%%
%% *:Q_FreeMecha
%%
%% At the beginning of the game, there should be a chance for an enterprising
%% young character to earn a free mecha. Lazy and old characters should also be
%% able to get one. That's what these quests are for.
%%
%% If there's an NPC associated with this quest, he should be placed in the
%% Cavalier's Club, so the PC can find him easily.
%%
%% The free mecha should be generated using renown 15. In the case of having
%% to recover the mecha from a dungeon, a custom mecha with 2 modification
%% points may be given.

Content
	name <Abandoned Base>
	desc <There's an abandoned pirate dome where you can find a mecha.>
	requires <*:Q_FreeMecha ASTEROID>

	% E1 is the environs scene
	% E2 is the dungeon
	% E3 is the elevator in the dungeon that will provide the mecha
	Element1 <Scene Environs>
	Element2 <QuestScene>
	Place2 <1>

	sub
		STC QS_Dungeon_UrbanHellHole
		name <#'s Demise>
		SetID 2
		Entrance <*QUEST-ACTIVE>
		sub
			room
			minimap <......###..##1..###......>
			special <SHAREDPALETTE>
			ForGoalLevel
			inv
				Elevator
				rumor0 <there's an abandoned pirate dome outside the station. They may have left behind some weapons.>
				MiniMapComponent 1
				name <Mecha Bay>
				use <if= PlotStatus %plotid% 0 else GoBeenBefore ifYesNo 1 2 3 WinSubPlot %plotid% MechaPrize .mektype 15 5 2>
				.mektype <GENERAL CRIHN REDMA>
				GoBeenBefore <Print 4>
				Msg1 <You find an old mecha left behind when the mine closed.>
				Msg2 <Open external bay doors.>
				Msg3 <Leave the mecha where it is.>
				Msg4 <There's nothing left here now.>
			end
		end
	end

Content
	name <Warship Wreckage>
	desc <There's a destroyed warship that may still have mecha inside.>
	requires <*:Q_FreeMecha SPINNER>

	% E1 is the environs scene
	% E2 is the dungeon
	Element1 <Scene Environs>
	Element2 <QuestScene>
	Place2 <1>

	sub
		STC QS_Dungeon_Derelict
		SetID 2
		Entrance <*QUEST-ACTIVE>
		sub
			room
			minimap <......###..##1..###......>
			special <SHAREDPALETTE>
			ForGoalLevel
			inv
				Elevator
				rumor0 <there may be something left in the derelict warship outside the station.>
				MiniMapComponent 1
				name <Mecha Bay>
				use <if= PlotStatus %plotid% 0 else GoBeenBefore ifYesNo 1 2 3 WinSubPlot %plotid% MechaPrize .mektype 15 2 2>
				.mektype <SOLAR AEGIS SILKN ROCKE CRIHN>
				GoBeenBefore <Print 4>
				Msg1 <You find a mecha bay. It appears to be operational.>
				Msg2 <Open external bay doors.>
				Msg3 <Leave it alone.>
				Msg4 <There's nothing left here now.>
			end
		end
	end

Content
	name <Hogye Memories>
	desc <There's an asteroid mine outside the station where you can find a mecha.>
	requires <*:Q_FreeMecha (SPINNER|ASTEROID)>

	% E1 is the environs scene
	% E2 is the dungeon
	Element1 <Scene Environs>
	Element2 <QuestScene>
	Place2 <1>

	sub
		STC QS_Dungeon_AsteroidMine
		SetID 2
		Entrance <*QUEST-ACTIVE>
		sub
			room
			minimap <......###..##2..###......>
			special <SHAREDPALETTE>
			ForGoalLevel
			inv
				Elevator
				rumor0 <there may be some heavy equipment left in %name2%.>
				MiniMapComponent 2
				name <Mecha Bay>
				use <if= PlotStatus %plotid% 0 else GoBeenBefore ifYesNo 1 2 3 WinSubPlot %plotid% MechaPrize .mektype 15 4 2>
				.mektype <GENERAL MUGLE>
				GoBeenBefore <Print 4>
				Msg1 <You find an old mecha left behind when the mine closed.>
				Msg2 <Open external bay doors.>
				Msg3 <Leave the mecha where it is.>
				Msg4 <There's nothing left here now.>
			end
		end
	end





