0.9.7: func_common.hpp File Reference

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func_common.hpp File Reference

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## Functions
template<typename genType >
GLM_FUNC_DECL genType | abs (genType x)
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > | ceil (vecType< T, P > const &x)
template<typename genType >
GLM_FUNC_DECL genType | clamp (genType x, genType minVal, genType maxVal)
GLM_FUNC_DECL int | floatBitsToInt (float const &v)
template<template< typename, precision > class vecType, precision P>
GLM_FUNC_DECL vecType< int, P > | floatBitsToInt (vecType< float, P > const &v)
GLM_FUNC_DECL uint | floatBitsToUint (float const &v)
template<template< typename, precision > class vecType, precision P>
GLM_FUNC_DECL vecType< uint, P > | floatBitsToUint (vecType< float, P > const &v)
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > | floor (vecType< T, P > const &x)
template<typename genType >
GLM_FUNC_DECL genType | fma (genType const &a, genType const &b, genType const &c)
template<typename genType >
GLM_FUNC_DECL genType | fract (genType x)
template<typename genType , typename genIType >
GLM_FUNC_DECL genType | frexp (genType const &x, genIType &exp)
GLM_FUNC_DECL float | intBitsToFloat (int const &v)
template<template< typename, precision > class vecType, precision P>
GLM_FUNC_DECL vecType< float, P > | intBitsToFloat (vecType< int, P > const &v)
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > | isinf (vecType< T, P > const &x)
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > | isnan (vecType< T, P > const &x)
template<typename genType , typename genIType >
GLM_FUNC_DECL genType | ldexp (genType const &x, genIType const &exp)
template<typename genType >
GLM_FUNC_DECL genType | max (genType x, genType y)
template<typename genType >
GLM_FUNC_DECL genType | min (genType x, genType y)
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > | mix (vecType< T, P > const &x, vecType< T, P > const &y, vecType< U, P > const &a)
template<typename genType >
GLM_FUNC_DECL genType | mod (genType x, genType y)
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > | mod (vecType< T, P > const &x, T y)
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > | mod (vecType< T, P > const &x, vecType< T, P > const &y)
template<typename genType >
GLM_FUNC_DECL genType | modf (genType x, genType &i)
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > | round (vecType< T, P > const &x)
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > | roundEven (vecType< T, P > const &x)
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > | sign (vecType< T, P > const &x)
template<typename genType >
GLM_FUNC_DECL genType | smoothstep (genType edge0, genType edge1, genType x)
template<typename genType >
GLM_FUNC_DECL genType | step (genType edge, genType x)
template<template< typename, precision > class vecType, typename T , precision P>
GLM_FUNC_DECL vecType< T, P > | step (T edge, vecType< T, P > const &x)
template<template< typename, precision > class vecType, typename T , precision P>
GLM_FUNC_DECL vecType< T, P > | step (vecType< T, P > const &edge, vecType< T, P > const &x)
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > | trunc (vecType< T, P > const &x)
GLM_FUNC_DECL float | uintBitsToFloat (uint const &v)
template<template< typename, precision > class vecType, precision P>
GLM_FUNC_DECL vecType< float, P > | uintBitsToFloat (vecType< uint, P > const &v)

## Detailed Description

OpenGL Mathematics (glm.g-truc.net)

Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

Restrictions: By making use of the Software for military purposes, you choose to make a Bunny unhappy.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

GLM Core

Date
  2008-03-08 / 2010-01-26

Author
  Christophe Riccio

See also
  GLSL 4.20.8 specification, section 8.3 Common Functions

Definition in file func_common.hpp.