% RANDOM MAPS STANDARD PARAMETER FILE % See randmaps.pp for details
Name27 <City Block>
PARAM27 <Lattice 1 0 6>
SELECTOR27 <-1 8 6>
GapFill27 <-8 -8 -8 -8 -8 -8 -4>
SubZone27 <-3>
Terrain27 <GROUND>

Name25 <City Block>
PARAM25 <Lattice 1 0 6>
SELECTOR25 <-1 8 6>
GapFill25 <-8 -8 -8 -8 -8 -8 -4>
SubZone25 <-3>
Terrain25 <GROUND>

Name24 <City Block>
PARAM24 <Lattice 1 0 6>
SELECTOR24 <-1 8 6>
GapFill24 <-8 -8 -8 -8 -8 -8 -4>
SubZone24 <-3>
Terrain24 <GROUND>

Name23 <Outer Space>
Param23 <Fill 23 0>
GapFill23 <>
SubZone23 <23>
Terrain23 <SPACE>

Name11 <Rough Area>
Param11 <Fill 1 11>
GapFill11 <-5 -5 -5 -9 -13 -9>
SubZone11 <11>
Terrain11 <GROUND>

Name9 <Medium Hills>
Param9 <Fill 1 8>
GapFill9 <-4 -5 -4 -5 -5 -25>
SubZone9 <9>
Terrain9 <GROUND>

Name8 <Light Hills>
Param8 <Fill 1 0>
GapFill8 <-4 -5 -4 -5 -5 -5>
SubZone8 <8>
Terrain8 <GROUND>

Name7 <Swamp>
Param7 <Fill 1 7>
GapFill7 <-4 -4 -9 -9 -9 -13 -17>
SubZone7 <7>
Terrain7 <GROUND>

Name6 <City Block>
PARAM6 <Lattice 1 0 6>
SELECTOR6 <-1 8 6>
GapFill6 <-8 -8 -8 -8 -8 -8 -4>
SubZone6 <-3>
Terrain6 <GROUND>

Name3 <Deep Forest>
Param3 <Fill 2 1>
GapFill3 <-4 -4 -4 -5 -13>
SubZone3 <3>
Terrain3 <GROUND>

Name2 <Forest>
Param2 <Fill 1 2>
GapFill2 <-4 -4 -5 -9 -4 -4 -5 -13>
SubZone2 <2>
Terrain2 <GROUND>

Name1 <Default Wilderness>
PARAM1 <Fill 1 0>
GAPFILL1 <-4 -5 -9 -4 -5>
SubZone1 <1>
Terrain1 <GROUND>

PARAMDEFAULT <Fill 1 0>
SubZone0 <0>

Name-1 <Commercial Building>
PARAM-1 <Mall 14 13>
SubZone-1 <-27>

Name-2 <Cavern>
PARAM-2 <Carve 14 0 13>
SELECTOR-2 <1 5 14> % Include (1) the Floor Terrain (5) Default Floor (14)
SubZone-2 <-27>

Name-3 <Rectangle>
PARAM-3 <Fill 1 0>

Name-4 <Forest>
PARAM-4 <Scatter 2 3 0>
Name-5 <Hills>
PARAM-5 <Scatter 8 9 10>

Name-6 <City>
PARAM-6 <City 1 6 20 20 10>
SELECTOR-6 <-1 8 6>
SubZone-6 <1>
Terrain-6 <GROUND>

Name-7 <MegaCity>
PARAM-7 <City 1 6 30 35 25>
SELECTOR-7 <-1 8 6>
SubZone-7 <1>
Terrain-7 <GROUND>

Name-8 <Buildings Block>
PARAM-8 <Scatter 27 24 25>

Name-9 <Lake>
PARAM-9 <ELLIPSE 4 17 18>

Name-10 <Complex Map>
PARAM-10 <Wall 13 Mitose 14 13>
SUBZONE-10 <-27>
TERRAIN-10 <GROUND>

Name-11 <Complex Filler>
PARAM-11 <Mitose 14 13>

Name-12 <Ruin>
PARAM-12 <Carve 14 0 13>
GAPFILL-12 <-11>
SELECTOR-12 <1 5 14> % Include (1) the Floor Terrain (5) Default Floor (14)
SubZone-12 <-27>

Name-15 <Arena>
PARAM-15 <Fill 1 0 Wall 12>
GAPFILL-15 <-4 -5 -5>

Name-16 <BigBox>
PARAM-16 <Fill 14 0 Wall 13>

NAME-17 <Swamp>
PARAM-17 <Scatter 7 2 4>

Name-21 <Pool>
PARAM-21 <ELLIPSE 21 4 17>

Name-22 <Ground Zero>
PARAM-22 <Scatter 5 11 22>

NAME-24 <Monkey Maze>
PARAM-24 <MonkeyMaze 14 13>
SubZone-24 <-27>
zSELECTOR-24 <-1 0 19>	% Exclude (-1) a non-palette (0) terrain: Threshold (19)

Name-25 <Big Hill>
PARAM-25 <ELLIPSE 8 9 10>

Name-27 <Floor Rect>
PARAM-27 <Fill 14 0>

Name-29 <Club Map>
PARAM-29 <Club 14 13>
SubZone-29 <-27>

Name-30 <Asteroid Map>
Param-30 <Fill 1 0>
SubZone-30 <-3>
GapFill-30 <-5>
Terrain-30 <GROUND>

Name-31 <BigBox>
PARAM-31 <Cellbox 14 0 Wall 13>
SubZone-31 <-27>

Name-32 <BigBox Zone>
PARAM-32 <Cellbox 14 0>
SubZone-32 <-27>

Name-33 <Warzone Map>
PARAM-33 <Lattice 1 5 6>
SELECTOR-33 <-1 8 6>
GapFill-33 <-22 -22 -22 -3 -3 -22 -22 -34>
SubZone-33 <-3>
Terrain-33 <GROUND>

Name-34 <GH1 Building>
PARAM-34 <Fill 14 0 DWall 13>

