/* StarPU --- Runtime system for heterogeneous multicore architectures.
 *
 * Copyright (C) 2009-2024  Université de Bordeaux, CNRS (LaBRI UMR 5800), Inria
 *
 * StarPU is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2.1 of the License, or (at
 * your option) any later version.
 *
 * StarPU is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 *
 * See the GNU Lesser General Public License in COPYING.LGPL for more details.
 */

/*! \page BasicExamples Basic Examples

\section HelloWorldUsingStarPUAPI Hello World

This section shows how to implement a simple program that submits a task
to StarPU. The full source code for this example is available in the file <c>examples/basic_examples/hello_world.c</c>

\subsection RequiredHeaders Required Headers

The header \c starpu.h should be included in any code using StarPU.

\code{.c}
#include <starpu.h>
\endcode

\subsection DefiningACodelet Defining A Codelet

A codelet is a structure that represents a computational kernel. Such a codelet
may contain an implementation of the same kernel on different architectures
(e.g. CUDA, x86, ...). For compatibility, make sure that the whole
structure is properly initialized to zero, either by using the
function starpu_codelet_init(), or by letting the
compiler implicitly do it as examplified below.

The field starpu_codelet::nbuffers specifies the number of data buffers that are
manipulated by the codelet. Here, the codelet does not access or modify any data
that is controlled by our data management library.

We create a codelet which may only be executed on CPUs. When a CPU
core will execute a codelet, it will call the function
<c>cpu_func</c>, which \em must have the following prototype:

\code{.c}
void cpu_func(void *buffers[], void *cl_arg);
\endcode

In this example, we can ignore the first argument of this function which gives a
description of the input and output buffers (e.g. the size and the location of
the matrices) since there is none. We also ignore the second argument,
which is a pointer to optional arguments for the codelet.

\code{.c}
void cpu_func(void *buffers[], void *cl_arg)
{
    printf("Hello world\n");
}

struct starpu_codelet cl =
{
    .cpu_funcs = { cpu_func },
    .nbuffers = 0
};
\endcode

\subsection SubmittingATask Submitting A Task

Before submitting any tasks to StarPU, starpu_init() must be called, or starpu_initialize() must be called by giving application arguments.  The
<c>NULL</c> argument specifies that we use the default configuration.
Tasks can then be submitted until the termination of StarPU -- done by a
call to starpu_shutdown().

In the example below, a task structure is allocated by a call to
starpu_task_create(). This function allocates and fills the
task structure with its default settings, it does not
submit the task to StarPU.

The field starpu_task::cl is a pointer to the codelet which the task will
execute: in other words, the codelet structure describes which computational
kernel should be offloaded on the different architectures, and the task
structure is a wrapper containing a codelet and the piece of data on which the
codelet should operate.

If the field starpu_task::synchronous is non-zero, task submission
will be synchronous: the function starpu_task_submit() will not return
until the task has been executed. Note that the function starpu_shutdown()
does not guarantee that asynchronous tasks have been executed before
it returns, starpu_task_wait_for_all() can be used to this effect, or
data can be unregistered (starpu_data_unregister()), which will
implicitly wait for all the tasks scheduled to work on it, unless
explicitly disabled thanks to
starpu_data_set_default_sequential_consistency_flag() or
starpu_data_set_sequential_consistency_flag().

\code{.c}
int main(int argc, char **argv)
{
    /* initialize StarPU */
    starpu_init(NULL);

    struct starpu_task *task = starpu_task_create();

    task->cl = &cl; /* Pointer to the codelet defined above */

    /* starpu_task_submit will be a blocking call. If unset,
    starpu_task_wait() needs to be called after submitting the task. */
    task->synchronous = 1;

    /* submit the task to StarPU */
    starpu_task_submit(task);

    /* terminate StarPU */
    starpu_shutdown();

    return 0;
}
\endcode

\subsection ExecutionOfHelloWorld Execution Of Hello World

\verbatim
$ make hello_world
cc $(pkg-config --cflags starpu-1.4) hello_world.c -o hello_world $(pkg-config --libs starpu-1.4)
$ ./hello_world
Hello world
\endverbatim

\subsection PassingArgumentsToTheCodelet Passing Arguments To The Codelet

The optional field starpu_task::cl_arg field is a pointer to a buffer
(of size starpu_task::cl_arg_size) with some parameters for the kernel
described by the codelet. For instance, if a codelet implements a
computational kernel that multiplies its input vector by a constant,
the constant could be specified by the means of this buffer, instead
of registering it as a StarPU data. It must however be noted that
StarPU avoids making copy whenever possible and rather passes the
pointer as such, so the buffer which is pointed to must be kept allocated
until the task terminates, and if several tasks are submitted with
various parameters, each of them must be given a pointer to their
own buffer.

\code{.c}
struct params
{
    int i;
    float f;
};

void cpu_func(void *buffers[], void *cl_arg)
{
    struct params *params = cl_arg;

    printf("Hello world (params = {%i, %f} )\n", params->i, params->f);
}
\endcode

As said before, the field starpu_codelet::nbuffers specifies the
number of data buffers which are manipulated by the codelet. It does
not count the argument --- the parameter <c>cl_arg</c> of the function
<c>cpu_func</c> --- since it is not managed by our data management
library, but just contains trivial parameters.

// TODO rewrite so that it is a little clearer ?

Be aware that this may be a pointer to a
\em copy of the actual buffer, and not the pointer given by the programmer:
if the codelet modifies this buffer, there is no guarantee that the initial
buffer will be modified as well: this for instance implies that the buffer
cannot be used as a synchronization medium. If synchronization is needed, data
has to be registered to StarPU, see \ref VectorScalingUsingStarPUAPI.

\code{.c}
int main(int argc, char **argv)
{
    /* initialize StarPU */
    starpu_init(NULL);

    struct starpu_task *task = starpu_task_create();

    task->cl = &cl; /* Pointer to the codelet defined above */

    struct params params = { 1, 2.0f };
    task->cl_arg = &params;
    task->cl_arg_size = sizeof(params);

    /* starpu_task_submit will be a blocking call */
    task->synchronous = 1;

    /* submit the task to StarPU */
    starpu_task_submit(task);

    /* terminate StarPU */
    starpu_shutdown();

    return 0;
}
\endcode

\verbatim
$ make hello_world
cc $(pkg-config --cflags starpu-1.4) hello_world.c -o hello_world $(pkg-config --libs starpu-1.4)
$ ./hello_world
Hello world (params = {1, 2.000000} )
\endverbatim

\subsection DefiningACallback Defining A Callback

Once a task has been executed, an optional callback function
starpu_task::callback_func is called when defined.
While the computational kernel could be offloaded on various architectures, the
callback function is always executed on a CPU. The pointer
starpu_task::callback_arg is passed as an argument to the callback
function. The prototype of a callback function must be:

\code{.c}
void callback_function(void *);
\endcode

\code{.c}
void callback_func(void *callback_arg)
{
    printf("Callback function (arg %x)\n", callback_arg);
}

int main(int argc, char **argv)
{
    /* initialize StarPU */
    starpu_init(NULL);

    struct starpu_task *task = starpu_task_create();

    task->cl = &cl; /* Pointer to the codelet defined above */

    task->callback_func = callback_func;
    task->callback_arg = 0x42;

    /* starpu_task_submit will be a blocking call */
    task->synchronous = 1;

    /* submit the task to StarPU */
    starpu_task_submit(task);

    /* terminate StarPU */
    starpu_shutdown();

    return 0;
}
\endcode

\verbatim
$ make hello_world
cc $(pkg-config --cflags starpu-1.4) hello_world.c -o hello_world $(pkg-config --libs starpu-1.4)
$ ./hello_world
Hello world
Callback function (arg 42)
\endverbatim

\subsection WhereToExecuteACodelet Where To Execute A Codelet

\code{.c}
struct starpu_codelet cl =
{
    .where = STARPU_CPU,
    .cpu_funcs = { cpu_func },
    .nbuffers = 0
};
\endcode

We create a codelet which may only be executed on the CPUs. The
optional field starpu_codelet::where is a bitmask which defines where
the codelet may be executed. Here, the value ::STARPU_CPU means that
only CPUs can execute this codelet. When the optional field
starpu_codelet::where is unset, its value is automatically set based
on the availability of the different fields <c>XXX_funcs</c>.

\section VectorScalingUsingStarPUAPI Vector Scaling

The previous example has shown how to submit tasks. In this section,
we show how StarPU tasks can manipulate data.

The full source code for
this example is given in \ref FullSourceCodeVectorScal.

\subsection SourceCodeOfVectorScaling Source Code of Vector Scaling

Programmers can describe the data layout of their application so that StarPU is
responsible for enforcing data coherency and availability across the machine.
Instead of handling complex (and non-portable) mechanisms to perform data
movements, programmers only declare which piece of data is accessed and/or
modified by a task, and StarPU makes sure that when a computational kernel
starts somewhere (e.g. on a GPU), its data are available locally.

Before submitting those tasks, programmers first need to declare the
different pieces of data to StarPU using the functions
<c>starpu_*_data_register</c>. To ease the development of applications
for StarPU, it is possible to describe multiple types of data layout.
A type of data layout is called an <b>interface</b>. There are
different predefined interfaces available in StarPU, here we will
consider the <b>vector interface</b>.

The following lines show how to declare an array of <c>NX</c> elements of type
<c>float</c> using the vector interface:

\code{.c}
float vector[NX];

starpu_data_handle_t vector_handle;
starpu_vector_data_register(&vector_handle, STARPU_MAIN_RAM, (uintptr_t)vector, NX, sizeof(vector[0]));
\endcode

The first argument, called the <b>data handle</b>, is an opaque pointer which
designates the array within StarPU. This is also the structure which is used to
describe which data is used by a task. The second argument is the node number
where the data originally resides. Here it is ::STARPU_MAIN_RAM since the array <c>vector</c> is in
the main memory. Then comes the pointer <c>vector</c> where the data can be found in main memory,
the number of elements in the vector and the size of each element.
The following shows how to construct a StarPU task that will manipulate the
vector and a constant factor.

\code{.c}
float factor = 3.14;
struct starpu_task *task = starpu_task_create();

task->cl = &cl;                      /* Pointer to the codelet defined below */
task->handles[0] = vector_handle;    /* First parameter of the codelet */
task->cl_arg = &factor;
task->cl_arg_size = sizeof(factor);
task->synchronous = 1;

starpu_task_submit(task);
\endcode

Since the factor is a mere constant float value parameter,
it does not need a preliminary registration, and
can just be passed through the pointer starpu_task::cl_arg like in the previous
example.  The vector parameter is described by its handle.
starpu_task::handles should be set with the handles of the data, the
access modes for the data are defined in the field
starpu_codelet::modes (::STARPU_R for read-only, ::STARPU_W for
write-only and ::STARPU_RW for read and write access).

The definition of the codelet can be written as follows:

\code{.c}
void scal_cpu_func(void *buffers[], void *cl_arg)
{
    unsigned i;
    float *factor = cl_arg;

    /* length of the vector */
    unsigned n = STARPU_VECTOR_GET_NX(buffers[0]);
    /* CPU copy of the vector pointer */
    float *val = (float *)STARPU_VECTOR_GET_PTR(buffers[0]);

    for (i = 0; i < n; i++)
        val[i] *= *factor;
}

struct starpu_codelet cl =
{
    .cpu_funcs = { scal_cpu_func },
    .nbuffers = 1,
    .modes = { STARPU_RW }
};
\endcode

The first argument is an array that gives
a description of all the buffers passed in the array starpu_task::handles. The
size of this array is given by the field starpu_codelet::nbuffers. For
the sake of genericity, this array contains pointers to the different
interfaces describing each buffer.  In the case of the <b>vector
interface</b>, the location of the vector (resp. its length) is
accessible in the starpu_vector_interface::ptr (resp.
starpu_vector_interface::nx) of this interface. Since the vector is
accessed in a read-write fashion, any modification will automatically
affect future accesses to this vector made by other tasks.

The second argument of the function <c>scal_cpu_func</c> contains a
pointer to the parameters of the codelet (given in
starpu_task::cl_arg), so that we read the constant factor from this
pointer.

\subsection ExecutionOfVectorScaling Execution of Vector Scaling

\verbatim
$ make vector_scal
cc $(pkg-config --cflags starpu-1.4) vector_scal.c -o vector_scal $(pkg-config --libs starpu-1.4)
$ ./vector_scal
0.000000 3.000000 6.000000 9.000000 12.000000
\endverbatim

\section VectorScalingOnAnHybridCPUGPUMachine Vector Scaling on an Hybrid CPU/GPU Machine

Contrary to the previous examples, the task submitted in this example may not
only be executed by the CPUs, but also by a CUDA device.

\subsection DefinitionOfTheCUDAKernel Definition of the CUDA Kernel

The CUDA implementation can be written as follows. It needs to be compiled with
a CUDA compiler such as nvcc, the NVIDIA CUDA compiler driver. It must be noted
that the vector pointer returned by ::STARPU_VECTOR_GET_PTR is here a
pointer in GPU memory, so that it can be passed as such to the
kernel call <c>vector_mult_cuda</c>.

\snippet basics_vector_scal_cuda.c To be included. You should update doxygen if you see this text.

\subsection DefinitionOfTheOpenCLKernel Definition of the OpenCL Kernel

The OpenCL implementation can be written as follows. StarPU provides
tools to compile a OpenCL kernel stored in a file.

\code{.c}
__kernel void vector_mult_opencl(int nx, __global float* val, float factor)
{
        const int i = get_global_id(0);
        if (i < nx)
	{
                val[i] *= factor;
        }
}
\endcode

Contrary to CUDA and CPU, ::STARPU_VECTOR_GET_DEV_HANDLE has to be used,
which returns a <c>cl_mem</c> (which is not a device pointer, but an OpenCL
handle), which can be passed as such to the OpenCL kernel. The difference is
important when using partitioning, see \ref PartitioningData.

\snippet basics_vector_scal_opencl.c To be included. You should update doxygen if you see this text.

\subsection DefinitionOfTheMainCode Definition of the Main Code

The CPU implementation is the same as in the previous section.

Here is the source of the main application. You can notice that the fields
starpu_codelet::cuda_funcs and starpu_codelet::opencl_funcs are set to
define the pointers to the CUDA and OpenCL implementations of the
task.

\snippet basics_vector_scal_c.c To be included. You should update doxygen if you see this text.

\subsection ExecutionOfHybridVectorScaling Execution of Hybrid Vector Scaling

The Makefile given at the beginning of the section must be extended to
give the rules to compile the CUDA source code. Note that the source
file of the OpenCL kernel does not need to be compiled now, it will
be compiled at runtime when calling the function
starpu_opencl_load_opencl_from_file().

\verbatim
CFLAGS  += $(shell pkg-config --cflags starpu-1.4)
LDLIBS  += $(shell pkg-config --libs starpu-1.4)
CC       = gcc

vector_scal: vector_scal.o vector_scal_cpu.o vector_scal_cuda.o vector_scal_opencl.o

%.o: %.cu
       nvcc $(CFLAGS) $< -c $@

clean:
       rm -f vector_scal *.o
\endverbatim

\verbatim
$ make
\endverbatim

and to execute it, with the default configuration:

\verbatim
$ ./vector_scal
0.000000 3.000000 6.000000 9.000000 12.000000
\endverbatim

or for example, by disabling CPU devices:

\verbatim
$ STARPU_NCPU=0 ./vector_scal
0.000000 3.000000 6.000000 9.000000 12.000000
\endverbatim

or by disabling CUDA devices (which may permit to enable the use of OpenCL,
see \ref EnablingOpenCL) :

\verbatim
$ STARPU_NCUDA=0 ./vector_scal
0.000000 3.000000 6.000000 9.000000 12.000000
\endverbatim

*/
