#	SCCS Id: @(#)Ranger.des	3.4	2001/02/01
#	Copyright (c) 1989 by Jean-Christophe Collet
#	Copyright (c) 1991 by M. Stephenson
# NetHack may be freely redistributed.  See license for details.
#
#	The "start" level for the quest.
#
#	Here you meet your (besieged) class leader, Orion,
#	and receive your quest assignment.
#
MAZE: "Ran-strt",'.'
FLAGS: noteleport,hardfloor,arboreal
INIT_MAP:'.','.',true,true,lit,false
GEOMETRY:left,center
#1234567890123456789012345678901234567890123456789012345678901234567890
MAP
                                       ..
   ...................................  .
  ..                                 ..  
 ..  ...............F...............  .. 
 .  ..             .F.             ..  . 
 . ..  .............F.............  .. . 
 . .  ..                         ..  . . 
 . . ..  .......................  .. ... 
 . . .  ..                     ..  .     
 ... . ..  .|..................... ......
 FFF . .  ..S..................          
 ... . ..  .|.................  .... ... 
 . . .  ..                     ..  . . . 
 . . ..  .......................  .. . . 
 . .  ..                         ..  . . 
 . ..  .............F.............  .. . 
 .  ..             .F.             ..  . 
 ..  ...............F...............  .. 
  ..                                 ..  
   ...................................  .
                                       ..
ENDMAP
# Dungeon Description
REGION:(00,00,40,20),lit,"ordinary"
# Stairs
STAIR:(10,10),down
# Portal arrival point; just about anywhere on the right hand side of the map
BRANCH:levregion(51,2,77,18),(0,0,40,20)
# Orion
MONSTER:'@',"Orion",(20,10)
# The treasure of Orion
OBJECT:'(',"chest",(20,10)
# Guards for the audience chamber
MONSTER:'@',"hunter",(19,09)
MONSTER:'@',"hunter",(20,09)
MONSTER:'@',"hunter",(21,09)
MONSTER:'@',"hunter",(19,10)
MONSTER:'@',"hunter",(21,10)
MONSTER:'@',"hunter",(19,11)
MONSTER:'@',"hunter",(20,11)
MONSTER:'@',"hunter",(21,11)
# Non diggable walls
NON_DIGGABLE:(00,00,40,20)
# Traps
TRAP:"arrow",(30,09)
TRAP:"arrow",(30,10)
TRAP:"pit",(40,09)
TRAP:"spiked pit",random
TRAP:"bear",random
TRAP:"bear",random
# Monsters on siege duty.
MONSTER: 'H',"minotaur",(33,09),hostile,asleep
MONSTER: 'C',"forest centaur",(19,03),hostile
MONSTER: 'C',"forest centaur",(19,04),hostile
MONSTER: 'C',"forest centaur",(19,05),hostile
MONSTER: 'C',"forest centaur",(21,03),hostile
MONSTER: 'C',"forest centaur",(21,04),hostile
MONSTER: 'C',"forest centaur",(21,05),hostile
MONSTER: 'C',"forest centaur",(01,09),hostile
MONSTER: 'C',"forest centaur",(02,09),hostile
MONSTER: 'C',"forest centaur",(03,09),hostile
MONSTER: 'C',"forest centaur",(01,11),hostile
MONSTER: 'C',"forest centaur",(02,11),hostile
MONSTER: 'C',"forest centaur",(03,11),hostile
MONSTER: 'C',"forest centaur",(19,15),hostile
MONSTER: 'C',"forest centaur",(19,16),hostile
MONSTER: 'C',"forest centaur",(19,17),hostile
MONSTER: 'C',"forest centaur",(21,15),hostile
MONSTER: 'C',"forest centaur",(21,16),hostile
MONSTER: 'C',"forest centaur",(21,17),hostile
MONSTER: 'C',"plains centaur",random,hostile
MONSTER: 'C',"plains centaur",random,hostile
MONSTER: 'C',"plains centaur",random,hostile
MONSTER: 'C',"plains centaur",random,hostile
MONSTER: 'C',"plains centaur",random,hostile
MONSTER: 'C',"plains centaur",random,hostile
MONSTER: 's',"scorpion",random,hostile
MONSTER: 's',"scorpion",random,hostile


#
#	The "locate" level for the quest.
#
#	Here you have to infiltrate the Cave of the Wumpus to go
#	further towards your assigned quest.
#

MAZE: "Ran-loca",' '
FLAGS: hardfloor
GEOMETRY:center,center
#1234567890123456789012345678901234567890123456789012345678901234567890
MAP
              .......  .........  .......              
     ...................       ...................     
  ....        .......             .......        ....  
...    .....     .       .....       .     .....    ...
.   .......... .....  ...........  ..... ..........   .
.  ..  ..... ..........  .....  .......... .....  ..  .
.  .     .     .....       .       .....     .     .  .
.  .   .....         .............         .....   .  .
.  .  ................  .......  ................  .  .
.  .   .....            .......            .....   .  .
.  .     .    ......               ......    .     .  .
.  .     ...........   .........   ...........     .  .
.  .          ..........       ..........          .  .
.  ..  .....     .       .....       .     .....  ..  .
.   .......... .....  ...........  ..... ..........   .
.      ..... ..........  .....  .......... .....      .
.        .     .....       .       .....     .        .
...   .......           .......           .......   ...
  ..............     .............     ..............  
      .......  .......  .......  .......  .......      
ENDMAP
# Dungeon Description
REGION:(00,00,54,19),lit,"ordinary"
# Stairs
STAIR:(25,05),up
STAIR:(27,18),down
# Non diggable walls
NON_DIGGABLE:(00,00,54,19)
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Random traps
TRAP:"spiked pit",random
TRAP:"spiked pit",random
TRAP:"teleport",random
TRAP:"teleport",random
TRAP:"arrow",random
TRAP:"arrow",random
# Random monsters.
MONSTER:'q',"wumpus",(27,18),hostile,asleep
MONSTER:'B',"giant bat",random,hostile
MONSTER:'B',"giant bat",random,hostile
MONSTER:'B',"giant bat",random,hostile
MONSTER:'B',"giant bat",random,hostile
MONSTER:'C',"forest centaur",random,hostile
MONSTER:'C',"forest centaur",random,hostile
MONSTER:'C',"forest centaur",random,hostile
MONSTER:'C',"forest centaur",random,hostile
MONSTER:'C',"mountain centaur",random,hostile
MONSTER:'C',"mountain centaur",random,hostile
MONSTER:'C',"mountain centaur",random,hostile
MONSTER:'C',"mountain centaur",random,hostile
MONSTER:'C',"mountain centaur",random,hostile
MONSTER:'C',"mountain centaur",random,hostile
MONSTER:'C',"mountain centaur",random,hostile
MONSTER:'C',"mountain centaur",random,hostile
MONSTER:'s',"scorpion",random,hostile
MONSTER:'s',"scorpion",random,hostile
MONSTER:'s',"scorpion",random,hostile
MONSTER:'s',"scorpion",random,hostile
MONSTER:'s',random,random,hostile
MONSTER:'s',random,random,hostile


#
#	The "goal" level for the quest.
#
#	Here you meet Scorpius, your nemesis monster.  You have to
#	defeat Scorpius in combat to gain the artifact you have
#	been assigned to retrieve.
#

MAZE: "Ran-goal", ' '
GEOMETRY:center,center
MAP
                                                                            
  ...                                                                  ...  
 .......................................................................... 
  ...                                +                                 ...  
   .     ............     .......    .                   .......        .   
   .  .............................  .       ........   .........S..    .   
   .   ............    .  ......     .       .      .    .......   ..   .   
   .     .........     .   ....      +       . ...  .               ..  .   
   .        S          .         .........   .S.    .S...............   .   
   .  ...   .     ...  .         .........          .                   .   
   . ........    .....S.+.......+....\....+........+.                   .   
   .  ...         ...    S       .........           ..      .....      .   
   .                    ..       .........            ..      ......    .   
   .      .......     ...            +       ....    ....    .......... .   
   . ..............  ..              .      ......  ..  .............   .   
   .     .............               .     ..........          ......   .   
  ...                                +                                 ...  
 .......................................................................... 
  ...                                                                  ...  
                                                                            
ENDMAP
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
# Stairs
STAIR:(19,10),up
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Objects
OBJECT:')',"bow",(37,10),blessed,0,"The Longbow of Diana"
OBJECT:'(',"chest",(37,10)
OBJECT:random,random,(36,09)
OBJECT:random,random,(36,10)
OBJECT:random,random,(36,11)
OBJECT:random,random,(37,09)
OBJECT:random,random,(37,11)
OBJECT:random,random,(38,09)
OBJECT:random,random,(38,10)
OBJECT:random,random,(38,11)
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# doors
DOOR:locked,(12,08)
DOOR:closed,(22,10)
DOOR:locked,(24,10)
DOOR:closed,(25,11)
DOOR:closed,(32,10)
DOOR:closed,(37,03)
DOOR:closed,(37,07)
DOOR:closed,(37,13)
DOOR:closed,(37,16)
DOOR:closed,(42,10)
DOOR:locked,(46,08)
DOOR:closed,(51,10)
DOOR:locked,(53,08)
DOOR:closed,(65,05)
# Random monsters.
MONSTER:'s',"Scorpius",(37,10),hostile
MONSTER:'C',"forest centaur",(36,09),hostile
MONSTER:'C',"forest centaur",(36,10),hostile
MONSTER:'C',"forest centaur",(36,11),hostile
MONSTER:'C',"forest centaur",(37,09),hostile
MONSTER:'C',"forest centaur",(37,11),hostile
MONSTER:'C',"forest centaur",(38,09),hostile
MONSTER:'C',"mountain centaur",(38,10),hostile
MONSTER:'C',"mountain centaur",(38,11),hostile
MONSTER:'C',"mountain centaur",(02,02),hostile
MONSTER:'C',"mountain centaur",(71,02),hostile
MONSTER:'C',"mountain centaur",(02,16),hostile
MONSTER:'C',"mountain centaur",(71,16),hostile
MONSTER:'C',"forest centaur",random,hostile
MONSTER:'C',"forest centaur",random,hostile
MONSTER:'C',"mountain centaur",random,hostile
MONSTER:'C',"mountain centaur",random,hostile
MONSTER:'C',random,random,hostile
MONSTER:'C',random,random,hostile
MONSTER:'s',"scorpion",(03,02),hostile
MONSTER:'s',"scorpion",(72,02),hostile
MONSTER:'s',"scorpion",(03,17),hostile
MONSTER:'s',"scorpion",(72,17),hostile
MONSTER:'s',"scorpion",(41,10),hostile
MONSTER:'s',"scorpion",(33,09),hostile
MONSTER:'s',"scorpion",random,hostile
MONSTER:'s',"scorpion",random,hostile
MONSTER:'s',random,random,hostile

WALLIFY

#
#	The "fill" levels for the quest.
#
#	These levels are used to fill out any levels not occupied by specific
#	levels as defined above. "fila" is the upper filler, between the
#	start and locate levels, and "filb" the lower between the locate
#	and goal levels.
#

MAZE: "Ran-fila" , ' '
INIT_MAP: '.' , 'T', true, true, random, true
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
#
MONSTER: 'C', "mountain centaur", random, hostile
MONSTER: 'C', "mountain centaur", random, hostile
MONSTER: 'C', "forest centaur", random, hostile
MONSTER: 'C', "forest centaur", random, hostile
MONSTER: 'C', "forest centaur", random, hostile
MONSTER: 'C', random, random, hostile
MONSTER: 's', "scorpion", random, hostile

MAZE: "Ran-filb" , ' '
INIT_MAP: '.' , ' ', true, true, random, true
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
#
MONSTER: 'C', "mountain centaur", random, hostile
MONSTER: 'C', "mountain centaur", random, hostile
MONSTER: 'C', "mountain centaur", random, hostile
MONSTER: 'C', "mountain centaur", random, hostile
MONSTER: 'C', random, random, hostile
MONSTER: 's', "scorpion", random, hostile
MONSTER: 's', "scorpion", random, hostile

