/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.

This file is part of GtkRadiant.

GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
*/

#if !defined(INCLUDED_CULLABLE_H)
#define INCLUDED_CULLABLE_H

#include "VolumeIntersectionValue.h"

template<typename Element> class BasicVector3;
typedef BasicVector3<double> Vector3;
class Plane3;
class Matrix4;
class AABB;
class Segment;

class VolumeTest
{
public:
  /// \brief destructor
  virtual ~VolumeTest() {}

  /// \brief Returns true if \p point intersects volume.
  virtual bool TestPoint(const Vector3& point) const = 0;
  /// \brief Returns true if \p segment intersects volume.
  virtual bool TestLine(const Segment& segment) const = 0;
  /// \brief Returns true if \p plane faces towards volume.
  virtual bool TestPlane(const Plane3& plane) const = 0;
  /// \brief Returns true if \p plane transformed by \p localToWorld faces the viewer.
  virtual bool TestPlane(const Plane3& plane, const Matrix4& localToWorld) const = 0;
  /// \brief Returns the intersection of \p aabb and volume.
  virtual VolumeIntersectionValue TestAABB(const AABB& aabb) const = 0;
  /// \brief Returns the intersection of \p aabb transformed by \p localToWorld and volume.
  virtual VolumeIntersectionValue TestAABB(const AABB& aabb, const Matrix4& localToWorld) const = 0;

  virtual bool fill() const = 0;

  virtual const Matrix4& GetViewProjection() const = 0;
  virtual const Matrix4& GetViewport() const = 0;
  virtual const Matrix4& GetProjection() const = 0;
  virtual const Matrix4& GetModelview() const = 0;
};

#endif
