OCamlSDL 0.9.1 : Sdlgfx

# Module Sdlgfx

    module Sdlgfx: sig .. end

    val pixelColor : Sdlvideo.surface -> int -> int -> int32 -> bool

    val pixelRGBA : Sdlvideo.surface -> int -> int -> Sdlvideo.color -> int -> bool

    val rectangleColor : Sdlvideo.surface -> Sdlvideo.rect -> Sdlvideo.rect -> int32 -> bool

    val rectangleRGBA : Sdlvideo.surface ->
           Sdlvideo.rect -> Sdlvideo.rect -> Sdlvideo.color -> int -> bool

    val boxColor : Sdlvideo.surface -> Sdlvideo.rect -> Sdlvideo.rect -> int32 -> bool

    val boxRGBA : Sdlvideo.surface ->
           Sdlvideo.rect -> Sdlvideo.rect -> Sdlvideo.color -> int -> bool

    val lineColor : Sdlvideo.surface -> Sdlvideo.rect -> Sdlvideo.rect -> int32 -> bool

    val lineRGBA : Sdlvideo.surface ->
           Sdlvideo.rect -> Sdlvideo.rect -> Sdlvideo.color -> int -> bool

    val aalineColor : Sdlvideo.surface -> Sdlvideo.rect -> Sdlvideo.rect -> int32 -> bool

    val aalineRGBA : Sdlvideo.surface ->
           Sdlvideo.rect -> Sdlvideo.rect -> Sdlvideo.color -> int -> bool

    val circleColor : Sdlvideo.surface -> Sdlvideo.rect -> int -> int32 -> bool

    val circleRGBA : Sdlvideo.surface -> Sdlvideo.rect -> int -> Sdlvideo.color -> int -> bool

    val aacircleColor : Sdlvideo.surface -> Sdlvideo.rect -> int -> int32 -> bool

    val aacircleRGBA : Sdlvideo.surface -> Sdlvideo.rect -> int -> Sdlvideo.color -> int -> bool

    val filledCircleColor : Sdlvideo.surface -> Sdlvideo.rect -> int -> int32 -> bool

    val filledCircleRGBA : Sdlvideo.surface -> Sdlvideo.rect -> int -> Sdlvideo.color -> int -> bool

    val ellipseColor : Sdlvideo.surface -> Sdlvideo.rect -> Sdlvideo.rect -> int32 -> bool

    val ellipseRGBA : Sdlvideo.surface ->
           Sdlvideo.rect -> Sdlvideo.rect -> Sdlvideo.color -> int -> bool

    val aaellipseColor : Sdlvideo.surface -> Sdlvideo.rect -> Sdlvideo.rect -> int32 -> bool

    val aaellipseRGBA : Sdlvideo.surface ->
           Sdlvideo.rect -> Sdlvideo.rect -> Sdlvideo.color -> int -> bool

    val filledEllipseColor : Sdlvideo.surface -> Sdlvideo.rect -> Sdlvideo.rect -> int32 -> bool

    val filledEllipseRGBA : Sdlvideo.surface ->
           Sdlvideo.rect -> Sdlvideo.rect -> Sdlvideo.color -> int -> bool

    val characterColor : Sdlvideo.surface -> Sdlvideo.rect -> char -> int32 -> bool

    val characterRGBA : Sdlvideo.surface -> Sdlvideo.rect -> char -> Sdlvideo.color -> int -> bool

    val stringColor : Sdlvideo.surface -> Sdlvideo.rect -> string -> int32 -> bool

    val stringRGBA : Sdlvideo.surface -> Sdlvideo.rect -> string -> Sdlvideo.color -> int -> bool

    val gfxPrimitivesSetFont : string -> int -> int -> unit

    val rotozoomSurface : Sdlvideo.surface -> float -> float -> bool -> Sdlvideo.surface

    val rotozoomSurfaceXY : Sdlvideo.surface -> float -> float -> float -> bool -> Sdlvideo.surface

    val zoomSurface : Sdlvideo.surface -> float -> float -> bool -> Sdlvideo.surface