all - OpenGL 4 Reference Pages

## Name

all — check whether all elements of a boolean vector are true

## Declaration

`bool all(` | bvec x`)`;

## Parameters

`x`

  Specifies the vector to be tested for truth.

## Description

`all` returns true if all elements of `x` are true and false otherwise. It is functionally equivalent to:

        bool all(bvec x)       // bvec can be bvec2, bvec3 or bvec4
        {
            bool result = true;
            int i;
            for (i = 0; i < x.length(); ++i)
            {
                result &= x[i];
            }
            return result;
        }

## Version Support

| OpenGL Shading Language Version
--- | ---
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50
all | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔

## See Also

any, not

## Copyright

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.