Irrlicht 3D Engine: Deprecated List

| Irrlicht 3D Engine |

Deprecated List

Member irr::core::map< KeyType, ValueType >::isEmpty () const
  Use empty() instead. This method may be removed by Irrlicht 1.9
Member irr::core::position2df
  position2d is now a synonym for vector2d, but vector2d should be used directly.
Member irr::core::position2di
  position2d is now a synonym for vector2d, but vector2d should be used directly.
Member irr::gui::EGDS_MESSAGE_BOX_HEIGHT
  This may be removed by Irrlicht 1.9
Member irr::gui::EGDS_MESSAGE_BOX_WIDTH
  This may be removed by Irrlicht 1.9
Member irr::gui::IGUITreeViewNode::clearChilds ()
  Deprecated in 1.8, use clearChildren() instead. This method may be removed by Irrlicht 1.9
Member irr::gui::IGUITreeViewNode::hasChilds () const
  Deprecated in 1.8, use hasChildren() instead. This method may be removed by Irrlicht 1.9
Member irr::io::IFileSystem::addFolderFileArchive (const c8 *filename, bool ignoreCase=true, bool ignorePaths=true)
  This function is provided for compatibility with older versions of Irrlicht and may be removed in Irrlicht 1.9, you should use addFileArchive instead. Useful for handling data which will be in a zip file
Member irr::io::IFileSystem::addPakFileArchive (const c8 *filename, bool ignoreCase=true, bool ignorePaths=true)
  This function is provided for compatibility with older versions of Irrlicht and may be removed in Irrlicht 1.9, you should use addFileArchive instead. After calling this, the Irrlicht Engine will search and open files directly from this archive too. This is useful for hiding data from the end user, speeding up file access and making it possible to access for example Quake2/KingPin/Hexen2 .pak files
Member irr::io::IFileSystem::addZipFileArchive (const c8 *filename, bool ignoreCase=true, bool ignorePaths=true)
  This function is provided for compatibility with older versions of Irrlicht and may be removed in Irrlicht 1.9, you should use addFileArchive instead. After calling this, the Irrlicht Engine will search and open files directly from this archive too. This is useful for hiding data from the end user, speeding up file access and making it possible to access for example Quake3 .pk3 files, which are no different than .zip files.
Member irr::IOSOperator::getOperationSystemVersion () const
  Use getOperatingSystemVersion instead. This method will be removed in Irrlicht 1.9.
Member irr::scene::IBoneSceneNode::getBoneName () const
  Use getName instead. This method may be removed by Irrlicht 1.9
Member irr::scene::IMeshCache::getMeshByFilename (const io::path &filename)
  Use getMeshByName() instead. This method may be removed by Irrlicht 1.9
Member irr::scene::IMeshCache::getMeshFilename (u32 index) const
  Use getMeshName() instead. This method may be removed by Irrlicht 1.9
Member irr::scene::IMeshCache::getMeshFilename (const IMesh *const mesh) const
  Use getMeshName() instead. This method may be removed by Irrlicht 1.9
Member irr::scene::IMeshCache::setMeshFilename (u32 index, const io::path &filename)
  Use renameMesh() instead. This method may be removed by Irrlicht 1.9
Member irr::scene::IMeshCache::setMeshFilename (const IMesh *const mesh, const io::path &filename)
  Use renameMesh() instead. This method may be removed by Irrlicht 1.9
Member irr::scene::IMeshManipulator::scaleMesh (IMesh *mesh, const core::vector3df &factor) const
  Use scale() instead. This method may be removed by Irrlicht 1.9
Member irr::scene::IMeshManipulator::transformMesh (IMesh *mesh, const core::matrix4 &m) const
  Use transform() instead. This method may be removed by Irrlicht 1.9
Member irr::scene::ISceneManager::addOctTreeSceneNode (IMesh *mesh, ISceneNode *parent=0, s32 id=-1, s32 minimalPolysPerNode=256, bool alsoAddIfMeshPointerZero=false)
  Use addOctreeSceneNode instead. This method may be removed by Irrlicht 1.9.
Member irr::scene::ISceneManager::addOctTreeSceneNode (IAnimatedMesh *mesh, ISceneNode *parent=0, s32 id=-1, s32 minimalPolysPerNode=512, bool alsoAddIfMeshPointerZero=false)
  Use addOctreeSceneNode instead. This method may be removed by Irrlicht 1.9.
Member irr::scene::ISceneManager::createOctTreeTriangleSelector (IMesh *mesh, ISceneNode *node, s32 minimalPolysPerNode=32)
  Use createOctreeTriangleSelector instead. This method may be removed by Irrlicht 1.9.
Member irr::video::IVideoDriver::createImage (IImage *imageToCopy, const core::position2d< s32 > &pos, const core::dimension2d< u32 > &size)=0
  Create an empty image and use copyTo(). This method may be removed by Irrlicht 1.9.
Member irr::video::IVideoDriver::createImage (ECOLOR_FORMAT format, IImage *imageToCopy)=0
  Create an empty image and use copyTo(). This method may be removed by Irrlicht 1.9.
Member irr::video::IVideoDriver::makeColorKeyTexture (video::ITexture *texture, core::position2d< s32 > colorKeyPixelPos, bool zeroTexels=false) const =0
  If set to true, then any texels that match the color key will have their color, as well as their alpha, set to zero (i.e. black). This behavior matches the legacy (buggy) behavior prior to release 1.5 and is provided for backwards compatibility only. This parameter may be removed by Irrlicht 1.9.
Member irr::video::IVideoDriver::makeColorKeyTexture (video::ITexture *texture, video::SColor color, bool zeroTexels=false) const =0
  If set to true, then any texels that match the color key will have their color, as well as their alpha, set to zero (i.e. black). This behavior matches the legacy (buggy) behavior prior to release 1.5 and is provided for backwards compatibility only. This parameter may be removed by Irrlicht 1.9.