# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: greebo@angua.at\n"
"POT-Creation-Date: 2021-01-24 05:36+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"

#: ..\..\radiant\camera\CameraSettings.cpp:57
msgid "Settings/Camera"
msgstr ""

#: ..\..\radiant\camera\CameraSettings.cpp:60
msgid "Movement Speed (game units)"
msgstr ""

#: ..\..\radiant\camera\CameraSettings.cpp:61
msgid "Rotation Speed"
msgstr ""

#: ..\..\radiant\camera\CameraSettings.cpp:64
msgid "Freelook mode can be toggled"
msgstr ""

#: ..\..\radiant\camera\CameraSettings.cpp:65
msgid "Discrete movement (non-freelook mode)"
msgstr ""

#: ..\..\radiant\camera\CameraSettings.cpp:66
msgid "Enable far-clip plane (hides distant objects)"
msgstr ""

#: ..\..\radiant\camera\CameraSettings.cpp:69
msgid "Invert mouse vertical axis (freelook mode)"
msgstr ""

#: ..\..\radiant\camera\CameraSettings.cpp:72
msgid "Solid selection boxes"
msgstr ""

#: ..\..\radiant\camera\CameraSettings.cpp:75
msgid "Show camera toolbar"
msgstr ""

#: ..\..\radiant\camera\FloatingCamWnd.cpp:18 xml_file_content.cpp:68
msgid "Camera"
msgstr ""

#: ..\..\radiant\camera\tools\FreeMoveTool.h:23
msgid "Freemove Mode"
msgstr ""

#: ..\..\radiant\camera\tools\JumpToObjectTool.h:27
msgid "Jump to Object"
msgstr ""

#: ..\..\radiant\camera\tools\PanViewTool.h:23
msgid "Pan Camera View"
msgstr ""

#: ..\..\radiant\camera\tools\ShaderClipboardTools.h:116
msgid "Pick Shader"
msgstr ""

#: ..\..\radiant\camera\tools\ShaderClipboardTools.h:139
msgid "Paste Shader Projected"
msgstr ""

#: ..\..\radiant\camera\tools\ShaderClipboardTools.h:158
msgid "Paste Shader Natural"
msgstr ""

#: ..\..\radiant\camera\tools\ShaderClipboardTools.h:177
msgid "Paste Texture Coordinates"
msgstr ""

#: ..\..\radiant\camera\tools\ShaderClipboardTools.h:196
msgid "Paste Shader to all Brush Faces"
msgstr ""

#: ..\..\radiant\camera\tools\ShaderClipboardTools.h:215
msgid "Paste Shader Name"
msgstr ""

#: ..\..\radiant\eventmanager\MouseToolGroup.cpp:23
msgid "XY View"
msgstr ""

#: ..\..\radiant\eventmanager\MouseToolGroup.cpp:25 xml_file_content.cpp:56
msgid "Camera View"
msgstr ""

#: ..\..\radiant\eventmanager\MouseToolGroup.cpp:27
msgid "Unknown"
msgstr ""

#: ..\..\radiant\map\AutoSaver.cpp:205
msgid ""
"The snapshots saved for this map are exceeding the configured size limit.\n"
"Consider cleaning up the folder {0}"
msgstr ""

#: ..\..\radiant\map\AutoSaver.cpp:318
msgid "Settings/Autosave"
msgstr ""

#: ..\..\radiant\map\AutoSaver.cpp:321
msgid "Enable Autosave"
msgstr ""

#: ..\..\radiant\map\AutoSaver.cpp:322
msgid "Autosave Interval (in minutes)"
msgstr ""

#: ..\..\radiant\map\AutoSaver.cpp:324
msgid "Save Snapshots"
msgstr ""

#: ..\..\radiant\map\AutoSaver.cpp:325
msgid "Snapshot folder (relative to map folder)"
msgstr ""

#: ..\..\radiant\map\AutoSaver.cpp:326
msgid "Max total Snapshot size per map (MB)"
msgstr ""

#: ..\..\radiant\RadiantApp.cpp:118
msgid "Disable sound for this session."
msgstr ""

#: ..\..\radiant\RadiantApp.cpp:119
msgid "Verbose logging."
msgstr ""

#: ..\..\radiant\selection\ManipulateMouseTool.cpp:37
msgid "Manipulate"
msgstr ""

#: ..\..\radiant\selection\SelectionMouseTools.cpp:58
msgid "Select"
msgstr ""

#: ..\..\radiant\selection\SelectionMouseTools.cpp:194 xml_file_content.cpp:3
msgid "Select Faces"
msgstr ""

#: ..\..\radiant\selection\SelectionMouseTools.cpp:213
msgid "Cycle Selection"
msgstr ""

#: ..\..\radiant\selection\SelectionMouseTools.cpp:273
msgid "Cycle Face Selection"
msgstr ""

#: ..\..\radiant\settings\LocalisationModule.cpp:51
msgid "Settings/Language"
msgstr ""

#: ..\..\radiant\settings\LocalisationModule.cpp:52
msgid "Language"
msgstr ""

#: ..\..\radiant\settings\LocalisationModule.cpp:54
msgid ""
"<b>Note:</b> You'll need to restart DarkRadiant\n"
"after changing the language setting."
msgstr ""

#: ..\..\radiant\settings\LocalisationProvider.cpp:145
msgid "English"
msgstr ""

#: ..\..\radiant\settings\LocalisationProvider.cpp:146
msgid "German"
msgstr ""

#: ..\..\radiant\textool\TexTool.cpp:33
msgid "Texture Tool"
msgstr ""

#: ..\..\radiant\ui\aas\AasControl.cpp:34
msgid "Reload AAS File"
msgstr ""

#: ..\..\radiant\ui\aas\AasControlDialog.cpp:29
msgid "AAS Viewer"
msgstr ""

#: ..\..\radiant\ui\aas\AasControlDialog.cpp:79
msgid "Search for AAS Files"
msgstr ""

#: ..\..\radiant\ui\aas\AasControlDialog.cpp:83
msgid "Show Area Numbers"
msgstr ""

#: ..\..\radiant\ui\aas\AasControlDialog.cpp:86
msgid "Hide distant Areas"
msgstr ""

#: ..\..\radiant\ui\about\AboutDialog.cpp:25
msgid "About DarkRadiant"
msgstr ""

#: ..\..\radiant\ui\about\AboutDialog.cpp:60
msgid "Build date: {0}"
msgstr ""

#: ..\..\radiant\ui\about\AboutDialog.cpp:69
msgid "Version: {0:d}.{1:d}.{2:d}"
msgstr ""

#: ..\..\radiant\ui\about\AboutDialog.cpp:79
msgid "Vendor: {0}"
msgstr ""

#: ..\..\radiant\ui\about\AboutDialog.cpp:80
msgid "Version: {0}"
msgstr ""

#: ..\..\radiant\ui\about\AboutDialog.cpp:81
msgid "Renderer: {0}"
msgstr ""

#: ..\..\radiant\ui\brush\FindBrush.cpp:13
msgid "Find Brush"
msgstr ""

#: ..\..\radiant\ui\brush\FindBrush.cpp:15
msgid "Entity Number:"
msgstr ""

#: ..\..\radiant\ui\brush\FindBrush.cpp:16
msgid "Brush Number:"
msgstr ""

#: ..\..\radiant\ui\brush\QuerySidesDialog.cpp:18
msgid "Enter Number of Sides"
msgstr ""

#: ..\..\radiant\ui\brush\QuerySidesDialog.cpp:41
msgid "Number of sides: "
msgstr ""

#: ..\..\radiant\ui\brush\QuerySidesDialog.cpp:60
msgid "At least one brush must be selected for this operation."
msgstr ""

#: ..\..\radiant\ui\brush\QuerySidesDialog.cpp:105
#: ..\..\radiant\ui\brush\QuerySidesDialog.cpp:122
msgid "Unknown brush type ID: {0}"
msgstr ""

#: ..\..\radiant\ui\commandlist\CommandList.cpp:20
msgid "Shortcut List"
msgstr ""

#: ..\..\radiant\ui\commandlist\CommandList.cpp:60
#: ..\..\plugins\dm.conversation\ConversationEditor.cpp:123
#: xml_file_content.cpp:2
msgid "Command"
msgstr ""

#: ..\..\radiant\ui\commandlist\CommandList.cpp:62
#: ..\..\libs\wxutil\dataview\KeyValueTable.cpp:41
msgid "Key"
msgstr ""

#: ..\..\radiant\ui\commandlist\CommandList.cpp:95
msgid "Reset to Default"
msgstr ""

#: ..\..\radiant\ui\commandlist\CommandList.cpp:128
msgid "Enter new Shortcut"
msgstr ""

#: ..\..\radiant\ui\commandlist\CommandList.cpp:179
#: ..\..\radiant\ui\mousetool\ToolMappingDialog.cpp:185
msgid "Reset to default?"
msgstr ""

#: ..\..\radiant\ui\commandlist\CommandList.cpp:180
#: ..\..\radiant\ui\mousetool\ToolMappingDialog.cpp:186
msgid ""
"Really clear all bindings and reload\n"
"them from the default settings?"
msgstr ""

#: ..\..\radiant\ui\commandlist\ShortcutChooser.cpp:38
msgid "Note: This shortcut is already assigned to:"
msgstr ""

#: ..\..\radiant\ui\commandlist\ShortcutChooser.cpp:48
#: ..\..\radiant\ui\script\ScriptWindow.cpp:85 xml_file_content.cpp:11
#: xml_file_content.cpp:3 xml_file_content.cpp:7 xml_file_content.cpp:12
#: xml_file_content.cpp:18 xml_file_content.cpp:8 xml_file_content.cpp:6
#: xml_file_content.cpp:14 xml_file_content.cpp:15 xml_file_content.cpp:39
msgid "OK"
msgstr ""

#: ..\..\radiant\ui\commandlist\ShortcutChooser.cpp:51
#: ..\..\radiant\ui\mapselector\MapSelector.cpp:42 xml_file_content.cpp:2
#: xml_file_content.cpp:6 xml_file_content.cpp:11 xml_file_content.cpp:17
#: xml_file_content.cpp:4 xml_file_content.cpp:10 xml_file_content.cpp:9
#: xml_file_content.cpp:14 xml_file_content.cpp:5 xml_file_content.cpp:13
#: xml_file_content.cpp:20 xml_file_content.cpp:40
msgid "Cancel"
msgstr ""

#: ..\..\radiant\ui\commandlist\ShortcutChooser.cpp:130
msgid ""
"The specified shortcut is already assigned to {0}\n"
"Overwrite the current setting and assign this shortcut to {1} instead?"
msgstr ""

#: ..\..\radiant\ui\commandlist\ShortcutChooser.cpp:136
msgid "Overwrite existing shortcut?"
msgstr ""

#: ..\..\radiant\ui\common\CommandEntry.cpp:26
msgid "Go"
msgstr ""

#: ..\..\radiant\ui\common\DefinitionView.cpp:26
#: ..\..\plugins\dm.stimresponse\CustomStimEditor.cpp:103
#: xml_file_content.cpp:2
msgid "Name:"
msgstr ""

#: ..\..\radiant\ui\common\DefinitionView.cpp:27 xml_file_content.cpp:1
msgid "Defined in:"
msgstr ""

#: ..\..\radiant\ui\common\DefinitionView.cpp:44
msgid "Definition:"
msgstr ""

#: ..\..\radiant\ui\common\EntityChooser.cpp:16
msgid "Select Entity"
msgstr ""

#: ..\..\radiant\ui\common\MaterialDefinitionView.cpp:10
msgid "View Shader Definition"
msgstr ""

#: ..\..\radiant\ui\common\ShaderChooser.cpp:15
msgid "Choose Shader"
msgstr ""

#: ..\..\radiant\ui\common\ShaderSelector.cpp:172
#: ..\..\radiant\ui\common\ShaderSelector.cpp:202
#: ..\..\radiant\ui\eclasstree\EClassTree.cpp:148
#: ..\..\radiant\ui\einspector\EntityInspector.cpp:463
#: ..\..\libs\wxutil\dataview\KeyValueTable.cpp:44
msgid "Value"
msgstr ""

#: ..\..\radiant\ui\common\ShaderSelector.cpp:200
msgid "Attribute"
msgstr ""

#: ..\..\radiant\ui\common\ShaderSelector.cpp:338
#: ..\..\radiant\ui\common\TexturePreviewCombo.cpp:80
#: ..\..\radiant\ui\mapinfo\ShaderInfoTab.cpp:60
#: ..\..\radiant\ui\mediabrowser\MediaBrowserTreeView.cpp:232
#: ..\..\radiant\ui\shaderclipboard\ShaderClipboardStatus.h:50
#: xml_file_content.cpp:14
msgid "Shader"
msgstr ""

#: ..\..\radiant\ui\common\ShaderSelector.cpp:339
#: ..\..\radiant\ui\common\ShaderSelector.cpp:357
#: ..\..\radiant\ui\common\TexturePreviewCombo.cpp:81
#: ..\..\radiant\ui\modelselector\ModelSelector.cpp:258
msgid "Defined in"
msgstr ""

#: ..\..\radiant\ui\common\ShaderSelector.cpp:340
#: ..\..\radiant\ui\common\ShaderSelector.cpp:373
#: ..\..\radiant\ui\common\TexturePreviewCombo.cpp:82
#: ..\..\plugins\dm.editing\AIVocalSetChooserDialog.cpp:56
#: ..\..\plugins\dm.objectives\ObjectivesEditor.cpp:133 xml_file_content.cpp:1
msgid "Description"
msgstr ""

#: ..\..\radiant\ui\common\ShaderSelector.cpp:348
#: ..\..\plugins\dm.conversation\CommandEditor.cpp:222
msgid "None"
msgstr ""

#: ..\..\radiant\ui\common\ShaderSelector.cpp:356
msgid "Image map"
msgstr ""

#: ..\..\radiant\ui\common\ShaderSelector.cpp:370
msgid "Light flags"
msgstr ""

#: ..\..\radiant\ui\common\SoundShaderDefinitionView.cpp:10
msgid "View Sound Shader Definition"
msgstr ""

#: ..\..\radiant\ui\common\TexturePreviewCombo.cpp:44
msgid "Copy shader name"
msgstr ""

#: ..\..\radiant\ui\eclasstree\EClassTree.cpp:23
msgid "Entity Class Tree"
msgstr ""

#: ..\..\radiant\ui\eclasstree\EClassTree.cpp:43
msgid "Loading, please wait..."
msgstr ""

#: ..\..\radiant\ui\eclasstree\EClassTree.cpp:132
#: ..\..\libs\wxutil\EntityClassChooser.cpp:311
msgid "Classname"
msgstr ""

#: ..\..\radiant\ui\eclasstree\EClassTree.cpp:145
#: ..\..\radiant\ui\einspector\AddPropertyDialog.cpp:76
#: ..\..\radiant\ui\einspector\EntityInspector.cpp:458
msgid "Property"
msgstr ""

#: ..\..\radiant\ui\einspector\AddPropertyDialog.cpp:27
msgid "Add property"
msgstr ""

#: ..\..\radiant\ui\einspector\AddPropertyDialog.cpp:31
msgid "Custom properties defined for this entity class, if any"
msgstr ""

#: ..\..\radiant\ui\einspector\ClassnamePropertyEditor.cpp:26
msgid "Choose entity class..."
msgstr ""

#: ..\..\radiant\ui\einspector\EntityInspector.cpp:83
msgid "Show inherited properties"
msgstr ""

#: ..\..\radiant\ui\einspector\EntityInspector.cpp:88
msgid "Show help"
msgstr ""

#: ..\..\radiant\ui\einspector\EntityInspector.cpp:301
msgid "Add property..."
msgstr ""

#: ..\..\radiant\ui\einspector\EntityInspector.cpp:306
msgid "Delete property"
msgstr ""

#: ..\..\radiant\ui\einspector\EntityInspector.cpp:314
msgid "Copy Spawnarg(s)"
msgstr ""

#: ..\..\radiant\ui\einspector\EntityInspector.cpp:319
msgid "Cut Spawnarg(s)"
msgstr ""

#: ..\..\radiant\ui\einspector\EntityInspector.cpp:324
msgid "Paste Spawnarg(s)"
msgstr ""

#: ..\..\radiant\ui\einspector\EntityInspector.cpp:336
#: ..\..\radiant\ui\einspector\EntityInspector.cpp:339
#: ..\..\radiant\uimanager\GroupDialog.cpp:30
msgid "Entity"
msgstr ""

#: ..\..\radiant\ui\einspector\EntityInspector.cpp:1192
msgid "Entity {0}"
msgstr ""

#: ..\..\radiant\ui\einspector\EntityInspector.cpp:1204
msgid "Entity {0}, Primitive {1}"
msgstr ""

#: ..\..\radiant\ui\einspector\EntityPropertyEditor.cpp:31
msgid "Choose target entity..."
msgstr ""

#: ..\..\radiant\ui\einspector\FloatPropertyEditor.cpp:70
#: ..\..\radiant\ui\einspector\Vector3PropertyEditor.cpp:69
msgid "Apply..."
msgstr ""

#: ..\..\radiant\ui\einspector\LightTextureChooser.cpp:48
msgid "Choose texture"
msgstr ""

#: ..\..\radiant\ui\einspector\ModelPropertyEditor.cpp:42
msgid "Choose model..."
msgstr ""

#: ..\..\radiant\ui\einspector\ModelPropertyEditor.cpp:46
#: ..\..\radiant\ui\einspector\SkinPropertyEditor.cpp:23
#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:110
msgid "Choose skin..."
msgstr ""

#: ..\..\radiant\ui\einspector\ModelPropertyEditor.cpp:51
msgid "Choose particle..."
msgstr ""

#: ..\..\radiant\ui\einspector\ModelPropertyEditor.cpp:87
msgid "Warning: "
msgstr ""

#: ..\..\radiant\ui\einspector\ModelPropertyEditor.cpp:88
msgid ""
"Changing this entity's model to the selected value will\n"
"remove all child primitives from it:\n"
msgstr ""

#: ..\..\radiant\ui\einspector\SkinChooser.cpp:26
msgid "Choose Skin"
msgstr ""

#: ..\..\radiant\ui\einspector\SkinChooser.cpp:81
msgid "Skin"
msgstr ""

#: ..\..\radiant\ui\einspector\SkinChooser.cpp:154
msgid "Matching skins"
msgstr ""

#: ..\..\radiant\ui\einspector\SkinChooser.cpp:174
msgid "All skins"
msgstr ""

#: ..\..\radiant\ui\einspector\SoundPropertyEditor.cpp:23
msgid "Choose sound..."
msgstr ""

#: ..\..\radiant\ui\einspector\TexturePropertyEditor.cpp:23
msgid "Choose texture..."
msgstr ""

#: ..\..\radiant\ui\einspector\Vector3PropertyEditor.cpp:61
msgid "X: "
msgstr ""

#: ..\..\radiant\ui\einspector\Vector3PropertyEditor.cpp:63
msgid " Y: "
msgstr ""

#: ..\..\radiant\ui\einspector\Vector3PropertyEditor.cpp:65
msgid " Z: "
msgstr ""

#: ..\..\radiant\ui\entitylist\EntityList.cpp:23 xml_file_content.cpp:66
msgid "Entity List"
msgstr ""

#: ..\..\radiant\ui\entitylist\EntityList.cpp:72
#: ..\..\radiant\ui\filters\editor\FilterDialog.cpp:172
#: ..\..\plugins\dm.conversation\ConversationDialog.cpp:86
#: xml_file_content.cpp:1
msgid "Name"
msgstr ""

#: ..\..\radiant\ui\entitylist\EntityList.cpp:86
msgid "Focus camera on selected entity"
msgstr ""

#: ..\..\radiant\ui\entitylist\EntityList.cpp:87
msgid "List visible nodes only"
msgstr ""

#: ..\..\radiant\ui\favourites\FavouritesBrowser.cpp:25
#: ..\..\radiant\ui\mediabrowser\MediaBrowserTreeView.cpp:29
msgid "Apply to selection"
msgstr ""

#: ..\..\radiant\ui\favourites\FavouritesBrowser.cpp:28
#: ..\..\libs\wxutil\dataview\ResourceTreeView.cpp:16
msgid "Remove from Favourites"
msgstr ""

#: ..\..\radiant\ui\favourites\FavouritesBrowser.cpp:100
msgid "Materials"
msgstr ""

#: ..\..\radiant\ui\favourites\FavouritesBrowser.cpp:105
#: ..\..\radiant\ui\mapinfo\ModelInfoTab.cpp:15
msgid "Models"
msgstr ""

#: ..\..\radiant\ui\favourites\FavouritesBrowser.cpp:110
msgid "EntityDefs"
msgstr ""

#: ..\..\radiant\ui\favourites\FavouritesBrowser.cpp:115
msgid "Sound Shaders"
msgstr ""

#: ..\..\radiant\ui\favourites\FavouritesBrowser.cpp:134
msgid "Show full Path"
msgstr ""

#: ..\..\radiant\ui\favourites\FavouritesBrowser.cpp:256
#: ..\..\radiant\ui\favourites\FavouritesBrowser.cpp:259
msgid "Favourites"
msgstr ""

#: ..\..\radiant\ui\FileOverwriteConfirmationHandler.h:35
msgid "Confirm overwrite"
msgstr ""

#: ..\..\radiant\ui\filters\editor\FilterDialog.cpp:21
msgid "Filter Settings"
msgstr ""

#: ..\..\radiant\ui\filters\editor\FilterDialog.cpp:128
msgid "enabled"
msgstr ""

#: ..\..\radiant\ui\filters\editor\FilterDialog.cpp:128
msgid "disabled"
msgstr ""

#: ..\..\radiant\ui\filters\editor\FilterDialog.cpp:175
msgid "State"
msgstr ""

#: ..\..\radiant\ui\filters\editor\FilterDialog.cpp:255
msgid "NewFilter"
msgstr ""

#: ..\..\radiant\ui\filters\editor\FilterDialog.cpp:273
#: ..\..\radiant\ui\filters\editor\FilterDialog.cpp:343
msgid "Empty Filter"
msgstr ""

#: ..\..\radiant\ui\filters\editor\FilterDialog.cpp:274
msgid "No rules defined for this filter, cannot insert."
msgstr ""

#: ..\..\radiant\ui\filters\editor\FilterDialog.cpp:287
msgid "Name Conflict"
msgstr ""

#: ..\..\radiant\ui\filters\editor\FilterDialog.cpp:288
msgid "Cannot add, filter with same name already exists."
msgstr ""

#: ..\..\radiant\ui\filters\editor\FilterDialog.cpp:344
msgid "No rules defined for this filter. Delete it?"
msgstr ""

#: ..\..\radiant\ui\filters\editor\FilterEditor.cpp:16
msgid "Edit Filter"
msgstr ""

#: ..\..\radiant\ui\filters\editor\FilterEditor.cpp:17
msgid "View Filter"
msgstr ""

#: ..\..\radiant\ui\filters\editor\FilterEditor.cpp:116
#: ..\..\radiant\ui\filters\editor\FilterEditor.cpp:173
#: ..\..\radiant\ui\filters\editor\FilterEditor.cpp:326
msgid "show"
msgstr ""

#: ..\..\radiant\ui\filters\editor\FilterEditor.cpp:116
#: ..\..\radiant\ui\filters\editor\FilterEditor.cpp:174
msgid "hide"
msgstr ""

#: ..\..\radiant\ui\filters\editor\FilterEditor.cpp:142
msgid "Index"
msgstr ""

#: ..\..\radiant\ui\filters\editor\FilterEditor.cpp:156
#: ..\..\plugins\dm.objectives\ComponentsDialog.cpp:119
#: ..\..\plugins\dm.stimresponse\ClassEditor.cpp:58
#: ..\..\plugins\dm.stimresponse\CustomStimEditor.cpp:88
#: xml_file_content.cpp:19
msgid "Type"
msgstr ""

#: ..\..\radiant\ui\filters\editor\FilterEditor.cpp:164
msgid "Entity Key"
msgstr ""

#: ..\..\radiant\ui\filters\editor\FilterEditor.cpp:168
msgid "Match"
msgstr ""

#: ..\..\radiant\ui\filters\editor\FilterEditor.cpp:181
msgid "Action"
msgstr ""

#: ..\..\radiant\ui\filters\FiltersMainMenu.cpp:45
msgid "Activate &all Filters"
msgstr ""

#: ..\..\radiant\ui\filters\FiltersMainMenu.cpp:46
msgid "&Deactivate all Filters"
msgstr ""

#: ..\..\radiant\ui\filters\FiltersMainMenu.cpp:49
msgid "Edit Filters..."
msgstr ""

#: ..\..\radiant\ui\findshader\FindShader.cpp:27
msgid "Find & Replace Shader"
msgstr ""

#: ..\..\radiant\ui\findshader\FindShader.cpp:28
msgid "{0:d} shader(s) replaced."
msgstr ""

#: ..\..\radiant\ui\findshader\FindShader.cpp:34
msgid ""
"When picking texture names, click the pick button and use {0}\n"
"in the camera view to pick a material name. The picked texture will be\n"
"filled in the entry box next to the activated button."
msgstr ""

#: ..\..\radiant\ui\findshader\FindShader.cpp:137
msgid "Picking Texures"
msgstr ""

#: ..\..\radiant\ui\grid\GridUserInterface.cpp:49
msgid "Current Grid Size"
msgstr ""

#: ..\..\radiant\ui\layers\CreateLayerDialog.cpp:40
#: ..\..\radiant\ui\particles\ParticleEditor.cpp:1537
msgid "Enter Name"
msgstr ""

#: ..\..\radiant\ui\layers\CreateLayerDialog.cpp:41
msgid "Enter Layer Name"
msgstr ""

#: ..\..\radiant\ui\layers\CreateLayerDialog.cpp:55
msgid "Cannot create layer with empty name."
msgstr ""

#: ..\..\radiant\ui\layers\CreateLayerDialog.cpp:71
msgid "This name already exists."
msgstr ""

#: ..\..\radiant\ui\layers\LayerControl.cpp:56
msgid ""
"Indicates whether anything among the current selection is part of this layer."
msgstr ""

#: ..\..\radiant\ui\layers\LayerControl.cpp:76
msgid ""
"Click to select all in layer, hold SHIFT to deselect, hold CTRL to set as "
"active layer."
msgstr ""

#: ..\..\radiant\ui\layers\LayerControl.cpp:77
msgid "Rename this layer"
msgstr ""

#: ..\..\radiant\ui\layers\LayerControl.cpp:78
msgid "Delete this layer"
msgstr ""

#: ..\..\radiant\ui\layers\LayerControl.cpp:79
msgid "Toggle layer visibility"
msgstr ""

#: ..\..\radiant\ui\layers\LayerControl.cpp:171
msgid "Do you really want to delete this layer?"
msgstr ""

#: ..\..\radiant\ui\layers\LayerControl.cpp:175
msgid "Confirm Layer Deletion"
msgstr ""

#: ..\..\radiant\ui\layers\LayerControl.cpp:202
msgid "Rename Layer"
msgstr ""

#: ..\..\radiant\ui\layers\LayerControl.cpp:203
msgid "Enter new Layer Name"
msgstr ""

#: ..\..\radiant\ui\layers\LayerControl.cpp:225
msgid "Could not rename layer, please try again."
msgstr ""

#: ..\..\radiant\ui\layers\LayerControlDialog.cpp:35
#: ..\..\radiant\ui\mapinfo\LayerInfoTab.cpp:21 xml_file_content.cpp:57
msgid "Layers"
msgstr ""

#: ..\..\radiant\ui\layers\LayerControlDialog.cpp:76
msgid "Show all"
msgstr ""

#: ..\..\radiant\ui\layers\LayerControlDialog.cpp:77
msgid "Hide all"
msgstr ""

#: ..\..\radiant\ui\layers\LayerControlDialog.cpp:83 xml_file_content.cpp:2
msgid "New"
msgstr ""

#: ..\..\radiant\ui\lightinspector\LightInspector.cpp:32
msgid "Light properties"
msgstr ""

#: ..\..\radiant\ui\LongRunningOperationHandler.cpp:33
msgid "...crunching..."
msgstr ""

#: ..\..\radiant\ui\LongRunningOperationHandler.cpp:45
#: ..\..\radiant\ui\MapFileProgressHandler.cpp:89
#: ..\..\radiant\ui\UserInterfaceModule.cpp:344
msgid "Processing..."
msgstr ""

#: ..\..\radiant\ui\mainframe\EmbeddedLayout.cpp:74
#: ..\..\radiant\ui\mainframe\FloatingLayout.cpp:59
#: ..\..\radiant\ui\mainframe\SplitPaneLayout.cpp:111 xml_file_content.cpp:59
msgid "Texture Browser"
msgstr ""

#: ..\..\radiant\ui\mainframe\EmbeddedLayout.cpp:77
#: ..\..\radiant\ui\mainframe\FloatingLayout.cpp:62
#: ..\..\radiant\ui\mainframe\SplitPaneLayout.cpp:114
msgid "Textures"
msgstr ""

#: ..\..\radiant\ui\mainframe\LayoutCommand.h:55
msgid "Window Layout"
msgstr ""

#: ..\..\radiant\ui\mainframe\LayoutCommand.h:78
msgid "Restart required"
msgstr ""

#: ..\..\radiant\ui\mainframe\LayoutCommand.h:79
msgid "Restart DarkRadiant to apply changes"
msgstr ""

#: ..\..\radiant\ui\mainframe\MainFrame.cpp:85
msgid "Settings/Multi Monitor"
msgstr ""

#: ..\..\radiant\ui\mainframe\MainFrame.cpp:104
msgid "Start DarkRadiant on monitor"
msgstr ""

#: ..\..\radiant\ui\mainframe\MainFrame.cpp:124
msgid "Settings/Compatibility"
msgstr ""

#: ..\..\radiant\ui\mainframe\MainFrame.cpp:126
msgid "Disable Windows Desktop Composition"
msgstr ""

#: ..\..\radiant\ui\mainframe\MainFrame.cpp:456
#: ..\..\radiant\ui\mainframe\MainFrame.cpp:459
msgid "Console"
msgstr ""

#: ..\..\radiant\ui\mainframe\SplitPaneLayout.cpp:145
msgid "Camera Position"
msgstr ""

#: ..\..\radiant\ui\mainframe\SplitPaneLayout.cpp:148
msgid "Top Left"
msgstr ""

#: ..\..\radiant\ui\mainframe\SplitPaneLayout.cpp:150
msgid "Top Right"
msgstr ""

#: ..\..\radiant\ui\mainframe\SplitPaneLayout.cpp:152
msgid "Bottom Left"
msgstr ""

#: ..\..\radiant\ui\mainframe\SplitPaneLayout.cpp:154
msgid "Bottom Right"
msgstr ""

#: ..\..\radiant\ui\MapFileProgressHandler.cpp:80
msgid "Writing map"
msgstr ""

#: ..\..\radiant\ui\MapFileProgressHandler.cpp:80
msgid "Loading map"
msgstr ""

#: ..\..\radiant\ui\mapinfo\EntityInfoTab.cpp:17
msgid "Entities"
msgstr ""

#: ..\..\radiant\ui\mapinfo\EntityInfoTab.cpp:48
msgid "Entity Class"
msgstr ""

#: ..\..\radiant\ui\mapinfo\EntityInfoTab.cpp:51
#: ..\..\radiant\ui\mapinfo\ModelInfoTab.cpp:67
msgid "Count"
msgstr ""

#: ..\..\radiant\ui\mapinfo\EntityInfoTab.cpp:68
msgid "Brushes:"
msgstr ""

#: ..\..\radiant\ui\mapinfo\EntityInfoTab.cpp:69
msgid "Patches:"
msgstr ""

#: ..\..\radiant\ui\mapinfo\EntityInfoTab.cpp:70
msgid "Entities:"
msgstr ""

#: ..\..\radiant\ui\mapinfo\LayerInfoTab.cpp:52
msgid "Layer"
msgstr ""

#: ..\..\radiant\ui\mapinfo\LayerInfoTab.cpp:55
msgid "Node Count"
msgstr ""

#: ..\..\radiant\ui\mapinfo\MapInfoDialog.cpp:23
msgid "Map Info"
msgstr ""

#: ..\..\radiant\ui\mapinfo\ModelInfoTab.cpp:17
msgid "Select entities using this model"
msgstr ""

#: ..\..\radiant\ui\mapinfo\ModelInfoTab.cpp:18
msgid "Deselect entities using this model"
msgstr ""

#: ..\..\radiant\ui\mapinfo\ModelInfoTab.cpp:61
msgid "Model"
msgstr ""

#: ..\..\radiant\ui\mapinfo\ModelInfoTab.cpp:64
msgid "Polys"
msgstr ""

#: ..\..\radiant\ui\mapinfo\ModelInfoTab.cpp:70
msgid "Skins"
msgstr ""

#: ..\..\radiant\ui\mapinfo\ModelInfoTab.cpp:91
msgid "Models used:"
msgstr ""

#: ..\..\radiant\ui\mapinfo\ModelInfoTab.cpp:92
msgid "Named Skins used:"
msgstr ""

#: ..\..\radiant\ui\mapinfo\ShaderInfoTab.cpp:18
msgid "Shaders"
msgstr ""

#: ..\..\radiant\ui\mapinfo\ShaderInfoTab.cpp:20
#: ..\..\radiant\ui\mediabrowser\MediaBrowserTreeView.cpp:35
msgid "Select elements using this shader"
msgstr ""

#: ..\..\radiant\ui\mapinfo\ShaderInfoTab.cpp:21
#: ..\..\radiant\ui\mediabrowser\MediaBrowserTreeView.cpp:36
msgid "Deselect elements using this shader"
msgstr ""

#: ..\..\radiant\ui\mapinfo\ShaderInfoTab.cpp:63
msgid "Faces"
msgstr ""

#: ..\..\radiant\ui\mapinfo\ShaderInfoTab.cpp:66
msgid "Patches"
msgstr ""

#: ..\..\radiant\ui\mapinfo\ShaderInfoTab.cpp:84
msgid "Shaders used:"
msgstr ""

#: ..\..\radiant\ui\mapselector\MapSelector.cpp:18
msgid "Choose Map File"
msgstr ""

#: ..\..\radiant\ui\mapselector\MapSelector.cpp:43
msgid "Open"
msgstr ""

#: ..\..\radiant\ui\mapselector\MapSelector.cpp:44 xml_file_content.cpp:3
msgid "Refresh"
msgstr ""

#: ..\..\radiant\ui\mapselector\MapSelector.cpp:144
#: ..\..\radiant\ui\prefabselector\PrefabSelector.cpp:139
msgid "Browse mod resources"
msgstr ""

#: ..\..\radiant\ui\mapselector\MapSelector.cpp:147
msgid "Browse custom PAK:"
msgstr ""

#: ..\..\radiant\ui\mediabrowser\MediaBrowser.cpp:98
#: ..\..\radiant\ui\mediabrowser\MediaBrowser.cpp:101
msgid "Media"
msgstr ""

#: ..\..\radiant\ui\mediabrowser\MediaBrowserTreeView.cpp:24
msgid "Other Materials"
msgstr ""

#: ..\..\radiant\ui\mediabrowser\MediaBrowserTreeView.cpp:26
msgid "Load in Textures view"
msgstr ""

#: ..\..\radiant\ui\mediabrowser\MediaBrowserTreeView.cpp:32
#: ..\..\radiant\uimanager\SoundChooser.cpp:34
msgid "Show Shader Definition"
msgstr ""

#: ..\..\radiant\ui\mediabrowser\TextureDirectoryLoader.h:35
msgid "Loading textures"
msgstr ""

#: ..\..\radiant\ui\modelexport\ExportAsModelDialog.cpp:34
msgid "Model Export"
msgstr ""

#: ..\..\radiant\ui\modelexport\ExportAsModelDialog.cpp:178
msgid "Empty Filename"
msgstr ""

#: ..\..\radiant\ui\modelexport\ExportAsModelDialog.cpp:178
msgid "No filename specified, cannot run exporter"
msgstr ""

#: ..\..\radiant\ui\modelexport\ExportAsModelDialog.cpp:184
msgid "Confirm Replacement"
msgstr ""

#: ..\..\radiant\ui\modelexport\ExportAsModelDialog.cpp:185
msgid ""
"The file {0} already exists.\n"
"Replace this file?"
msgstr ""

#: ..\..\radiant\ui\modelexport\ExportAsModelDialog.cpp:213
msgid "Export failed"
msgstr ""

#: ..\..\radiant\ui\modelexport\ExportAsModelDialog.cpp:305
msgid "Empty Selection"
msgstr ""

#: ..\..\radiant\ui\modelexport\ExportAsModelDialog.cpp:305
msgid "Nothing selected, cannot run exporter"
msgstr ""

#: ..\..\radiant\ui\modelexport\ExportCollisionModelDialog.cpp:18
msgid ""
"Can't export, create and select a func_* entity\t\t\t\tcontaining the "
"collision hull primitives."
msgstr ""

#: ..\..\radiant\ui\modelselector\MaterialsList.cpp:45
msgid "Material"
msgstr ""

#: ..\..\radiant\ui\modelselector\MaterialsList.cpp:47 xml_file_content.cpp:8
msgid "Visible"
msgstr ""

#: ..\..\radiant\ui\modelselector\ModelPopulator.h:89
msgid "Building tree..."
msgstr ""

#: ..\..\radiant\ui\modelselector\ModelPopulator.h:95
msgid "Adding Model Definitions..."
msgstr ""

#: ..\..\radiant\ui\modelselector\ModelPopulator.h:98
msgid "modelDefs"
msgstr ""

#: ..\..\radiant\ui\modelselector\ModelPopulator.h:166
#: ..\..\radiant\ui\modelselector\ModelPopulator.h:173
msgid "{0:d} models loaded"
msgstr ""

#: ..\..\radiant\ui\modelselector\ModelSelector.cpp:38
msgid "Choose Model"
msgstr ""

#: ..\..\radiant\ui\modelselector\ModelSelector.cpp:245
msgid "Model name"
msgstr ""

#: ..\..\radiant\ui\modelselector\ModelSelector.cpp:246
msgid "Skin name"
msgstr ""

#: ..\..\radiant\ui\modelselector\ModelSelector.cpp:247
msgid "Total vertices"
msgstr ""

#: ..\..\radiant\ui\modelselector\ModelSelector.cpp:248
msgid "Total polys"
msgstr ""

#: ..\..\radiant\ui\modelselector\ModelSelector.cpp:249
msgid "Material surfaces"
msgstr ""

#: ..\..\radiant\ui\modelselector\ModelTreeView.cpp:14
msgid "Model Path"
msgstr ""

#: ..\..\radiant\ui\mousetool\BindToolDialog.cpp:16
msgid "Select new Binding: {0}"
msgstr ""

#: ..\..\radiant\ui\mousetool\BindToolDialog.cpp:44
msgid ""
"Please select a new button/modifier combination\n"
"by clicking on the area below."
msgstr ""

#: ..\..\radiant\ui\mousetool\BindToolDialog.cpp:51
msgid "Click here to assign"
msgstr ""

#: ..\..\radiant\ui\mousetool\ToolMappingDialog.cpp:23
msgid "Edit Mouse Bindings"
msgstr ""

#: ..\..\radiant\ui\mousetool\ToolMappingDialog.cpp:50
msgid "Reset all mappings to default"
msgstr ""

#: ..\..\radiant\ui\mousetool\ToolMappingDialog.cpp:72
msgid "Double click row to edit a binding"
msgstr ""

#: ..\..\radiant\ui\mousetool\ToolMappingDialog.cpp:122
msgid "Tool"
msgstr ""

#: ..\..\radiant\ui\mousetool\ToolMappingDialog.cpp:125
msgid "Modifier"
msgstr ""

#: ..\..\radiant\ui\mousetool\ToolMappingDialog.cpp:128
msgid "Button"
msgstr ""

#: ..\..\radiant\ui\mru\MRUMenu.h:17
msgid "Recently used Maps"
msgstr ""

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:53
msgid "Create entity..."
msgstr ""

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:55
msgid "Create player start here"
msgstr ""

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:57
msgid "Move player start here"
msgstr ""

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:59
msgid "Create model..."
msgstr ""

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:61
msgid "Surround with monsterclip"
msgstr ""

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:63
msgid "Create light..."
msgstr ""

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:65
msgid "Insert prefab..."
msgstr ""

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:67
msgid "Create speaker..."
msgstr ""

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:69
msgid "Convert to func_static"
msgstr ""

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:71
msgid "Reparent primitives"
msgstr ""

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:72
msgid "Revert to worldspawn"
msgstr ""

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:73
msgid "Revert part to worldspawn"
msgstr ""

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:76
msgid "Merge Entities"
msgstr ""

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:77 xml_file_content.cpp:165
msgid "Make Visportal"
msgstr ""

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:328
msgid "Unable to create light: {0}"
msgstr ""

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:396
msgid "Unable to create speaker: {0}"
msgstr ""

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:440
msgid "Unable to create model: {0}"
msgstr ""

#: ..\..\radiant\ui\ortho\OrthoContextMenu.cpp:446
msgid "Nothing must be selected for model creation"
msgstr ""

#: ..\..\radiant\ui\overlay\OverlayDialog.cpp:25
msgid "Background image"
msgstr ""

#: ..\..\radiant\ui\particles\ParticleEditor.cpp:43
msgid "Particle Editor"
msgstr ""

#: ..\..\radiant\ui\particles\ParticleEditor.cpp:158
#: ..\..\radiant\ui\particles\ParticlesChooser.cpp:57
msgid "Particle"
msgstr ""

#: ..\..\radiant\ui\particles\ParticleEditor.cpp:207
msgid "Stage"
msgstr ""

#: ..\..\radiant\ui\particles\ParticleEditor.cpp:1033
msgid "Note: changes will be written to the file <i>{0}</i>"
msgstr ""

#: ..\..\radiant\ui\particles\ParticleEditor.cpp:1340
msgid "Save Changes"
msgstr ""

#: ..\..\radiant\ui\particles\ParticleEditor.cpp:1341
msgid ""
"Do you want to save the changes\n"
"you made to the particle {0}?"
msgstr ""

#: ..\..\radiant\ui\particles\ParticleEditor.cpp:1374
msgid ""
"Error saving particle definition:\n"
"{0}"
msgstr ""

#: ..\..\radiant\ui\particles\ParticleEditor.cpp:1504
msgid "Select .prt file"
msgstr ""

#: ..\..\radiant\ui\particles\ParticleEditor.cpp:1538
msgid "Enter Particle Name"
msgstr ""

#: ..\..\radiant\ui\particles\ParticleEditor.cpp:1552
msgid "Cannot create particle with an empty name."
msgstr ""

#: ..\..\radiant\ui\particles\ParticleEditor.cpp:1567
msgid "This name is already in use."
msgstr ""

#: ..\..\radiant\ui\particles\ParticlesChooser.cpp:22
msgid "Choose Particle"
msgstr ""

#: ..\..\radiant\ui\patch\BulgePatchDialog.cpp:11
msgid "Bulge Patch"
msgstr ""

#: ..\..\radiant\ui\patch\BulgePatchDialog.cpp:12
msgid "Noise:"
msgstr ""

#: ..\..\radiant\ui\patch\BulgePatchDialog.cpp:49
msgid "Cannot bulge patch. No patches selected."
msgstr ""

#: ..\..\radiant\ui\patch\CapDialog.cpp:21
msgid "Create Cap Patch"
msgstr ""

#: ..\..\radiant\ui\patch\CapDialog.cpp:27
msgid "Bevel"
msgstr ""

#: ..\..\radiant\ui\patch\CapDialog.cpp:28
msgid "End Cap"
msgstr ""

#: ..\..\radiant\ui\patch\CapDialog.cpp:29
msgid "Inverted Bevel"
msgstr ""

#: ..\..\radiant\ui\patch\CapDialog.cpp:30
msgid "Inverted Endcap"
msgstr ""

#: ..\..\radiant\ui\patch\CapDialog.cpp:31
msgid "Cylinder"
msgstr ""

#: ..\..\radiant\ui\patch\CapDialog.cpp:102
msgid "Cannot create caps, no patches selected."
msgstr ""

#: ..\..\radiant\ui\patch\PatchCreateDialog.cpp:13
msgid "Create Flat Patch Mesh"
msgstr ""

#: ..\..\radiant\ui\patch\PatchInspector.cpp:28
msgid "Patch Inspector"
msgstr ""

#: ..\..\radiant\ui\patch\PatchInspector.cpp:29
#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:55
#: ..\..\radiant\ui\transform\TransformDialog.cpp:38
msgid "Step:"
msgstr ""

#: ..\..\radiant\ui\patch\PatchThickenDialog.cpp:16
msgid "Patch Thicken"
msgstr ""

#: ..\..\radiant\ui\patch\PatchThickenDialog.cpp:67
msgid "Cannot thicken patch. Nothing selected."
msgstr ""

#: ..\..\radiant\ui\prefabselector\PrefabSelector.cpp:41
msgid "Choose Prefab"
msgstr ""

#: ..\..\radiant\ui\prefabselector\PrefabSelector.cpp:99
msgid "Rescan Prefab Folders"
msgstr ""

#: ..\..\radiant\ui\prefabselector\PrefabSelector.cpp:104
msgid "Create Group out of Prefab parts"
msgstr ""

#: ..\..\radiant\ui\prefabselector\PrefabSelector.cpp:142
msgid "Select recently used path:"
msgstr ""

#: ..\..\radiant\ui\prefabselector\PrefabSelector.cpp:144
msgid "Browse custom path:"
msgstr ""

#: ..\..\radiant\ui\prefabselector\PrefabSelector.cpp:469
msgid "<no description>"
msgstr ""

#: ..\..\radiant\ui\prefdialog\GameSetupDialog.cpp:20
msgid "Game Setup"
msgstr ""

#: ..\..\radiant\ui\prefdialog\GameSetupDialog.cpp:32
msgid "Game Type:"
msgstr ""

#: ..\..\radiant\ui\prefdialog\GameSetupDialog.cpp:135
#: ..\..\radiant\ui\prefdialog\GameSetupDialog.cpp:151
msgid "Invalid Settings"
msgstr ""

#: ..\..\radiant\ui\prefdialog\GameSetupDialog.cpp:136
msgid "Please select a game type"
msgstr ""

#: ..\..\radiant\ui\prefdialog\GameSetupDialog.cpp:149
msgid ""
"Warning:\n"
"{0}\n"
"Do you want to correct these settings?"
msgstr ""

#: ..\..\radiant\ui\prefdialog\GameSetupPageIdTech.cpp:38
msgid "Engine Path"
msgstr ""

#: ..\..\radiant\ui\prefdialog\GameSetupPageIdTech.cpp:43
msgid "Mod (fs_game)"
msgstr ""

#: ..\..\radiant\ui\prefdialog\GameSetupPageIdTech.cpp:48
msgid "Mod Base (fs_game_base)"
msgstr ""

#: ..\..\radiant\ui\prefdialog\GameSetupPageIdTech.cpp:71
#: ..\..\radiant\ui\prefdialog\GameSetupPageTdm.cpp:202
msgid "Engine path \"{0}\" does not exist.\n"
msgstr ""

#: ..\..\radiant\ui\prefdialog\GameSetupPageIdTech.cpp:78
msgid "The mod base path \"{0}\" does not exist.\n"
msgstr ""

#: ..\..\radiant\ui\prefdialog\GameSetupPageIdTech.cpp:85
msgid "The mod path \"{0}\" does not exist.\n"
msgstr ""

#: ..\..\radiant\ui\prefdialog\GameSetupPageTdm.cpp:81
msgid "DarkMod Path"
msgstr ""

#: ..\..\radiant\ui\prefdialog\GameSetupPageTdm.cpp:89
msgid "This is the path where your TheDarkMod.exe is located."
msgstr ""

#: ..\..\radiant\ui\prefdialog\GameSetupPageTdm.cpp:93
msgid ""
"The FM folder name of the mission you want to work on, e.g. 'saintlucia'."
msgstr ""

#: ..\..\radiant\ui\prefdialog\GameSetupPageTdm.cpp:95
msgid "Mission"
msgstr ""

#: ..\..\radiant\ui\prefdialog\GameSetupPageTdm.cpp:142
msgid ""
"The mission path {0} doesn't exist.\n"
"Do you intend to start a new mission and create that folder?"
msgstr ""

#: ..\..\radiant\ui\prefdialog\GameSetupPageTdm.cpp:145
msgid "Start a new Mission named {0}?"
msgstr ""

#: ..\..\radiant\ui\prefdialog\GameSetupPageTdm.cpp:154
msgid "Could not create directory"
msgstr ""

#: ..\..\radiant\ui\prefdialog\GameSetupPageTdm.cpp:154
msgid "Failed to create the folder {0}"
msgstr ""

#: ..\..\radiant\ui\prefdialog\GameSetupPageTdm.cpp:242
msgid "The engine executable(s) could not be found in the specified folder.\n"
msgstr ""

#: ..\..\radiant\ui\prefdialog\GameSetupPageTdm.cpp:250
msgid "The mission path \"{0}\" does not exist.\n"
msgstr ""

#: ..\..\radiant\ui\prefdialog\PrefDialog.cpp:22
msgid "DarkRadiant Preferences"
msgstr ""

#: ..\..\radiant\ui\prefdialog\PrefDialog.cpp:116
msgid "Settings/"
msgstr ""

#: ..\..\radiant\ui\prefdialog\PrefDialog.cpp:181
msgid "Game"
msgstr ""

#: ..\..\radiant\ui\script\ScriptMenu.cpp:59
msgid "No scripts available"
msgstr ""

#: ..\..\radiant\ui\script\ScriptUserInterfaceModule.cpp:54
msgid "Reload Scripts"
msgstr ""

#: ..\..\radiant\ui\script\ScriptUserInterfaceModule.cpp:88
#: ..\..\radiant\ui\script\ScriptUserInterfaceModule.cpp:91
msgid "Script"
msgstr ""

#: ..\..\radiant\ui\script\ScriptWindow.cpp:37
msgid "Python Script Input"
msgstr ""

#: ..\..\radiant\ui\script\ScriptWindow.cpp:39
msgid "Run Script"
msgstr ""

#: ..\..\radiant\ui\selectionset\SelectionSetToolmenu.cpp:24
msgid ""
"Enter a name and hit ENTER to save a set.\n"
"\n"
"Select an item from the dropdown list to restore the selection.\n"
"\n"
"Hold SHIFT when opening the dropdown list and selecting the item to de-"
"select the set."
msgstr ""

#: ..\..\radiant\ui\selectionset\SelectionSetToolmenu.cpp:43
msgid "Selection Set: "
msgstr ""

#: ..\..\radiant\ui\selectionset\SelectionSetToolmenu.cpp:59
msgid "Clear Selection Sets"
msgstr ""

#: ..\..\radiant\ui\selectionset\SelectionSetToolmenu.cpp:189
msgid "Cannot create selection set"
msgstr ""

#: ..\..\radiant\ui\selectionset\SelectionSetToolmenu.cpp:190
msgid ""
"Cannot create a selection set, there is nothing selected in the current "
"scene."
msgstr ""

#: ..\..\radiant\ui\selectionset\SelectionSetToolmenu.cpp:259
msgid "Delete all selection sets?"
msgstr ""

#: ..\..\radiant\ui\selectionset\SelectionSetToolmenu.cpp:260
msgid ""
"This will delete all set definitions. The actual map objects will not be "
"affected by this step.\n"
"\n"
"Continue with that operation?"
msgstr ""

#: ..\..\radiant\ui\shaderclipboard\ShaderClipboardStatus.h:27
msgid "The name of the shader in the clipboard"
msgstr ""

#: ..\..\radiant\ui\shaderclipboard\ShaderClipboardStatus.h:46
msgid "Face"
msgstr ""

#: ..\..\radiant\ui\shaderclipboard\ShaderClipboardStatus.h:48
msgid "Patch"
msgstr ""

#: ..\..\radiant\ui\shaderclipboard\ShaderClipboardStatus.h:63
msgid "ShaderClipboard: {0} ({1})"
msgstr ""

#: ..\..\radiant\ui\shaderclipboard\ShaderClipboardStatus.h:68
msgid "ShaderClipboard is empty."
msgstr ""

#: ..\..\radiant\ui\statusbar\EditingStopwatchStatus.cpp:32
msgid "Time spent on this map"
msgstr ""

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:38
msgid "Surface Inspector"
msgstr ""

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:39
msgid "Texture Properties"
msgstr ""

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:40
msgid "Texture Operations"
msgstr ""

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:48
msgid "Horiz. Shift:"
msgstr ""

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:49
msgid "Vert. Shift:"
msgstr ""

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:50
msgid "Horiz. Scale:"
msgstr ""

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:51
msgid "Vert. Scale:"
msgstr ""

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:52
msgid "Rotation:"
msgstr ""

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:53
#: xml_file_content.cpp:15
msgid "Shader:"
msgstr ""

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:57
msgid "Fit Texture:"
msgstr ""

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:58
msgid "Fit"
msgstr ""

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:60
msgid "Align Texture:"
msgstr ""

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:61
msgid "Top"
msgstr ""

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:62
msgid "Bottom"
msgstr ""

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:63
#: xml_file_content.cpp:16
msgid "Right"
msgstr ""

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:64
#: xml_file_content.cpp:15
msgid "Left"
msgstr ""

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:66
msgid "Flip Texture:"
msgstr ""

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:67
msgid "Flip Horizontal"
msgstr ""

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:68
msgid "Flip Vertical"
msgstr ""

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:70
msgid "Modify Texture:"
msgstr ""

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:71
msgid "Natural"
msgstr ""

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:72
msgid "Normalise"
msgstr ""

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:74
msgid "Default Scale:"
msgstr ""

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:75
#: xml_file_content.cpp:8
msgid "Texture Lock"
msgstr ""

#: ..\..\radiant\ui\surfaceinspector\SurfaceInspector.cpp:614
msgid "Both fit values must be > 0."
msgstr ""

#: ..\..\radiant\ui\texturebrowser\TextureBrowser.cpp:44
msgid "Seek in Media Browser"
msgstr ""

#: ..\..\radiant\ui\texturebrowser\TextureBrowser.cpp:243
#: ..\..\radiant\ui\texturebrowser\TextureBrowser.cpp:814
msgid "No shader"
msgstr ""

#: ..\..\radiant\ui\texturebrowser\TextureBrowserManager.cpp:63
msgid "Settings/Texture Browser"
msgstr ""

#: ..\..\radiant\ui\texturebrowser\TextureBrowserManager.cpp:65
msgid "Uniform texture thumbnail size (pixels)"
msgstr ""

#: ..\..\radiant\ui\texturebrowser\TextureBrowserManager.cpp:66
msgid "Texture scrollbar"
msgstr ""

#: ..\..\radiant\ui\texturebrowser\TextureBrowserManager.cpp:67
msgid "Mousewheel Increment"
msgstr ""

#: ..\..\radiant\ui\texturebrowser\TextureBrowserManager.cpp:68
msgid "Max shadername length"
msgstr ""

#: ..\..\radiant\ui\texturebrowser\TextureBrowserManager.cpp:70
msgid "Show Texture Filter"
msgstr ""

#: ..\..\radiant\ui\texturebrowser\TextureBrowserManager.cpp:71
msgid "Show \"Other Materials\""
msgstr ""

#: ..\..\radiant\ui\transform\TransformDialog.cpp:26
msgid "Arbitrary Transformation"
msgstr ""

#: ..\..\radiant\ui\transform\TransformDialog.cpp:27
msgid "Rotation"
msgstr ""

#: ..\..\radiant\ui\transform\TransformDialog.cpp:28
msgid "Scale"
msgstr ""

#: ..\..\radiant\ui\transform\TransformDialog.cpp:30
msgid "X-Axis Rotate:"
msgstr ""

#: ..\..\radiant\ui\transform\TransformDialog.cpp:31
msgid "Y-Axis Rotate:"
msgstr ""

#: ..\..\radiant\ui\transform\TransformDialog.cpp:32
msgid "Z-Axis Rotate:"
msgstr ""

#: ..\..\radiant\ui\transform\TransformDialog.cpp:34
msgid "X-Axis Scale:"
msgstr ""

#: ..\..\radiant\ui\transform\TransformDialog.cpp:35
msgid "Y-Axis Scale:"
msgstr ""

#: ..\..\radiant\ui\transform\TransformDialog.cpp:36
msgid "Z-Axis Scale:"
msgstr ""

#: ..\..\radiant\ui\transform\TransformDialog.cpp:311
msgid "Cannot scale by zero or near-zero values"
msgstr ""

#: ..\..\radiant\ui\UserInterfaceModule.cpp:72
msgid "Create Layer..."
msgstr ""

#: ..\..\radiant\ui\UserInterfaceModule.cpp:74
msgid "Add to Layer..."
msgstr ""

#: ..\..\radiant\ui\UserInterfaceModule.cpp:75
msgid "Move to Layer..."
msgstr ""

#: ..\..\radiant\ui\UserInterfaceModule.cpp:76
msgid "Remove from Layer..."
msgstr ""

#: ..\..\radiant\ui\UserInterfaceModule.cpp:78
msgid "Select by Filter..."
msgstr ""

#: ..\..\radiant\ui\UserInterfaceModule.cpp:79
msgid "Deselect by Filter..."
msgstr ""

#: ..\..\radiant\ui\UserInterfaceModule.cpp:174 xml_file_content.cpp:34
msgid "Group Selection"
msgstr ""

#: ..\..\radiant\ui\UserInterfaceModule.cpp:180 xml_file_content.cpp:35
msgid "Ungroup Selection"
msgstr ""

#: ..\..\radiant\ui\UserInterfaceModule.cpp:268
msgid "Notification"
msgstr ""

#: ..\..\radiant\ui\UserInterfaceModule.cpp:273
msgid "Warning"
msgstr ""

#: ..\..\radiant\ui\UserInterfaceModule.cpp:278
msgid "Error"
msgstr ""

#: ..\..\radiant\ui\UserInterfaceModule.cpp:344
msgid "Loading Shaders"
msgstr ""

#: ..\..\radiant\uimanager\animationpreview\MD5AnimationViewer.cpp:16
#: xml_file_content.cpp:147
msgid "MD5 Animation Viewer"
msgstr ""

#: ..\..\radiant\uimanager\animationpreview\MD5AnimationViewer.cpp:83
#: ..\..\radiant\uimanager\animationpreview\MD5AnimationViewer.cpp:103
msgid "Model Definition"
msgstr ""

#: ..\..\radiant\uimanager\animationpreview\MD5AnimationViewer.cpp:86
msgid "Available Animations"
msgstr ""

#: ..\..\radiant\uimanager\animationpreview\MD5AnimationViewer.cpp:125
msgid "Animation"
msgstr ""

#: ..\..\radiant\uimanager\animationpreview\MD5AnimationViewer.cpp:127
#: ..\..\plugins\dm.gui\XdFileChooserDialog.cpp:104
#: ..\..\libs\wxutil\fsview\FileSystemView.cpp:50
msgid "File"
msgstr ""

#: ..\..\radiant\uimanager\colourscheme\ColourSchemeEditor.cpp:27
msgid "Edit Colour Schemes"
msgstr ""

#: ..\..\radiant\uimanager\colourscheme\ColourSchemeEditor.cpp:65
#: ..\..\plugins\dm.stimresponse\CustomStimEditor.cpp:53
#: ..\..\plugins\dm.stimresponse\ResponseEditor.cpp:434
#: ..\..\plugins\dm.stimresponse\ResponseEditor.cpp:449
#: ..\..\plugins\dm.stimresponse\StimEditor.cpp:439 xml_file_content.cpp:189
#: xml_file_content.cpp:3 xml_file_content.cpp:9 xml_file_content.cpp:16
#: xml_file_content.cpp:2 xml_file_content.cpp:5 xml_file_content.cpp:6
#: xml_file_content.cpp:18
msgid "Delete"
msgstr ""

#: ..\..\radiant\uimanager\colourscheme\ColourSchemeEditor.cpp:66
#: xml_file_content.cpp:4
msgid "Copy"
msgstr ""

#: ..\..\radiant\uimanager\colourscheme\ColourSchemeEditor.cpp:84
msgid "Override light volume colour"
msgstr ""

#: ..\..\radiant\uimanager\colourscheme\ColourSchemeEditor.cpp:87
msgid ""
"Render all light volumes in a single colour set by the colour scheme, rather "
"than a per-entity colour controlled by the _color spawnarg"
msgstr ""

#: ..\..\radiant\uimanager\colourscheme\ColourSchemeEditor.cpp:115
msgid "Colour scheme"
msgstr ""

#: ..\..\radiant\uimanager\colourscheme\ColourSchemeEditor.cpp:295
msgid "Copy Colour Scheme"
msgstr ""

#: ..\..\radiant\uimanager\colourscheme\ColourSchemeEditor.cpp:295
msgid "Enter a name for the new scheme:"
msgstr ""

#: ..\..\radiant\uimanager\colourscheme\ColourSchemeEditor.cpp:305
msgid "A Scheme with that name already exists."
msgstr ""

#: ..\..\radiant\uimanager\SoundChooser.cpp:144
msgid "Choose sound"
msgstr ""

#: ..\..\radiant\uimanager\SoundChooser.cpp:151 xml_file_content.cpp:22
msgid "Reload Sounds"
msgstr ""

#: ..\..\radiant\uimanager\SoundChooser.cpp:182
msgid "Soundshader"
msgstr ""

#: ..\..\radiant\uimanager\SoundShaderPreview.cpp:40
msgid "Sound Files"
msgstr ""

#: ..\..\radiant\uimanager\SoundShaderPreview.cpp:42
msgid "Duration"
msgstr ""

#: ..\..\radiant\uimanager\SoundShaderPreview.cpp:57
msgid "Sound Shader "
msgstr ""

#: ..\..\radiant\uimanager\SoundShaderPreview.cpp:59
msgid " defined in "
msgstr ""

#: ..\..\radiant\uimanager\SoundShaderPreview.cpp:91
msgid "Play"
msgstr ""

#: ..\..\radiant\uimanager\SoundShaderPreview.cpp:94
msgid "Play and loop"
msgstr ""

#: ..\..\radiant\uimanager\SoundShaderPreview.cpp:97
msgid "Stop"
msgstr ""

#: ..\..\radiant\uimanager\SoundShaderPreview.cpp:259
msgid "Error: File not found."
msgstr ""

#: ..\..\radiant\uimanager\UIManager.cpp:122
msgid "Describes available Mouse Commands"
msgstr ""

#: ..\..\radiant\uimanager\UIManager.cpp:130
msgid ""
"Number of brushes/patches/entities in this map\n"
"(Number of selected items shown in parentheses)"
msgstr ""

#: ..\..\radiant\uimanager\UIManager.cpp:168
msgid "Brushes: {0:d} ({1:d}) Patches: {2:d} ({3:d}) Entities: {4:d} ({5:d})"
msgstr ""

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:186
msgid "Settings/Orthoview"
msgstr ""

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:188
msgid "View chases Mouse Cursor during Drags"
msgstr ""

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:189
msgid "Maximum Chase Mouse Speed"
msgstr ""

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:190
msgid "Update Views on Camera Movement"
msgstr ""

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:191
msgid "Show Crosshairs"
msgstr ""

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:192
msgid "Show Grid"
msgstr ""

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:193
msgid "Show Size Info"
msgstr ""

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:194
msgid "Show Entity Angle Arrow"
msgstr ""

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:195
msgid "Show Entity Names"
msgstr ""

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:196 xml_file_content.cpp:87
msgid "Show Blocks"
msgstr ""

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:197
msgid "Show Coordinates"
msgstr ""

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:198 xml_file_content.cpp:90
msgid "Show Axes"
msgstr ""

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:199 xml_file_content.cpp:89
msgid "Show Window Outline"
msgstr ""

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:200 xml_file_content.cpp:91
msgid "Show Workzone"
msgstr ""

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:201
msgid "Translate Manipulator always constrained to Axis"
msgstr ""

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:202
msgid "Higher Selection Priority for Entities"
msgstr ""

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:203
msgid "Font Style"
msgstr ""

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:204
msgid "Font Size"
msgstr ""

#: ..\..\radiant\xyview\GlobalXYWnd.cpp:708
msgid "Shows the mouse position in the orthoview"
msgstr ""

#: ..\..\radiant\xyview\tools\BrushCreatorTool.cpp:24
msgid "Drag-create Brush"
msgstr ""

#: ..\..\radiant\xyview\tools\CameraAngleTool.h:28
msgid "Point Camera"
msgstr ""

#: ..\..\radiant\xyview\tools\CameraMoveTool.h:27
msgid "Drag Camera"
msgstr ""

#: ..\..\radiant\xyview\tools\ClipperTool.cpp:25 xml_file_content.cpp:159
#: xml_file_content.cpp:13 xml_file_content.cpp:17
msgid "Clipper"
msgstr ""

#: ..\..\radiant\xyview\tools\MeasurementTool.cpp:28
msgid "Measure"
msgstr ""

#: ..\..\radiant\xyview\tools\MoveViewTool.h:27
msgid "Drag View"
msgstr ""

#: ..\..\radiant\xyview\tools\ZoomTool.h:30
msgid "Zoom View"
msgstr ""

#: ..\..\radiant\xyview\XYWnd.cpp:247
msgid "XY Top"
msgstr ""

#: ..\..\radiant\xyview\XYWnd.cpp:250
msgid "XZ Front"
msgstr ""

#: ..\..\radiant\xyview\XYWnd.cpp:253
msgid "YZ Side"
msgstr ""

#: ..\..\radiant\xyview\XYWnd.cpp:526
msgid "x: {0:6.1f} y: {1:6.1f} z: {2:6.1f}"
msgstr ""

#: ..\..\plugins\dm.conversation\CommandArgumentItem.cpp:118
#: ..\..\plugins\dm.conversation\CommandEditor.cpp:40
msgid "Actor {0:d} ({1})"
msgstr ""

#: ..\..\plugins\dm.conversation\CommandArgumentItem.cpp:158
msgid "Browse Sound Shaders"
msgstr ""

#: ..\..\plugins\dm.conversation\CommandArgumentItem.cpp:215
msgid "Browse Animations"
msgstr ""

#: ..\..\plugins\dm.conversation\CommandEditor.cpp:24
msgid "Edit Command"
msgstr ""

#: ..\..\plugins\dm.conversation\ConversationDialog.cpp:30
msgid "Conversation Editor"
msgstr ""

#: ..\..\plugins\dm.conversation\ConversationDialog.cpp:298
msgid "Unable to create conversation Entity: class '{0}' not found."
msgstr ""

#: ..\..\plugins\dm.conversation\ConversationEditor.cpp:27
msgid "Edit Conversation"
msgstr ""

#: ..\..\plugins\dm.conversation\ConversationEditor.cpp:92
msgid "Actor (click to edit)"
msgstr ""

#: ..\..\plugins\dm.conversation\ConversationEditor.cpp:121
#: xml_file_content.cpp:1
msgid "Actor"
msgstr ""

#: ..\..\plugins\dm.conversation\ConversationEditor.cpp:125
msgid "Wait"
msgstr ""

#: ..\..\plugins\dm.conversation\ConversationEditor.cpp:232
msgid "Actor {0:d}"
msgstr ""

#: ..\..\plugins\dm.conversation\ConversationEditor.cpp:234
#: ..\..\plugins\dm.stimresponse\ResponseEffect.cpp:206
msgid "yes"
msgstr ""

#: ..\..\plugins\dm.conversation\ConversationEditor.cpp:234
#: ..\..\plugins\dm.stimresponse\ResponseEffect.cpp:206
msgid "no"
msgstr ""

#: ..\..\plugins\dm.conversation\ConversationEditor.cpp:403
msgid "New Actor"
msgstr ""

#: ..\..\plugins\dm.conversation\ConversationEditor.cpp:455
msgid "The actor {0} cannot be found in the current map."
msgstr ""

#: ..\..\plugins\dm.conversation\ConversationEditor.cpp:462
msgid "Actors missing"
msgstr ""

#: ..\..\plugins\dm.conversation\ConversationEditor.cpp:466
msgid "All actors are correctly referring to entities in the map."
msgstr ""

#: ..\..\plugins\dm.conversation\ConversationEditor.cpp:467
msgid "Actors OK"
msgstr ""

#: ..\..\plugins\dm.conversation\ConversationEntity.cpp:70
msgid "New Conversation"
msgstr ""

#: ..\..\plugins\dm.conversation\ConversationEntityFinder.h:78
#: ..\..\plugins\dm.objectives\ObjectiveEntityFinder.cpp:36
msgid "{0} at [ {1} ]"
msgstr ""

#: ..\..\plugins\dm.conversation\plugin.cpp:48
msgid "Conversations..."
msgstr ""

#: ..\..\plugins\dm.difficulty\DifficultyDialog.cpp:28
msgid "Difficulty Editor"
msgstr ""

#: ..\..\plugins\dm.difficulty\DifficultyDialog.cpp:118
msgid "Difficulty name"
msgstr ""

#: ..\..\plugins\dm.difficulty\DifficultyDialog.cpp:118
msgid "New name:"
msgstr ""

#: ..\..\plugins\dm.difficulty\DifficultyEditor.cpp:55 xml_file_content.cpp:4
msgid "Setting"
msgstr ""

#: ..\..\plugins\dm.difficulty\DifficultyEditor.cpp:74
msgid "Assign"
msgstr ""

#: ..\..\plugins\dm.difficulty\DifficultyEditor.cpp:75
#: ..\..\plugins\dm.stimresponse\CustomStimEditor.cpp:51 xml_file_content.cpp:2
#: xml_file_content.cpp:5 xml_file_content.cpp:8 xml_file_content.cpp:12
#: xml_file_content.cpp:1 xml_file_content.cpp:3 xml_file_content.cpp:17
#: xml_file_content.cpp:6 xml_file_content.cpp:31
msgid "Add"
msgstr ""

#: ..\..\plugins\dm.difficulty\DifficultyEditor.cpp:76
msgid "Multiply"
msgstr ""

#: ..\..\plugins\dm.difficulty\DifficultyEditor.cpp:77
msgid "Ignore"
msgstr ""

#: ..\..\plugins\dm.difficulty\DifficultyEditor.cpp:145
msgid "This default setting is overridden, cannot edit."
msgstr ""

#: ..\..\plugins\dm.difficulty\DifficultyEditor.cpp:216
msgid "Classname cannot be left empty"
msgstr ""

#: ..\..\plugins\dm.difficulty\DifficultyEditor.cpp:225
msgid "Spawnarg name and value cannot be left empty"
msgstr ""

#: ..\..\plugins\dm.difficulty\DifficultySettings.cpp:168
msgid " (overridden)"
msgstr ""

#: ..\..\plugins\dm.difficulty\plugin.cpp:56
msgid "Difficulty..."
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:60
msgid "Can operate Doors"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:61
msgid "Can light Torches"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:62
msgid "Can operate Switch Lights"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:63
msgid "Can operate Elevators"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:64
msgid "Can greet others"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:65
msgid "Can search"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:66
msgid "AI is civilian"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:67
msgid "Start sleeping"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:68
msgid "Lay down to the left"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:69
msgid "Start sitting"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:70
msgid "Patrol"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:71
msgid "Animal Patrol Mode"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:72
msgid "Start in Alert Idle State"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:73
msgid "Disable Alert Idle State"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:74
msgid "Drunk"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:75
msgid "Body is shoulderable"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:76
msgid "AI doesn't think outside the player PVS"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:78
msgid "AI can drown"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:81
msgid "AI can be flatfooted"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:82
msgid "AI is immune to KOs at high alert levels"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:83
msgid "AI is immune to KOs"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:84
msgid "AI is immune to Gas"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:86
msgid "Team"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:87
msgid "Rank"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:88
msgid "Sitting Angle"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:89
msgid "Drunk Acuity Factor"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:90
msgid "Visual Acuity"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:91
msgid "Audio Acuity"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:93
msgid "Horizontal FOV"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:94
msgid "Vertical FOV"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:96
msgid "Min. Interleave Distance"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:97
msgid "Max. Interleave Distance"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:99
msgid "Health"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:100
msgid "Critical Health"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:101
msgid "Melee Range"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:105
msgid "Appearance"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:110
msgid "Skin: "
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:111
msgid "Head: "
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:111
#: ..\..\plugins\dm.editing\AIHeadPropertyEditor.cpp:31
msgid "Choose AI head..."
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:112
msgid "Vocal Set: "
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:112
msgid "Choose Vocal Set..."
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:117
msgid "Behaviour"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:163
msgid "Abilities"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:178
msgid "Optimization"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:190
msgid "Health / Combat"
msgstr ""

#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:272
#: ..\..\plugins\dm.editing\AIEditingPanel.cpp:275
msgid "AI"
msgstr ""

#: ..\..\plugins\dm.editing\AIHeadChooserDialog.cpp:18
msgid "Choose AI Head"
msgstr ""

#: ..\..\plugins\dm.editing\AIVocalSetChooserDialog.cpp:19
msgid "Choose AI Vocal Set"
msgstr ""

#: ..\..\plugins\dm.editing\AIVocalSetChooserDialog.cpp:47
msgid "Available Sets"
msgstr ""

#: ..\..\plugins\dm.editing\AIVocalSetPreview.cpp:114
msgid "<b>Error:</b> File not found."
msgstr ""

#: ..\..\plugins\dm.editing\AIVocalSetPropertyEditor.cpp:31
msgid "Select Vocal Set..."
msgstr ""

#: ..\..\plugins\dm.editing\DarkmodTxt.cpp:131
msgid "Order of the elements Title/Description/Author/etc. is incorrect"
msgstr ""

#: ..\..\plugins\dm.editing\FixupMap.cpp:26
msgid "Fixup in progress"
msgstr ""

#: ..\..\plugins\dm.editing\FixupMap.cpp:60
msgid "Processing line {0}..."
msgstr ""

#: ..\..\plugins\dm.editing\FixupMap.cpp:65
msgid "Fixup cancelled"
msgstr ""

#: ..\..\plugins\dm.editing\FixupMap.cpp:71
msgid "Completed"
msgstr ""

#: ..\..\plugins\dm.editing\FixupMap.cpp:155
#: ..\..\plugins\dm.editing\FixupMap.cpp:166
msgid "File not readable"
msgstr ""

#: ..\..\plugins\dm.editing\FixupMap.cpp:156
msgid "The specified file doesn't exist."
msgstr ""

#: ..\..\plugins\dm.editing\FixupMap.cpp:167
msgid "The specified file can't be opened."
msgstr ""

#: ..\..\plugins\dm.editing\FixupMapDialog.cpp:15
msgid "Fixup Map"
msgstr ""

#: ..\..\plugins\dm.editing\FixupMapDialog.cpp:16
msgid "Fixup File"
msgstr ""

#: ..\..\plugins\dm.editing\FixupMapDialog.cpp:47
msgid "{0} shaders replaced."
msgstr ""

#: ..\..\plugins\dm.editing\FixupMapDialog.cpp:48
msgid "{0} entities replaced."
msgstr ""

#: ..\..\plugins\dm.editing\FixupMapDialog.cpp:49
msgid "{0} models replaced."
msgstr ""

#: ..\..\plugins\dm.editing\FixupMapDialog.cpp:50
msgid "{0} spawnargs replaced."
msgstr ""

#: ..\..\plugins\dm.editing\FixupMapDialog.cpp:55
msgid "Errors occurred:"
msgstr ""

#: ..\..\plugins\dm.editing\FixupMapDialog.cpp:61
msgid "(Line {0}): {1}"
msgstr ""

#: ..\..\plugins\dm.editing\FixupMapDialog.cpp:66
msgid "Fixup Results"
msgstr ""

#: ..\..\plugins\dm.editing\MissionInfoEditDialog.cpp:25
msgid "Mission Info Editor (darkmod.txt)"
msgstr ""

#: ..\..\plugins\dm.editing\MissionInfoEditDialog.cpp:44
msgid ""
"Failed to parse darkmod.txt:\n"
"{0}"
msgstr ""

#: ..\..\plugins\dm.editing\MissionInfoEditDialog.cpp:109
msgid "#"
msgstr ""

#: ..\..\plugins\dm.editing\MissionInfoEditDialog.cpp:112
#: xml_file_content.cpp:17
msgid "Title"
msgstr ""

#: ..\..\plugins\dm.editing\MissionInfoEditDialog.cpp:140
msgid "Add Title"
msgstr ""

#: ..\..\plugins\dm.editing\MissionInfoEditDialog.cpp:145
msgid "Delete Title"
msgstr ""

#: ..\..\plugins\dm.editing\MissionInfoTextFile.cpp:43
msgid ""
"Could not write {0} contents:\n"
"{1}"
msgstr ""

#: ..\..\plugins\dm.editing\MissionReadmeDialog.cpp:23
msgid "Mission Readme Editor (readme.txt)"
msgstr ""

#: ..\..\plugins\dm.editing\MissionReadmeDialog.cpp:41
msgid ""
"Failed to parse readme.txt:\n"
"{0}"
msgstr ""

#: ..\..\plugins\dm.editing\plugin.cpp:62
msgid "Fixup Map..."
msgstr ""

#: ..\..\plugins\dm.editing\plugin.cpp:71
msgid "Edit Package Info (darkmod.txt)..."
msgstr ""

#: ..\..\plugins\dm.gameconnection\GameConnection.cpp:144
msgid "Game connection error"
msgstr ""

#: ..\..\plugins\dm.gameconnection\GameConnection.cpp:168
#: ..\..\plugins\dm.gameconnection\GameConnection.cpp:176
msgid "Failed to connect to game process"
msgstr ""

#: ..\..\plugins\dm.gameconnection\GameConnection.cpp:271
msgid "Connection"
msgstr ""

#: ..\..\plugins\dm.gameconnection\GameConnection.cpp:274
msgid "Game position follows DarkRadiant camera"
msgstr ""

#: ..\..\plugins\dm.gameconnection\GameConnection.cpp:276
#: ..\..\plugins\dm.gameconnection\GameConnection.cpp:324
msgid "Move camera to current game position"
msgstr ""

#: ..\..\plugins\dm.gameconnection\GameConnection.cpp:280
msgid "Game reloads .map file on save"
msgstr ""

#: ..\..\plugins\dm.gameconnection\GameConnection.cpp:282
msgid "Tell game to reload .map file now"
msgstr ""

#: ..\..\plugins\dm.gameconnection\GameConnection.cpp:286
msgid "Update entities on every change"
msgstr ""

#: ..\..\plugins\dm.gameconnection\GameConnection.cpp:288
msgid "Update entities now"
msgstr ""

#: ..\..\plugins\dm.gameconnection\GameConnection.cpp:292
msgid "Pause game"
msgstr ""

#: ..\..\plugins\dm.gameconnection\GameConnection.cpp:294
msgid "Respawn selected entities"
msgstr ""

#: ..\..\plugins\dm.gameconnection\GameConnection.cpp:318
msgid "Enable game camera sync with DarkRadiant camera"
msgstr ""

#: ..\..\plugins\dm.gui\GuiSelector.cpp:22
msgid "Choose a Gui Definition..."
msgstr ""

#: ..\..\plugins\dm.gui\GuiSelector.cpp:142
#: ..\..\plugins\dm.gui\GuiSelector.cpp:152
msgid "Gui Path"
msgstr ""

#: ..\..\plugins\dm.gui\GuiSelector.cpp:147
msgid "One-Sided Readable Guis"
msgstr ""

#: ..\..\plugins\dm.gui\GuiSelector.cpp:157
msgid "Two-Sided Readable Guis"
msgstr ""

#: ..\..\plugins\dm.gui\plugin.cpp:86
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:43
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:542
msgid "Readable Editor"
msgstr ""

#: ..\..\plugins\dm.gui\plugin.cpp:93
msgid "Reload Readable Guis"
msgstr ""

#: ..\..\plugins\dm.gui\plugin.cpp:103
msgid "Settings/Readable Editor"
msgstr ""

#: ..\..\plugins\dm.gui\plugin.cpp:107
msgid "Mod/xdata"
msgstr ""

#: ..\..\plugins\dm.gui\plugin.cpp:108
msgid "Mod Base/xdata"
msgstr ""

#: ..\..\plugins\dm.gui\plugin.cpp:109 ..\..\plugins\dm.gui\plugin.cpp:113
msgid "Custom Folder"
msgstr ""

#: ..\..\plugins\dm.gui\plugin.cpp:111
msgid "XData Storage Folder"
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:45
msgid ""
"Cannot run Readable Editor on this selection.\n"
"Please select a single XData entity."
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:227
msgid "Insert whole Page"
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:228
msgid "Insert on left Side"
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:229
msgid "Insert on right Side"
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:235
msgid "Delete whole Page"
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:236
msgid "Delete on left Side"
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:237
msgid "Delete on right Side"
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:243
msgid "Append Page"
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:248
msgid "Prepend Page"
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:253
msgid "Show last XData import summary"
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:254
msgid "Show duplicated definitions"
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:255
msgid "Show Gui import summary"
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:292
msgid "<Name_Here>"
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:317
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:644
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1398
msgid "Failed to import {0}."
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:319
msgid "Creating a new XData definition..."
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:321
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:646
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:665
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:716
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1400
#: ..\..\plugins\dm.gui\XdFileChooserDialog.cpp:62
msgid "Do you want to open the import summary?"
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:323
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:648
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:667
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:718
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1402
#: ..\..\plugins\dm.gui\XdFileChooserDialog.cpp:79
msgid "Import failed"
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:379
msgid ""
"You have imported an XData definition that is contained in a PK4, which "
"can't be accessed for saving."
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:381
msgid ""
"Please rename your XData definition, so that it is stored under a different "
"filename."
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:398
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:419
msgid "Failed to open {0} for saving."
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:405
msgid ""
"Merging failed, because the length of the definition to be overwritten could "
"not be retrieved."
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:443
msgid "Mod path not defined. Using Base path..."
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:456
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:474
msgid "Mod Base path not defined, neither is Mod path. Using Engine path..."
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:461
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:479
msgid "Mod Base path not defined. Using Mod path..."
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:505
msgid ""
"{0}{1} already exists in another path.\n"
"\n"
"XData will be stored in {2}{3}!"
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:663
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:714
msgid "Failed to load gui definition {0}."
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:834
msgid "Import definition?"
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:835
msgid "The definition {0} already exists. Should it be imported?"
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:859
msgid "Import failed:"
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:862
msgid "Consult the import summary for further information."
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:885
msgid ""
"To avoid duplicated XData definitions the current definition has been "
"renamed to {0}."
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:889
msgid "XData has been renamed."
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1157
msgid "The specified gui definition is not a readable."
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1162
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1174
msgid ""
"The specified gui definition is not suitable for the currently chosen page-"
"layout."
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1184
msgid "Failure during import."
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1187
msgid "The specified Definition does not exist."
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1195
msgid "Not a suitable Gui Definition!"
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1196
msgid "Start the Gui Browser?"
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1230
msgid "Switching to default Gui..."
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1231
msgid "You didn't choose a Gui. Using the default Gui now."
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1248
msgid ""
"No import summary available. An XData definition has to be imported first..."
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1260
msgid "XData import summary"
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1268
msgid "No import summary available. Browse Gui Definitions first."
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1279
msgid "Gui import summary"
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1345
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1363
msgid "Please specify an XData name first!"
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1552
#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1578
msgid "Duplicated XData definitions"
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1553
msgid "There are no duplicated definitions!"
msgstr ""

#: ..\..\plugins\dm.gui\ReadableEditorDialog.cpp:1572
msgid "{0} has been defined in:"
msgstr ""

#: ..\..\plugins\dm.gui\ReadablePopulator.h:35
msgid "Analysing Guis"
msgstr ""

#: ..\..\plugins\dm.gui\ReadableReloader.h:30
msgid "Reloading Guis"
msgstr ""

#: ..\..\plugins\dm.gui\XData.cpp:257 ..\..\plugins\dm.gui\XData.cpp:285
#: ..\..\plugins\dm.gui\XData.cpp:367 ..\..\plugins\dm.gui\XData.cpp:382
msgid "Page Index out of bounds."
msgstr ""

#: ..\..\plugins\dm.gui\XData.h:118 ..\..\plugins\dm.gui\XData.h:125
msgid "GUI Page Index out of bounds."
msgstr ""

#: ..\..\plugins\dm.gui\XDataSelector.cpp:17
msgid "Choose an XData Definition..."
msgstr ""

#: ..\..\plugins\dm.gui\XDataSelector.cpp:48
msgid "Xdata Path"
msgstr ""

#: ..\..\plugins\dm.gui\XdFileChooserDialog.cpp:20
msgid "Choose a file..."
msgstr ""

#: ..\..\plugins\dm.gui\XdFileChooserDialog.cpp:60
msgid "{0} successfully imported."
msgstr ""

#: ..\..\plugins\dm.gui\XdFileChooserDialog.cpp:64
msgid "Problems during import"
msgstr ""

#: ..\..\plugins\dm.gui\XdFileChooserDialog.cpp:99
msgid ""
"The requested definition has been found in multiple Files. Choose the file:"
msgstr ""

#: ..\..\plugins\dm.objectives\ce\AIFindBodyComponentEditor.cpp:31
msgid "Body:"
msgstr ""

#: ..\..\plugins\dm.objectives\ce\AIFindBodyComponentEditor.cpp:36
#: ..\..\plugins\dm.objectives\ce\AlertComponentEditor.cpp:43
#: ..\..\plugins\dm.objectives\ce\DestroyComponentEditor.cpp:37
#: ..\..\plugins\dm.objectives\ce\ItemComponentEditor.cpp:37
#: ..\..\plugins\dm.objectives\ce\KillComponentEditor.cpp:38
#: ..\..\plugins\dm.objectives\ce\KnockoutComponentEditor.cpp:38
#: ..\..\plugins\dm.objectives\ce\PickpocketComponentEditor.cpp:37
msgid "Amount:"
msgstr ""

#: ..\..\plugins\dm.objectives\ce\AIFindItemComponentEditor.cpp:23
#: ..\..\plugins\dm.objectives\ce\DestroyComponentEditor.cpp:31
#: ..\..\plugins\dm.objectives\ce\ItemComponentEditor.cpp:31
#: ..\..\plugins\dm.objectives\ce\PickpocketComponentEditor.cpp:31
msgid "Item:"
msgstr ""

#: ..\..\plugins\dm.objectives\ce\AlertComponentEditor.cpp:37
msgid "AI:"
msgstr ""

#: ..\..\plugins\dm.objectives\ce\AlertComponentEditor.cpp:46
msgid "Minimum Alert Level:"
msgstr ""

#: ..\..\plugins\dm.objectives\ce\CustomClockedComponentEditor.cpp:36
msgid "Script Function:"
msgstr ""

#: ..\..\plugins\dm.objectives\ce\CustomClockedComponentEditor.cpp:42
#: ..\..\plugins\dm.objectives\ce\DistanceComponentEditor.cpp:68
msgid "Clock interval:"
msgstr ""

#: ..\..\plugins\dm.objectives\ce\CustomClockedComponentEditor.cpp:48
#: ..\..\plugins\dm.objectives\ce\DistanceComponentEditor.cpp:70
msgid "seconds:"
msgstr ""

#: ..\..\plugins\dm.objectives\ce\CustomComponentEditor.cpp:17
msgid ""
"A custom component requires no specifiers,\n"
"the state of this component is manually controlled \n"
"(i.e. by scripts or triggers)."
msgstr ""

#: ..\..\plugins\dm.objectives\ce\DistanceComponentEditor.cpp:50
#: ..\..\plugins\dm.objectives\ce\InfoLocationComponentEditor.cpp:24
#: ..\..\plugins\dm.objectives\ce\LocationComponentEditor.cpp:24
msgid "Entity:"
msgstr ""

#: ..\..\plugins\dm.objectives\ce\DistanceComponentEditor.cpp:56
msgid "Location Entity:"
msgstr ""

#: ..\..\plugins\dm.objectives\ce\DistanceComponentEditor.cpp:62
msgid "Distance:"
msgstr ""

#: ..\..\plugins\dm.objectives\ce\InfoLocationComponentEditor.cpp:30
#: ..\..\plugins\dm.objectives\ce\LocationComponentEditor.cpp:30
msgid "Location:"
msgstr ""

#: ..\..\plugins\dm.objectives\ce\KillComponentEditor.cpp:32
msgid "Kill target:"
msgstr ""

#: ..\..\plugins\dm.objectives\ce\KnockoutComponentEditor.cpp:32
msgid "Knockout target:"
msgstr ""

#: ..\..\plugins\dm.objectives\ce\ReadableClosedComponentEditor.cpp:22
#: ..\..\plugins\dm.objectives\ce\ReadableOpenedComponentEditor.cpp:22
#: ..\..\plugins\dm.objectives\ce\ReadablePageReachedComponentEditor.cpp:31
msgid "Readable:"
msgstr ""

#: ..\..\plugins\dm.objectives\ce\ReadablePageReachedComponentEditor.cpp:37
msgid "Page Number:"
msgstr ""

#: ..\..\plugins\dm.objectives\ComponentsDialog.cpp:28
msgid "Edit Objective"
msgstr ""

#: ..\..\plugins\dm.objectives\ComponentType.cpp:22
msgid "AI is killed"
msgstr ""

#: ..\..\plugins\dm.objectives\ComponentType.cpp:27
msgid "AI is knocked out"
msgstr ""

#: ..\..\plugins\dm.objectives\ComponentType.cpp:32
msgid "AI finds an item"
msgstr ""

#: ..\..\plugins\dm.objectives\ComponentType.cpp:37
msgid "AI finds a body"
msgstr ""

#: ..\..\plugins\dm.objectives\ComponentType.cpp:42
msgid "AI is alerted"
msgstr ""

#: ..\..\plugins\dm.objectives\ComponentType.cpp:47
msgid "Object is destroyed"
msgstr ""

#: ..\..\plugins\dm.objectives\ComponentType.cpp:52
msgid "Player possesses item"
msgstr ""

#: ..\..\plugins\dm.objectives\ComponentType.cpp:57
msgid "Player pickpockets AI"
msgstr ""

#: ..\..\plugins\dm.objectives\ComponentType.cpp:62
msgid "Item is in location"
msgstr ""

#: ..\..\plugins\dm.objectives\ComponentType.cpp:67
msgid "Item is in info_location"
msgstr ""

#: ..\..\plugins\dm.objectives\ComponentType.cpp:72
msgid "Custom script"
msgstr ""

#: ..\..\plugins\dm.objectives\ComponentType.cpp:78
msgid "Custom script queried periodically"
msgstr ""

#: ..\..\plugins\dm.objectives\ComponentType.cpp:85
msgid "Two entities are within a radius of each other"
msgstr ""

#: ..\..\plugins\dm.objectives\ComponentType.cpp:93
msgid "Readable is opened."
msgstr ""

#: ..\..\plugins\dm.objectives\ComponentType.cpp:101
msgid "Readable is closed."
msgstr ""

#: ..\..\plugins\dm.objectives\ComponentType.cpp:109
msgid "A certain page of a readable is reached."
msgstr ""

#: ..\..\plugins\dm.objectives\DifficultyPanel.cpp:21
msgid "All Levels"
msgstr ""

#: ..\..\plugins\dm.objectives\DifficultyPanel.cpp:30
msgid "Level 1: Easy"
msgstr ""

#: ..\..\plugins\dm.objectives\DifficultyPanel.cpp:31
msgid "Level 2: Hard"
msgstr ""

#: ..\..\plugins\dm.objectives\DifficultyPanel.cpp:32
msgid "Level 3: Expert"
msgstr ""

#: ..\..\plugins\dm.objectives\LogicEditor.cpp:24
msgid "Success Logic:"
msgstr ""

#: ..\..\plugins\dm.objectives\LogicEditor.cpp:25
msgid "Failure Logic:"
msgstr ""

#: ..\..\plugins\dm.objectives\MissionLogicDialog.cpp:18
msgid "Edit Mission Logic"
msgstr ""

#: ..\..\plugins\dm.objectives\MissionLogicDialog.cpp:21
msgid "This is the standard logic for all difficulty levels"
msgstr ""

#: ..\..\plugins\dm.objectives\MissionLogicDialog.cpp:24
msgid ""
"These logics override the standard logic for the given difficulty level\n"
"if the logic string is non-empty."
msgstr ""

#: ..\..\plugins\dm.objectives\MissionLogicDialog.cpp:45
msgid "Default Logic"
msgstr ""

#: ..\..\plugins\dm.objectives\MissionLogicDialog.cpp:57
msgid "Difficulty-specific Logic"
msgstr ""

#: ..\..\plugins\dm.objectives\MissionLogicDialog.cpp:66
msgid "Logic for Difficulty Level {0:d}"
msgstr ""

#: ..\..\plugins\dm.objectives\Objective.h:73
msgid "INCOMPLETE"
msgstr ""

#: ..\..\plugins\dm.objectives\Objective.h:74
msgid "COMPLETE"
msgstr ""

#: ..\..\plugins\dm.objectives\Objective.h:75
msgid "FAILED"
msgstr ""

#: ..\..\plugins\dm.objectives\Objective.h:76
msgid "INVALID"
msgstr ""

#: ..\..\plugins\dm.objectives\ObjectiveConditionsDialog.cpp:24
#: xml_file_content.cpp:13
msgid "Edit Objective Conditions"
msgstr ""

#: ..\..\plugins\dm.objectives\ObjectiveConditionsDialog.cpp:145
msgid "Change Objective State"
msgstr ""

#: ..\..\plugins\dm.objectives\ObjectiveConditionsDialog.cpp:147
msgid "Change Visibility"
msgstr ""

#: ..\..\plugins\dm.objectives\ObjectiveConditionsDialog.cpp:149
msgid "Change Mandatory Flag"
msgstr ""

#: ..\..\plugins\dm.objectives\ObjectiveConditionsDialog.cpp:211
#: ..\..\plugins\dm.objectives\ObjectiveConditionsDialog.cpp:212
#: ..\..\plugins\dm.objectives\ObjectiveConditionsDialog.cpp:213
#: ..\..\plugins\dm.objectives\ObjectiveConditionsDialog.cpp:214
msgid "Set state to {0}"
msgstr ""

#: ..\..\plugins\dm.objectives\ObjectiveConditionsDialog.cpp:225
msgid "Set Invisible"
msgstr ""

#: ..\..\plugins\dm.objectives\ObjectiveConditionsDialog.cpp:226
msgid "Set Visible"
msgstr ""

#: ..\..\plugins\dm.objectives\ObjectiveConditionsDialog.cpp:237
msgid "Clear mandatory flag"
msgstr ""

#: ..\..\plugins\dm.objectives\ObjectiveConditionsDialog.cpp:238
msgid "Set mandatory flag"
msgstr ""

#: ..\..\plugins\dm.objectives\ObjectiveConditionsDialog.cpp:463
msgid "Condition affecting objective {0:d}"
msgstr ""

#: ..\..\plugins\dm.objectives\ObjectiveConditionsDialog.cpp:493
msgid "If Objective {0} in Mission {1} is in state '{2}' do the following: "
msgstr ""

#: ..\..\plugins\dm.objectives\ObjectiveConditionsDialog.cpp:504
msgid "Set State on Objective {0} to {1}"
msgstr ""

#: ..\..\plugins\dm.objectives\ObjectiveConditionsDialog.cpp:511
msgid "Make Objective {0} visible"
msgstr ""

#: ..\..\plugins\dm.objectives\ObjectiveConditionsDialog.cpp:515
msgid "Make Objective {0} invisible"
msgstr ""

#: ..\..\plugins\dm.objectives\ObjectiveConditionsDialog.cpp:522
msgid "Make Objective {0} mandatory"
msgstr ""

#: ..\..\plugins\dm.objectives\ObjectiveConditionsDialog.cpp:526
msgid "Make Objective {0} not mandatory"
msgstr ""

#: ..\..\plugins\dm.objectives\ObjectiveConditionsDialog.cpp:537
msgid "This condition is not valid or complete yet."
msgstr ""

#: ..\..\plugins\dm.objectives\ObjectiveEntity.cpp:281
msgid "New objective {0:d}"
msgstr ""

#: ..\..\plugins\dm.objectives\objectives.cpp:66
msgid "Objectives..."
msgstr ""

#: ..\..\plugins\dm.objectives\ObjectivesEditor.cpp:33
msgid "Mission Objectives"
msgstr ""

#: ..\..\plugins\dm.objectives\ObjectivesEditor.cpp:97
msgid "Start"
msgstr ""

#: ..\..\plugins\dm.objectives\ObjectivesEditor.cpp:135
msgid "Diff."
msgstr ""

#: ..\..\plugins\dm.objectives\ObjectivesEditor.cpp:270
msgid "Exception occurred: "
msgstr ""

#: ..\..\plugins\dm.objectives\ObjectivesEditor.cpp:460
msgid "Unable to create Objective Entity: classes not defined in registry."
msgstr ""

#: ..\..\plugins\dm.objectives\ObjectivesEditor.cpp:489
msgid "Unable to create Objective Entity: class '{0}' not found."
msgstr ""

#: ..\..\plugins\dm.objectives\Specifier.cpp:20
msgid "entity"
msgstr ""

#: ..\..\plugins\dm.objectives\Specifier.cpp:20
msgid "entities"
msgstr ""

#: ..\..\plugins\dm.objectives\Specifier.cpp:43
msgid "<not specified>"
msgstr ""

#: ..\..\plugins\dm.objectives\Specifier.cpp:46
msgid "entity "
msgstr ""

#: ..\..\plugins\dm.objectives\Specifier.cpp:54
msgid "{0:d} loot in gold"
msgstr ""

#: ..\..\plugins\dm.objectives\Specifier.cpp:57
msgid "{0:d} loot in goods"
msgstr ""

#: ..\..\plugins\dm.objectives\Specifier.cpp:60
msgid "{0:d} loot in jewels"
msgstr ""

#: ..\..\plugins\dm.objectives\Specifier.cpp:63
msgid "{0:d} loot"
msgstr ""

#: ..\..\plugins\dm.objectives\Specifier.cpp:66
msgid "{0:d} of \"{1}\""
msgstr ""

#: ..\..\plugins\dm.objectives\Specifier.cpp:70
msgid "{0} of type {1}"
msgstr ""

#: ..\..\plugins\dm.objectives\Specifier.cpp:73
msgid "{0} of spawnclass {1}"
msgstr ""

#: ..\..\plugins\dm.objectives\Specifier.cpp:76
msgid "{0} AI of type {1}"
msgstr ""

#: ..\..\plugins\dm.objectives\Specifier.cpp:79
msgid "{0} AI of team {1}"
msgstr ""

#: ..\..\plugins\dm.objectives\Specifier.cpp:82
msgid "{0} AI of {1}"
msgstr ""

#: ..\..\plugins\dm.objectives\SpecifierType.cpp:16
msgid "No specifier"
msgstr ""

#: ..\..\plugins\dm.objectives\SpecifierType.cpp:20
msgid "Name of single entity"
msgstr ""

#: ..\..\plugins\dm.objectives\SpecifierType.cpp:24
msgid "Overall (component-specific)"
msgstr ""

#: ..\..\plugins\dm.objectives\SpecifierType.cpp:29
msgid "Group identifier (component-specific)"
msgstr ""

#: ..\..\plugins\dm.objectives\SpecifierType.cpp:34
msgid "Any entity of specified class"
msgstr ""

#: ..\..\plugins\dm.objectives\SpecifierType.cpp:39
msgid "Any entity with SDK-level spawnclass"
msgstr ""

#: ..\..\plugins\dm.objectives\SpecifierType.cpp:44
msgid "Any AI of specified type"
msgstr ""

#: ..\..\plugins\dm.objectives\SpecifierType.cpp:48
msgid "Any AI on specified team"
msgstr ""

#: ..\..\plugins\dm.objectives\SpecifierType.cpp:53
msgid "Any AI with specified combat status"
msgstr ""

#: ..\..\plugins\dm.stimresponse\ClassEditor.cpp:54
msgid "S/R"
msgstr ""

#: ..\..\plugins\dm.stimresponse\CustomStimEditor.cpp:114
msgid ""
"Note: Please beware that deleting custom stims may\n"
"affect other entities as well. So check before you delete."
msgstr ""

#: ..\..\plugins\dm.stimresponse\CustomStimEditor.cpp:126
msgid "Add Stim Type"
msgstr ""

#: ..\..\plugins\dm.stimresponse\CustomStimEditor.cpp:127
msgid "Remove Stim Type"
msgstr ""

#: ..\..\plugins\dm.stimresponse\CustomStimEditor.cpp:182
#: ..\..\plugins\dm.stimresponse\StimTypes.cpp:294
msgid "Custom Stim"
msgstr ""

#: ..\..\plugins\dm.stimresponse\CustomStimEditor.cpp:205
msgid "Delete Custom Stim"
msgstr ""

#: ..\..\plugins\dm.stimresponse\CustomStimEditor.cpp:206
msgid ""
"Beware that other entities might still be using this stim type.\n"
"Do you really want to delete this custom stim?"
msgstr ""

#: ..\..\plugins\dm.stimresponse\EffectEditor.cpp:22
msgid "Edit Response Effect"
msgstr ""

#: ..\..\plugins\dm.stimresponse\EffectEditor.cpp:108
msgid "Effect:"
msgstr ""

#: ..\..\plugins\dm.stimresponse\EffectEditor.cpp:115 xml_file_content.cpp:5
#: xml_file_content.cpp:34
msgid "Active"
msgstr ""

#: ..\..\plugins\dm.stimresponse\EffectEditor.cpp:120
msgid "Arguments"
msgstr ""

#: ..\..\plugins\dm.stimresponse\plugin.cpp:57
msgid "Stim/Response..."
msgstr ""

#: ..\..\plugins\dm.stimresponse\ResponseEditor.cpp:268
msgid "Effect"
msgstr ""

#: ..\..\plugins\dm.stimresponse\ResponseEditor.cpp:271
msgid "Details (double-click to edit)"
msgstr ""

#: ..\..\plugins\dm.stimresponse\ResponseEditor.cpp:428
#: ..\..\plugins\dm.stimresponse\StimEditor.cpp:433
msgid "Activate"
msgstr ""

#: ..\..\plugins\dm.stimresponse\ResponseEditor.cpp:430
#: ..\..\plugins\dm.stimresponse\StimEditor.cpp:435
msgid "Deactivate"
msgstr ""

#: ..\..\plugins\dm.stimresponse\ResponseEditor.cpp:432
#: ..\..\plugins\dm.stimresponse\StimEditor.cpp:437 xml_file_content.cpp:11
msgid "Duplicate"
msgstr ""

#: ..\..\plugins\dm.stimresponse\ResponseEditor.cpp:439
msgid "Add new Effect"
msgstr ""

#: ..\..\plugins\dm.stimresponse\ResponseEditor.cpp:441 xml_file_content.cpp:6
#: xml_file_content.cpp:13 xml_file_content.cpp:4 xml_file_content.cpp:8
msgid "Edit"
msgstr ""

#: ..\..\plugins\dm.stimresponse\ResponseEditor.cpp:444 xml_file_content.cpp:7
#: xml_file_content.cpp:4
msgid "Move Up"
msgstr ""

#: ..\..\plugins\dm.stimresponse\ResponseEditor.cpp:446 xml_file_content.cpp:8
#: xml_file_content.cpp:5
msgid "Move Down"
msgstr ""

#: ..\..\plugins\dm.stimresponse\ResponseEffect.cpp:195
msgid "Error: eclass pointer invalid."
msgstr ""

#: ..\..\plugins\dm.stimresponse\StimResponseEditor.cpp:27
msgid "Stim/Response Editor"
msgstr ""

#: ..\..\plugins\dm.stimresponse\StimResponseEditor.cpp:32
msgid "A single entity must be selected to edit Stim/Response properties."
msgstr ""

#: ..\..\libs\scene\Group.h:34 ..\..\libs\scene\Group.h:109
msgid "No map loaded"
msgstr ""

#: ..\..\libs\scene\Group.h:40
msgid "Groups can be formed in Primitive and Group Part selection mode only"
msgstr ""

#: ..\..\libs\scene\Group.h:45
msgid "Nothing selected, cannot group anything"
msgstr ""

#: ..\..\libs\scene\Group.h:50
msgid "Select more than one element to form a group"
msgstr ""

#: ..\..\libs\scene\Group.h:76
msgid "The selected elements already form a group"
msgstr ""

#: ..\..\libs\scene\Group.h:115
msgid "Groups can be dissolved in Primitive and Group Part selection mode only"
msgstr ""

#: ..\..\libs\scene\Group.h:120
msgid "Nothing selected, cannot un-group anything"
msgstr ""

#: ..\..\libs\scene\Group.h:140
msgid "The selected elements aren't part of any group"
msgstr ""

#: ..\..\libs\stream\ExportStream.h:49
msgid "Path is not absolute: {0}"
msgstr ""

#: ..\..\libs\stream\ExportStream.h:62
msgid "Cannot open file for writing: {0}"
msgstr ""

#: ..\..\libs\stream\ExportStream.h:93
msgid "Could not rename the existing file to .bak: {0}"
msgstr ""

#: ..\..\libs\stream\ExportStream.h:107
msgid "Could not rename the temporary file: {0}"
msgstr ""

#: ..\..\libs\wxutil\dataview\ResourceTreeView.cpp:15
msgid "Add to Favourites"
msgstr ""

#: ..\..\libs\wxutil\dataview\ResourceTreeView.cpp:131
msgid "No favourites added so far"
msgstr ""

#: ..\..\libs\wxutil\dataview\ResourceTreeView.cpp:378
msgid "Loading resources..."
msgstr ""

#: ..\..\libs\wxutil\dataview\ResourceTreeViewToolbar.cpp:28
msgid "Show All"
msgstr ""

#: ..\..\libs\wxutil\dataview\ResourceTreeViewToolbar.cpp:29
msgid "Show Favourites"
msgstr ""

#: ..\..\libs\wxutil\dataview\ResourceTreeViewToolbar.cpp:46
msgid ""
"Enter search text to filter the tree,\n"
"use arrow keys to navigate"
msgstr ""

#: ..\..\libs\wxutil\dataview\ResourceTreeViewToolbar.cpp:57
#: ..\..\libs\wxutil\dataview\TreeView.cpp:299
msgid "Go to next match"
msgstr ""

#: ..\..\libs\wxutil\dataview\ResourceTreeViewToolbar.cpp:58
#: ..\..\libs\wxutil\dataview\TreeView.cpp:300
msgid "Go to previous match"
msgstr ""

#: ..\..\libs\wxutil\dataview\TreeView.cpp:286
msgid "Find: "
msgstr ""

#: ..\..\libs\wxutil\dialog\MessageBox.cpp:20 xml_file_content.cpp:8
#: xml_file_content.cpp:10 xml_file_content.cpp:13 xml_file_content.cpp:4
#: xml_file_content.cpp:3 xml_file_content.cpp:21
msgid "Save"
msgstr ""

#: ..\..\libs\wxutil\dialog\MessageBox.cpp:20
msgid "Close without saving"
msgstr ""

#: ..\..\libs\wxutil\EntityClassChooser.cpp:29
msgid "Create entity"
msgstr ""

#: ..\..\libs\wxutil\FileChooser.cpp:64
msgid "Open File"
msgstr ""

#: ..\..\libs\wxutil\FileChooser.cpp:64
msgid "Save File"
msgstr ""

#: ..\..\libs\wxutil\FileChooser.cpp:83
msgid "All Files (*.*)"
msgstr ""

#: ..\..\libs\wxutil\fsview\FileSystemView.cpp:52
msgid "Location"
msgstr ""

#: ..\..\libs\wxutil\fsview\FileSystemView.cpp:54
msgid "Size"
msgstr ""

#: ..\..\libs\wxutil\fsview\FileSystemView.cpp:120
msgid "Loading..."
msgstr ""

#: ..\..\libs\wxutil\fsview\Populator.cpp:94
msgid "[in {0}]"
msgstr ""

#: ..\..\libs\wxutil\ModalProgressDialog.cpp:19
#: ..\..\libs\wxutil\ModalProgressDialog.cpp:41
#: ..\..\libs\wxutil\ModalProgressDialog.cpp:51
msgid "Operation cancelled by user"
msgstr ""

#: ..\..\libs\wxutil\Modifier.h:146
msgid "Alt"
msgstr ""

#: ..\..\libs\wxutil\Modifier.h:147
msgid "Ctrl"
msgstr ""

#: ..\..\libs\wxutil\Modifier.h:148
msgid "Shift"
msgstr ""

#: ..\..\libs\wxutil\PathEntry.cpp:104
msgid "Choose File"
msgstr ""

#: ..\..\libs\wxutil\PathEntry.cpp:142
msgid "Choose Directory"
msgstr ""

#: ..\..\libs\wxutil\preview\ModelPreview.cpp:115
#: ..\..\libs\wxutil\preview\ParticlePreview.cpp:182
msgid ""
"Unable to setup the preview,\n"
"could not find the entity class {0}"
msgstr ""

#: ..\..\libs\wxutil\preview\ParticlePreview.cpp:51
msgid "Show coordinate axes"
msgstr ""

#: ..\..\libs\wxutil\preview\ParticlePreview.cpp:57
msgid "Show wireframe"
msgstr ""

#: ..\..\libs\wxutil\preview\ParticlePreview.cpp:61
#: ..\..\libs\wxutil\preview\ParticlePreview.cpp:63
msgid "Auto Loop"
msgstr ""

#: ..\..\libs\wxutil\preview\ParticlePreview.cpp:67
msgid "Reload Particle Defs"
msgstr ""

#: ..\..\libs\wxutil\preview\RenderPreview.cpp:104
#: ..\..\libs\wxutil\preview\RenderPreview.cpp:106 xml_file_content.cpp:1
msgid "Filters"
msgstr ""

#: xml_file_content.cpp:1
msgid "&File"
msgstr ""

#: xml_file_content.cpp:2
msgid "&New Map"
msgstr ""

#: xml_file_content.cpp:3
msgid "&Open..."
msgstr ""

#: xml_file_content.cpp:4
msgid "&Open Map from Project..."
msgstr ""

#: xml_file_content.cpp:5
msgid "&Import map..."
msgstr ""

#: xml_file_content.cpp:6
msgid "Import &prefab..."
msgstr ""

#: xml_file_content.cpp:7
msgid "&Save"
msgstr ""

#: xml_file_content.cpp:8
msgid "Save &as..."
msgstr ""

#: xml_file_content.cpp:9
msgid "Save &copy as..."
msgstr ""

#: xml_file_content.cpp:10
msgid "&Export Map..."
msgstr ""

#: xml_file_content.cpp:11
msgid "&Export selected as Map..."
msgstr ""

#: xml_file_content.cpp:12
msgid "&Export selected as Prefab..."
msgstr ""

#: xml_file_content.cpp:13
msgid "&Export selected as Model..."
msgstr ""

#: xml_file_content.cpp:14
msgid "Export selected as Collision Model..."
msgstr ""

#: xml_file_content.cpp:15
msgid "Export &Region..."
msgstr ""

#: xml_file_content.cpp:16
msgid "&Reload Models"
msgstr ""

#: xml_file_content.cpp:17
msgid "Reload Selected Models"
msgstr ""

#: xml_file_content.cpp:18
msgid "Reload S&kins"
msgstr ""

#: xml_file_content.cpp:19 xml_file_content.cpp:28
msgid "Reload Materials"
msgstr ""

#: xml_file_content.cpp:20
msgid "Reload Defs"
msgstr ""

#: xml_file_content.cpp:21
msgid "Reload Particles"
msgstr ""

#: xml_file_content.cpp:23
msgid "&Game/Project Setup..."
msgstr ""

#: xml_file_content.cpp:24
msgid "&Pointfile"
msgstr ""

#: xml_file_content.cpp:25
msgid "E&xit"
msgstr ""

#: xml_file_content.cpp:26
msgid "&Edit"
msgstr ""

#: xml_file_content.cpp:27
msgid "&Undo"
msgstr ""

#: xml_file_content.cpp:28
msgid "&Redo"
msgstr ""

#: xml_file_content.cpp:29
msgid "&Copy"
msgstr ""

#: xml_file_content.cpp:30
msgid "&Paste"
msgstr ""

#: xml_file_content.cpp:31
msgid "Paste to Camera"
msgstr ""

#: xml_file_content.cpp:32
msgid "&Duplicate"
msgstr ""

#: xml_file_content.cpp:33
msgid "D&elete"
msgstr ""

#: xml_file_content.cpp:36
msgid "Rep&arent Primitives"
msgstr ""

#: xml_file_content.cpp:37
msgid "Reparent Primitives to &Worldspawn"
msgstr ""

#: xml_file_content.cpp:38
msgid "Merge selected Entities"
msgstr ""

#: xml_file_content.cpp:39
msgid "Copy Shader"
msgstr ""

#: xml_file_content.cpp:40
msgid "Paste Shader"
msgstr ""

#: xml_file_content.cpp:41
msgid "Paste Shader (Natural)"
msgstr ""

#: xml_file_content.cpp:42
msgid "C&lear selection"
msgstr ""

#: xml_file_content.cpp:43
msgid "&Invert selection"
msgstr ""

#: xml_file_content.cpp:44
msgid "Select complete t&all"
msgstr ""

#: xml_file_content.cpp:45
msgid "Select i&nside"
msgstr ""

#: xml_file_content.cpp:46
msgid "Select &touching"
msgstr ""

#: xml_file_content.cpp:47
msgid "Select Children"
msgstr ""

#: xml_file_content.cpp:48
msgid "Select Parent Entities"
msgstr ""

#: xml_file_content.cpp:49
msgid "Expand selection to all Siblings"
msgstr ""

#: xml_file_content.cpp:50
msgid "Select all of type"
msgstr ""

#: xml_file_content.cpp:51
msgid "Keyboard Shortcuts..."
msgstr ""

#: xml_file_content.cpp:52
msgid "Mouse Bindings..."
msgstr ""

#: xml_file_content.cpp:53
msgid "Pre&ferences..."
msgstr ""

#: xml_file_content.cpp:54
msgid "V&iew"
msgstr ""

#: xml_file_content.cpp:55
msgid "New XY view"
msgstr ""

#: xml_file_content.cpp:58
msgid "Console View"
msgstr ""

#: xml_file_content.cpp:60
msgid "Media Browser"
msgstr ""

#: xml_file_content.cpp:61
msgid "Entity Inspector"
msgstr ""

#: xml_file_content.cpp:62
msgid "&Light Inspector"
msgstr ""

#: xml_file_content.cpp:63
msgid "&Surface Inspector"
msgstr ""

#: xml_file_content.cpp:64
msgid "&Patch Inspector"
msgstr ""

#: xml_file_content.cpp:65
msgid "&Texture Tool"
msgstr ""

#: xml_file_content.cpp:67
msgid "AAS Area Viewer"
msgstr ""

#: xml_file_content.cpp:69
msgid "&Center"
msgstr ""

#: xml_file_content.cpp:70
msgid "&Up Floor"
msgstr ""

#: xml_file_content.cpp:71
msgid "&Down Floor"
msgstr ""

#: xml_file_content.cpp:72
msgid "Far Clip Plane In"
msgstr ""

#: xml_file_content.cpp:73
msgid "Far Clip Plane Out"
msgstr ""

#: xml_file_content.cpp:74
msgid "Next leak spot"
msgstr ""

#: xml_file_content.cpp:75
msgid "Previous leak spot"
msgstr ""

#: xml_file_content.cpp:76
msgid "Orthographic"
msgstr ""

#: xml_file_content.cpp:77
msgid "Next (XY, XZ, YZ)"
msgstr ""

#: xml_file_content.cpp:78
msgid "XY (Top)"
msgstr ""

#: xml_file_content.cpp:79
msgid "YZ"
msgstr ""

#: xml_file_content.cpp:80
msgid "XZ"
msgstr ""

#: xml_file_content.cpp:81
msgid "&XY 100%"
msgstr ""

#: xml_file_content.cpp:82
msgid "&XY Zoom In"
msgstr ""

#: xml_file_content.cpp:83
msgid "&XY Zoom Out"
msgstr ""

#: xml_file_content.cpp:84
msgid "Show"
msgstr ""

#: xml_file_content.cpp:85
msgid "Show &Angles"
msgstr ""

#: xml_file_content.cpp:86
msgid "Show &Names"
msgstr ""

#: xml_file_content.cpp:88
msgid "Show C&oordinates"
msgstr ""

#: xml_file_content.cpp:92
msgid "Show size info"
msgstr ""

#: xml_file_content.cpp:93
msgid "Hide/Show"
msgstr ""

#: xml_file_content.cpp:94
msgid "Hide Selected"
msgstr ""

#: xml_file_content.cpp:95
msgid "Hide Deselected"
msgstr ""

#: xml_file_content.cpp:96
msgid "Show hidden"
msgstr ""

#: xml_file_content.cpp:97
msgid "Region"
msgstr ""

#: xml_file_content.cpp:98
msgid "&Switch off"
msgstr ""

#: xml_file_content.cpp:99
msgid "Set from &XY view"
msgstr ""

#: xml_file_content.cpp:100
msgid "Set from &Brush"
msgstr ""

#: xml_file_content.cpp:101
msgid "Set from Se&lection"
msgstr ""

#: xml_file_content.cpp:102
msgid "Colours..."
msgstr ""

#: xml_file_content.cpp:103
msgid "Background Image..."
msgstr ""

#: xml_file_content.cpp:104
msgid "Mo&dify"
msgstr ""

#: xml_file_content.cpp:105 xml_file_content.cpp:16
msgid "Components"
msgstr ""

#: xml_file_content.cpp:106
msgid "&Edges"
msgstr ""

#: xml_file_content.cpp:107
msgid "&Vertices"
msgstr ""

#: xml_file_content.cpp:108
msgid "&Faces"
msgstr ""

#: xml_file_content.cpp:109
msgid "En&tities"
msgstr ""

#: xml_file_content.cpp:110
msgid "Nudge"
msgstr ""

#: xml_file_content.cpp:111
msgid "Nudge Left"
msgstr ""

#: xml_file_content.cpp:112
msgid "Nudge Right"
msgstr ""

#: xml_file_content.cpp:113
msgid "Nudge Up"
msgstr ""

#: xml_file_content.cpp:114
msgid "Nudge Down"
msgstr ""

#: xml_file_content.cpp:115 xml_file_content.cpp:15
msgid "Rotate"
msgstr ""

#: xml_file_content.cpp:116
msgid "Rotate X"
msgstr ""

#: xml_file_content.cpp:117
msgid "Rotate Y"
msgstr ""

#: xml_file_content.cpp:118
msgid "Rotate Z"
msgstr ""

#: xml_file_content.cpp:119
msgid "Mirror"
msgstr ""

#: xml_file_content.cpp:120
msgid "Mirror &X"
msgstr ""

#: xml_file_content.cpp:121
msgid "Mirror &Y"
msgstr ""

#: xml_file_content.cpp:122
msgid "Mirror &Z"
msgstr ""

#: xml_file_content.cpp:123 xml_file_content.cpp:9
msgid "Rotate Objects independently"
msgstr ""

#: xml_file_content.cpp:124
msgid "Rotate and scale..."
msgstr ""

#: xml_file_content.cpp:125
msgid "&Grid"
msgstr ""

#: xml_file_content.cpp:126
msgid "Snap selected to grid"
msgstr ""

#: xml_file_content.cpp:127
msgid "Grid0.125"
msgstr ""

#: xml_file_content.cpp:128
msgid "Grid0.25"
msgstr ""

#: xml_file_content.cpp:129
msgid "Grid0.5"
msgstr ""

#: xml_file_content.cpp:130
msgid "Grid1"
msgstr ""

#: xml_file_content.cpp:131
msgid "Grid2"
msgstr ""

#: xml_file_content.cpp:132
msgid "Grid4"
msgstr ""

#: xml_file_content.cpp:133
msgid "Grid8"
msgstr ""

#: xml_file_content.cpp:134
msgid "Grid16"
msgstr ""

#: xml_file_content.cpp:135
msgid "Grid32"
msgstr ""

#: xml_file_content.cpp:136
msgid "Grid64"
msgstr ""

#: xml_file_content.cpp:137
msgid "Grid128"
msgstr ""

#: xml_file_content.cpp:138
msgid "Grid256"
msgstr ""

#: xml_file_content.cpp:139
msgid "M&ap"
msgstr ""

#: xml_file_content.cpp:140
msgid "Find brush..."
msgstr ""

#: xml_file_content.cpp:141
msgid "Find and replace textures..."
msgstr ""

#: xml_file_content.cpp:142
msgid "Map info..."
msgstr ""

#: xml_file_content.cpp:143
msgid "E&ntity"
msgstr ""

#: xml_file_content.cpp:144
msgid "&Revert group to worldspawn"
msgstr ""

#: xml_file_content.cpp:145
msgid "&Connect selected entities"
msgstr ""

#: xml_file_content.cpp:146
msgid "&Bind selected entities"
msgstr ""

#: xml_file_content.cpp:148
msgid "Entity Class Tree..."
msgstr ""

#: xml_file_content.cpp:149
msgid "Particle Editor..."
msgstr ""

#: xml_file_content.cpp:150
msgid "B&rush"
msgstr ""

#: xml_file_content.cpp:151
msgid "Prism..."
msgstr ""

#: xml_file_content.cpp:152
msgid "Cone..."
msgstr ""

#: xml_file_content.cpp:153
msgid "Sphere..."
msgstr ""

#: xml_file_content.cpp:154
msgid "CSG"
msgstr ""

#: xml_file_content.cpp:155
msgid "Make &Hollow"
msgstr ""

#: xml_file_content.cpp:156
msgid "Make &Room"
msgstr ""

#: xml_file_content.cpp:157
msgid "CSG &Subtract"
msgstr ""

#: xml_file_content.cpp:158
msgid "CSG &Merge"
msgstr ""

#: xml_file_content.cpp:160
msgid "Clip Selection"
msgstr ""

#: xml_file_content.cpp:161
msgid "Split Selection"
msgstr ""

#: xml_file_content.cpp:162
msgid "Flip Clip Orientation"
msgstr ""

#: xml_file_content.cpp:163
msgid "Texture lock"
msgstr ""

#: xml_file_content.cpp:164
msgid "Create Decal Patches"
msgstr ""

#: xml_file_content.cpp:166
msgid "Make Detail"
msgstr ""

#: xml_file_content.cpp:167
msgid "Make Structural"
msgstr ""

#: xml_file_content.cpp:168
msgid "&Patch"
msgstr ""

#: xml_file_content.cpp:169
msgid "Create Simple Patch Mesh"
msgstr ""

#: xml_file_content.cpp:170
msgid "Create End cap"
msgstr ""

#: xml_file_content.cpp:171
msgid "Create Bevel"
msgstr ""

#: xml_file_content.cpp:172
msgid "Create Cone"
msgstr ""

#: xml_file_content.cpp:173
msgid "Create Cylinder"
msgstr ""

#: xml_file_content.cpp:174
msgid "Create Sphere"
msgstr ""

#: xml_file_content.cpp:175
msgid "More cylinders"
msgstr ""

#: xml_file_content.cpp:176
msgid "Create Dense Cylinder"
msgstr ""

#: xml_file_content.cpp:177
msgid "Create Very Dense Cylinder"
msgstr ""

#: xml_file_content.cpp:178
msgid "Create Square Cylinder"
msgstr ""

#: xml_file_content.cpp:179
msgid "Insert"
msgstr ""

#: xml_file_content.cpp:180
msgid "Insert 2 Columns at the beginning"
msgstr ""

#: xml_file_content.cpp:181
msgid "Insert 2 Columns at the end"
msgstr ""

#: xml_file_content.cpp:182
msgid "Insert 2 Rows at the beginning"
msgstr ""

#: xml_file_content.cpp:183
msgid "Insert 2 Rows at the end"
msgstr ""

#: xml_file_content.cpp:184
msgid "Append"
msgstr ""

#: xml_file_content.cpp:185
msgid "Append 2 columns at the beginning"
msgstr ""

#: xml_file_content.cpp:186
msgid "Append 2 columns at the end"
msgstr ""

#: xml_file_content.cpp:187
msgid "Append 2 rows at the beginning"
msgstr ""

#: xml_file_content.cpp:188
msgid "Append 2 rows at the end"
msgstr ""

#: xml_file_content.cpp:190
msgid "Delete 2 columns from the beginning"
msgstr ""

#: xml_file_content.cpp:191
msgid "Delete 2 columns from the end"
msgstr ""

#: xml_file_content.cpp:192
msgid "Delete 2 rows from the beginning"
msgstr ""

#: xml_file_content.cpp:193
msgid "Delete 2 rows from the end"
msgstr ""

#: xml_file_content.cpp:194
msgid "Matrix"
msgstr ""

#: xml_file_content.cpp:195
msgid "Invert"
msgstr ""

#: xml_file_content.cpp:196
msgid "Re-disperse"
msgstr ""

#: xml_file_content.cpp:197
msgid "Rows"
msgstr ""

#: xml_file_content.cpp:198
msgid "Columns"
msgstr ""

#: xml_file_content.cpp:199
msgid "Transpose"
msgstr ""

#: xml_file_content.cpp:200
msgid "Thicken Selected Patches..."
msgstr ""

#: xml_file_content.cpp:201
msgid "Cap Selection..."
msgstr ""

#: xml_file_content.cpp:202
msgid "Stitch Patch Textures"
msgstr ""

#: xml_file_content.cpp:203
msgid "Bulge Patch..."
msgstr ""

#: xml_file_content.cpp:204
msgid "Weld/Merge Patches"
msgstr ""

#: xml_file_content.cpp:205
msgid "&Curve"
msgstr ""

#: xml_file_content.cpp:206
msgid "Create NURBS Curve"
msgstr ""

#: xml_file_content.cpp:207
msgid "Create CatmullRom Curve"
msgstr ""

#: xml_file_content.cpp:208
msgid "Convert NURBS <-> CatmullRom"
msgstr ""

#: xml_file_content.cpp:209
msgid "Append Curve Control Point"
msgstr ""

#: xml_file_content.cpp:210
msgid "Insert Curve Control Points"
msgstr ""

#: xml_file_content.cpp:211
msgid "Remove Curve Control Points"
msgstr ""

#: xml_file_content.cpp:212
msgid "&Help"
msgstr ""

#: xml_file_content.cpp:213
msgid "&About"
msgstr ""

#: xml_file_content.cpp:214
msgid "&User Guide"
msgstr ""

#: xml_file_content.cpp:1
msgid "Texture Background"
msgstr ""

#: xml_file_content.cpp:2
msgid "Grid Background"
msgstr ""

#: xml_file_content.cpp:3
msgid "Grid Major"
msgstr ""

#: xml_file_content.cpp:4
msgid "Grid Minor"
msgstr ""

#: xml_file_content.cpp:5
msgid "Grid Text"
msgstr ""

#: xml_file_content.cpp:6
msgid "Grid Block"
msgstr ""

#: xml_file_content.cpp:7
msgid "Brushes"
msgstr ""

#: xml_file_content.cpp:8
msgid "Entities (default)"
msgstr ""

#: xml_file_content.cpp:9
msgid "Camera Background"
msgstr ""

#: xml_file_content.cpp:10
msgid "Selected Items"
msgstr ""

#: xml_file_content.cpp:11
msgid "Selected Group Items"
msgstr ""

#: xml_file_content.cpp:12
msgid "Selected Items (Camera)"
msgstr ""

#: xml_file_content.cpp:14
msgid "Active View Name"
msgstr ""

#: xml_file_content.cpp:15
msgid "X-Axis"
msgstr ""

#: xml_file_content.cpp:16
msgid "Y-Axis"
msgstr ""

#: xml_file_content.cpp:17
msgid "Z-Axis"
msgstr ""

#: xml_file_content.cpp:18
msgid "Workzone"
msgstr ""

#: xml_file_content.cpp:19
msgid "Camera Icon"
msgstr ""

#: xml_file_content.cpp:20
msgid "Brush Size Info"
msgstr ""

#: xml_file_content.cpp:21
msgid "Light Volumes"
msgstr ""

#: xml_file_content.cpp:22
msgid "Brush Vertices"
msgstr ""

#: xml_file_content.cpp:23
msgid "Patch Inner Vertex"
msgstr ""

#: xml_file_content.cpp:24
msgid "Patch Corner Vertex"
msgstr ""

#: xml_file_content.cpp:25
msgid "Light Vertices (deselected)"
msgstr ""

#: xml_file_content.cpp:26
msgid "Light Vertices (selected)"
msgstr ""

#: xml_file_content.cpp:27
msgid "Light Vertices (normal)"
msgstr ""

#: xml_file_content.cpp:28
msgid "Light Start/End (selected)"
msgstr ""

#: xml_file_content.cpp:29
msgid "Light Start/End (deselected)"
msgstr ""

#: xml_file_content.cpp:30
msgid "XYView Crosshairs"
msgstr ""

#: xml_file_content.cpp:31
msgid "Drag-Selection Box"
msgstr ""

#: xml_file_content.cpp:1
msgid "Open a map file"
msgstr ""

#: xml_file_content.cpp:2
msgid "Save the current map"
msgstr ""

#: xml_file_content.cpp:3
msgid "Change views"
msgstr ""

#: xml_file_content.cpp:4
msgid "Select complete tall"
msgstr ""

#: xml_file_content.cpp:5
msgid "Select touching"
msgstr ""

#: xml_file_content.cpp:6
msgid "Select inside"
msgstr ""

#: xml_file_content.cpp:7
msgid "Create Decals for selected Faces"
msgstr ""

#: xml_file_content.cpp:8
msgid "x-axis Mirror"
msgstr ""

#: xml_file_content.cpp:9
msgid "x-axis Rotate"
msgstr ""

#: xml_file_content.cpp:10
msgid "y-axis Mirror"
msgstr ""

#: xml_file_content.cpp:11
msgid "y-axis Rotate"
msgstr ""

#: xml_file_content.cpp:12
msgid "z-axis Mirror"
msgstr ""

#: xml_file_content.cpp:13
msgid "z-axis Rotate"
msgstr ""

#: xml_file_content.cpp:14
msgid "Snap selection to grid"
msgstr ""

#: xml_file_content.cpp:15
msgid "Floor selection"
msgstr ""

#: xml_file_content.cpp:16
msgid "CSG Subtract"
msgstr ""

#: xml_file_content.cpp:17
msgid "CSG Merge"
msgstr ""

#: xml_file_content.cpp:18
msgid "Hollow"
msgstr ""

#: xml_file_content.cpp:19
msgid "Make Room"
msgstr ""

#: xml_file_content.cpp:20
msgid "Group selected items"
msgstr ""

#: xml_file_content.cpp:21
msgid "Ungroup selected items"
msgstr ""

#: xml_file_content.cpp:22
msgid "Put caps on the current patch"
msgstr ""

#: xml_file_content.cpp:23
msgid "Creates a NURBS curve"
msgstr ""

#: xml_file_content.cpp:24
msgid "Convert the selected curve (NURBS <-> CatmullRom)"
msgstr ""

#: xml_file_content.cpp:25
msgid "Appends a control point to the selected curves"
msgstr ""

#: xml_file_content.cpp:26
msgid "Inserts a curve control point before the selected ones"
msgstr ""

#: xml_file_content.cpp:27
msgid "Removes the selected curve control points"
msgstr ""

#: xml_file_content.cpp:29
msgid "Find & Replace"
msgstr ""

#: xml_file_content.cpp:30
msgid "Decrease Grid Size"
msgstr ""

#: xml_file_content.cpp:31
msgid "Increase Grid Size"
msgstr ""

#: xml_file_content.cpp:32
msgid "Snap to Grid"
msgstr ""

#: xml_file_content.cpp:33
msgid "Merge Selection"
msgstr ""

#: xml_file_content.cpp:34
msgid "Flip Selection Horiz (S-Axis)"
msgstr ""

#: xml_file_content.cpp:35
msgid "Flip Selection Vertical (T-Axis)"
msgstr ""

#: xml_file_content.cpp:36
msgid "Select Related Items"
msgstr ""

#: xml_file_content.cpp:1
msgid "Select Vertices"
msgstr ""

#: xml_file_content.cpp:2
msgid "Select Edges"
msgstr ""

#: xml_file_content.cpp:4
msgid "Select Entities"
msgstr ""

#: xml_file_content.cpp:5
msgid "Select Group Parts"
msgstr ""

#: xml_file_content.cpp:6
msgid "Show/hide all light volumes"
msgstr ""

#: xml_file_content.cpp:7
msgid "Show/hide all speaker volumes"
msgstr ""

#: xml_file_content.cpp:10
msgid "Rotate func_* Entities around origin"
msgstr ""

#: xml_file_content.cpp:11
msgid "Snap Rotation Pivot to Grid"
msgstr ""

#: xml_file_content.cpp:12
msgid "Drag-resize entities symmetrically (leave origin unchanged)"
msgstr ""

#: xml_file_content.cpp:13
msgid "Offset cloned objects by one grid unit to the right and downwards."
msgstr ""

#: xml_file_content.cpp:14
msgid "Translate"
msgstr ""

#: xml_file_content.cpp:16
msgid "Resize"
msgstr ""

#: xml_file_content.cpp:18
msgid "Model Scaler"
msgstr ""

#: xml_file_content.cpp:19
msgid "Hide Unused"
msgstr ""

#: xml_file_content.cpp:20
msgid "Show Favourites only"
msgstr ""

#: xml_file_content.cpp:21
msgid "Toggle Grid"
msgstr ""

#: xml_file_content.cpp:22
msgid "Center Pivot when scaling faces"
msgstr ""

#: xml_file_content.cpp:1
msgid "DarkRadiant x.y.z"
msgstr ""

#: xml_file_content.cpp:2
msgid "Build date: 2014-08-04"
msgstr ""

#: xml_file_content.cpp:3
msgid ""
"https://www.darkradiant.net/\n"
"\n"
"This product contains software technology\n"
"from id Software, Inc. ('id Technology').\n"
"id Technology 2000 id Software,Inc.\n"
"DarkRadiant is originally based \n"
"on the GPL version of GtkRadiant.\n"
"\n"
"The Dark Mod (www.thedarkmod.com)"
msgstr ""

#: xml_file_content.cpp:4
msgid "wxWidgets Properties"
msgstr ""

#: xml_file_content.cpp:5 xml_file_content.cpp:8
msgid "Version:"
msgstr ""

#: xml_file_content.cpp:6
msgid "OpenGL Properties"
msgstr ""

#: xml_file_content.cpp:7
msgid "Vendor:"
msgstr ""

#: xml_file_content.cpp:9
msgid "Renderer:"
msgstr ""

#: xml_file_content.cpp:10
msgid "OpenGL Extensions"
msgstr ""

#: xml_file_content.cpp:1
msgid "wireframeBtn"
msgstr ""

#: xml_file_content.cpp:2
msgid "flatShadeBtn"
msgstr ""

#: xml_file_content.cpp:3
msgid "texturedBtn"
msgstr ""

#: xml_file_content.cpp:4
msgid "lightingBtn"
msgstr ""

#: xml_file_content.cpp:5 xml_file_content.cpp:1
msgid "startTimeButton"
msgstr ""

#: xml_file_content.cpp:6 xml_file_content.cpp:3
msgid "stopTimeButton"
msgstr ""

#: xml_file_content.cpp:7
msgid "clipPlaneToggleButton"
msgstr ""

#: xml_file_content.cpp:8
msgid "clipPlaneInButton"
msgstr ""

#: xml_file_content.cpp:9
msgid "clipPlaneOutButton"
msgstr ""

#: xml_file_content.cpp:3
msgid "Command Arguments"
msgstr ""

#: xml_file_content.cpp:4
msgid "Command Properties"
msgstr ""

#: xml_file_content.cpp:5
msgid "Wait until finished"
msgstr ""

#: xml_file_content.cpp:1
msgid "Conversation Entities"
msgstr ""

#: xml_file_content.cpp:4
msgid "Conversations"
msgstr ""

#: xml_file_content.cpp:10 xml_file_content.cpp:7
msgid "Clear"
msgstr ""

#: xml_file_content.cpp:1
msgid "Properties"
msgstr ""

#: xml_file_content.cpp:3
msgid "Actors must be within talk distance"
msgstr ""

#: xml_file_content.cpp:4
msgid "Actors always face each other while talking"
msgstr ""

#: xml_file_content.cpp:5
msgid "Let this conversation play"
msgstr ""

#: xml_file_content.cpp:6
msgid "times at maximum"
msgstr ""

#: xml_file_content.cpp:7
msgid "Actors"
msgstr ""

#: xml_file_content.cpp:10
msgid "Validate all"
msgstr ""

#: xml_file_content.cpp:11
msgid "Commands"
msgstr ""

#: xml_file_content.cpp:14 xml_file_content.cpp:9
msgid "Move up"
msgstr ""

#: xml_file_content.cpp:15 xml_file_content.cpp:10
msgid "Move down"
msgstr ""

#: xml_file_content.cpp:5
msgid "Classname:"
msgstr ""

#: xml_file_content.cpp:6
msgid "Spawnarg:"
msgstr ""

#: xml_file_content.cpp:7
msgid "Argument:"
msgstr ""

#: xml_file_content.cpp:2 xml_file_content.cpp:12
msgid "-"
msgstr ""

#: xml_file_content.cpp:3 xml_file_content.cpp:4
msgid "Description:"
msgstr ""

#: xml_file_content.cpp:1
msgid "Output File"
msgstr ""

#: xml_file_content.cpp:2
msgid "Output Format:"
msgstr ""

#: xml_file_content.cpp:3
msgid "File Path:"
msgstr ""

#: xml_file_content.cpp:4
msgid "Export Options"
msgstr ""

#: xml_file_content.cpp:5
msgid "Center Objects around Origin"
msgstr ""

#: xml_file_content.cpp:6
msgid "Skip Surfaces textured with Caulk"
msgstr ""

#: xml_file_content.cpp:7
msgid "Replace Selection with exported Model"
msgstr ""

#: xml_file_content.cpp:8
msgid "Use Entity Origin as export Origin"
msgstr ""

#: xml_file_content.cpp:9
msgid "Export Lights as Objects (small octahedrons)"
msgstr ""

#: xml_file_content.cpp:11
msgid "Export"
msgstr ""

#: xml_file_content.cpp:3 xml_file_content.cpp:68
msgid "View"
msgstr ""

#: xml_file_content.cpp:2
msgid "Rules"
msgstr ""

#: xml_file_content.cpp:7
msgid ""
"Filter rules are applied in the shown order.\n"
"\"Match\" is accepting regular expressions.\n"
"\"Object\"-type filters can be used to match \"patch\" or \"brush\"."
msgstr ""

#: xml_file_content.cpp:1
msgid "Find:"
msgstr ""

#: xml_file_content.cpp:2
msgid "Replace:"
msgstr ""

#: xml_file_content.cpp:3
msgid "Search current selection only"
msgstr ""

#: xml_file_content.cpp:4
msgid "x shader(s) replaced."
msgstr ""

#: xml_file_content.cpp:5
msgid "Find and Replace"
msgstr ""

#: xml_file_content.cpp:6 xml_file_content.cpp:13 xml_file_content.cpp:88
msgid "Close"
msgstr ""

#: xml_file_content.cpp:1
msgid "Light Volume"
msgstr ""

#: xml_file_content.cpp:2
msgid "Omnidirectional"
msgstr ""

#: xml_file_content.cpp:3
msgid "Projected"
msgstr ""

#: xml_file_content.cpp:4
msgid "Use start/end"
msgstr ""

#: xml_file_content.cpp:5
msgid "Colour"
msgstr ""

#: xml_file_content.cpp:6 xml_file_content.cpp:9
msgid "Options"
msgstr ""

#: xml_file_content.cpp:7
msgid "Parallel"
msgstr ""

#: xml_file_content.cpp:8
msgid "Do not cast shadows (fast)"
msgstr ""

#: xml_file_content.cpp:9
msgid "Skip specular lighting"
msgstr ""

#: xml_file_content.cpp:10
msgid "Skip diffuse lighting"
msgstr ""

#: xml_file_content.cpp:11
msgid "Affects Lightgem and AI"
msgstr ""

#: xml_file_content.cpp:12
msgid "Light Texture"
msgstr ""

#: xml_file_content.cpp:1
msgid "Mission Info"
msgstr ""

#: xml_file_content.cpp:2
msgid "Title:"
msgstr ""

#: xml_file_content.cpp:3
msgid "Author:"
msgstr ""

#: xml_file_content.cpp:6
msgid "Required TDM Version:"
msgstr ""

#: xml_file_content.cpp:7
msgid "(optional, e.g. \"2.03\")"
msgstr ""

#: xml_file_content.cpp:8
msgid "Mission Titles:"
msgstr ""

#: xml_file_content.cpp:9
msgid ""
"Optional. Fill in if this \n"
"package is a campaign \n"
"containing several maps"
msgstr ""

#: xml_file_content.cpp:10 xml_file_content.cpp:2
msgid "Output Path:"
msgstr ""

#: xml_file_content.cpp:11 xml_file_content.cpp:3
msgid "C:GamesDarkmodfmsgathers"
msgstr ""

#: xml_file_content.cpp:12
msgid "Edit readme.txt..."
msgstr ""

#: xml_file_content.cpp:1
msgid "Mission Readme"
msgstr ""

#: xml_file_content.cpp:1
msgid "Options:"
msgstr ""

#: xml_file_content.cpp:2
msgid "Surround with monsterclip brush"
msgstr ""

#: xml_file_content.cpp:3
msgid "Reload Skins"
msgstr ""

#: xml_file_content.cpp:4
msgid "Reload Models"
msgstr ""

#: xml_file_content.cpp:2
msgid "Difficulty"
msgstr ""

#: xml_file_content.cpp:3
msgid "Initial State"
msgstr ""

#: xml_file_content.cpp:4 xml_file_content.cpp:20
msgid "Flags"
msgstr ""

#: xml_file_content.cpp:5
msgid "Mandatory"
msgstr ""

#: xml_file_content.cpp:6
msgid "Ongoing"
msgstr ""

#: xml_file_content.cpp:7 xml_file_content.cpp:22
msgid "Irreversible"
msgstr ""

#: xml_file_content.cpp:9
msgid "Enabling Objectives"
msgstr ""

#: xml_file_content.cpp:10 xml_file_content.cpp:11
msgid "Success Logic"
msgstr ""

#: xml_file_content.cpp:11
msgid "Failure Logic"
msgstr ""

#: xml_file_content.cpp:12
msgid "Completion Script"
msgstr ""

#: xml_file_content.cpp:13
msgid "Failure Script"
msgstr ""

#: xml_file_content.cpp:14
msgid "Completion Target"
msgstr ""

#: xml_file_content.cpp:15
msgid "Failure Target"
msgstr ""

#: xml_file_content.cpp:21
msgid "Satisfied at start"
msgstr ""

#: xml_file_content.cpp:23
msgid "Boolean NOT"
msgstr ""

#: xml_file_content.cpp:24
msgid "Player responsible"
msgstr ""

#: xml_file_content.cpp:25
msgid "&OK"
msgstr ""

#: xml_file_content.cpp:26
msgid "&Cancel"
msgstr ""

#: xml_file_content.cpp:1
msgid "Objective Conditions"
msgstr ""

#: xml_file_content.cpp:4
msgid "Condition"
msgstr ""

#: xml_file_content.cpp:5
msgid "Source Mission:"
msgstr ""

#: xml_file_content.cpp:6
msgid "Source Objective:"
msgstr ""

#: xml_file_content.cpp:7
msgid "Source Objective State:"
msgstr ""

#: xml_file_content.cpp:8
msgid "Target Objective:"
msgstr ""

#: xml_file_content.cpp:9
msgid "Action:"
msgstr ""

#: xml_file_content.cpp:10
msgid "Action Value:"
msgstr ""

#: xml_file_content.cpp:11
msgid "Sentence"
msgstr ""

#: xml_file_content.cpp:1
msgid "Objective Entities"
msgstr ""

#: xml_file_content.cpp:4
msgid "Objectives"
msgstr ""

#: xml_file_content.cpp:12
msgid "Edit Mission Success Logic"
msgstr ""

#: xml_file_content.cpp:1
msgid "Use background image"
msgstr ""

#: xml_file_content.cpp:2
msgid "Image file"
msgstr ""

#: xml_file_content.cpp:3
msgid "Transparency"
msgstr ""

#: xml_file_content.cpp:4
msgid "transparent"
msgstr ""

#: xml_file_content.cpp:5
msgid "opaque"
msgstr ""

#: xml_file_content.cpp:6
msgid "Image scale"
msgstr ""

#: xml_file_content.cpp:7
msgid "Horizontal offset"
msgstr ""

#: xml_file_content.cpp:8
msgid "Vertical offset"
msgstr ""

#: xml_file_content.cpp:10
msgid "Keep aspect ratio"
msgstr ""

#: xml_file_content.cpp:11
msgid "Zoom image with viewport"
msgstr ""

#: xml_file_content.cpp:12
msgid "Pan image with viewport"
msgstr ""

#: xml_file_content.cpp:1
msgid "Particle Definitions"
msgstr ""

#: xml_file_content.cpp:5
msgid "Particle Stages"
msgstr ""

#: xml_file_content.cpp:7 xml_file_content.cpp:3 xml_file_content.cpp:32
msgid "Remove"
msgstr ""

#: xml_file_content.cpp:8
msgid "Toggle Visibility"
msgstr ""

#: xml_file_content.cpp:9
msgid "Up"
msgstr ""

#: xml_file_content.cpp:10
msgid "Down"
msgstr ""

#: xml_file_content.cpp:12
msgid "Depth Hack:"
msgstr ""

#: xml_file_content.cpp:13
msgid "Stage Settings"
msgstr ""

#: xml_file_content.cpp:16
msgid "Colour:"
msgstr ""

#: xml_file_content.cpp:17
msgid "Fade Colour:"
msgstr ""

#: xml_file_content.cpp:18
msgid "Use Entity Colour"
msgstr ""

#: xml_file_content.cpp:19
msgid "Fade In Fraction:"
msgstr ""

#: xml_file_content.cpp:20
msgid "Fade Out Fraction:"
msgstr ""

#: xml_file_content.cpp:21
msgid "Fade Index Fraction:"
msgstr ""

#: xml_file_content.cpp:22
msgid "Animation:"
msgstr ""

#: xml_file_content.cpp:23
msgid "Frames:"
msgstr ""

#: xml_file_content.cpp:24
msgid "Rate:"
msgstr ""

#: xml_file_content.cpp:25
msgid "FPS"
msgstr ""

#: xml_file_content.cpp:26
msgid "Count / Time"
msgstr ""

#: xml_file_content.cpp:27
msgid "Count:"
msgstr ""

#: xml_file_content.cpp:28
msgid "Duration / sec:"
msgstr ""

#: xml_file_content.cpp:29
msgid "Bunching:"
msgstr ""

#: xml_file_content.cpp:30
msgid "Cycles:"
msgstr ""

#: xml_file_content.cpp:31
msgid "Time Offset / sec:"
msgstr ""

#: xml_file_content.cpp:32
msgid "Dead Time / sec:"
msgstr ""

#: xml_file_content.cpp:33
msgid "Size / Speed"
msgstr ""

#: xml_file_content.cpp:34
msgid "Speed:"
msgstr ""

#: xml_file_content.cpp:35 xml_file_content.cpp:38 xml_file_content.cpp:41
#: xml_file_content.cpp:44
msgid "From:"
msgstr ""

#: xml_file_content.cpp:36 xml_file_content.cpp:39 xml_file_content.cpp:42
#: xml_file_content.cpp:45
msgid "To:"
msgstr ""

#: xml_file_content.cpp:37
msgid "Size:"
msgstr ""

#: xml_file_content.cpp:40
msgid "Rotation Speed:"
msgstr ""

#: xml_file_content.cpp:43
msgid "Aspect Ratio:"
msgstr ""

#: xml_file_content.cpp:46
msgid "Gravity:"
msgstr ""

#: xml_file_content.cpp:47
msgid "Use World Gravity"
msgstr ""

#: xml_file_content.cpp:48
msgid "Bounds Expansion:"
msgstr ""

#: xml_file_content.cpp:49
msgid "Distribution"
msgstr ""

#: xml_file_content.cpp:50
msgid "Shape:"
msgstr ""

#: xml_file_content.cpp:51
msgid "Rectangular"
msgstr ""

#: xml_file_content.cpp:52
msgid "Cylindric"
msgstr ""

#: xml_file_content.cpp:53
msgid "Spherical"
msgstr ""

#: xml_file_content.cpp:54
msgid "X Size:"
msgstr ""

#: xml_file_content.cpp:55
msgid "Y Size:"
msgstr ""

#: xml_file_content.cpp:56
msgid "Z Size:"
msgstr ""

#: xml_file_content.cpp:57
msgid "Ring Size:"
msgstr ""

#: xml_file_content.cpp:58
msgid "Offset:"
msgstr ""

#: xml_file_content.cpp:59
msgid "Randomness:"
msgstr ""

#: xml_file_content.cpp:60
msgid "Distribute Particles randomly within Volume"
msgstr ""

#: xml_file_content.cpp:61
msgid "Direction / Orientation"
msgstr ""

#: xml_file_content.cpp:62
msgid "Direction:"
msgstr ""

#: xml_file_content.cpp:63
msgid "Cone"
msgstr ""

#: xml_file_content.cpp:64
msgid "Outward"
msgstr ""

#: xml_file_content.cpp:65
msgid "Cone Angle:"
msgstr ""

#: xml_file_content.cpp:66
msgid "Upward Bias:"
msgstr ""

#: xml_file_content.cpp:67
msgid "Orientation:"
msgstr ""

#: xml_file_content.cpp:69
msgid "Aimed"
msgstr ""

#: xml_file_content.cpp:70
msgid "X"
msgstr ""

#: xml_file_content.cpp:71
msgid "Y"
msgstr ""

#: xml_file_content.cpp:72
msgid "Z"
msgstr ""

#: xml_file_content.cpp:73
msgid "Trails:"
msgstr ""

#: xml_file_content.cpp:74
msgid "Time:"
msgstr ""

#: xml_file_content.cpp:75
msgid "Initial Angle:"
msgstr ""

#: xml_file_content.cpp:76
msgid "Path"
msgstr ""

#: xml_file_content.cpp:77
msgid "Path Type:"
msgstr ""

#: xml_file_content.cpp:78
msgid "Standard"
msgstr ""

#: xml_file_content.cpp:79
msgid "Flies"
msgstr ""

#: xml_file_content.cpp:80
msgid "Helix"
msgstr ""

#: xml_file_content.cpp:81
msgid "Radial Speed:"
msgstr ""

#: xml_file_content.cpp:82
msgid "Axial Speed:"
msgstr ""

#: xml_file_content.cpp:83
msgid "Sphere Radius:"
msgstr ""

#: xml_file_content.cpp:84
msgid "Cylinder Size X:"
msgstr ""

#: xml_file_content.cpp:85
msgid "Cylinder Size Y:"
msgstr ""

#: xml_file_content.cpp:86
msgid "Cylinder Size Z:"
msgstr ""

#: xml_file_content.cpp:87
msgid "Note: changes will be written to the file ....."
msgstr ""

#: xml_file_content.cpp:1
msgid "Create simple Patch Mesh"
msgstr ""

#: xml_file_content.cpp:2
msgid "Width:"
msgstr ""

#: xml_file_content.cpp:3
msgid "Height:"
msgstr ""

#: xml_file_content.cpp:4
msgid "Remove selected Brush"
msgstr ""

#: xml_file_content.cpp:1
msgid "Patch Control Vertices"
msgstr ""

#: xml_file_content.cpp:2
msgid "Row:"
msgstr ""

#: xml_file_content.cpp:3
msgid "Column:"
msgstr ""

#: xml_file_content.cpp:4
msgid "Coordinates"
msgstr ""

#: xml_file_content.cpp:5
msgid "Patch Tesselation"
msgstr ""

#: xml_file_content.cpp:6
msgid "Fixed Subdivisions"
msgstr ""

#: xml_file_content.cpp:7
msgid "Horizontal:"
msgstr ""

#: xml_file_content.cpp:8
msgid "Vertical:"
msgstr ""

#: xml_file_content.cpp:1
msgid "Thicken selected Patches"
msgstr ""

#: xml_file_content.cpp:2
msgid "Extrude along Vertex Normals"
msgstr ""

#: xml_file_content.cpp:3
msgid "Extrude along X-Axis"
msgstr ""

#: xml_file_content.cpp:4
msgid "Extrude along Y-Axis"
msgstr ""

#: xml_file_content.cpp:5
msgid "Extrude along Z-Axis"
msgstr ""

#: xml_file_content.cpp:6
msgid "Thickness (units):"
msgstr ""

#: xml_file_content.cpp:7
msgid "Create Seams (\"side walls\")"
msgstr ""

#: xml_file_content.cpp:1
msgid "General Properties"
msgstr ""

#: xml_file_content.cpp:2
msgid "Inventory Name:"
msgstr ""

#: xml_file_content.cpp:3
msgid "XData Name:"
msgstr ""

#: xml_file_content.cpp:4
msgid "Number of Pages:"
msgstr ""

#: xml_file_content.cpp:5
msgid "Layout:"
msgstr ""

#: xml_file_content.cpp:6
msgid "One-sided"
msgstr ""

#: xml_file_content.cpp:7
msgid "Two-sided"
msgstr ""

#: xml_file_content.cpp:8
msgid "Pageturn Sound:"
msgstr ""

#: xml_file_content.cpp:9
msgid "Page Editing"
msgstr ""

#: xml_file_content.cpp:10
msgid "Insert Page"
msgstr ""

#: xml_file_content.cpp:11
msgid "Current Page:"
msgstr ""

#: xml_file_content.cpp:12
msgid "1"
msgstr ""

#: xml_file_content.cpp:13
msgid "Remove Page"
msgstr ""

#: xml_file_content.cpp:14
msgid "GUI Definition:"
msgstr ""

#: xml_file_content.cpp:18
msgid "Body"
msgstr ""

#: xml_file_content.cpp:19
msgid "Tools"
msgstr ""

#: xml_file_content.cpp:22
msgid "Save and Close"
msgstr ""

#: xml_file_content.cpp:2
msgid "pauseTimeButton"
msgstr ""

#: xml_file_content.cpp:4
msgid "prevButton"
msgstr ""

#: xml_file_content.cpp:5
msgid "nextButton"
msgstr ""

#: xml_file_content.cpp:6
msgid "texturedModeButton"
msgstr ""

#: xml_file_content.cpp:7
msgid "lightingModeButton"
msgstr ""

#: xml_file_content.cpp:8
msgid "gridButton"
msgstr ""

#: xml_file_content.cpp:1
msgid "Stims"
msgstr ""

#: xml_file_content.cpp:4 xml_file_content.cpp:33
msgid "Type:"
msgstr ""

#: xml_file_content.cpp:6
msgid "Activation Timer:"
msgstr ""

#: xml_file_content.cpp:7
msgid "h"
msgstr ""

#: xml_file_content.cpp:8
msgid "m"
msgstr ""

#: xml_file_content.cpp:9
msgid "s"
msgstr ""

#: xml_file_content.cpp:10 xml_file_content.cpp:16 xml_file_content.cpp:18
msgid "ms"
msgstr ""

#: xml_file_content.cpp:11
msgid "Timer restarts after firing"
msgstr ""

#: xml_file_content.cpp:12
msgid "Timer reloads"
msgstr ""

#: xml_file_content.cpp:13
msgid "times"
msgstr ""

#: xml_file_content.cpp:14
msgid "Timer waits for start (when disabled: starts at spawn time)"
msgstr ""

#: xml_file_content.cpp:15
msgid "Time interval:"
msgstr ""

#: xml_file_content.cpp:17
msgid "Duration:"
msgstr ""

#: xml_file_content.cpp:19
msgid "Radius"
msgstr ""

#: xml_file_content.cpp:20
msgid "Use bounds"
msgstr ""

#: xml_file_content.cpp:21
msgid "Radius changes over time to:"
msgstr ""

#: xml_file_content.cpp:22
msgid "Magnitude:"
msgstr ""

#: xml_file_content.cpp:23
msgid "Falloff Exponent:"
msgstr ""

#: xml_file_content.cpp:24
msgid "Max Fire Count:"
msgstr ""

#: xml_file_content.cpp:25 xml_file_content.cpp:35
msgid "Chance:"
msgstr ""

#: xml_file_content.cpp:26
msgid "Velocity:"
msgstr ""

#: xml_file_content.cpp:27
msgid "Bounds:"
msgstr ""

#: xml_file_content.cpp:28
msgid "Min:"
msgstr ""

#: xml_file_content.cpp:29
msgid "Max:"
msgstr ""

#: xml_file_content.cpp:30
msgid "Responses"
msgstr ""

#: xml_file_content.cpp:36
msgid "Random Effects:"
msgstr ""

#: xml_file_content.cpp:37
msgid "Response Effects"
msgstr ""

#: xml_file_content.cpp:38
msgid "Custom Stims"
msgstr ""
