
	return fmt.Errorf("unknown User numeric field %s", name)
}

// ClearedFields returns all nullable fields that were cleared during this
// mutation.
func (m *UserMutation) ClearedFields() []string {
	var fields []string
	if m.FieldCleared(user.FieldWorth) {
		fields = append(fields, user.FieldWorth)
	}
	return fields
}

// FieldCleared returns a boolean indicating if a field with the given name was
// cleared in this mutation.
func (m *UserMutation) FieldCleared(name string) bool {
	_, ok := m.clearedFields[name]
	return ok
}

// ClearField clears the value of the field with the given name. It returns an
// error if the field is not defined in the schema.
func (m *UserMutation) ClearField(name string) error {
	switch name {
	case user.FieldWorth:
		m.ClearWorth()
		return nil
	}
	return fmt.Errorf("unknown User nullable field %s", name)
}

// ResetField resets all changes in the mutation for the field with the given name.
// It returns an error if the field is not defined in the schema.
func (m *UserMutation) ResetField(name string) error {
	switch name {
	case user.FieldVersion:
		m.ResetVersion()
		return nil
	case user.FieldName:
		m.ResetName()
		return nil
	case user.FieldWorth:
		m.ResetWorth()
		return nil
	}
	return fmt.Errorf("unknown User field %s", name)
}

// AddedEdges returns all edge names that were set/added in this mutation.
func (m *UserMutation) AddedEdges() []string {
	edges := make([]string, 0, 3)
	if m.cards != nil {
		edges = append(edges, user.EdgeCards)
	}
	if m.friends != nil {
		edges = append(edges, user.EdgeFriends)
	}
	if m.best_friend != nil {
		edges = append(edges, user.EdgeBestFriend)
	}
	return edges
}

// AddedIDs returns all IDs (to other nodes) that were added for the given edge
// name in this mutation.
func (m *UserMutation) AddedIDs(name string) []ent.Value {
	switch name {
	case user.EdgeCards:
		ids := make([]ent.Value, 0, len(m.cards))
		for id := range m.cards {
			ids = append(ids, id)
		}
		return ids
	case user.EdgeFriends:
		ids := make([]ent.Value, 0, len(m.friends))
		for id := range m.friends {
			ids = append(ids, id)
		}
		return ids
	case user.EdgeBestFriend:
		if id := m.best_friend; id != nil {
			return []ent.Value{*id}
		}
	}
	return nil
}

// RemovedEdges returns all edge names that were removed in this mutation.
func (m *UserMutation) RemovedEdges() []string {
	edges := make([]string, 0, 3)
	if m.removedcards != nil {
		edges = append(edges, user.EdgeCards)
	}
	if m.removedfriends != nil {
		edges = append(edges, user.EdgeFriends)
	}
	return edges
}

// RemovedIDs returns all IDs (to other nodes) that were removed for the edge with
// the given name in this mutation.
func (m *UserMutation) RemovedIDs(name string) []ent.Value {
	switch name {
	case user.EdgeCards:
		ids := make([]ent.Value, 0, len(m.removedcards))
		for id := range m.removedcards {
			ids = append(ids, id)
		}
		return ids
	case user.EdgeFriends:
		ids := make([]ent.Value, 0, len(m.removedfriends))
		for id := range m.removedfriends {
			ids = append(ids, id)
		}
		return ids
	}
	return nil
}

// ClearedEdges returns all edge names that were cleared in this mutation.
func (m *UserMutation) ClearedEdges() []string {
	edges := make([]string, 0, 3)
	if m.clearedcards {
		edges = append(edges, user.EdgeCards)
	}
	if m.clearedfriends {
		edges = append(edges, user.EdgeFriends)
	}
	if m.clearedbest_friend {
		edges = append(edges, user.EdgeBestFriend)
	}
	return edges
}

// EdgeCleared returns a boolean which indicates if the edge with the given name
// was cleared in this mutation.
func (m *UserMutation) EdgeCleared(name string) bool {
	switch name {
	case user.EdgeCards:
		return m.clearedcards
	case user.EdgeFriends:
		return m.clearedfriends
	case user.EdgeBestFriend:
		return m.clearedbest_friend
	}
	return false
}

// ClearEdge clears the value of the edge with the given name. It returns an error
// if that edge is not defined in the schema.
func (m *UserMutation) ClearEdge(name string) error {
	switch name {
	case user.EdgeBestFriend:
		m.ClearBestFriend()
		return nil
	}
	return fmt.Errorf("unknown User unique edge %s", name)
}

// ResetEdge resets all changes to the edge with the given name in this mutation.
// It returns an error if the edge is not defined in the schema.
func (m *UserMutation) ResetEdge(name string) error {
	switch name {
	case user.EdgeCards:
		m.ResetCards()
		return nil
	case user.EdgeFriends:
		m.ResetFriends()
		return nil
	case user.EdgeBestFriend:
		m.ResetBestFriend()
		return nil
	}
	return fmt.Errorf("unknown User edge %s", name)
}
