/* gameMode.cc
   Generic implementation of the current gamemode.

   Copyright (C) 2000  Mathias Broxvall

   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2 of the License, or
   (at your option) any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program; if not, write to the Free Software
   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/

#include "gameMode.h"

GameMode* GameMode::current;

GameMode::GameMode() {}
GameMode::~GameMode() {}
void GameMode::activate(GameMode* gm) {
  if (current) current->deactivated();
  current = gm;
  if (gm) gm->activated();
}
void GameMode::display() {}
void GameMode::key(int) {}
void GameMode::keyUp(int) {}
void GameMode::tick(Real /*td*/) {}
void GameMode::mouse(int /*state*/, int /*x*/, int /*y*/) {}
void GameMode::mouseDown(int /*button*/, int /*x*/, int /*y*/) {}
void GameMode::activated() {}
void GameMode::deactivated() {}
void GameMode::doExpensiveComputations() {}
