// Copyright (C) 2018 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//      http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

import m from 'mithril';
import {DisposableStack} from './disposable_stack';
import {convertTouchIntoMouseEvents} from './touchscreen_handler';

export class DragGestureHandler implements Disposable {
  private readonly boundOnMouseDown = this.onMouseDown.bind(this);
  private readonly boundOnMouseMove = this.onMouseMove.bind(this);
  private readonly boundOnMouseUp = this.onMouseUp.bind(this);
  private clientRect?: DOMRect;
  private pendingMouseDownEvent?: MouseEvent;
  private _isDragging = false;
  private _trash = new DisposableStack();

  constructor(
    private element: HTMLElement,
    private onDrag: (x: number, y: number) => void,
    private onDragStarted: (x: number, y: number) => void = () => {},
    private onDragFinished = () => {},
  ) {
    element.addEventListener('mousedown', this.boundOnMouseDown);
    this._trash.use(convertTouchIntoMouseEvents(element, ['down-up-move']));
    this._trash.defer(() => {
      if (this._isDragging) {
        this.onMouseUp();
      }
      document.body.removeEventListener('mousedown', this.boundOnMouseDown);
      document.body.removeEventListener('mousemove', this.boundOnMouseMove);
      document.body.removeEventListener('mouseup', this.boundOnMouseUp);
    });
  }

  private onMouseDown(e: MouseEvent) {
    this._isDragging = true;
    document.body.addEventListener('mousemove', this.boundOnMouseMove);
    document.body.addEventListener('mouseup', this.boundOnMouseUp);
    this.pendingMouseDownEvent = e;
  }

  // We don't start the drag gesture on mouse down, instead we wait until
  // the mouse has moved at least 1px. This prevents accidental drags that
  // were meant to be clicks.
  private startDragGesture(e: MouseEvent) {
    this.clientRect = this.element.getBoundingClientRect();
    this.onDragStarted(
      e.clientX - this.clientRect.left,
      e.clientY - this.clientRect.top,
    );
    m.redraw();
  }

  private onMouseMove(e: MouseEvent) {
    if (e.buttons === 0) {
      return this.onMouseUp();
    }
    if (
      this.pendingMouseDownEvent &&
      (Math.abs(e.clientX - this.pendingMouseDownEvent.clientX) > 1 ||
        Math.abs(e.clientY - this.pendingMouseDownEvent.clientY) > 1)
    ) {
      this.startDragGesture(this.pendingMouseDownEvent);
      this.pendingMouseDownEvent = undefined;
    }
    if (!this.pendingMouseDownEvent) {
      this.onDrag(
        e.clientX - this.clientRect!.left,
        e.clientY - this.clientRect!.top,
      );
    }
  }

  private onMouseUp() {
    this._isDragging = false;
    document.body.removeEventListener('mousemove', this.boundOnMouseMove);
    document.body.removeEventListener('mouseup', this.boundOnMouseUp);
    if (!this.pendingMouseDownEvent) {
      this.onDragFinished();
      m.redraw();
    }
  }

  get isDragging() {
    return this._isDragging;
  }

  [Symbol.dispose]() {
    this._trash.dispose();
  }
}
