#	SCCS Id: @(#)tower.des	3.4	1990/02/26
#	Copyright (c) 1989 by Jean-Christophe Collet
# NetHack may be freely redistributed.  See license for details.
#
# Upper stage of Vlad's tower
MAZE:"tower1",' '
FLAGS: noteleport,hardfloor
GEOMETRY:half-left,center
MAP
  --- --- ---  
  |.| |.| |.|  
---S---S---S---
|.......+.+...|
---+-+---.-----
  |....\|.+.|  
---+-+---.-----
|.......+.+...|
---S---S---S---
  |.| |.| |.|  
  --- --- ---  
ENDMAP
LADDER:(11,05),down
# The lord and his court
MONSTER:'V',"Vlad the Impaler",(07,05)
MONSTER:'V',random,(03,09)
MONSTER:'V',random,(07,09)
MONSTER:'V',random,(11,09)
MONSTER:'V',random,(03,01)
MONSTER:'V',random,(07,01)
MONSTER:'V',random,(11,01)
# The doors
DOOR:locked,(08,03),"The Key of Chaos"
DOOR:locked,(10,03)
DOOR:locked,(03,04),"The Key of Law"
DOOR:locked,(05,04),"The Key of Neutrality"
DOOR:locked,(10,05)
DOOR:locked,(08,07),"The Key of Law"
DOOR:locked,(10,07)
DOOR:locked,(03,06),"The Key of Chaos"
DOOR:locked,(05,06),"The Key of Neutrality"
# treasures
OBJECT:'(',"chest",(07,05)
OBJECT:'(',"chest",(03,09)
OBJECT:'(',"chest",(07,09)
OBJECT:'(',"chest",(11,09)
OBJECT:'(',"chest",(03,01)
OBJECT:'(',"chest",(07,01)
OBJECT:'(',"chest",(11,01)
# We have to protect the tower against outside attacks
NON_DIGGABLE:(00,00,14,10)
# and force the use of the aligned doors
NON_PASSWALL:(00,00,14,10)


# Intermediate stage of Vlad's tower
MAZE:"tower2",' '
FLAGS: noteleport,hardfloor
GEOMETRY:half-left,center
MAP
  --- --- ---  
  |.| |.| |.|  
---S---S---S---
|.S.........S.|
---.------+----
  |......|..|  
--------.------
|.S......+..S.|
---S---S---S---
  |.| |.| |.|  
  --- --- ---  
ENDMAP
# Random places are the 10 niches
RANDOM_PLACES:(03,01),(07,01),(11,01),(01,03),(13,03),
	      (01,07),(13,07),(03,09),(07,09),(11,09)
LADDER:(11,05),up
LADDER:(03,07),down
DOOR:locked,(10,04)
DOOR:locked,(09,07)
MONSTER:'&',random,place[0]
MONSTER:'&',random,place[1]
MONSTER:'d',"hell hound pup",place[2]
MONSTER:'d',"hell hound pup",place[3]
MONSTER:'d',"winter wolf",place[4]
CONTAINER:'(',"chest",place[5]
OBJECT:'"',"amulet of life saving",contained
CONTAINER:'(',"chest",place[6]
OBJECT:'"',"amulet of strangulation",contained
OBJECT:'[',"water walking boots",place[7]
OBJECT:'[',"crystal plate mail",place[8]
OBJECT:'+',"invisibility",place[9]
# Walls in the tower are non diggable
NON_DIGGABLE:(00,00,14,10)


# Bottom most stage of Vlad's tower
MAZE:"tower3",' '
FLAGS: noteleport,hardfloor
GEOMETRY:half-left,center
MAP
    --- --- ---  
    |.| |.| |.|    
  ---S---S---S---
  |.S.........S.|  
-----.........-----
|...|.........+...|
|.---.........---.|
|.|.S.........S.|.|
|.---S---S---S---.|
|...|.|.|.|.|.|...|
---.---.---.---.---
  |.............|  
  ---------------  
ENDMAP
# Random places are the 10 niches
RANDOM_PLACES:(05,01),(09,01),(13,01),(03,03),(15,03),
	      (03,07),(15,07),(05,09),(09,09),(13,09)
BRANCH:(02,05,02,05),(00,00,00,00)
LADDER:(05,07),up
# Entry door is, of course, locked
DOOR:locked,(14,05)
# Let's put a dragon behind the door, just for the fun...
MONSTER:'D',random,(13,05)
MONSTER:random,random,(12,04)
MONSTER:random,random,(12,06)
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
OBJECT:')',"long sword",place[0]
TRAP:random,place[0]
OBJECT:'(',"lock pick",place[1]
TRAP:random,place[1]
OBJECT:'[',"elven cloak",place[2]
TRAP:random,place[2]
OBJECT:'(',"blindfold",place[3]
TRAP:random,place[3]
# Walls in the tower are non diggable
NON_DIGGABLE:(00,00,18,12)
