texture - OpenGL ES 3 Reference Pages

## Name

texture — retrieves texels from a texture

## Declaration

`gvec4 texture(` | gsampler2D sampler,
| vec2 P,
| [float bias]`)`;

`gvec4 texture(` | gsampler3D sampler,
| vec3 P,
| [float bias]`)`;

`gvec4 texture(` | gsamplerCube sampler,
| vec3 P,
| [float bias]`)`;

`float texture(` | sampler2DShadow sampler,
| vec3 P,
| [float bias]`)`;

`float texture(` | samplerCubeShadow sampler,
| vec4 P,
| [float bias]`)`;

`gvec4 texture(` | gsampler2DArray sampler,
| vec3 P,
| [float bias]`)`;

`float texture(` | gsampler2DArrayShadow sampler,
| vec4 P`)`;

## Parameters

`sampler`

  Specifies the sampler to which the texture from which texels will be retrieved is bound.

`P`

  Specifies the texture coordinates at which texture will be sampled.

`bias`

  Specifies an optional bias to be applied during level-of-detail computation.

## Description

`texture` samples texels from the texture bound to `sampler` at texture coordinate `P`. An optional bias, specified in `bias` is included in the level-of-detail computation that is used to choose mipmap(s) from which to sample.

For shadow forms, when `compare` is present, it is used as D sub and the array layer is specified in ``P`.w`. When `compare` is not present, the last component of `P` is used as D sub and the array layer is specified in the second to last component of `P`.

For non-shadow variants, the array layer comes from the last component of `P`.

## Version Support

| OpenGL ES Shading Language Version
--- | ---
Function Name | 1.00 | 3.00
texture | - | ✔

## See Also

texelFetch, texelFetchOffset, textureGrad, textureGradOffset, textureLod, textureLodOffset, textureOffset, textureProj, textureProjGrad, textureProjGradOffset, textureProjLod, textureProjLodOffset, textureProjOffset, textureSize

## Copyright

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.