*3DSMAX_ASCIIEXPORT	200
*COMMENT "Ascii Scene Exporter v2.52"
*SCENE {
	*SCENE_FILENAME "cube.blend"
	*SCENE_FIRSTFRAME 0
	*SCENE_LASTFRAME 100
	*SCENE_FRAMESPEED 30
	*SCENE_TICKSPERFRAME 160
	*SCENE_BACKGROUND_STATIC 0.0000	0.0000	0.0000
	*SCENE_AMBIENT_STATIC 0.0000	0.0000	0.0000
}
*MATERIAL_LIST {
	*MATERIAL_COUNT 1
	*MATERIAL 0 {
		*MATERIAL_NAME "material"
		*MATERIAL_CLASS "Standard"
		*MATERIAL_AMBIENT 0.0000	0.0000	0.0000
		*MATERIAL_DIFFUSE 0.9071	0.9071	0.9071	1.0000
		*MATERIAL_SPECULAR 1.0000	1.0000	1.0000
		*MATERIAL_SHINE 2.5000
		*MATERIAL_SHINESTRENGTH 0.5000
		*MATERIAL_TRANSPARENCY 0.0000
		*MATERIAL_WIRESIZE 1.0000
		*MATERIAL_SHADING Blinn
		*MATERIAL_XP_FALLOFF 0.0000
		*MATERIAL_SELFILLUM 0.0000
		*MATERIAL_FALLOFF In
		*MATERIAL_XP_TYPE Filter
		*MAP_DIFFUSE {
			*MAP_NAME "material"
			*MAP_CLASS "Bitmap"
			*MAP_SUBNO 1
			*MAP_AMOUNT 1.0000
			*BITMAP "//base/textures/darkmod/stone/flat/tiles_rough_grey"
			*MAP_TYPE Screen
			*UVW_U_OFFSET 0.0000
			*UVW_V_OFFSET 0.0000
			*UVW_U_TILING 2.0000
			*UVW_V_TILING 3.0000
			*UVW_ANGLE 0.0000
			*UVW_BLUR 1.0000
			*UVW_BLUR_OFFSET 0.0000
			*UVW_NOISE_AMT 1.0000
			*UVW_NOISE_SIZE 1.0000
			*UVW_NOISE_LEVEL 1
			*UVW_NOISE_PHASE 0.0000
			*BITMAP_FILTER Pyramidal
		}
	}
}
*GEOMOBJECT {
	*NODE_NAME "Cube"
	*NODE_TM {
		*NODE_NAME "Cube"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 1.0000	0.0000	0.0000
		*TM_ROW1 0.0000	1.0000	0.0000
		*TM_ROW2 0.0000	0.0000	1.0000
		*TM_ROW3 0.0000	0.0000	0.0000
		*TM_POS 0.0000	0.0000	0.0000
		*TM_ROTAXIS 0.0000	0.0000	0.0000
		*TM_ROTANGLE 0.0000
		*TM_SCALE 1.0000	1.0000	1.0000
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 8
		*MESH_NUMFACES 12
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	-16.0000	-16.0000	-16.0000
			*MESH_VERTEX    1	-16.0000	-16.0000	16.0000
			*MESH_VERTEX    2	-16.0000	16.0000	-16.0000
			*MESH_VERTEX    3	-16.0000	16.0000	16.0000
			*MESH_VERTEX    4	16.0000	-16.0000	-16.0000
			*MESH_VERTEX    5	16.0000	-16.0000	16.0000
			*MESH_VERTEX    6	16.0000	16.0000	-16.0000
			*MESH_VERTEX    7	16.0000	16.0000	16.0000
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    1 B:    2 C:    0 AB:    0 BC:    0 CA:    0	 *MESH_SMOOTHING 0	 *MESH_MTLID 0
			*MESH_FACE    1:    A:    3 B:    6 C:    2 AB:    0 BC:    0 CA:    0	 *MESH_SMOOTHING 0	 *MESH_MTLID 0
			*MESH_FACE    2:    A:    7 B:    4 C:    6 AB:    0 BC:    0 CA:    0	 *MESH_SMOOTHING 0	 *MESH_MTLID 0
			*MESH_FACE    3:    A:    5 B:    0 C:    4 AB:    0 BC:    0 CA:    0	 *MESH_SMOOTHING 0	 *MESH_MTLID 0
			*MESH_FACE    4:    A:    6 B:    0 C:    2 AB:    0 BC:    0 CA:    0	 *MESH_SMOOTHING 0	 *MESH_MTLID 0
			*MESH_FACE    5:    A:    3 B:    5 C:    7 AB:    0 BC:    0 CA:    0	 *MESH_SMOOTHING 0	 *MESH_MTLID 0
			*MESH_FACE    6:    A:    1 B:    3 C:    2 AB:    0 BC:    0 CA:    0	 *MESH_SMOOTHING 0	 *MESH_MTLID 0
			*MESH_FACE    7:    A:    3 B:    7 C:    6 AB:    0 BC:    0 CA:    0	 *MESH_SMOOTHING 0	 *MESH_MTLID 0
			*MESH_FACE    8:    A:    7 B:    5 C:    4 AB:    0 BC:    0 CA:    0	 *MESH_SMOOTHING 0	 *MESH_MTLID 0
			*MESH_FACE    9:    A:    5 B:    1 C:    0 AB:    0 BC:    0 CA:    0	 *MESH_SMOOTHING 0	 *MESH_MTLID 0
			*MESH_FACE   10:    A:    6 B:    4 C:    0 AB:    0 BC:    0 CA:    0	 *MESH_SMOOTHING 0	 *MESH_MTLID 0
			*MESH_FACE   11:    A:    3 B:    1 C:    5 AB:    0 BC:    0 CA:    0	 *MESH_SMOOTHING 0	 *MESH_MTLID 0
		}
		*MESH_NUMTVERTEX 4
		*MESH_TVERTLIST {
			*MESH_TVERT 0	1.0000	0.0000	0.0000
			*MESH_TVERT 1	0.0000	1.0000	0.0000
			*MESH_TVERT 2	0.0000	0.0000	0.0000
			*MESH_TVERT 3	1.0000	1.0000	0.0000
		}
		*MESH_NUMTVFACES 12
		*MESH_TFACELIST {
			*MESH_TFACE 0	0	1	2
			*MESH_TFACE 1	0	1	2
			*MESH_TFACE 2	0	1	2
			*MESH_TFACE 3	0	1	2
			*MESH_TFACE 4	0	1	2
			*MESH_TFACE 5	0	1	2
			*MESH_TFACE 6	0	3	1
			*MESH_TFACE 7	0	3	1
			*MESH_TFACE 8	0	3	1
			*MESH_TFACE 9	0	3	1
			*MESH_TFACE 10	0	3	1
			*MESH_TFACE 11	0	3	1
		}
		*MESH_NUMCVERTEX 0
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	-1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 1	-1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 2	-1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 0	-1.0000	0.0000	0.0000
			*MESH_FACENORMAL 1	0.0000	1.0000	-0.0000
				*MESH_VERTEXNORMAL 3	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 6	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 2	0.0000	1.0000	0.0000
			*MESH_FACENORMAL 2	1.0000	0.0000	-0.0000
				*MESH_VERTEXNORMAL 7	1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 4	1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 6	1.0000	0.0000	0.0000
			*MESH_FACENORMAL 3	0.0000	-1.0000	0.0000
				*MESH_VERTEXNORMAL 5	0.0000	-1.0000	0.0000
				*MESH_VERTEXNORMAL 0	0.0000	-1.0000	0.0000
				*MESH_VERTEXNORMAL 4	0.0000	-1.0000	0.0000
			*MESH_FACENORMAL 4	0.0000	0.0000	-1.0000
				*MESH_VERTEXNORMAL 6	0.0000	0.0000	-1.0000
				*MESH_VERTEXNORMAL 0	0.0000	0.0000	-1.0000
				*MESH_VERTEXNORMAL 2	0.0000	0.0000	-1.0000
			*MESH_FACENORMAL 5	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 3	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 5	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 7	0.0000	0.0000	1.0000
			*MESH_FACENORMAL 6	-1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 1	-1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 3	-1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 2	-1.0000	0.0000	0.0000
			*MESH_FACENORMAL 7	0.0000	1.0000	-0.0000
				*MESH_VERTEXNORMAL 3	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 7	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 6	0.0000	1.0000	0.0000
			*MESH_FACENORMAL 8	1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 7	1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 5	1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 4	1.0000	0.0000	0.0000
			*MESH_FACENORMAL 9	0.0000	-1.0000	0.0000
				*MESH_VERTEXNORMAL 5	0.0000	-1.0000	0.0000
				*MESH_VERTEXNORMAL 1	0.0000	-1.0000	0.0000
				*MESH_VERTEXNORMAL 0	0.0000	-1.0000	0.0000
			*MESH_FACENORMAL 10	0.0000	0.0000	-1.0000
				*MESH_VERTEXNORMAL 6	0.0000	0.0000	-1.0000
				*MESH_VERTEXNORMAL 4	0.0000	0.0000	-1.0000
				*MESH_VERTEXNORMAL 0	0.0000	0.0000	-1.0000
			*MESH_FACENORMAL 11	0.0000	-0.0000	1.0000
				*MESH_VERTEXNORMAL 3	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 1	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 5	0.0000	0.0000	1.0000
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 0
}