<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
	<FileVersion major="1" minor="6" />
	<Project>
		<Option title="Irrlicht" />
		<Option pch_mode="0" />
		<Option compiler="gcc" />
		<Build>
			<Target title="Win32 - Debug - dll">
				<Option platforms="Windows;" />
				<Option output="../../lib/Win32-gcc/Irrlicht" prefix_auto="1" extension_auto="1" />
				<Option object_output="../obj/win32-gcc-debug-dll" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Option createStaticLib="1" />
				<Compiler>
					<Add option="-Wextra" />
					<Add option="-Wall" />
					<Add option="-g" />
					<Add option="-W" />
					<Add option="-O0" />
					<Add option="-Wno-unused-parameter" />
					<Add option="-U__STRICT_ANSI__" />
					<Add option="-DWIN32" />
					<Add option="-D_DEBUG" />
					<Add option="-D_WINDOWS" />
					<Add option="-D_USRDLL" />
					<Add option="-DIRRLICHT_EXPORTS" />
					<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
					<Add option="-D__GNUWIN32__" />
					<Add directory="../../include" />
					<Add directory="zlib" />
				</Compiler>
				<Linker>
					<Add library="kernel32" />
					<Add library="user32" />
					<Add library="gdi32" />
					<Add library="winspool" />
					<Add library="comdlg32" />
					<Add library="advapi32" />
					<Add library="shell32" />
					<Add library="ole32" />
					<Add library="oleaut32" />
					<Add library="uuid" />
					<Add library="opengl32" />
					<Add library="winmm" />
				</Linker>
				<ExtraCommands>
					<Add after="cmd /c del ..\..\bin\Win32-gcc\Irrlicht.dll" />
					<Add after="cmd /c move ..\..\lib\Win32-gcc\Irrlicht.dll ..\..\bin\Win32-gcc\Irrlicht.dll" />
				</ExtraCommands>
			</Target>
			<Target title="Win32 - Release - accurate math - dll">
				<Option platforms="Windows;" />
				<Option output="../../lib/Win32-gcc/Irrlicht" prefix_auto="1" extension_auto="1" />
				<Option object_output="../obj/win32-gcc-release-dll" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Option createStaticLib="1" />
				<Compiler>
					<Add option="-O2" />
					<Add option="-Wall" />
					<Add option="-W" />
					<Add option="-Wno-unused-parameter" />
					<Add option="-U__STRICT_ANSI__" />
					<Add option="-DWIN32" />
					<Add option="-DNDEBUG" />
					<Add option="-D_WINDOWS" />
					<Add option="-D_USRDLL" />
					<Add option="-DIRRLICHT_EXPORTS" />
					<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
					<Add option="-D__GNUWIN32__" />
					<Add directory="../../include" />
					<Add directory="zlib" />
				</Compiler>
				<Linker>
					<Add option="-s" />
					<Add library="kernel32" />
					<Add library="user32" />
					<Add library="gdi32" />
					<Add library="winspool" />
					<Add library="comdlg32" />
					<Add library="advapi32" />
					<Add library="shell32" />
					<Add library="ole32" />
					<Add library="oleaut32" />
					<Add library="uuid" />
					<Add library="opengl32" />
					<Add library="winmm" />
				</Linker>
				<ExtraCommands>
					<Add after="cmd /c del ..\..\bin\Win32-gcc\Irrlicht.dll" />
					<Add after="cmd /c move ..\..\lib\Win32-gcc\Irrlicht.dll ..\..\bin\Win32-gcc\Irrlicht.dll" />
				</ExtraCommands>
			</Target>
			<Target title="Win32 - Release - fast math - dll">
				<Option platforms="Windows;" />
				<Option output="../../lib/Win32-gcc/Irrlicht" prefix_auto="1" extension_auto="1" />
				<Option object_output="../obj/win32-gcc-release-fast-dll" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Option createStaticLib="1" />
				<Compiler>
					<Add option="-O3" />
					<Add option="-Wall" />
					<Add option="-W" />
					<Add option="-ffast-math" />
					<Add option="-Wno-unused-parameter" />
					<Add option="-U__STRICT_ANSI__" />
					<Add option="-DWIN32" />
					<Add option="-DNDEBUG" />
					<Add option="-D_WINDOWS" />
					<Add option="-D_USRDLL" />
					<Add option="-DIRRLICHT_EXPORTS" />
					<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
					<Add option="-D__GNUWIN32__" />
					<Add directory="../../include" />
					<Add directory="zlib" />
				</Compiler>
				<Linker>
					<Add library="kernel32" />
					<Add library="user32" />
					<Add library="gdi32" />
					<Add library="winspool" />
					<Add library="comdlg32" />
					<Add library="advapi32" />
					<Add library="shell32" />
					<Add library="ole32" />
					<Add library="oleaut32" />
					<Add library="uuid" />
					<Add library="opengl32" />
					<Add library="winmm" />
				</Linker>
				<ExtraCommands>
					<Add after="cmd /c del ..\..\bin\Win32-gcc\Irrlicht.dll" />
					<Add after="cmd /c move ..\..\lib\Win32-gcc\Irrlicht.dll ..\..\bin\Win32-gcc\Irrlicht.dll" />
				</ExtraCommands>
			</Target>
			<Target title="Win32 - Debug - static">
				<Option platforms="Windows;" />
				<Option output="../../lib/Win32-gcc/Irrlicht" prefix_auto="1" extension_auto="1" />
				<Option working_dir="" />
				<Option object_output="../obj/win32-gcc-debug-static" />
				<Option type="2" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Compiler>
					<Add option="-Wextra" />
					<Add option="-Wall" />
					<Add option="-g" />
					<Add option="-W" />
					<Add option="-O0" />
					<Add option="-Wno-unused-parameter" />
					<Add option="-U__STRICT_ANSI__" />
					<Add option="-DWIN32" />
					<Add option="-D_DEBUG" />
					<Add option="-D_WINDOWS" />
					<Add option="-D_IRR_STATIC_LIB_" />
					<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
					<Add option="-D__GNUWIN32__" />
					<Add directory="../../include" />
					<Add directory="zlib" />
				</Compiler>
				<Linker>
					<Add library="kernel32" />
					<Add library="user32" />
					<Add library="gdi32" />
					<Add library="winspool" />
					<Add library="comdlg32" />
					<Add library="advapi32" />
					<Add library="shell32" />
					<Add library="ole32" />
					<Add library="oleaut32" />
					<Add library="uuid" />
					<Add library="opengl32" />
					<Add library="winmm" />
				</Linker>
			</Target>
			<Target title="Win32 - Release - accurate math - static">
				<Option platforms="Windows;" />
				<Option output="../../lib/Win32-gcc/Irrlicht" prefix_auto="1" extension_auto="1" />
				<Option working_dir="" />
				<Option object_output="../obj/win32-gcc-release-static" />
				<Option type="2" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Compiler>
					<Add option="-Os" />
					<Add option="-O3" />
					<Add option="-O2" />
					<Add option="-Wall" />
					<Add option="-W" />
					<Add option="-Wno-unused-parameter" />
					<Add option="-U__STRICT_ANSI__" />
					<Add option="-DWIN32" />
					<Add option="-DNDEBUG" />
					<Add option="-D_WINDOWS" />
					<Add option="-D_IRR_STATIC_LIB_" />
					<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
					<Add option="-D__GNUWIN32__" />
					<Add directory="../../include" />
					<Add directory="zlib" />
				</Compiler>
				<Linker>
					<Add option="-s" />
					<Add library="kernel32" />
					<Add library="user32" />
					<Add library="gdi32" />
					<Add library="winspool" />
					<Add library="comdlg32" />
					<Add library="advapi32" />
					<Add library="shell32" />
					<Add library="ole32" />
					<Add library="oleaut32" />
					<Add library="uuid" />
					<Add library="opengl32" />
					<Add library="winmm" />
				</Linker>
			</Target>
			<Target title="Win32 - Release - fast math - static">
				<Option platforms="Windows;" />
				<Option output="../../lib/Win32-gcc/Irrlicht" prefix_auto="1" extension_auto="1" />
				<Option working_dir="" />
				<Option object_output="../obj/win32-gcc-release-fast-static" />
				<Option type="2" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Compiler>
					<Add option="-fexpensive-optimizations" />
					<Add option="-Os" />
					<Add option="-O3" />
					<Add option="-Wall" />
					<Add option="-W" />
					<Add option="-ffast-math" />
					<Add option="-Wno-unused-parameter" />
					<Add option="-U__STRICT_ANSI__" />
					<Add option="-DWIN32" />
					<Add option="-DNDEBUG" />
					<Add option="-D_WINDOWS" />
					<Add option="-D_IRR_STATIC_LIB_" />
					<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
					<Add option="-D__GNUWIN32__" />
					<Add directory="../../include" />
					<Add directory="zlib" />
				</Compiler>
				<Linker>
					<Add option="-s" />
					<Add library="kernel32" />
					<Add library="user32" />
					<Add library="gdi32" />
					<Add library="winspool" />
					<Add library="comdlg32" />
					<Add library="advapi32" />
					<Add library="shell32" />
					<Add library="ole32" />
					<Add library="oleaut32" />
					<Add library="uuid" />
					<Add library="opengl32" />
					<Add library="winmm" />
				</Linker>
			</Target>
			<Target title="Linux - Debug - shared">
				<Option platforms="Unix;" />
				<Option output="../../lib/Linux/libIrrlicht" prefix_auto="0" extension_auto="1" />
				<Option object_output="../obj/linux-gcc-debug-shared" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Option createStaticLib="1" />
				<Compiler>
					<Add option="-Wextra" />
					<Add option="-Wall" />
					<Add option="-fPIC" />
					<Add option="-g" />
					<Add option="-O0" />
					<Add option="-Wno-unused-parameter" />
					<Add option="-fno-exceptions" />
					<Add option="-U__STRICT_ANSI__" />
					<Add option="-D_DEBUG" />
					<Add directory="../../include" />
					<Add directory="zlib" />
					<Add directory="libpng" />
					<Add directory="jpeglib" />
				</Compiler>
				<Linker>
					<Add library="GL" />
					<Add library="Xxf86vm" />
					<Add directory="/usr/X11R6/lib" />
					<Add directory="/usr/local/lib" />
				</Linker>
			</Target>
			<Target title="Linux - Release - accurate math - shared">
				<Option platforms="Unix;" />
				<Option output="../../lib/Linux/libIrrlicht" prefix_auto="0" extension_auto="1" />
				<Option object_output="../obj/linux-gcc-release-shared" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Option createStaticLib="1" />
				<Compiler>
					<Add option="-O3" />
					<Add option="-Wextra" />
					<Add option="-fPIC" />
					<Add option="-Wno-unused-parameter" />
					<Add option="-fno-exceptions" />
					<Add option="-U__STRICT_ANSI__" />
					<Add directory="../../include" />
					<Add directory="zlib" />
					<Add directory="libpng" />
					<Add directory="jpeglib" />
				</Compiler>
				<Linker>
					<Add library="GL" />
					<Add library="Xxf86vm" />
					<Add directory="/usr/X11R6/lib" />
					<Add directory="/usr/local/lib" />
				</Linker>
			</Target>
			<Target title="Linux - Release - fast math - shared">
				<Option platforms="Unix;" />
				<Option output="../../lib/Linux/libIrrlicht" prefix_auto="0" extension_auto="1" />
				<Option object_output="../obj/linux-gcc-release-fast-shared" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Option createStaticLib="1" />
				<Compiler>
					<Add option="-O3" />
					<Add option="-Wextra" />
					<Add option="-fPIC" />
					<Add option="-Wno-unused-parameter" />
					<Add option="-ffast-math" />
					<Add option="-fno-exceptions" />
					<Add option="-U__STRICT_ANSI__" />
					<Add directory="../../include" />
					<Add directory="zlib" />
					<Add directory="libpng" />
					<Add directory="jpeglib" />
				</Compiler>
				<Linker>
					<Add library="GL" />
					<Add library="Xxf86vm" />
					<Add directory="/usr/X11R6/lib" />
					<Add directory="/usr/local/lib" />
				</Linker>
			</Target>
			<Target title="Linux - Debug - static">
				<Option platforms="Unix;" />
				<Option output="../../lib/Linux/libIrrlicht" prefix_auto="0" extension_auto="1" />
				<Option working_dir="" />
				<Option object_output="../obj/linux-gcc-debug-static" />
				<Option type="2" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Compiler>
					<Add option="-Wextra" />
					<Add option="-Wall" />
					<Add option="-g" />
					<Add option="-O0" />
					<Add option="-Wno-unused-parameter" />
					<Add option="-fno-exceptions" />
					<Add option="-U__STRICT_ANSI__" />
					<Add option="-D_IRR_STATIC_LIB_" />
					<Add option="-D_DEBUG" />
					<Add directory="../../include" />
					<Add directory="zlib" />
					<Add directory="libpng" />
				</Compiler>
				<Linker>
					<Add library="GL" />
					<Add library="Xxf86vm" />
					<Add directory="/usr/X11R6/lib" />
					<Add directory="/usr/local/lib" />
				</Linker>
			</Target>
			<Target title="Linux - Release - accurate math - static">
				<Option platforms="Unix;" />
				<Option output="../../lib/Linux/libIrrlicht" prefix_auto="0" extension_auto="1" />
				<Option working_dir="" />
				<Option object_output="../obj/linux-gcc-release-static" />
				<Option type="2" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Compiler>
					<Add option="-O3" />
					<Add option="-Wextra" />
					<Add option="-Wno-unused-parameter" />
					<Add option="-fno-exceptions" />
					<Add option="-U__STRICT_ANSI__" />
					<Add option="-D_IRR_STATIC_LIB_" />
					<Add directory="../../include" />
					<Add directory="zlib" />
					<Add directory="libpng" />
				</Compiler>
				<Linker>
					<Add library="GL" />
					<Add library="Xxf86vm" />
					<Add directory="/usr/X11R6/lib" />
					<Add directory="/usr/local/lib" />
				</Linker>
			</Target>
			<Target title="Linux - Release - fast math - static">
				<Option platforms="Unix;" />
				<Option output="../../lib/Linux/libIrrlicht" prefix_auto="0" extension_auto="1" />
				<Option working_dir="" />
				<Option object_output="../obj/linux-gcc-release-fast-static" />
				<Option type="2" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Compiler>
					<Add option="-O3" />
					<Add option="-Wextra" />
					<Add option="-Wno-unused-parameter" />
					<Add option="-ffast-math" />
					<Add option="-fno-exceptions" />
					<Add option="-U__STRICT_ANSI__" />
					<Add option="-D_IRR_STATIC_LIB_" />
					<Add directory="../../include" />
					<Add directory="zlib" />
					<Add directory="libpng" />
				</Compiler>
				<Linker>
					<Add library="GL" />
					<Add library="Xxf86vm" />
					<Add directory="/usr/X11R6/lib" />
					<Add directory="/usr/local/lib" />
				</Linker>
			</Target>
		</Build>
		<VirtualTargets>
			<Add alias="All" targets="Win32 - Debug - dll;Win32 - Release - accurate math - dll;Win32 - Release - fast math - dll;" />
		</VirtualTargets>
		<Unit filename="../../changes.txt" />
		<Unit filename="../../include/CDynamicMeshBuffer.h" />
		<Unit filename="../../include/CIndexBuffer.h" />
		<Unit filename="../../include/CMeshBuffer.h" />
		<Unit filename="../../include/CVertexBuffer.h" />
		<Unit filename="../../include/EAttributes.h" />
		<Unit filename="../../include/ECullingTypes.h" />
		<Unit filename="../../include/EDebugSceneTypes.h" />
		<Unit filename="../../include/EDeviceTypes.h" />
		<Unit filename="../../include/EDriverFeatures.h" />
		<Unit filename="../../include/EDriverTypes.h" />
		<Unit filename="../../include/EGUIAlignment.h" />
		<Unit filename="../../include/EGUIElementTypes.h" />
		<Unit filename="../../include/EHardwareBufferFlags.h" />
		<Unit filename="../../include/EMaterialFlags.h" />
		<Unit filename="../../include/EMaterialTypes.h" />
		<Unit filename="../../include/EMeshWriterEnums.h" />
		<Unit filename="../../include/EMessageBoxFlags.h" />
		<Unit filename="../../include/EPrimitiveTypes.h" />
		<Unit filename="../../include/ESceneNodeAnimatorTypes.h" />
		<Unit filename="../../include/ESceneNodeTypes.h" />
		<Unit filename="../../include/EShaderTypes.h" />
		<Unit filename="../../include/ETerrainElements.h" />
		<Unit filename="../../include/IAnimatedMesh.h" />
		<Unit filename="../../include/IAnimatedMeshMD2.h" />
		<Unit filename="../../include/IAnimatedMeshMD3.h" />
		<Unit filename="../../include/IAnimatedMeshSceneNode.h" />
		<Unit filename="../../include/IAttributeExchangingObject.h" />
		<Unit filename="../../include/IAttributes.h" />
		<Unit filename="../../include/IBillboardSceneNode.h" />
		<Unit filename="../../include/IBillboardTextSceneNode.h" />
		<Unit filename="../../include/IBoneSceneNode.h" />
		<Unit filename="../../include/ICameraSceneNode.h" />
		<Unit filename="../../include/IColladaMeshWriter.h" />
		<Unit filename="../../include/ICursorControl.h" />
		<Unit filename="../../include/IDummyTransformationSceneNode.h" />
		<Unit filename="../../include/IDynamicMeshBuffer.h" />
		<Unit filename="../../include/IEventReceiver.h" />
		<Unit filename="../../include/IFileArchive.h" />
		<Unit filename="../../include/IFileList.h" />
		<Unit filename="../../include/IFileSystem.h" />
		<Unit filename="../../include/IGPUProgrammingServices.h" />
		<Unit filename="../../include/IGUIButton.h" />
		<Unit filename="../../include/IGUICheckBox.h" />
		<Unit filename="../../include/IGUIColorSelectDialog.h" />
		<Unit filename="../../include/IGUIComboBox.h" />
		<Unit filename="../../include/IGUIContextMenu.h" />
		<Unit filename="../../include/IGUIEditBox.h" />
		<Unit filename="../../include/IGUIElement.h" />
		<Unit filename="../../include/IGUIElementFactory.h" />
		<Unit filename="../../include/IGUIEnvironment.h" />
		<Unit filename="../../include/IGUIFileOpenDialog.h" />
		<Unit filename="../../include/IGUIFont.h" />
		<Unit filename="../../include/IGUIFontBitmap.h" />
		<Unit filename="../../include/IGUIImage.h" />
		<Unit filename="../../include/IGUIImageList.h" />
		<Unit filename="../../include/IGUIInOutFader.h" />
		<Unit filename="../../include/IGUIListBox.h" />
		<Unit filename="../../include/IGUIMeshViewer.h" />
		<Unit filename="../../include/IGUIScrollBar.h" />
		<Unit filename="../../include/IGUISkin.h" />
		<Unit filename="../../include/IGUISpinBox.h" />
		<Unit filename="../../include/IGUISpriteBank.h" />
		<Unit filename="../../include/IGUIStaticText.h" />
		<Unit filename="../../include/IGUITabControl.h" />
		<Unit filename="../../include/IGUITable.h" />
		<Unit filename="../../include/IGUIToolbar.h" />
		<Unit filename="../../include/IGUITreeView.h" />
		<Unit filename="../../include/IGUIWindow.h" />
		<Unit filename="../../include/IGeometryCreator.h" />
		<Unit filename="../../include/IImage.h" />
		<Unit filename="../../include/IImageLoader.h" />
		<Unit filename="../../include/IImageWriter.h" />
		<Unit filename="../../include/IIndexBuffer.h" />
		<Unit filename="../../include/ILightManager.h" />
		<Unit filename="../../include/ILightSceneNode.h" />
		<Unit filename="../../include/ILogger.h" />
		<Unit filename="../../include/IMaterialRenderer.h" />
		<Unit filename="../../include/IMaterialRendererServices.h" />
		<Unit filename="../../include/IMesh.h" />
		<Unit filename="../../include/IMeshBuffer.h" />
		<Unit filename="../../include/IMeshCache.h" />
		<Unit filename="../../include/IMeshLoader.h" />
		<Unit filename="../../include/IMeshManipulator.h" />
		<Unit filename="../../include/IMeshSceneNode.h" />
		<Unit filename="../../include/IMeshWriter.h" />
		<Unit filename="../../include/IMetaTriangleSelector.h" />
		<Unit filename="../../include/IOSOperator.h" />
		<Unit filename="../../include/IParticleAffector.h" />
		<Unit filename="../../include/IParticleAnimatedMeshSceneNodeEmitter.h" />
		<Unit filename="../../include/IParticleAttractionAffector.h" />
		<Unit filename="../../include/IParticleBoxEmitter.h" />
		<Unit filename="../../include/IParticleCylinderEmitter.h" />
		<Unit filename="../../include/IParticleEmitter.h" />
		<Unit filename="../../include/IParticleFadeOutAffector.h" />
		<Unit filename="../../include/IParticleGravityAffector.h" />
		<Unit filename="../../include/IParticleMeshEmitter.h" />
		<Unit filename="../../include/IParticleRingEmitter.h" />
		<Unit filename="../../include/IParticleRotationAffector.h" />
		<Unit filename="../../include/IParticleSphereEmitter.h" />
		<Unit filename="../../include/IParticleSystemSceneNode.h" />
		<Unit filename="../../include/IQ3LevelMesh.h" />
		<Unit filename="../../include/IQ3Shader.h" />
		<Unit filename="../../include/IReadFile.h" />
		<Unit filename="../../include/IReferenceCounted.h" />
		<Unit filename="../../include/ISceneCollisionManager.h" />
		<Unit filename="../../include/ISceneLoader.h" />
		<Unit filename="../../include/ISceneManager.h" />
		<Unit filename="../../include/ISceneNode.h" />
		<Unit filename="../../include/ISceneNodeAnimator.h" />
		<Unit filename="../../include/ISceneNodeAnimatorCameraFPS.h" />
		<Unit filename="../../include/ISceneNodeAnimatorCameraMaya.h" />
		<Unit filename="../../include/ISceneNodeAnimatorCollisionResponse.h" />
		<Unit filename="../../include/ISceneNodeAnimatorFactory.h" />
		<Unit filename="../../include/ISceneNodeFactory.h" />
		<Unit filename="../../include/ISceneUserDataSerializer.h" />
		<Unit filename="../../include/IShaderConstantSetCallBack.h" />
		<Unit filename="../../include/IShadowVolumeSceneNode.h" />
		<Unit filename="../../include/ISkinnedMesh.h" />
		<Unit filename="../../include/ITerrainSceneNode.h" />
		<Unit filename="../../include/ITextSceneNode.h" />
		<Unit filename="../../include/ITexture.h" />
		<Unit filename="../../include/ITimer.h" />
		<Unit filename="../../include/ITriangleSelector.h" />
		<Unit filename="../../include/IVertexBuffer.h" />
		<Unit filename="../../include/IVideoDriver.h" />
		<Unit filename="../../include/IVideoModeList.h" />
		<Unit filename="../../include/IVolumeLightSceneNode.h" />
		<Unit filename="../../include/IWriteFile.h" />
		<Unit filename="../../include/IXMLReader.h" />
		<Unit filename="../../include/IXMLWriter.h" />
		<Unit filename="../../include/IrrCompileConfig.h" />
		<Unit filename="../../include/IrrlichtDevice.h" />
		<Unit filename="../../include/Keycodes.h" />
		<Unit filename="../../include/S3DVertex.h" />
		<Unit filename="../../include/SAnimatedMesh.h" />
		<Unit filename="../../include/SColor.h" />
		<Unit filename="../../include/SExposedVideoData.h" />
		<Unit filename="../../include/SIrrCreationParameters.h" />
		<Unit filename="../../include/SKeyMap.h" />
		<Unit filename="../../include/SLight.h" />
		<Unit filename="../../include/SMaterial.h" />
		<Unit filename="../../include/SMaterialLayer.h" />
		<Unit filename="../../include/SMesh.h" />
		<Unit filename="../../include/SMeshBuffer.h" />
		<Unit filename="../../include/SMeshBufferLightMap.h" />
		<Unit filename="../../include/SMeshBufferTangents.h" />
		<Unit filename="../../include/SParticle.h" />
		<Unit filename="../../include/SSharedMeshBuffer.h" />
		<Unit filename="../../include/SSkinMeshBuffer.h" />
		<Unit filename="../../include/SVertexIndex.h" />
		<Unit filename="../../include/SVertexManipulator.h" />
		<Unit filename="../../include/SViewFrustum.h" />
		<Unit filename="../../include/SceneParameters.h" />
		<Unit filename="../../include/aabbox3d.h" />
		<Unit filename="../../include/coreutil.h" />
		<Unit filename="../../include/dimension2d.h" />
		<Unit filename="../../include/fast_atof.h" />
		<Unit filename="../../include/heapsort.h" />
		<Unit filename="../../include/irrAllocator.h" />
		<Unit filename="../../include/irrArray.h" />
		<Unit filename="../../include/irrList.h" />
		<Unit filename="../../include/irrMap.h" />
		<Unit filename="../../include/irrMath.h" />
		<Unit filename="../../include/irrString.h" />
		<Unit filename="../../include/irrTypes.h" />
		<Unit filename="../../include/irrXML.h" />
		<Unit filename="../../include/irrlicht.h" />
		<Unit filename="../../include/irrpack.h" />
		<Unit filename="../../include/irrunpack.h" />
		<Unit filename="../../include/line2d.h" />
		<Unit filename="../../include/line3d.h" />
		<Unit filename="../../include/matrix4.h" />
		<Unit filename="../../include/path.h" />
		<Unit filename="../../include/plane3d.h" />
		<Unit filename="../../include/position2d.h" />
		<Unit filename="../../include/quaternion.h" />
		<Unit filename="../../include/rect.h" />
		<Unit filename="../../include/triangle3d.h" />
		<Unit filename="../../include/vector2d.h" />
		<Unit filename="../../include/vector3d.h" />
		<Unit filename="../../readme.txt" />
		<Unit filename="BuiltInFont.h" />
		<Unit filename="C3DSMeshFileLoader.cpp" />
		<Unit filename="C3DSMeshFileLoader.h" />
		<Unit filename="CAnimatedMeshHalfLife.cpp" />
		<Unit filename="CAnimatedMeshHalfLife.h" />
		<Unit filename="CAnimatedMeshMD2.cpp" />
		<Unit filename="CAnimatedMeshMD2.h" />
		<Unit filename="CAnimatedMeshMD3.cpp" />
		<Unit filename="CAnimatedMeshMD3.h" />
		<Unit filename="CAnimatedMeshSceneNode.cpp" />
		<Unit filename="CAnimatedMeshSceneNode.h" />
		<Unit filename="CAttributeImpl.h" />
		<Unit filename="CAttributes.cpp" />
		<Unit filename="CAttributes.h" />
		<Unit filename="CB3DMeshFileLoader.cpp" />
		<Unit filename="CB3DMeshFileLoader.h" />
		<Unit filename="CBSPMeshFileLoader.cpp" />
		<Unit filename="CBSPMeshFileLoader.h" />
		<Unit filename="CBillboardSceneNode.cpp" />
		<Unit filename="CBillboardSceneNode.h" />
		<Unit filename="CBlit.h" />
		<Unit filename="CBoneSceneNode.cpp" />
		<Unit filename="CBoneSceneNode.h" />
		<Unit filename="CBurningShader_Raster_Reference.cpp" />
		<Unit filename="CCSMLoader.cpp" />
		<Unit filename="CCSMLoader.h" />
		<Unit filename="CCameraSceneNode.cpp" />
		<Unit filename="CCameraSceneNode.h" />
		<Unit filename="CCgMaterialRenderer.cpp" />
		<Unit filename="CCgMaterialRenderer.h" />
		<Unit filename="CColladaFileLoader.cpp" />
		<Unit filename="CColladaFileLoader.h" />
		<Unit filename="CColladaMeshWriter.cpp" />
		<Unit filename="CColladaMeshWriter.h" />
		<Unit filename="CColorConverter.cpp" />
		<Unit filename="CColorConverter.h" />
		<Unit filename="CCubeSceneNode.cpp" />
		<Unit filename="CCubeSceneNode.h" />
		<Unit filename="CD3D8Driver.cpp" />
		<Unit filename="CD3D8Driver.h" />
		<Unit filename="CD3D8MaterialRenderer.h" />
		<Unit filename="CD3D8NormalMapRenderer.cpp" />
		<Unit filename="CD3D8NormalMapRenderer.h" />
		<Unit filename="CD3D8ParallaxMapRenderer.cpp" />
		<Unit filename="CD3D8ParallaxMapRenderer.h" />
		<Unit filename="CD3D8ShaderMaterialRenderer.cpp" />
		<Unit filename="CD3D8ShaderMaterialRenderer.h" />
		<Unit filename="CD3D8Texture.cpp" />
		<Unit filename="CD3D8Texture.h" />
		<Unit filename="CD3D9CgMaterialRenderer.cpp" />
		<Unit filename="CD3D9CgMaterialRenderer.h" />
		<Unit filename="CD3D9Driver.cpp" />
		<Unit filename="CD3D9Driver.h" />
		<Unit filename="CD3D9HLSLMaterialRenderer.cpp" />
		<Unit filename="CD3D9HLSLMaterialRenderer.h" />
		<Unit filename="CD3D9MaterialRenderer.h" />
		<Unit filename="CD3D9NormalMapRenderer.cpp" />
		<Unit filename="CD3D9NormalMapRenderer.h" />
		<Unit filename="CD3D9ParallaxMapRenderer.cpp" />
		<Unit filename="CD3D9ParallaxMapRenderer.h" />
		<Unit filename="CD3D9ShaderMaterialRenderer.cpp" />
		<Unit filename="CD3D9ShaderMaterialRenderer.h" />
		<Unit filename="CD3D9Texture.cpp" />
		<Unit filename="CD3D9Texture.h" />
		<Unit filename="CDMFLoader.cpp" />
		<Unit filename="CDMFLoader.h" />
		<Unit filename="CDefaultGUIElementFactory.cpp" />
		<Unit filename="CDefaultGUIElementFactory.h" />
		<Unit filename="CDefaultSceneNodeAnimatorFactory.cpp" />
		<Unit filename="CDefaultSceneNodeAnimatorFactory.h" />
		<Unit filename="CDefaultSceneNodeFactory.cpp" />
		<Unit filename="CDefaultSceneNodeFactory.h" />
		<Unit filename="CDepthBuffer.cpp" />
		<Unit filename="CDepthBuffer.h" />
		<Unit filename="CDummyTransformationSceneNode.cpp" />
		<Unit filename="CDummyTransformationSceneNode.h" />
		<Unit filename="CEmptySceneNode.cpp" />
		<Unit filename="CEmptySceneNode.h" />
		<Unit filename="CFPSCounter.cpp" />
		<Unit filename="CFPSCounter.h" />
		<Unit filename="CFileList.cpp" />
		<Unit filename="CFileList.h" />
		<Unit filename="CFileSystem.cpp" />
		<Unit filename="CFileSystem.h" />
		<Unit filename="CGUIButton.cpp" />
		<Unit filename="CGUIButton.h" />
		<Unit filename="CGUICheckBox.cpp" />
		<Unit filename="CGUICheckbox.h" />
		<Unit filename="CGUIColorSelectDialog.cpp" />
		<Unit filename="CGUIColorSelectDialog.h" />
		<Unit filename="CGUIComboBox.cpp" />
		<Unit filename="CGUIComboBox.h" />
		<Unit filename="CGUIContextMenu.cpp" />
		<Unit filename="CGUIContextMenu.h" />
		<Unit filename="CGUIEditBox.cpp" />
		<Unit filename="CGUIEditBox.h" />
		<Unit filename="CGUIEnvironment.cpp" />
		<Unit filename="CGUIEnvironment.h" />
		<Unit filename="CGUIFileOpenDialog.cpp" />
		<Unit filename="CGUIFileOpenDialog.h" />
		<Unit filename="CGUIFont.cpp" />
		<Unit filename="CGUIFont.h" />
		<Unit filename="CGUIImage.cpp" />
		<Unit filename="CGUIImage.h" />
		<Unit filename="CGUIImageList.cpp" />
		<Unit filename="CGUIImageList.h" />
		<Unit filename="CGUIInOutFader.cpp" />
		<Unit filename="CGUIInOutFader.h" />
		<Unit filename="CGUIListBox.cpp" />
		<Unit filename="CGUIListBox.h" />
		<Unit filename="CGUIMenu.cpp" />
		<Unit filename="CGUIMenu.h" />
		<Unit filename="CGUIMeshViewer.cpp" />
		<Unit filename="CGUIMeshViewer.h" />
		<Unit filename="CGUIMessageBox.cpp" />
		<Unit filename="CGUIMessageBox.h" />
		<Unit filename="CGUIModalScreen.cpp" />
		<Unit filename="CGUIModalScreen.h" />
		<Unit filename="CGUIScrollBar.cpp" />
		<Unit filename="CGUIScrollBar.h" />
		<Unit filename="CGUISkin.cpp" />
		<Unit filename="CGUISkin.h" />
		<Unit filename="CGUISpinBox.cpp" />
		<Unit filename="CGUISpinBox.h" />
		<Unit filename="CGUISpriteBank.cpp" />
		<Unit filename="CGUISpriteBank.h" />
		<Unit filename="CGUIStaticText.cpp" />
		<Unit filename="CGUIStaticText.h" />
		<Unit filename="CGUITabControl.cpp" />
		<Unit filename="CGUITabControl.h" />
		<Unit filename="CGUITable.cpp" />
		<Unit filename="CGUITable.h" />
		<Unit filename="CGUIToolBar.cpp" />
		<Unit filename="CGUIToolBar.h" />
		<Unit filename="CGUITreeView.cpp" />
		<Unit filename="CGUITreeView.h" />
		<Unit filename="CGUIWindow.cpp" />
		<Unit filename="CGUIWindow.h" />
		<Unit filename="CGeometryCreator.cpp" />
		<Unit filename="CGeometryCreator.h" />
		<Unit filename="CImage.cpp" />
		<Unit filename="CImage.h" />
		<Unit filename="CImageLoaderBMP.cpp" />
		<Unit filename="CImageLoaderBMP.h" />
		<Unit filename="CImageLoaderDDS.cpp" />
		<Unit filename="CImageLoaderDDS.h" />
		<Unit filename="CImageLoaderJPG.cpp" />
		<Unit filename="CImageLoaderJPG.h" />
		<Unit filename="CImageLoaderPCX.cpp" />
		<Unit filename="CImageLoaderPCX.h" />
		<Unit filename="CImageLoaderPNG.cpp" />
		<Unit filename="CImageLoaderPNG.h" />
		<Unit filename="CImageLoaderPPM.cpp" />
		<Unit filename="CImageLoaderPPM.h" />
		<Unit filename="CImageLoaderPSD.cpp" />
		<Unit filename="CImageLoaderPSD.h" />
		<Unit filename="CImageLoaderRGB.cpp" />
		<Unit filename="CImageLoaderRGB.h" />
		<Unit filename="CImageLoaderTGA.cpp" />
		<Unit filename="CImageLoaderTGA.h" />
		<Unit filename="CImageLoaderWAL.cpp" />
		<Unit filename="CImageLoaderWAL.h" />
		<Unit filename="CImageWriterBMP.cpp" />
		<Unit filename="CImageWriterBMP.h" />
		<Unit filename="CImageWriterJPG.cpp" />
		<Unit filename="CImageWriterJPG.h" />
		<Unit filename="CImageWriterPCX.cpp" />
		<Unit filename="CImageWriterPCX.h" />
		<Unit filename="CImageWriterPNG.cpp" />
		<Unit filename="CImageWriterPNG.h" />
		<Unit filename="CImageWriterPPM.cpp" />
		<Unit filename="CImageWriterPPM.h" />
		<Unit filename="CImageWriterPSD.cpp" />
		<Unit filename="CImageWriterPSD.h" />
		<Unit filename="CImageWriterTGA.cpp" />
		<Unit filename="CImageWriterTGA.h" />
		<Unit filename="CIrrDeviceConsole.cpp" />
		<Unit filename="CIrrDeviceConsole.h" />
		<Unit filename="CIrrDeviceLinux.cpp" />
		<Unit filename="CIrrDeviceLinux.h" />
		<Unit filename="CIrrDeviceSDL.cpp" />
		<Unit filename="CIrrDeviceSDL.h" />
		<Unit filename="CIrrDeviceStub.cpp" />
		<Unit filename="CIrrDeviceStub.h" />
		<Unit filename="CIrrDeviceWin32.cpp" />
		<Unit filename="CIrrDeviceWin32.h" />
		<Unit filename="CIrrDeviceWinCE.cpp" />
		<Unit filename="CIrrDeviceWinCE.h" />
		<Unit filename="CIrrMeshFileLoader.cpp" />
		<Unit filename="CIrrMeshFileLoader.h" />
		<Unit filename="CIrrMeshWriter.cpp" />
		<Unit filename="CIrrMeshWriter.h" />
		<Unit filename="CLMTSMeshFileLoader.cpp" />
		<Unit filename="CLMTSMeshFileLoader.h" />
		<Unit filename="CLWOMeshFileLoader.cpp" />
		<Unit filename="CLWOMeshFileLoader.h" />
		<Unit filename="CLightSceneNode.cpp" />
		<Unit filename="CLightSceneNode.h" />
		<Unit filename="CLimitReadFile.cpp" />
		<Unit filename="CLimitReadFile.h" />
		<Unit filename="CLogger.cpp" />
		<Unit filename="CLogger.h" />
		<Unit filename="CMD2MeshFileLoader.cpp" />
		<Unit filename="CMD2MeshFileLoader.h" />
		<Unit filename="CMD3MeshFileLoader.cpp" />
		<Unit filename="CMD3MeshFileLoader.h" />
		<Unit filename="CMS3DMeshFileLoader.cpp" />
		<Unit filename="CMS3DMeshFileLoader.h" />
		<Unit filename="CMY3DHelper.h" />
		<Unit filename="CMY3DMeshFileLoader.cpp" />
		<Unit filename="CMY3DMeshFileLoader.h" />
		<Unit filename="CMemoryFile.cpp" />
		<Unit filename="CMemoryFile.h" />
		<Unit filename="CMeshCache.cpp" />
		<Unit filename="CMeshCache.h" />
		<Unit filename="CMeshManipulator.cpp" />
		<Unit filename="CMeshManipulator.h" />
		<Unit filename="CMeshSceneNode.cpp" />
		<Unit filename="CMeshSceneNode.h" />
		<Unit filename="CMetaTriangleSelector.cpp" />
		<Unit filename="CMetaTriangleSelector.h" />
		<Unit filename="CMountPointReader.cpp" />
		<Unit filename="CMountPointReader.h" />
		<Unit filename="CNPKReader.cpp" />
		<Unit filename="CNPKReader.h" />
		<Unit filename="CNullDriver.cpp" />
		<Unit filename="CNullDriver.h" />
		<Unit filename="COBJMeshFileLoader.cpp" />
		<Unit filename="COBJMeshFileLoader.h" />
		<Unit filename="COBJMeshWriter.cpp" />
		<Unit filename="COBJMeshWriter.h" />
		<Unit filename="COCTLoader.cpp" />
		<Unit filename="COCTLoader.h" />
		<Unit filename="COSOperator.cpp" />
		<Unit filename="COSOperator.h" />
		<Unit filename="COctreeSceneNode.cpp" />
		<Unit filename="COctreeSceneNode.h" />
		<Unit filename="COctreeTriangleSelector.cpp" />
		<Unit filename="COctreeTriangleSelector.h" />
		<Unit filename="COgreMeshFileLoader.cpp" />
		<Unit filename="COgreMeshFileLoader.h" />
		<Unit filename="COpenGLCgMaterialRenderer.cpp" />
		<Unit filename="COpenGLCgMaterialRenderer.h" />
		<Unit filename="COpenGLDriver.cpp" />
		<Unit filename="COpenGLDriver.h" />
		<Unit filename="COpenGLExtensionHandler.cpp" />
		<Unit filename="COpenGLExtensionHandler.h" />
		<Unit filename="COpenGLMaterialRenderer.h" />
		<Unit filename="COpenGLNormalMapRenderer.cpp" />
		<Unit filename="COpenGLNormalMapRenderer.h" />
		<Unit filename="COpenGLParallaxMapRenderer.cpp" />
		<Unit filename="COpenGLParallaxMapRenderer.h" />
		<Unit filename="COpenGLSLMaterialRenderer.cpp" />
		<Unit filename="COpenGLSLMaterialRenderer.h" />
		<Unit filename="COpenGLShaderMaterialRenderer.cpp" />
		<Unit filename="COpenGLShaderMaterialRenderer.h" />
		<Unit filename="COpenGLTexture.cpp" />
		<Unit filename="COpenGLTexture.h" />
		<Unit filename="CPLYMeshFileLoader.cpp" />
		<Unit filename="CPLYMeshFileLoader.h" />
		<Unit filename="CPLYMeshWriter.cpp" />
		<Unit filename="CPLYMeshWriter.h" />
		<Unit filename="CPakReader.cpp" />
		<Unit filename="CPakReader.h" />
		<Unit filename="CParticleAnimatedMeshSceneNodeEmitter.cpp" />
		<Unit filename="CParticleAnimatedMeshSceneNodeEmitter.h" />
		<Unit filename="CParticleAttractionAffector.cpp" />
		<Unit filename="CParticleAttractionAffector.h" />
		<Unit filename="CParticleBoxEmitter.cpp" />
		<Unit filename="CParticleBoxEmitter.h" />
		<Unit filename="CParticleCylinderEmitter.cpp" />
		<Unit filename="CParticleCylinderEmitter.h" />
		<Unit filename="CParticleFadeOutAffector.cpp" />
		<Unit filename="CParticleFadeOutAffector.h" />
		<Unit filename="CParticleGravityAffector.cpp" />
		<Unit filename="CParticleGravityAffector.h" />
		<Unit filename="CParticleMeshEmitter.cpp" />
		<Unit filename="CParticleMeshEmitter.h" />
		<Unit filename="CParticlePointEmitter.cpp" />
		<Unit filename="CParticlePointEmitter.h" />
		<Unit filename="CParticleRingEmitter.cpp" />
		<Unit filename="CParticleRingEmitter.h" />
		<Unit filename="CParticleRotationAffector.cpp" />
		<Unit filename="CParticleRotationAffector.h" />
		<Unit filename="CParticleScaleAffector.cpp" />
		<Unit filename="CParticleScaleAffector.h" />
		<Unit filename="CParticleSphereEmitter.cpp" />
		<Unit filename="CParticleSphereEmitter.h" />
		<Unit filename="CParticleSystemSceneNode.cpp" />
		<Unit filename="CParticleSystemSceneNode.h" />
		<Unit filename="CQ3LevelMesh.cpp" />
		<Unit filename="CQ3LevelMesh.h" />
		<Unit filename="CQuake3ShaderSceneNode.cpp" />
		<Unit filename="CQuake3ShaderSceneNode.h" />
		<Unit filename="CReadFile.cpp" />
		<Unit filename="CReadFile.h" />
		<Unit filename="CSMFMeshFileLoader.cpp" />
		<Unit filename="CSMFMeshFileLoader.h" />
		<Unit filename="CSTLMeshFileLoader.cpp" />
		<Unit filename="CSTLMeshFileLoader.h" />
		<Unit filename="CSTLMeshWriter.cpp" />
		<Unit filename="CSTLMeshWriter.h" />
		<Unit filename="CSceneCollisionManager.cpp" />
		<Unit filename="CSceneCollisionManager.h" />
		<Unit filename="CSceneLoaderIrr.cpp" />
		<Unit filename="CSceneLoaderIrr.h" />
		<Unit filename="CSceneManager.cpp" />
		<Unit filename="CSceneManager.h" />
		<Unit filename="CSceneNodeAnimatorCameraFPS.cpp" />
		<Unit filename="CSceneNodeAnimatorCameraFPS.h" />
		<Unit filename="CSceneNodeAnimatorCameraMaya.cpp" />
		<Unit filename="CSceneNodeAnimatorCameraMaya.h" />
		<Unit filename="CSceneNodeAnimatorCollisionResponse.cpp" />
		<Unit filename="CSceneNodeAnimatorCollisionResponse.h" />
		<Unit filename="CSceneNodeAnimatorDelete.cpp" />
		<Unit filename="CSceneNodeAnimatorDelete.h" />
		<Unit filename="CSceneNodeAnimatorFlyCircle.cpp" />
		<Unit filename="CSceneNodeAnimatorFlyCircle.h" />
		<Unit filename="CSceneNodeAnimatorFlyStraight.cpp" />
		<Unit filename="CSceneNodeAnimatorFlyStraight.h" />
		<Unit filename="CSceneNodeAnimatorFollowSpline.cpp" />
		<Unit filename="CSceneNodeAnimatorFollowSpline.h" />
		<Unit filename="CSceneNodeAnimatorRotation.cpp" />
		<Unit filename="CSceneNodeAnimatorRotation.h" />
		<Unit filename="CSceneNodeAnimatorTexture.cpp" />
		<Unit filename="CSceneNodeAnimatorTexture.h" />
		<Unit filename="CShadowVolumeSceneNode.cpp" />
		<Unit filename="CShadowVolumeSceneNode.h" />
		<Unit filename="CSkinnedMesh.cpp" />
		<Unit filename="CSkinnedMesh.h" />
		<Unit filename="CSkyBoxSceneNode.cpp" />
		<Unit filename="CSkyBoxSceneNode.h" />
		<Unit filename="CSkyDomeSceneNode.cpp" />
		<Unit filename="CSkyDomeSceneNode.h" />
		<Unit filename="CSoftware2MaterialRenderer.h" />
		<Unit filename="CSoftwareDriver.cpp" />
		<Unit filename="CSoftwareDriver.h" />
		<Unit filename="CSoftwareDriver2.cpp" />
		<Unit filename="CSoftwareDriver2.h" />
		<Unit filename="CSoftwareTexture.cpp" />
		<Unit filename="CSoftwareTexture.h" />
		<Unit filename="CSoftwareTexture2.cpp" />
		<Unit filename="CSoftwareTexture2.h" />
		<Unit filename="CSphereSceneNode.cpp" />
		<Unit filename="CSphereSceneNode.h" />
		<Unit filename="CTRFlat.cpp" />
		<Unit filename="CTRFlatWire.cpp" />
		<Unit filename="CTRGouraud.cpp" />
		<Unit filename="CTRGouraud2.cpp" />
		<Unit filename="CTRGouraudAlpha2.cpp" />
		<Unit filename="CTRGouraudAlphaNoZ2.cpp" />
		<Unit filename="CTRGouraudWire.cpp" />
		<Unit filename="CTRNormalMap.cpp" />
		<Unit filename="CTRStencilShadow.cpp" />
		<Unit filename="CTRTextureBlend.cpp" />
		<Unit filename="CTRTextureDetailMap2.cpp" />
		<Unit filename="CTRTextureFlat.cpp" />
		<Unit filename="CTRTextureFlatWire.cpp" />
		<Unit filename="CTRTextureGouraud.cpp" />
		<Unit filename="CTRTextureGouraud.h" />
		<Unit filename="CTRTextureGouraud2.cpp" />
		<Unit filename="CTRTextureGouraudAdd.cpp" />
		<Unit filename="CTRTextureGouraudAdd2.cpp" />
		<Unit filename="CTRTextureGouraudAddNoZ2.cpp" />
		<Unit filename="CTRTextureGouraudAlpha.cpp" />
		<Unit filename="CTRTextureGouraudAlphaNoZ.cpp" />
		<Unit filename="CTRTextureGouraudNoZ.cpp" />
		<Unit filename="CTRTextureGouraudNoZ2.cpp" />
		<Unit filename="CTRTextureGouraudVertexAlpha2.cpp" />
		<Unit filename="CTRTextureGouraudWire.cpp" />
		<Unit filename="CTRTextureLightMap2_Add.cpp" />
		<Unit filename="CTRTextureLightMap2_M1.cpp" />
		<Unit filename="CTRTextureLightMap2_M2.cpp" />
		<Unit filename="CTRTextureLightMap2_M4.cpp" />
		<Unit filename="CTRTextureLightMapGouraud2_M4.cpp" />
		<Unit filename="CTRTextureWire2.cpp" />
		<Unit filename="CTarReader.cpp" />
		<Unit filename="CTarReader.h" />
		<Unit filename="CTerrainSceneNode.cpp" />
		<Unit filename="CTerrainSceneNode.h" />
		<Unit filename="CTerrainTriangleSelector.cpp" />
		<Unit filename="CTerrainTriangleSelector.h" />
		<Unit filename="CTextSceneNode.cpp" />
		<Unit filename="CTextSceneNode.h" />
		<Unit filename="CTimer.h" />
		<Unit filename="CTriangleBBSelector.cpp" />
		<Unit filename="CTriangleBBSelector.h" />
		<Unit filename="CTriangleSelector.cpp" />
		<Unit filename="CTriangleSelector.h" />
		<Unit filename="CVideoModeList.cpp" />
		<Unit filename="CVideoModeList.h" />
		<Unit filename="CVolumeLightSceneNode.cpp" />
		<Unit filename="CVolumeLightSceneNode.h" />
		<Unit filename="CWADReader.cpp" />
		<Unit filename="CWADReader.h" />
		<Unit filename="CWaterSurfaceSceneNode.cpp" />
		<Unit filename="CWaterSurfaceSceneNode.h" />
		<Unit filename="CWriteFile.cpp" />
		<Unit filename="CWriteFile.h" />
		<Unit filename="CXMLReader.cpp" />
		<Unit filename="CXMLReader.h" />
		<Unit filename="CXMLReaderImpl.h" />
		<Unit filename="CXMLWriter.cpp" />
		<Unit filename="CXMLWriter.h" />
		<Unit filename="CXMeshFileLoader.cpp" />
		<Unit filename="CXMeshFileLoader.h" />
		<Unit filename="CZBuffer.cpp" />
		<Unit filename="CZBuffer.h" />
		<Unit filename="CZipReader.cpp" />
		<Unit filename="CZipReader.h" />
		<Unit filename="IAttribute.h" />
		<Unit filename="IBurningShader.cpp" />
		<Unit filename="IBurningShader.h" />
		<Unit filename="IDepthBuffer.h" />
		<Unit filename="IImagePresenter.h" />
		<Unit filename="ITriangleRenderer.h" />
		<Unit filename="IZBuffer.h" />
		<Unit filename="Irrlicht.cpp" />
		<Unit filename="MacOSX/CIrrDeviceMacOSX.h" />
		<Unit filename="MacOSX/CIrrDeviceMacOSX.mm" />
		<Unit filename="Octree.h" />
		<Unit filename="S2DVertex.h" />
		<Unit filename="S4DVertex.h" />
		<Unit filename="SoftwareDriver2_compile_config.h" />
		<Unit filename="SoftwareDriver2_helper.h" />
		<Unit filename="aesGladman/aes.h" />
		<Unit filename="aesGladman/aescrypt.cpp" />
		<Unit filename="aesGladman/aeskey.cpp" />
		<Unit filename="aesGladman/aesopt.h" />
		<Unit filename="aesGladman/aestab.cpp" />
		<Unit filename="aesGladman/fileenc.cpp" />
		<Unit filename="aesGladman/fileenc.h" />
		<Unit filename="aesGladman/hmac.cpp" />
		<Unit filename="aesGladman/hmac.h" />
		<Unit filename="aesGladman/prng.cpp" />
		<Unit filename="aesGladman/prng.h" />
		<Unit filename="aesGladman/pwd2key.cpp" />
		<Unit filename="aesGladman/pwd2key.h" />
		<Unit filename="aesGladman/sha1.cpp" />
		<Unit filename="aesGladman/sha1.h" />
		<Unit filename="aesGladman/sha2.cpp" />
		<Unit filename="aesGladman/sha2.h" />
		<Unit filename="bzip2/blocksort.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="bzip2/bzcompress.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="bzip2/bzlib.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="bzip2/bzlib.h" />
		<Unit filename="bzip2/bzlib_private.h" />
		<Unit filename="bzip2/crctable.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="bzip2/decompress.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="bzip2/huffman.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="bzip2/randtable.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="dmfsupport.h" />
		<Unit filename="glext.h" />
		<Unit filename="irrXML.cpp" />
		<Unit filename="jpeglib/cderror.h" />
		<Unit filename="jpeglib/jaricom.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jcapimin.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jcapistd.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jcarith.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jccoefct.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jccolor.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jcdctmgr.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jchuff.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jchuff.h" />
		<Unit filename="jpeglib/jcinit.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jcmainct.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jcmarker.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jcmaster.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jcomapi.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jconfig.h" />
		<Unit filename="jpeglib/jcparam.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jcprepct.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jcsample.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jctrans.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jdapimin.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jdapistd.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jdarith.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jdatadst.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jdatasrc.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jdcoefct.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jdcolor.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jdct.h" />
		<Unit filename="jpeglib/jddctmgr.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jdhuff.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jdhuff.h" />
		<Unit filename="jpeglib/jdinput.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jdmainct.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jdmarker.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jdmaster.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jdmerge.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jdpostct.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jdsample.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jdtrans.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jerror.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jerror.h" />
		<Unit filename="jpeglib/jfdctflt.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jfdctfst.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jfdctint.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jidctflt.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jidctfst.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jidctint.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jinclude.h" />
		<Unit filename="jpeglib/jmemmgr.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jmemnobs.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jmemsys.h" />
		<Unit filename="jpeglib/jmorecfg.h" />
		<Unit filename="jpeglib/jpegint.h" />
		<Unit filename="jpeglib/jpeglib.h" />
		<Unit filename="jpeglib/jquant1.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jquant2.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jutils.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib/jversion.h" />
		<Unit filename="libpng/png.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libpng/png.h" />
		<Unit filename="libpng/pngconf.h" />
		<Unit filename="libpng/pngerror.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libpng/pngget.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libpng/pngmem.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libpng/pngpread.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libpng/pngread.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libpng/pngrio.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libpng/pngrtran.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libpng/pngrutil.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libpng/pngset.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libpng/pngtrans.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libpng/pngwio.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libpng/pngwrite.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libpng/pngwtran.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libpng/pngwutil.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="lzma/LzmaDec.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="lzma/LzmaDec.h" />
		<Unit filename="lzma/Types.h" />
		<Unit filename="os.cpp" />
		<Unit filename="os.h" />
		<Unit filename="zlib/adler32.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="zlib/compress.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="zlib/crc32.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="zlib/crc32.h" />
		<Unit filename="zlib/deflate.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="zlib/deflate.h" />
		<Unit filename="zlib/inffast.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="zlib/inffast.h" />
		<Unit filename="zlib/inffixed.h" />
		<Unit filename="zlib/inflate.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="zlib/inftrees.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="zlib/inftrees.h" />
		<Unit filename="zlib/trees.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="zlib/trees.h" />
		<Unit filename="zlib/uncompr.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="zlib/zconf.h" />
		<Unit filename="zlib/zlib.h" />
		<Unit filename="zlib/zutil.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="zlib/zutil.h" />
		<Extensions>
			<code_completion />
			<debugger />
			<envvars />
		</Extensions>
	</Project>
</CodeBlocks_project_file>
