Fonts
#####

Morrowind .fnt fonts
--------------------

Morrowind uses a custom ``.fnt`` file format. It is not compatible with the Windows Font File ``.fnt`` format, nor compatible with ``.fnt`` formats from any other Bethesda games. To our knowledge, the format is undocumented and no tools for viewing or editing these fonts exist.

OpenMW can load this format and convert it on the fly into something usable (see font loader `source code <https://github.com/OpenMW/openmw/blob/master/components/fontloader/fontloader.cpp#L210>`_). In OpenMW 0.32, an --export-fonts command line option was added to write the converted font (a PNG image and an XML file describing the position of each glyph in the image) to the current directory.

TrueType fonts
--------------

Unlike vanilla Morrowind, OpenMW directly supports TrueType (``.ttf``) fonts. This is the recommended way to create new fonts.

-	To replace the primary "Magic Cards" font:

	#.	Download `Pelagiad <http://isaskar.github.io/Pelagiad/>`_ by Isak Larborn (aka Isaskar).
	#.	Install the ``openmw_font.xml`` file into ``resources/mygui/openmw_font.xml`` in your OpenMW installation.
	#.	Copy ``Pelagiad.ttf`` into ``resources/mygui/`` as well.
	#.	If desired, you can now delete the original ``Magic_Cards.*`` files from your Data Files/Fonts directory.
-	You can also replace the Daedric font:

	#.	Download `Ayembedt <https://github.com/georgd/OpenMW-Fonts>`_ by Georg Duffner.
	#.	Install ``OMWAyembedt.otf`` into ``/resources/mygui/`` folder in your OpenMW installation.
	#.	Add the following lines to openmw_font.xml::

			<Resource type="ResourceTrueTypeFont" name="Daedric">
				<Property key="Source" value="OMWAyembedt.otf"/>
				<Property key="Size" value="24"/>
				<Property key="Resolution" value="50"/>
				<Property key="Antialias" value="false"/>
				<Property key="TabWidth" value="8"/>
				<Property key="OffsetHeight" value="0"/>
				<Codes>
					<Code range="32"/>
					<Code range="65 90"/>
					<Code range="97 122"/>
				</Codes>
			</Resource>

	#.	This font is missing a few glyphs (mostly punctuation), but is complete in the primary glyphs. If desired, you can now delete the original ``daedric.*`` files from your Data Files/Fonts directory.

-	Another replacement for the Daedric font is `Oblivion <http://www.uesp.net/wiki/File:Obliviontt.zip>`_ by Dongle.

	#.	Install the ``Oblivion.ttf`` file resources/mygui/.
	#.	The openmw_fonts.xml entry is::

			<Resource type="ResourceTrueTypeFont" name="Daedric">
				<Property key="Source" value="Oblivion.ttf"/>
				<Property key="Size" value="30"/>
				<Property key="Resolution" value="50"/>
				<Property key="Antialias" value="false"/>
				<Property key="TabWidth" value="8"/>
				<Property key="OffsetHeight" value="0"/>
				<Codes>
					<Code range="32 34"/>
					<Code range="39"/>
					<Code range="44 46"/>
					<Code range="48 59"/>
					<Code range="63"/>
					<Code range="65 90"/>
					<Code range="97 122"/>
					<Code range="172 173"/>
					<Code range="255"/>
					<Code range="376"/>
					<Code range="894"/>
					<Code range="8211 8212"/>
					<Code range="8216 8217"/>
					<Code range="8220 8221"/>
				</Codes>
			</Resource>

Bitmap fonts
------------

Morrowind ``.fnt`` files are essentially a bitmap font, but using them is discouraged because of no Unicode support. MyGUI has its own format for bitmap fonts. An example can be seen by using the --export-fonts command line option (see above), which converts Morrowind ``.fnt`` to a MyGUI bitmap font. This is the recommended format to use if you wish to edit Morrowind's bitmap font or create a new bitmap font.