Irrlicht 3D Engine: ECullingTypes.h Source File

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ECullingTypes.h
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    00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __E_CULLING_TYPES_H_INCLUDED__
    00006 #define __E_CULLING_TYPES_H_INCLUDED__
    00007
    00008 #include "irrTypes.h"
    00009
    00010 namespace irr
    00011 {
    00012 namespace scene
    00013 {
    00014
    00016     enum E_CULLING_TYPE
    00017     {
    00018         EAC_OFF = 0,
    00019         EAC_BOX = 1,
    00020         EAC_FRUSTUM_BOX = 2,
    00021         EAC_FRUSTUM_SPHERE = 4,
    00022         EAC_OCC_QUERY = 8
    00023     };
    00024
    00026     const c8* const AutomaticCullingNames[] =
    00027     {
    00028         "false",
    00029         "box",          // camera box against node box
    00030         "frustum_box",      // camera frustum against node box
    00031         "frustum_sphere",   // camera frustum against node sphere
    00032         "occ_query",    // occlusion query
    00033         0
    00034     };
    00035
    00036 } // end namespace scene
    00037 } // end namespace irr
    00038
    00039
    00040 #endif // __E_CULLING_TYPES_H_INCLUDED__
    00041