*3DSMAX_ASCIIEXPORT	200
*COMMENT "Dummy model referring to a non-existent material in the *BITMAP folder"
*SCENE {
	*SCENE_FILENAME "ase_loading_test"
	*SCENE_FIRSTFRAME 1
	*SCENE_LASTFRAME 250
	*SCENE_FRAMESPEED 25
	*SCENE_TICKSPERFRAME 160
	*SCENE_BACKGROUND_STATIC 0.0566 0.2208 0.4000
	*SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000
}
*MATERIAL_LIST {
	*MATERIAL_COUNT 1
	*MATERIAL 0 {
		*MATERIAL_NAME "custom_material_name"
		*MATERIAL_CLASS "Standard"
		*MATERIAL_AMBIENT 0.0000   0.0000   0.0000
		*MATERIAL_DIFFUSE 0.5882   0.5882   0.5882
		*MATERIAL_SPECULAR 0.9000   0.9000   0.9000
		*MATERIAL_SHINE 0.1000
		*MATERIAL_SHINESTRENGTH 0.0000
		*MATERIAL_TRANSPARENCY 0.0000
		*MATERIAL_WIRESIZE 1.0000
		*MATERIAL_SHADING Blinn
		*MATERIAL_XP_FALLOFF 0.0000
		*MATERIAL_SELFILLUM 0.0000
		*MATERIAL_FALLOFF In
		*MATERIAL_XP_TYPE Filter
		*MAP_DIFFUSE {
			*MAP_NAME "moss_d.tga"
			*MAP_CLASS "Bitmap"
			*MAP_SUBNO 1
			*MAP_AMOUNT 1.0000
			*BITMAP "//base/textures/doesnt_exist"
			*MAP_TYPE Screen
			*UVW_U_OFFSET 0.0000
			*UVW_V_OFFSET 0.0000
			*UVW_U_TILING 1.0000
			*UVW_V_TILING 1.0000
			*UVW_ANGLE 0.0000
			*UVW_BLUR 1.0000
			*UVW_BLUR_OFFSET 0.0000
			*UVW_NOUSE_AMT 1.0000
			*UVW_NOISE_SIZE 1.0000
			*UVW_NOISE_LEVEL 1
			*UVW_NOISE_PHASE 0.0000
			*BITMAP_FILTER Pyramidal
		}
	}
}
*GEOMOBJECT {
	*NODE_NAME "Cube"
	*NODE_TM {
		*NODE_NAME "Cube"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 1.0000 0.0000 0.0000
		*TM_ROW1 0.0000 1.0000 0.0000
		*TM_ROW2 0.0000 0.0000 1.0000
		*TM_ROW3 0.0000 -0.0000 1.0843
		*TM_POS 0.0000 -0.0000 1.0843
		*TM_ROTAXIS 1.0000 0.0000 0.0000
		*TM_ROTANGLE 0.0000
		*TM_SCALE 1.0000 1.0000 1.0000
		*TM_SCALEAXIS 1.0000 0.0000 0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 5
		*MESH_NUMFACES 6
		*MESH_VERTEX_LIST {
			*MESH_VERTEX 0   17.8587   17.8587   0.0434
			*MESH_VERTEX 1   -17.8587   17.8587   0.0434
			*MESH_VERTEX 2   17.8587   -17.8587   0.0434
			*MESH_VERTEX 3   -17.8587   -17.8587   0.0434
			*MESH_VERTEX 4   -0.0000   0.0000   2.1252
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    1 B:    3 C:    4 AB:    1 BC:    1 CA:    1    *MESH_SMOOTHING    *MESH_MTLID 0
			*MESH_FACE    1:    A:    0 B:    1 C:    4 AB:    1 BC:    1 CA:    1    *MESH_SMOOTHING    *MESH_MTLID 0
			*MESH_FACE    2:    A:    4 B:    3 C:    2 AB:    1 BC:    1 CA:    1    *MESH_SMOOTHING    *MESH_MTLID 0
			*MESH_FACE    3:    A:    0 B:    4 C:    2 AB:    1 BC:    1 CA:    1    *MESH_SMOOTHING    *MESH_MTLID 0
			*MESH_FACE    4:    A:    0 B:    2 C:    3 AB:    1 BC:    1 CA:    0    *MESH_SMOOTHING    *MESH_MTLID 0
			*MESH_FACE    5:    A:    3 B:    1 C:    0 AB:    1 BC:    1 CA:    0    *MESH_SMOOTHING    *MESH_MTLID 0
		}
		*MESH_NUMTVERTEX 9
		*MESH_TVERTLIST {
			*MESH_TVERT 0    0.0000    1.0000    0.0000
			*MESH_TVERT 1    0.0000    0.0000    0.0000
			*MESH_TVERT 2    0.5000    0.5000    0.0000
			*MESH_TVERT 3    1.0000    1.0000    0.0000
			*MESH_TVERT 4    1.0000    0.0000    0.0000
			*MESH_TVERT 5    1.0000    0.0000    0.0000
			*MESH_TVERT 6    1.0000    1.0000    0.0000
			*MESH_TVERT 7    0.0000    1.0000    0.0000
			*MESH_TVERT 8    0.0000    0.0000    0.0000
		}
		*MESH_NUMTVFACES 6
		*MESH_TFACELIST {
			*MESH_TFACE 0   0   1   2
			*MESH_TFACE 1   3   0   2
			*MESH_TFACE 2   2   1   4
			*MESH_TFACE 3   3   2   4
			*MESH_TFACE 4   5   6   7
			*MESH_TFACE 5   7   8   5
		}
		*MESH_NORMALS {
			*MESH_FACENORMAL 0   -0.1158   0.0000   0.9933
				*MESH_VERTEXNORMAL 1   -0.1158   0.1158   0.9865
				*MESH_VERTEXNORMAL 3   -0.7047   -0.7047   -0.0819
				*MESH_VERTEXNORMAL 4   -0.0000   -0.0000   1.0000
			*MESH_FACENORMAL 1   0.0000   0.1158   0.9933
				*MESH_VERTEXNORMAL 0   0.7047   0.7047   -0.0819
				*MESH_VERTEXNORMAL 1   -0.1158   0.1158   0.9865
				*MESH_VERTEXNORMAL 4   -0.0000   -0.0000   1.0000
			*MESH_FACENORMAL 2   -0.0000   -0.1158   0.9933
				*MESH_VERTEXNORMAL 4   -0.0000   -0.0000   1.0000
				*MESH_VERTEXNORMAL 3   -0.7047   -0.7047   -0.0819
				*MESH_VERTEXNORMAL 2   0.1158   -0.1158   0.9865
			*MESH_FACENORMAL 3   0.1158   -0.0000   0.9933
				*MESH_VERTEXNORMAL 0   0.7047   0.7047   -0.0819
				*MESH_VERTEXNORMAL 4   -0.0000   -0.0000   1.0000
				*MESH_VERTEXNORMAL 2   0.1158   -0.1158   0.9865
			*MESH_FACENORMAL 4   0.0000   0.0000   -1.0000
				*MESH_VERTEXNORMAL 0   0.7047   0.7047   -0.0819
				*MESH_VERTEXNORMAL 2   0.1158   -0.1158   0.9865
				*MESH_VERTEXNORMAL 3   -0.7047   -0.7047   -0.0819
			*MESH_FACENORMAL 5   0.0000   0.0000   -1.0000
				*MESH_VERTEXNORMAL 3   -0.7047   -0.7047   -0.0819
				*MESH_VERTEXNORMAL 1   -0.1158   0.1158   0.9865
				*MESH_VERTEXNORMAL 0   0.7047   0.7047   -0.0819
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 0
}
