darkradiant (3.8.0~jammy1) jammy; urgency=medium

  * New feature: Support new frob-related material keywords.
  * Mission selection list in Game setup is now alphabetically sorted.
  * Better distinction between inherited and regular spawnargs.
  * Silence sound shader button.
  * Add Reload Definitions button to Model Chooser.
  * Various bug fixes and minor improvements.

 -- Matthew Mott <orbweaver3d@gmail.com>  Tue, 07 Feb 2023 20:34:04 +0000

darkradiant (3.7.0~jammy1) jammy; urgency=medium

  * New feature: Skin Editor
  * Script Window usability improvements
  * Various bug fixes.

 -- Matthew Mott <orbweaver3d@gmail.com>  Wed, 11 Jan 2023 20:29:21 +0000

darkradiant (3.6.0~jammy1) jammy; urgency=medium

  * New Selection Focus feature (Ctrl-F).
  * Add Radiant.findEntityByName script method.
  * Media Browser shows a thumbnail preview when selecting folders.
  * Map is remembering layer visibilities between loads.

 -- Matthew Mott <orbweaver3d@gmail.com>  Tue, 15 Nov 2022 20:28:13 +0000

darkradiant (3.5.0~jammy1) jammy; urgency=medium

  * More customisable layout: all windows and panes can be dragged and
    re-arranged. Legacy layouts like Embedded, Regular and Splitpane are
    superseded and removed.
  * The LayerControlPanel's tooltip popup is now less annoying.
  * Clarify distinction between Shadow render mode and other render modes
  * Show/hide Light Volumes for combined entities inconsistent.
  * Currently applied particleDef not selected in Particle Selector.
  * Layer visibility checkbox not reacting to double-clicks.
  * Cannot toggle visibility of layers in Linux.
  * Drag-and-dropping layers is not working in Linux.

 -- Matthew Mott <orbweaver3d@gmail.com>  Tue, 08 Nov 2022 19:52:10 +0000

darkradiant (3.4.0~jammy1) jammy; urgency=medium

  * Layers can now be organised into a tree rather than a flat list.
  * Several bug fixes.

 -- Matthew Mott <orbweaver3d@gmail.com>  Tue, 11 Oct 2022 20:11:03 +0100

darkradiant (3.3.0~jammy1) jammy; urgency=medium

  * New FX chooser and support for parsing FX declarations.
  * Numerous menu entries greyed out when not currently available.
  * Certain menu entries and UI elements hidden when not available in current
    game.
  * Renderer now handles "translucent" keyword.
  * Lighting mode renderer now draws hidden lights.
  * Several minor bugfixes.

 -- Matthew Mott <orbweaver3d@gmail.com>  Tue, 27 Sep 2022 19:53:22 +0100

darkradiant (3.2.0~jammy1) jammy; urgency=medium

  * Show entityDefs related to selected models in Model Chooser.
  * Support for rendering blend lights.
  * Implement sorting of Interaction Stages.
  * Recognise type of "set x on y" spawnargs.
  * OBJ files: loader supports usemtl keywords directly referencing material
    names (without .mtl file).
  * Numerous bug fixes and improvements.

 -- Matthew Mott <orbweaver3d@gmail.com>  Tue, 06 Sep 2022 20:27:52 +0100

darkradiant (3.1.0~jammy1) jammy; urgency=medium

  * Texture Tool now supports free scaling with the mouse.
  * Improved robustness and correctness of decl handling.
  * Numerous fixes to Material Editor.
  * Improve Model Export dialog and workflow.
  * Other fixes and improvements.

 -- Matthew Mott <orbweaver3d@gmail.com>  Tue, 23 Aug 2022 20:49:18 +0100

darkradiant (3.0.0~focal1) focal; urgency=medium

  * New major release on all platforms
  * Significant improvements to performance and functionality of renderer,
    including shadow support.
  * Numerous small fixes and improvements.

 -- Matthew Mott <orbweaver3d@gmail.com>  Wed, 15 Jun 2022 20:39:03 +0100

darkradiant (2.14.0~focal2) focal; urgency=medium

  * New major release on all platforms.
  * Multi-selection support in Entity Inspector.
  * New model importer with ability to import FBX models.
  * Improved copy-paste of textures on angled faces.
  * Improved scaling functionality in Surface Inspector.
  * Redesigned Game Connection UI to enable hot reload in The Dark Mod.
  * Numerous smaller fixes and improvements.

 -- Matthew Mott <orbweaver3d@gmail.com>  Sun, 28 Nov 2021 18:52:23 +0000

darkradiant (2.13.0~focal4) focal; urgency=medium

  * Fix for incorrect entity/brush colours in canvas windows.

 -- Matthew Mott <orbweaver3d@gmail.com>  Tue, 24 Aug 2021 19:45:54 +0100

darkradiant (2.13.0~focal1) focal; urgency=medium

  * New major release on all platforms.
  * Git integration with three-way map comparison and diffing.
  * Ability to choose between several different pointfiles.
  * Improved workflow for adjusting light brightness.
  * Entity Inspector can show editor_usage information.
  * BC5/RGTC normal map support.
  * Aspect ratio-preserving Fit Texture option.
  * Shader selector can show material definitions.
  * Restore texture browser ability to show variable size thumbnails.
  * Numerous other bug fixes and improvements.

 -- Matthew Mott <orbweaver3d@gmail.com>  Tue, 10 Aug 2021 19:41:21 +0100

darkradiant (2.12.0~focal3) focal; urgency=medium

  * Include resources needed by the Material Editor preview.

 -- Matthew Mott <orbweaver3d@gmail.com>  Tue, 04 May 2021 19:35:53 +0100

darkradiant (2.12.0~focal2) focal; urgency=medium

  * New major release on all platforms.
  * Add a customisable UI layout using wxAUI.
  * New material editor for visual editing of material definitions.
  * Renderer improvements: entities with attached lights now render as lights,
    and ambient lights display correctly regardless of surface orientation.
  * New 3D grid feature.
  * Add a script to detect duplicated objects.
  * Various bug fixes and improvements.

 -- Matthew Mott <orbweaver3d@gmail.com>  Mon, 03 May 2021 13:39:18 +0100

darkradiant (2.11.0~focal2) focal; urgency=medium

  * New favourites system for assets like entities, textures and sound shaders.
  * Improved text search in resource browsers.
  * Ability to list model definitions in model chooser.
  * Initial GUI improvements to game connection plugin.
  * Various bug fixes.

 -- Matthew Mott <orbweaver3d@gmail.com>  Fri, 29 Jan 2021 20:36:34 +0000

darkradiant (2.10.0~focal1) focal; urgency=medium

  * New major release on all platforms.
  * Introduce ability to merge/connect adjacent patches.
  * Maps can now be loaded from within PK4 resource packages.
  * Font family and size can be adjusted in 2D views (grid coordinates etc).
  * Colour scheme can override light volume colour (instead of using the _color
    spawnarg) in 2D views.
  * New warning if overwriting map file which has been modified since loading
    (e.g. by another DarkRadiant instance).
  * Numerous bug fixes and minor UI improvements.

 -- Matthew Mott <orbweaver3d@gmail.com>  Sat, 26 Dec 2020 19:39:52 +0000

darkradiant (2.9.1~focal5) focal; urgency=medium

  * First package built using the new CMake build system.
  * Fix an assertion failure on showing the Stim/Response editor.
  * Introduce preference to set the font and size of numeric text in the 2D
    view.
  * Maps can now be loaded directly from within the PK4 resource tree.

 -- Matthew Mott <orbweaver3d@gmail.com>  Thu, 10 Dec 2020 15:43:35 +0000

darkradiant (2.9.1~focal1) focal; urgency=medium

  * 2.9.1 release for Focal.
  * Includes the new GameConnection functionality for The Dark Mod, as well as
    numerous bug fixes and improvements.

 -- Matthew Mott <orbweaver3d@gmail.com>  Tue, 24 Nov 2020 19:36:02 +0000

darkradiant (2.7.0) bionic; urgency=medium

  * 2.7.0 release for Bionic.

 -- Matthew Mott <orbweaver3d@gmail.com>  Tue, 14 Jan 2020 21:37:34 +0000

darkradiant (2.6.0) bionic; urgency=medium

  * 2.6.0 release for Bionic.
  * This feature release is further improving on the Model Exporting
    capabilities and introduces smaller features like a mapping time stopwatch
    and the ability to define favourites in the Media Browser, making it more
    convenient to work with a large number of materials.

 -- Matthew Mott <orbweaver3d@gmail.com>  Fri, 18 Jan 2019 20:17:22 +0000

darkradiant (2.0.2-2~vivid1) vivid; urgency=medium

  * Entity list now shows entity names, and no longer crashes when an entity is
    selected.

 -- Matthew Mott <orbweaver3d@gmail.com>  Thu, 24 Sep 2015 22:58:44 +0100

darkradiant (2.0.2-1~vivid1) vivid; urgency=medium

  * 2.0.2 release for Vivid.

 -- Matthew Mott <orbweaver3d@gmail.com>  Fri, 28 Aug 2015 22:43:48 +0100

darkradiant (2.0.2) trusty; urgency=medium

  * New upstream release.

 -- Matthew Mott <orbweaver3d@gmail.com>  Mon, 12 Jan 2015 18:48:28 +0000

darkradiant (2.0.1-1~trusty1) trusty; urgency=medium

  * Fix for crash/assertion when trying to show Add Property dialog.
  * Added .game file for The Dark Mod standalone that does not include a base/
    subdirectory.
  * Various other bugfixes.

 -- Matthew Mott <orbweaver3d@gmail.com>  Wed, 24 Dec 2014 14:41:12 +0000

darkradiant (2.0.1~trusty2) trusty; urgency=low

  * 2.0 series release for Linux, including the switch from GTK to wxWidgets.
  * 2.0.1 contains numerous bug-fixes over the original 2.0 version.

 -- Matthew Mott <orbweaver3d@gmail.com>  Mon, 17 Nov 2014 19:55:17 +0000

darkradiant (1.8.0~trusty1) trusty; urgency=low

  * This release contains numerous bug and stability fixes as well as one new
    feature for flooring objects. Some improvements have also been made to
    better support different game types.
  * Fix for patch mesh rendering on nVidia hardware with recent drivers.

 -- Matthew Mott <orbweaver3d@gmail.com>  Sat, 28 Jun 2014 10:02:35 +0100

darkradiant (1.7.3~raring1) raring; urgency=low

  * Fixed progressive corruption of non-worldspawn brush geometry over multiple
    save operations (#3272)

 -- Matthew Mott <orbweaver3d@gmail.com>  Sat, 02 Feb 2013 09:15:03 +0000

darkradiant (1.7.2~raring1) raring; urgency=low

  * Fixed incorrect renaming of entities when importing a map (#2733).

 -- Matthew Mott <orbweaver3d@gmail.com>  Mon, 22 Oct 2012 18:35:36 +0100

darkradiant (1.7.1~raring2) raring; urgency=low

  * Fixed black render artifacts in model preview window (#2939).
  * Fixed lighting view turning black when certain models are in view (#2969).
  * Fixed crash on exit after changing view layout (#2954).
  * Fixed sky box textures failing to render.
  * Fixed inability to move vertices with arrow keys in camera view (#2938).
  * Fixed crash after Save As in Particle Editor (now renamed to Copy to better
    reflect its behaviour).
  * Fixed crash in Readables editor if certain font resources were missing from
    the mod assets tree.
  * Re-designed model chooser allows control over visibility of model's
    component materials.
  * Improved performance of map loading and population of certain asset tree
    views (#2987).
  * Splitter position in certain dialogs is persistent.
  * Linux build does not fail if GtkSourceView is not available, this is now an
    optional dependency.
  * Updated GTK and related library versions on Windows (#2945)

 -- Matthew Mott <orbweaver3d@gmail.com>  Sun, 13 May 2012 11:25:18 +0100

darkradiant (1.7.0.1~raring1) raring; urgency=low

  * Fixed possible crash in displaying particle editor on Linux.
  * Fixed failure to find user-local mod assets in (e.g.) ~/.doom3/darkmod

 -- Matthew Mott <orbweaver3d@gmail.com>  Tue, 29 Nov 2011 19:51:12 +0000

darkradiant (1.7.0~raring1) raring; urgency=low

  * 1.7.0 release.

 -- Matthew Mott <orbweaver3d@gmail.com>  Mon, 14 Nov 2011 11:13:41 +0000

