%
% This file contains a single persona. The persona contains all the messages that can be spoken by the
% ArenaHQ personalities.
%

Persona

PCHealed <# was recovered from the battlefield.>

PCDead <# didn't return from that last mission.>

MechaFixed <Your # was in pretty bad shape, but I think I've managed to repair it.>

MechaDestroyed <I'm sorry, but your # was damaged beyond repair.>

SalvageReport <We recovered a # from the battlefield.>

MechaObtained <We have obtained a # .>

ReportEarnings <You earned $# from this mission.>
ReportEarnings_1 <Good work, team. You earned $# from that last mission.>
CReportEarnings_1 <ifNPCSociable Accept>
ReportEarnings_2 <Here, you earned $#.>
CReportEarnings_2 <ifNPCShy Accept>
ReportEarnings_3 <That went well. You earned $# for the mission.>
CReportEarnings_3 <ifNPCEasygoing Accept>
ReportEarnings_4 <You did it! Here, you earned $# from that mission.>
CReportEarnings_4 <ifNPCPassionate Accept>
ReportEarnings_5 <Fantastic job. Here, you earned $#.>
CReportEarnings_5 <ifNPCCheerful Accept>
ReportEarnings_6 <That didn't go as well as I had hoped, but it will do. You earned $#.>
CReportEarnings_6 <ifNPCMelancholy Accept>
ReportEarnings_7 <I knew you could do it. You earned $# from this mission.>
CReportEarnings_7 <ifNPCHeroic Accept>
ReportEarnings_8 <So, you managed to survive... I guess you've earned this $#.>
CReportEarnings_8 <ifNPCVillainous Accept>

ReportExpenses <Repairs and ammunition cost $#.>
ReportExpenses_1 <It cost $# to cover the repairs and ammunition for that mission.>
CReportExpenses_1 <ifNPCSociable Accept>
ReportExpenses_2 <Maintenance cost $#.>
CReportExpenses_2 <ifNPCShy Accept>
ReportExpenses_3 <I think I've managed to fix everything. Repairs and maintenance cost $#.>
CReportExpenses_3 <ifNPCEasygoing Accept>
ReportExpenses_4 <It cost $# to restore your mecha from that battle. Try not to mess up my fine handiwork next time.>
CReportExpenses_4 <ifNPCPassionate Accept>
ReportExpenses_5 <I've restored your mecha to top shape for $#.>
CReportExpenses_5 <ifNPCCheerful Accept>
ReportExpenses_6 <It cost $# to fix all the damage you inflicted on yourself out there.>
CReportExpenses_6 <ifNPCMelancholy Accept>
ReportExpenses_7 <>
CReportExpenses_7 <ifNPCHeroic Accept>
ReportExpenses_8 <>
CReportExpenses_8 <ifNPCVillainous Accept>
ReportExpenses_9 <>
CReportExpenses_9 <ifNPCLawful Accept>
ReportExpenses_10 <>
CReportExpenses_10 <ifNPCCriminal Accept>
ReportExpenses_11 <>
CReportExpenses_11 <ifNPCPragmatic Accept>
ReportExpenses_12 <>
CReportExpenses_12 <ifNPCSpiritual Accept>

GainPromotion <You have been promoted to the rank of #.>

LosePromotion <You have been demoted to the rank of #.>


