% Random Content - Government, Police, Military

%% *GOV_MISC Content
%%	Miscellaneous content for government buildings.

Content
	%% No Room
	requires <*GOV_MISC>
	minimap <#########################>

Content
	%% Empty Room
	requires <*GOV_MISC>
	minimap <....................##+##>
	content <Optional *URBAN_X na Local>

Content
	%% Office
	requires <*GOV_MISC>
	minimap <.....1..............##+##>
	content <Optional *URBAN_X na Local>

	Element1 <Prefab>
	team1 <citizens>
	teamdata1 <pass>

	sub
		Persona 1
		*greeting <*NiceToMeetYou GoMiscTalk>
		*GoMiscTalk <*MISC_CHATTER>
	end
	inv
		NPC bureaucrat
	end

Content
	%% Press Club
	requires <*GOV_MISC ~Capital>
	minimap <.....1..............##+##>
	content <Optional *URBAN_X na Local>

	Element1 <Prefab>
	team1 <citizens>
	teamdata1 <pass>

	sub
		Persona 1
		*greeting <*NiceToMeetYou GoMiscTalk>
		*GoMiscTalk <*MISC_CHATTER>
	end
	inv
		NPC Journalist
	end

Content
	requires <*GOV_MISC>
	content <REQUIRED *RESTAURANT na Local>

Content
	requires <*GOV_MISC Common>
	content <REQUIRED *GOV_MILITARY na Local>

Content
	requires <*GOV_MISC>
	content <REQUIRED *GOV_POLICE na Local>

Content
	requires <*GOV_MISC MAQUI>
	minimap <............1.......&&+&&>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>

	sub
		Persona 1
		special <NOPLOTS>
		greeting <if# ChatNPCFac 0 else GoChat if= PCFac ChatNPCFac else GoCheckEligibility Goto GoTrain>
		*GoTrain <*SKILL_TRAINING GoGoodbye>
		*GoCheckEligibility <*ENEMY_CHECK GoCheckFaction ChatNPCFac GoNil>
		GoCheckFaction <if= PCFac 0 else GoChat Goto GoCheckSkills>
		*GoCheckSkills <*FACTION_ENTRANCE_EXAM GoJobOffer ChatNPCFac>
		*GoChat <*MISC_CHATTER>
		*GoGoodbye <*GOODBYE>
		*GoJobOffer <*FACTION_JOIN_OFFER ChatNPCFac GoJoin>
		*GoJoin <*FACTION_JOIN_ACCEPT ChatNPCFac>
	end
	inv
		NPC bureaucrat
		SetFaction 1
		job <Trainer>
	end

Content
	requires <*GOV_MISC FCOMS>
	minimap <............1.......&&+&&>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>

	sub
		Persona 1
		special <NOPLOTS>
		greeting <if# ChatNPCFac 0 else GoChat if= PCFac ChatNPCFac else GoCheckEligibility Goto GoTrain>
		*GoTrain <*SKILL_TRAINING GoGoodbye>
		*GoCheckEligibility <*ENEMY_CHECK GoCheckFaction ChatNPCFac GoNil>
		GoCheckFaction <if= PCFac 0 else GoChat Goto GoCheckSkills>
		*GoCheckSkills <*FACTION_ENTRANCE_EXAM GoJobOffer ChatNPCFac>
		*GoChat <*MISC_CHATTER>
		*GoGoodbye <*GOODBYE>
		*GoJobOffer <*FACTION_JOIN_OFFER ChatNPCFac GoJoin>
		*GoJoin <*FACTION_JOIN_ACCEPT ChatNPCFac>
	end
	inv
		NPC bureaucrat
		SetFaction 10
		job <Trainer>
	end

Content
	requires <*GOV_MISC RISHI>
	minimap <............1.......&&+&&>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>

	sub
		Persona 1
		special <NOPLOTS>
		greeting <if# ChatNPCFac 0 else GoChat if= PCFac ChatNPCFac else GoCheckEligibility Goto GoTrain>
		*GoTrain <*SKILL_TRAINING GoGoodbye>
		*GoCheckEligibility <*ENEMY_CHECK GoCheckFaction ChatNPCFac GoNil>
		GoCheckFaction <if= PCFac 0 else GoChat Goto GoCheckSkills>
		*GoCheckSkills <*FACTION_ENTRANCE_EXAM GoJobOffer ChatNPCFac>
		*GoChat <*MISC_CHATTER>
		*GoGoodbye <*GOODBYE>
		*GoJobOffer <*FACTION_JOIN_OFFER ChatNPCFac GoJoin>
		*GoJoin <*FACTION_JOIN_ACCEPT ChatNPCFac>
	end
	inv
		NPC bureaucrat
		SetFaction 11
		job <Trainer>
	end

Content
	requires <*GOV_MISC BOHEM>
	minimap <............1.......&&+&&>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>

	sub
		Persona 1
		special <NOPLOTS>
		greeting <if# ChatNPCFac 0 else GoChat if= PCFac ChatNPCFac else GoCheckEligibility Goto GoTrain>
		*GoTrain <*SKILL_TRAINING GoGoodbye>
		*GoCheckEligibility <*ENEMY_CHECK GoCheckFaction ChatNPCFac GoNil>
		GoCheckFaction <if= PCFac 0 else GoChat Goto GoCheckSkills>
		*GoCheckSkills <*FACTION_ENTRANCE_EXAM GoJobOffer ChatNPCFac>
		*GoChat <*MISC_CHATTER>
		*GoGoodbye <*GOODBYE>
		*GoJobOffer <*FACTION_JOIN_OFFER ChatNPCFac GoJoin>
		*GoJoin <*FACTION_JOIN_ACCEPT ChatNPCFac>
	end
	inv
		NPC bureaucrat
		SetFaction 12
		job <Trainer>
	end



%% *MIL_RECRUITER Content
%%	Add a military recruiter to this location.

Content
	requires <*MIL_RECRUITER SILKN>
	minimap <............1.......##+##>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>

	sub
		Persona 1
		special <NOPLOTS>
		greeting <if# ChatNPCFac 0 else GoChat if= PCFac ChatNPCFac else GoCheckEligibility Goto GoTrain>
		*GoTrain <*SKILL_TRAINING GoGoodbye>
		*GoCheckEligibility <*ENEMY_CHECK GoCheckFaction ChatNPCFac GoNil>
		GoCheckFaction <if= PCFac 0 else GoChat Goto GoCheckSkills>
		*GoCheckSkills <*FACTION_ENTRANCE_EXAM GoJobOffer ChatNPCFac>
		*GoChat <*MISC_CHATTER>
		*GoGoodbye <*GOODBYE>
		*GoJobOffer <*FACTION_JOIN_OFFER ChatNPCFac GoJoin>
		*GoJoin <*FACTION_JOIN_ACCEPT ChatNPCFac>
	end
	inv
		NPC Knight
		SetFaction 3
		job <Trainer>
	end


Content
	requires <*MIL_RECRUITER>
	minimap <............1.......##+##>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>

	sub
		Persona 1
		special <NOPLOTS>
		greeting <if# ChatNPCFac 0 else GoChat if= PCFac ChatNPCFac else GoCheckEligibility Goto GoTrain>
		*GoTrain <*SKILL_TRAINING GoGoodbye>
		*GoCheckEligibility <*ENEMY_CHECK GoCheckFaction ChatNPCFac GoNil>
		GoCheckFaction <if= PCFac 0 else GoChat Goto GoCheckSkills>
		*GoCheckSkills <*FACTION_ENTRANCE_EXAM GoJobOffer ChatNPCFac>
		*GoChat <*MISC_CHATTER>
		*GoGoodbye <*GOODBYE>
		*GoJobOffer <*FACTION_JOIN_OFFER ChatNPCFac GoJoin>
		*GoJoin <*FACTION_JOIN_ACCEPT ChatNPCFac>
	end
	inv
		NPC Soldier
		update <if= V1 0 V= 1 1 SetSelfFaction LocalFaction>
		job <Recruiter>
	end



%% *GOV_MILITARY Content
%%	Add a military garrison to this location.

Content
	% Privateers detachment
	requires <*GOV_MILITARY (MAQUI|FCOMS) ~Sleazy -Legit Common>
	minimap <.....1..............#...#>

	Element1 <Prefab>
	team1 <Guards>
	teamdesc1 <SD>

	sub
		Persona 1
		*greeting <*NiceToMeetYou GoMiscTalk>
		*GoMiscTalk <*MISC_CHATTER>		
	end
	inv
		NPC Privateer
		SetFaction 6
	end

Content
	requires <*GOV_MILITARY (MAQUI|FCOMS) ~Sleazy -Legit>
	minimap <............1..2....&-&-&>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	Element2 <Prefab>
	team2 <Guards>
	teamdesc2 <SD>

	sub
		Persona 1
		special <NOPLOTS>
		greeting <if# ChatNPCFac 0 else GoChat if= PCFac ChatNPCFac else GoCheckEligibility Goto GoTrain>
		*GoTrain <*SKILL_TRAINING GoGoodbye>
		*GoCheckEligibility <*ENEMY_CHECK GoCheckFaction ChatNPCFac GoNil>
		GoCheckFaction <if= PCFac 0 else GoChat Goto GoCheckSkills>
		*GoCheckSkills <*FACTION_ENTRANCE_EXAM GoJobOffer ChatNPCFac>
		*GoChat <*MISC_CHATTER>
		*GoGoodbye <*GOODBYE>
		*GoJobOffer <*FACTION_JOIN_OFFER ChatNPCFac GoJoin>
		*GoJoin <*FACTION_JOIN_ACCEPT ChatNPCFac>
	end
	inv
		NPC Privateer
		SetFaction 6
		job <Trainer>

		NPC Privateer
		SetFaction 6
	end


Content
	% Silver Knights detachment
	requires <*GOV_MILITARY MAQUI ~Legit -Sleazy Common>
	minimap <.....1..............#...#>

	Element1 <Prefab>
	team1 <Guards>
	teamdesc1 <SD>

	sub
		Persona 1
		*greeting <*NiceToMeetYou GoMiscTalk>
		*GoMiscTalk <*MISC_CHATTER>
	end
	inv
		NPC Knight
		SetFaction 3
	end

Content
	requires <*GOV_MILITARY MAQUI ~Legit -Sleazy>
	minimap <............1..2....&-&-&>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	Element2 <Prefab>
	team2 <Guards>
	teamdesc2 <SD>

	sub
		Persona 1
		special <NOPLOTS>
		greeting <if# ChatNPCFac 0 else GoChat if= PCFac ChatNPCFac else GoCheckEligibility Goto GoTrain>
		*GoTrain <*SKILL_TRAINING GoGoodbye>
		*GoCheckEligibility <*ENEMY_CHECK GoCheckFaction ChatNPCFac GoNil>
		GoCheckFaction <if= PCFac 0 else GoChat Goto GoCheckSkills>
		*GoCheckSkills <*FACTION_ENTRANCE_EXAM GoJobOffer ChatNPCFac>
		*GoChat <*MISC_CHATTER>
		*GoGoodbye <*GOODBYE>
		*GoJobOffer <*FACTION_JOIN_OFFER ChatNPCFac GoJoin>
		*GoJoin <*FACTION_JOIN_ACCEPT ChatNPCFac>
	end
	inv
		NPC Knight
		SetFaction 3
		job <Trainer>

		NPC Knight
		SetFaction 3
	end

Content
	% Rocket Stars detachment
	requires <*GOV_MILITARY (RISHI|ROCKE) Common>
	minimap <.....1..............#...#>

	Element1 <Prefab>
	team1 <Guards>
	teamdesc1 <SD>

	sub
		Persona 1
		*greeting <*NiceToMeetYou GoMiscTalk>
		*GoMiscTalk <*MISC_CHATTER>
	end
	inv
		NPC Rocket Star
	end

Content
	requires <*GOV_MILITARY (RISHI|ROCKE)>
	minimap <............1..2....&-&-&>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	Element2 <Prefab>
	team2 <Guards>
	teamdesc2 <SD>

	sub
		Persona 1
		special <NOPLOTS>
		greeting <if# ChatNPCFac 0 else GoChat if= PCFac ChatNPCFac else GoCheckEligibility Goto GoTrain>
		*GoTrain <*SKILL_TRAINING GoGoodbye>
		*GoCheckEligibility <*ENEMY_CHECK GoCheckFaction ChatNPCFac GoNil>
		GoCheckFaction <if= PCFac 0 else GoChat Goto GoCheckSkills>
		*GoCheckSkills <*FACTION_ENTRANCE_EXAM GoJobOffer ChatNPCFac>
		*GoChat <*MISC_CHATTER>
		*GoGoodbye <*GOODBYE>
		*GoJobOffer <*FACTION_JOIN_OFFER ChatNPCFac GoJoin>
		*GoJoin <*FACTION_JOIN_ACCEPT ChatNPCFac>
	end
	inv
		NPC Rocket Star
		job <Trainer>

		NPC Rocket Star
	end

Content
	% Space Force detachment
	requires <*GOV_MILITARY RISHI -ROCKE Common>
	minimap <.....1..............#...#>

	Element1 <Prefab>
	team1 <Guards>
	teamdesc1 <SD>

	sub
		Persona 1
		*greeting <*NiceToMeetYou GoMiscTalk>
		*GoMiscTalk <*MISC_CHATTER>
	end
	inv
		NPC Mecha Pilot
		SetFaction 16
	end


Content
	% FComS detachment
	requires <*GOV_MILITARY FCOMS Common>
	minimap <.....1..............#...#>

	Element1 <Prefab>
	team1 <Guards>
	teamdesc1 <SD>

	sub
		Persona 1
		*greeting <*NiceToMeetYou GoMiscTalk>
		*GoMiscTalk <*MISC_CHATTER>
	end
	inv
		NPC Mecha Pilot
		SetFaction 10
	end


%% *GOV_POLICE Content
%%	Add a police garrison to this location.

Content
	requires <*GOV_POLICE (MAQUI|FCOMS|RISHI) Common>
	minimap <.....1..............#...#>

	Element1 <Prefab>
	team1 <Guards>
	teamdesc1 <SD>

	sub
		Persona 1
		*greeting <*NiceToMeetYou GoMiscTalk>
		*GoMiscTalk <*MISC_CHATTER>
	end
	inv
		NPC Police Officer
		SetFaction 9
	end

Content
	requires <*GOV_POLICE (MAQUI|FCOMS|RISHI)>
	minimap <............1..2....&-&-&>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	Element2 <Prefab>
	team2 <Guards>
	teamdesc2 <SD>

	sub
		Persona 1
		special <NOPLOTS>
		greeting <if# ChatNPCFac 0 else GoChat if= PCFac ChatNPCFac else GoCheckEligibility Goto GoTrain>
		*GoTrain <*SKILL_TRAINING GoGoodbye>
		*GoCheckEligibility <*ENEMY_CHECK GoCheckFaction ChatNPCFac GoNil>
		GoCheckFaction <if= PCFac 0 else GoChat Goto GoCheckSkills>
		*GoCheckSkills <*FACTION_ENTRANCE_EXAM GoJobOffer ChatNPCFac>
		*GoChat <*MISC_CHATTER>
		*GoGoodbye <*GOODBYE>
		*GoJobOffer <*FACTION_JOIN_OFFER ChatNPCFac GoJoin>
		*GoJoin <*FACTION_JOIN_ACCEPT ChatNPCFac>
	end
	inv
		NPC Police Officer
		SetFaction 9
		job <Trainer>

		NPC Police Officer
		SetFaction 9
	end

