Irrlicht 3D Engine: Member List

| Irrlicht 3D Engine |

irr::gui::IGUISpriteBank Member List
This is the complete list of members for irr::gui::IGUISpriteBank, including all inherited members.

addTexture(video::ITexture *texture)=0 | irr::gui::IGUISpriteBank | `[pure virtual]`
addTextureAsSprite(video::ITexture *texture)=0 | irr::gui::IGUISpriteBank | `[pure virtual]`
clear()=0 | irr::gui::IGUISpriteBank | `[pure virtual]`
draw2DSprite(u32 index, const core::position2di &pos, const core::rect< s32 > *clip=0, const video::SColor &color=video::SColor(255, 255, 255, 255), u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false)=0 | irr::gui::IGUISpriteBank | `[pure virtual]`
draw2DSpriteBatch(const core::array< u32 > &indices, const core::array< core::position2di > &pos, const core::rect< s32 > *clip=0, const video::SColor &color=video::SColor(255, 255, 255, 255), u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false)=0 | irr::gui::IGUISpriteBank | `[pure virtual]`
drop() const | irr::IReferenceCounted | `[inline]`
getDebugName() const | irr::IReferenceCounted | `[inline]`
getPositions()=0 | irr::gui::IGUISpriteBank | `[pure virtual]`
getReferenceCount() const | irr::IReferenceCounted | `[inline]`
getSprites()=0 | irr::gui::IGUISpriteBank | `[pure virtual]`
getTexture(u32 index) const =0 | irr::gui::IGUISpriteBank | `[pure virtual]`
getTextureCount() const =0 | irr::gui::IGUISpriteBank | `[pure virtual]`
grab() const | irr::IReferenceCounted | `[inline]`
IReferenceCounted() | irr::IReferenceCounted | `[inline]`
setDebugName(const c8 *newName) | irr::IReferenceCounted | `[inline, protected]`
setTexture(u32 index, video::ITexture *texture)=0 | irr::gui::IGUISpriteBank | `[pure virtual]`
~IReferenceCounted() | irr::IReferenceCounted | `[inline, virtual]`