#	SCCS Id: @(#)nightmar.des	0.0.7	2002/03/13
#	$Id: nightmar.des,v 1.6.2.1 2005/12/03 16:11:06 j_ali Exp $
# NetHack may be freely redistributed.  See license for details.
#
# Nightmare's Nightmare World
MAZE:"nightmar",' '
FLAGS:noteleport,hardfloor,nommap,shortsighted,spooky
GEOMETRY:center,center
MAP
  T.    T.T                    CC     CC    #######H#H                      
 T.... ......   ...T  LLL    CCCCCC  CCCC   #       H   #################H. 
   .T...TTTT.. ..T.. LL LL  CCCCCC   C CCC  # --+---+-- #                   
  ..TTTTT. TT...T..  LL    CCCCCCCC    CCC  # -...-...- #                   
 T.TTTT.TTTTTTTTT.  CCLL  CCCCCCCCCC CCCCC  # +...+...+ #                   
 ... TT. T T T .T.. CCCLLLCCCCCCCCCCCCCCC   # -...-...- #      .     .      
  .TTTTTTTTTTTTTTT.  CCCCLLLCCCCCCCCCCC     # --+---+-- #                   
  .T T T T TT. T T.. CCCCCCLL-S-CCCCCC  C   #     -...- #                   
 ..TTTTTTTTTTTTTTTT.  CCCCLL--.--CCCCC CCC  #H### +...+ #   .  H- - -H  .   
T.TT TTT T\T T . T.. CCCCLLL-.{.-CCCC  CC   #   # -...- #      -.}}}.-      
 .TTTT.TTTTTTTTTTT.  CCLLLLL--.--CCCC CCC   # .H# --+-- #       }.}.}       
..TT T T T T T TT.. CCLLCCCLL---LCCCCCCC    #   # -...- #      -}}.}}-      
.TTTTTTT.TTTTT.T..  LLL CCCCLLLLLLCCCCCCCC  ##### +...+ #       }.}.}       
.T T . TTT . TTT.. LL   CCCCCCLCCLLLCCCCC         -...- #      -.}}}.-      
.TTTTTTTTTTTTTTTT.  L. CCCCCCLLCCCCLLLCCC --+---+---+-- #   .  H- - -H  .   
.TT. T T T T T TT..     CCCLLLCCCCCCCLLC  -...-...-...- #                   
 .TTTTTTTTTTTT..TT.. . CCLLLCCCCCCCCCCLC  +...+...+...+H#                   
 ...TT T .TT TTTTTT... LLLCCCCCCCCC CCLC  -...-...-...- H      .     .      
  T..TTTTTT....T.TT. .LL  CCCCCCCC   LLCC --+---+---+--                     
    ....TT..  .....  LL    CCCCCC   LL CC               #H                  
       ....     T.  LL       CC     L   CH###############                   
ENDMAP
RANDOM_PLACES:(25,02),(21,14),(20,20),(36,20)
OBJECT[80%]:'=',"fire resistance",place[0]

GEOMETRY:center,center
MAP
  T.    T.T                    CC     CC    #######H#H                      
 T.... ......   ...T  LLL    CCCCCC  CCCC   #       H   #################H. 
   .T...TTTT.. ..T.. LL LL  CCCCCC   C CCC  # --+---+-- #                   
  ..TTTTT. TT...T..  LL    CCCCCCCC    CCC  # -...-...- #                   
 T.TTTT.TTTTTTTTT.  CCLL  CCCCCCCCCC CCCCC  # +...+...+ #                   
 ... TT. T T T .T.. CCCLLLCCCCCCCCCCCCCCC   # -...-...- #      .     .      
  .TTTTTTTTTTTTTTT.  CCCCLLLCCCCCCCCCCC     # --+---+-- #                   
  .T T T T TT. T T.. CCCCCCLL-S-CCCCCC  C   #     -...- #                   
 ..TTTTTTTTTTTTTTTT.  CCCCLL--.--CCCCC CCC  #H### +...+ #   .  H- - -H  .   
T.TT TTT T\T T . T.. CCCCLLL-.{.-CCCC  CC   #   # -...- #      -.}}}.-      
 .TTTT.TTTTTTTTTTT.  CCLLLLL--.--CCCC CCC   # .H# --+-- #       }.}.}       
..TT T T T T T TT.. CCLLCCCLL---LCCCCCCC    #   # -...- #      -}}.}}-      
.TTTTTTT.TTTTT.T..  LLL CCCCLLLLLLCCCCCCCC  ##### +...+ #       }.}.}       
.T T . TTT . TTT.. LL   CCCCCCLCCLLLCCCCC         -...- #      -.}}}.-      
.TTTTTTTTTTTTTTTT.  L. CCCCCCLLCCCCLLLCCC --+---+---+-- #   .  H- - -H  .   
.TT. T T T T T TT..     CCCLLLCCCCCCCLLC  -...-...-...- #                   
 .TTTTTTTTTTTT..TT.. . CCLLLCCCCCCCCCCLC  +...+...+...+H#                   
 ...TT T .TT TTTTTT... LLLCCCCCCCCC CCLC  -...-...-...- H      .     .      
  T..TTTTTT....T.TT. .LL  CCCCCCCC   LLCC --+---+---+--                     
    ....TT..  .....  LL    CCCCCC   LL CC               #H                  
       ....     T.  LL       CC     L   CH###############                   
ENDMAP

RANDOM_PLACES:(48,04),(52,04),(52,08),(52,12),(44,16),(52,16)
BRANCH:(48,16,48,16),(00,00,00,00)
TELEPORT_REGION:(47,15,49,17),(00,00,00,00)
NON_DIGGABLE:(00,00,75,20)

NON_PASSWALL:(43,00,43,12)
NON_PASSWALL:(40,13,49,13)
NON_PASSWALL:(49,07,49,12)
NON_PASSWALL:(45,07,48,07)
NON_PASSWALL:(45,01,45,06)
NON_PASSWALL:(46,01,54,01)
NON_PASSWALL:(55,00,55,19)
NON_PASSWALL:(42,19,54,19)
NON_PASSWALL:(41,13,41,20)

NON_PASSWALL:(64,08,68,08)
NON_PASSWALL:(64,14,68,14)
NON_PASSWALL:(63,09,63,13)
NON_PASSWALL:(69,09,69,13)

MAZEWALK:(74,01),south
MAZEWALK:(10,09),south

# entrance
REGION:(47,15,49,17),lit,"ordinary"
ENGRAVING:(48,16),engrave,"Beware of Dreams come true!"
MONSTER:'i',"imp",(49,15),hostile
TRAP[60%]:"sleep gas",(48,15)
TRAP[60%]:"sleep gas",(47,16)
TRAP[60%]:"sleep gas",(49,16)
TRAP[60%]:"sleep gas",(48,17)

# false treasure
MONSTER:'$',"large pile of killer coins",place[0],asleep
MONSTER[80%]:'$',"pile of killer coins",place[0],asleep
MONSTER[80%]:'$',"huge pile of killer coins",place[0],asleep
MONSTER[80%]:'$',"pile of killer coins",place[0],asleep
MONSTER[80%]:'$',"huge pile of killer coins",place[0],asleep
MONSTER[80%]:'$',"large pile of killer coins",place[0],asleep
MONSTER[40%]:'$',"pile of killer coins",place[0],asleep
MONSTER[40%]:'$',"large pile of killer coins",place[0],asleep
MONSTER[40%]:'$',"huge pile of killer coins",place[0],asleep
OBJECT[60%]:'*',"worthless piece of white glass",place[0],cursed,0
OBJECT[60%]:'*',"worthless piece of white glass",place[0],uncursed,0
OBJECT[60%]:'*',"worthless piece of white glass",place[0],blessed,0

# bad food
MONSTER:'%',"killer food ration",place[1],asleep
MONSTER[80%]:'%',"killer food ration",place[1],asleep
MONSTER[80%]:'%',"killer food ration",place[1],asleep
MONSTER[40%]:'%',"killer food ration",place[1],asleep
MONSTER[40%]:'%',"killer food ration",place[1],asleep
MONSTER[80%]:'%',"killer tripe ration",place[1],asleep
MONSTER[80%]:'%',"bad egg",place[1],asleep
MONSTER[60%]:'%',"bad egg",place[1],asleep
MONSTER[40%]:'%',"bad egg",place[1],asleep
OBJECT:'%',"egg",place[1],"giant louse",2
OBJECT[40%]:'%',"egg",place[1],"giant flea",0
OBJECT[20%]:'%',"mushroom",place[1],cursed,0
OBJECT[50%]:'%',"tin",place[1],"asphynx meat",0
OBJECT[50%]:'%',"tin",place[1],"green slime meat",0

# junk
OBJECT[40%]:'!',"sickness",place[2],cursed,0
OBJECT[40%]:'!',"sleeping",place[2],cursed,0
OBJECT[40%]:'!',"confusion",place[2],cursed,0
OBJECT[40%]:'!',"hallucination",place[2],cursed,0
OBJECT[40%]:'!',"blindness",place[2],cursed,0
OBJECT[40%]:'!',"polymorph",place[2],cursed,0
OBJECT[40%]:'!',"sickness",place[2],cursed,0
OBJECT[40%]:'!',"acid",place[2],cursed,0
OBJECT[40%]:'!',"paralysis",place[2],cursed,0
OBJECT[40%]:'!',"polymorph",place[2],cursed,0
OBJECT[40%]:'/',"draining",place[2],cursed,0
OBJECT[60%]:'/',"opening",place[2],cursed,0
OBJECT[80%]:'/',"nothing",place[2],cursed,0
OBJECT[60%]:'/',"secret door detection",place[2],cursed,0
OBJECT[40%]:'[',"fumble boots",place[2],cursed,-2
OBJECT[40%]:'[',"gauntlets of fumbling",place[2],cursed,-4
OBJECT[40%]:'[',"poisonous cloak",place[2],cursed,-1
OBJECT[40%]:'[',"robe of weakness",place[2],cursed,0
OBJECT[40%]:')',"fly swatter",place[2],cursed,-2,"Bugshmasher"
OBJECT[40%]:')',"worm tooth",place[2],cursed,-4,"Storm Brand"
OBJECT[40%]:')',"short sword",place[2],cursed,-3,"Chaosbane"
OBJECT[40%]:'"',"amulet of strangulation",place[2],cursed,0,"life saving"
OBJECT[40%]:'=',"sleeping",place[2],cursed,0,"slow digestion"
OBJECT[40%]:'=',"hunger",place[2],cursed,0,"free action"
OBJECT[40%]:'=',"increase accuracy",place[2],blessed,-9,"polymorph control"
OBJECT[40%]:'(',"oil lamp",place[2],cursed,0
MONSTER:'@',random,place[2],hostile
MONSTER:'@',random,place[2],hostile
MONSTER[80%]:'@',random,place[2],peaceful
MONSTER[60%]:'@',random,place[2],asleep
MONSTER[60%]:'@',random,place[2],hostile
MONSTER[60%]:'@',random,place[2],peaceful
MONSTER[60%]:'@',random,place[2],hostile
MONSTER[40%]:'@',random,place[2],hostile
MONSTER[40%]:'@',random,place[2],peaceful

# such a waste...
OBJECT:'(',"tinning kit",place[3],cursed,0
OBJECT:'%',"corpse",place[3],"black dragon",0
OBJECT:'%',"corpse",place[3],"deep dragon",0
OBJECT:'%',"corpse",place[3],"red dragon",0
OBJECT:'%',"corpse",place[3],"orange dragon",0
OBJECT:'%',"corpse",place[3],"yellow dragon",0
OBJECT:'%',"corpse",place[3],"green dragon",0
OBJECT:'%',"corpse",place[3],"blue dragon",0
OBJECT:'%',"corpse",place[3],"shimmering dragon",0
OBJECT:'%',"corpse",place[3],"gray dragon",0
OBJECT:'%',"corpse",place[3],"white dragon",0
MONSTER:'w',"maggot",place[3],hostile
MONSTER:'w',"maggot",place[3],hostile
MONSTER:'w',"maggot",place[3],hostile
MONSTER:'w',"maggot",place[3],hostile
MONSTER:'w',"maggot",place[3],hostile
MONSTER:'w',"maggot",place[3],hostile
MONSTER[50%]:'w',"maggot",place[3],hostile
MONSTER[50%]:'w',"maggot",place[3],hostile
MONSTER[50%]:'s',"carrion crawler",place[3],asleep

# snake pit
TRAP:"spiked pit",place[4]
MONSTER[90%]:'S',"king cobra",place[4],hostile
MONSTER[90%]:'S',"pit viper",place[4],asleep
MONSTER[90%]:'S',"pit viper",place[4],hostile
MONSTER:'S',random,place[4],hostile
MONSTER:'S',random,place[4],asleep
MONSTER[50%]:'S',random,place[4],hostile
MONSTER[50%]:'S',random,place[4],asleep
MONSTER:'s',random,place[4],asleep
MONSTER[50%]:'s',random,place[4],hostile

# no temple 
ALTAR:place[5],coaligned,altar
MONSTER:'@',"aligned priest",place[5],coaligned,peaceful

# boulder path
OBJECT:'`',"boulder",(44,0)
TRAP:"rolling boulder",(44,01)
TRAP:"rolling boulder",(44,07)
OBJECT:'/',"striking",(46,10),uncursed,2
OBJECT:')',"runesword",(46,10),cursed,0
MONSTER[60%]:' ',"ghost",(47,00),hostile
MONSTER[60%]:' ',"ghost",(50,00),hostile

# maze 
MONSTER[60%]:'w',"rot worm",(63,05),hostile
MONSTER[60%]:'w',"rot worm",(69,05),hostile
MONSTER[60%]:'w',"rot worm",(60,08),hostile
MONSTER[60%]:'w',"rot worm",(72,08),hostile
MONSTER[60%]:'w',"rot worm",(60,14),hostile
MONSTER[60%]:'w',"rot worm",(72,14),hostile
MONSTER[60%]:'w',"rot worm",(63,17),hostile
MONSTER[60%]:'w',"rot worm",(69,17),hostile

MONSTER[50%]:' ',"shade",(63,05),hostile
MONSTER[50%]:' ',"shade",(69,17),hostile

# room
REGION:(64,09,68,13),unlit,"swamp"
OBJECT:'[',"gray dragon scales",(66,11),cursed,-9
CONTAINER:'`',"statue",(66,11),"arch-lich",0
TRAP:"statue",(66,11)
OBJECT:'/',"fireball",contained
OBJECT:'/',"create horde",contained,uncursed,1
OBJECT:'/',"speed monster",contained,uncursed,1
OBJECT:'/',"make invisible",contained,uncursed,1
OBJECT:'%',"corpse",contained,"cockatrice",0
OBJECT:'[',"leather gloves",contained,cursed,-1

MONSTER:';',"electric eel",(66,10),hostile
MONSTER:';',"electric eel",(66,12),hostile
MONSTER:';',"electric eel",(65,11),hostile
MONSTER:';',"electric eel",(67,11),hostile
MONSTER[50%]:';',"electric eel",(64,11),hostile
MONSTER[50%]:';',"electric eel",(68,11),hostile

# cloud
MONSTER:'E',"air elemental",(23,07),hostile
MONSTER[60%]:'E',"air elemental",(24,08),hostile
MONSTER:'E',"fire elemental",(32,15),hostile
MONSTER[60%]:'E',"fire elemental",(33,16),hostile
MONSTER:'E',"earth elemental",(40,08),hostile
MONSTER[60%]:'E',"earth elemental",(39,09),hostile
MONSTER:'E',"water elemental",(31,02),hostile
MONSTER[60%]:'E',"water elemental",(32,03),hostile
MONSTER:'E',"stalker",(40,03),hostile
MONSTER[60%]:'E',"stalker",(39,04),hostile
MONSTER[40%]:'E',random,(33,07),hostile
MONSTER[40%]:'E',random,(34,08),hostile
MONSTER[40%]:'E',random,(25,13),hostile
MONSTER[40%]:'E',random,(26,14),hostile

MONSTER:'g',"gremlin",(38,12),"Clown",hostile

MONSTER:'h',"mind flayer",(29,09),"Ginger",hostile
MONSTER[80%]:'h',"mind flayer",(30,09),"Victoria",hostile
MONSTER[80%]:'h',"mind flayer",(31,09),"Emma",hostile
MONSTER[60%]:'h',"master mind flayer",(30,08),"Mel C.",hostile
MONSTER[60%]:'h',"master mind flayer",(30,10),"Mel B.",hostile
CONTAINER:'(',"chest",(30,09)
OBJECT[70%]:'"',"amulet of flying",contained
OBJECT:'/',"cold",contained,uncursed,+16
OBJECT[80%]:'/',"digging",contained

# forest
MONSTER:'u',"Nightmare",(10,09),asleep
MONSTER[60%]:'n',"pixie",(10,09),asleep
MONSTER[60%]:'n',"pixie",(10,09),hostile
MONSTER[60%]:'n',"quickling",(10,09),asleep
MONSTER[60%]:'n',"quickling",(10,09),hostile
MONSTER[60%]:'n',"pixie",(10,09),asleep
MONSTER[60%]:'n',"pixie",(10,09),hostile
MONSTER:'u',"black unicorn",(10,09),hostile
MONSTER:'u',"gray unicorn",(10,09),hostile
MONSTER:'u',"white unicorn",(10,09),hostile
MONSTER:'n',"wood nymph",(10,09),hostile
MONSTER:'n',"brownie",(10,09),asleep
MONSTER:'n',"pixie",(10,09),asleep
MONSTER:'n',"pixie",(10,09),hostile
MONSTER:'n',"pixie",(10,09),asleep
MONSTER:'n',"pixie",(10,09),hostile
MONSTER:'n',"quickling",(10,09),asleep
MONSTER:'n',"quickling",(10,09),hostile

# all around

# Monsters
MONSTER:'y',"black light",random,hostile
MONSTER:'y',"black light",random,hostile
MONSTER:'y',"black light",random,hostile
MONSTER:'y',"black light",random,hostile
MONSTER:'y',"black light",random,hostile
MONSTER:'y',"black light",random,hostile
MONSTER:'y',"black light",random,hostile
MONSTER:'y',"black light",random,hostile
MONSTER[50%]:'y',"black light",random,hostile
MONSTER[50%]:'y',"black light",random,hostile
MONSTER[50%]:'y',"black light",random,hostile
MONSTER[50%]:'y',"black light",random,hostile
MONSTER[50%]:'y',"black light",random,hostile
MONSTER[50%]:'y',"black light",random,hostile
MONSTER[50%]:'y',"black light",random,hostile
MONSTER[50%]:'y',"black light",random,hostile
MONSTER:' ',"shadow",random,hostile
MONSTER:' ',"shadow",random,hostile
MONSTER:' ',"shadow",random,hostile
MONSTER:' ',"shadow",random,hostile
MONSTER[40%]:' ',"shadow",random,hostile
MONSTER[40%]:' ',"shadow",random,hostile
MONSTER[40%]:' ',"shadow",random,hostile
MONSTER[40%]:' ',"shadow",random,hostile

# Traps
TRAP:"sleep gas",random
TRAP:"sleep gas",random
TRAP:"sleep gas",random
TRAP:"sleep gas",random
TRAP:"sleep gas",random
TRAP:"sleep gas",random
TRAP:"sleep gas",random
TRAP:"sleep gas",random
TRAP[50%]:"sleep gas",random
TRAP[50%]:"sleep gas",random
TRAP[50%]:"sleep gas",random
TRAP[50%]:"sleep gas",random
TRAP:"anti magic",random
TRAP:"anti magic",random
TRAP[50%]:"anti magic",random
TRAP[50%]:"anti magic",random

# Engravings
ENGRAVING:random,random,"You can feel eyes on your back."
ENGRAVING:random,random,"I can see you..."

# doors
DOOR:locked,(30,07)

DOOR:locked,(48,02)
DOOR:locked,(52,02)
DOOR:locked,(46,04)
DOOR:locked,(50,04)
DOOR:locked,(54,04)
DOOR:locked,(48,06)
DOOR:locked,(52,06)
DOOR:locked,(50,08)
DOOR:locked,(54,08)
DOOR:locked,(52,10)
DOOR:locked,(50,12)
DOOR:locked,(54,12)
DOOR:locked,(44,14)
DOOR:locked,(48,14)
DOOR:locked,(52,14)
DOOR:locked,(42,16)
DOOR:locked,(46,16)
DOOR:locked,(50,16)
DOOR:locked,(54,16)
DOOR:locked,(44,18)
DOOR:locked,(48,18)
DOOR:locked,(52,18)
